forked from github/server
Total ohne Not mal wieder eine grosse Umstellung gemacht: Diesmal am Parser.
Okay, natuerlich habe ich damit was im Sinne: Das ist eine Vorbereitung auf voll geskriptete, neu zugefuegte Befehle und anderes Processing (aus Skripten). Fuer ein neues Spiel. Hoffen wir, dass nicht zuviel kaputtgeht :-)
This commit is contained in:
parent
150a1e38b0
commit
ed70863843
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@ -995,10 +995,8 @@ gebaeude_stuerzt_ein(region * r, building * b)
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}
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void
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maintain_buildings(boolean crash)
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maintain_buildings(region * r, boolean crash)
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{
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region * r;
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for (r = regions; r; r = r->next) {
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building **bp = &r->buildings;
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while (*bp) {
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building * b = *bp;
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@ -1026,22 +1024,18 @@ maintain_buildings(boolean crash)
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bp=&b->next;
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}
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}
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}
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void
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economics(void)
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economics(region *r)
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{
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region *r;
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unit *u;
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request *recruitorders = NULL;
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/* Geben vor Selbstmord (doquit)! Hier alle unmittelbaren Befehle.
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* Rekrutieren vor allen Einnahmequellen. Bewachen JA vor Steuern
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* eintreiben. */
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for (r = regions; r; r = r->next) if (r->units) {
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request *recruitorders = NULL;
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for (u = r->units; u; u = u->next) {
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order * ord;
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boolean destroyed = false;
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@ -1080,8 +1074,7 @@ economics(void)
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}
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if (recruitorders) expandrecruit(r, recruitorders);
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}
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remove_empty_units_in_region(r);
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}
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/* ------------------------------------------------------------- */
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@ -47,11 +47,11 @@ extern int income(const struct unit * u);
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/* Wieviel Fremde eine Partei pro Woche aufnehmen kann */
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#define MAXNEWBIES 5
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void economics(void);
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void economics(struct region *r);
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void produce(void);
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enum { IC_WORK, IC_ENTERTAIN, IC_TAX, IC_TRADE, IC_TRADETAX, IC_STEAL, IC_MAGIC };
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void maintain_buildings(boolean crash);
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void maintain_buildings(struct region * r, boolean crash);
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extern void add_spende(struct faction * f1, struct faction * f2, int betrag, struct region * r);
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#ifdef __cplusplus
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@ -1196,12 +1196,7 @@ parse_restart(void)
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/* Clear away debris of destroyed factions */
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puts(" - beseitige leere Einheiten und leere Parteien...");
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remove_empty_units();
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/* Auskommentiert: Wenn factions gelöscht werden, zeigen
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* Spendenpointer ins Leere. */
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/* remove_empty_factions(); */
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}
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/* ------------------------------------------------------------- */
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@ -1798,71 +1793,6 @@ deliverMail(faction * f, region * r, unit * u, const char *s, unit * receiver)
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}
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}
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static int
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prepare_mail_cmd(unit * u, struct order * ord)
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{
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const char *s;
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int n;
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init_tokens(ord);
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skip_token(); /* skip the keyword */
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s = getstrtoken();
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/* Falls kein Parameter, ist das eine Einheitsnummer;
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* das Füllwort "AN" muß wegfallen, da gültige Nummer! */
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if (strcasecmp(s, "to") == 0) s = getstrtoken();
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else if (strcasecmp(s, "an") == 0) s = getstrtoken();
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switch (findparam(s, u->faction->locale)) {
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case P_REGION:
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break;
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case P_FACTION:
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break;
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case P_UNIT:
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{
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region *r = u->region;
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unit *u2;
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boolean see = false;
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n = getid();
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for (u2=r->units; u2; u2=u2->next) {
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if (u2->no == n && cansee(u->faction, r, u2, 0)) {
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see = true;
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break;
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}
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}
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if (see == false) {
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break;
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}
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s = getstrtoken();
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if (!s[0]) {
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break;
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}
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u2 = findunitr(r,n);
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if(u2 && cansee(u->faction, r, u2, 0)) {
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event_arg args[3];
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args[0].data.v = (void*)s;
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args[0].type = "string";
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args[1].data.v = (void*)u;
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args[1].type = "unit";
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args[2].type = NULL;
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handle_event(&u2->attribs, "message", args);
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}
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}
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break;
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case P_BUILDING:
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case P_GEBAEUDE:
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break;
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case P_SHIP:
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break;
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}
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return 0;
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}
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static void
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mailunit(region * r, unit * u, int n, struct order * ord, const char * s)
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{
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@ -1971,9 +1901,21 @@ mail_cmd(unit * u, struct order * ord)
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if (!s[0]) {
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cmistake(u, ord, 30, MSG_MESSAGE);
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break;
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} else {
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attrib * a = a_find(u2->attribs, &at_eventhandler);
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if (a!=NULL) {
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event_arg args[3];
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args[0].data.v = (void*)s;
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args[0].type = "string";
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args[1].data.v = (void*)u;
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args[1].type = "unit";
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args[2].type = NULL;
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handle_event(a, "message", args);
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}
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mailunit(r, u, n, ord, s);
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}
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}
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break;
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case P_BUILDING:
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@ -2167,43 +2109,6 @@ send_cmd(unit * u, struct order * ord)
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return 0;
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}
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static void
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set_passw(void)
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{
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region *r;
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puts(" - setze Passwörter, Adressen und Format, Abstimmungen");
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for (r = regions; r; r = r->next) {
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unit *u;
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for (u = r->units; u; u = u->next) {
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struct order * ord;
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for (ord = u->orders; ord; ord = ord->next) {
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switch (get_keyword(ord)) {
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case NOKEYWORD:
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cmistake(u, ord, 22, MSG_EVENT);
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break;
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case K_BANNER:
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if (banner_cmd(u, ord)!=0) ord = NULL;
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break;
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case K_EMAIL:
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if (email_cmd(u, ord)!=0) ord = NULL;
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break;
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case K_PASSWORD:
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if (password_cmd(u, ord)!=0) ord = NULL;
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break;
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case K_SEND:
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if (send_cmd(u, ord)!=0) ord = NULL;
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break;
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}
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}
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}
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}
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}
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static boolean
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display_item(faction *f, unit *u, const item_type * itype)
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{
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@ -2667,7 +2572,6 @@ instant_orders(void)
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}
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}
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parse(K_GROUP, group_cmd, false);
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for (r = regions; r; r = r->next) {
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unit * u;
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for (u = r->units; u; u = u->next) {
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@ -2774,12 +2678,8 @@ guard_on_cmd(unit * u, struct order * ord)
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}
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static void
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sinkships(void)
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sinkships(region * r)
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{
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region *r;
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/* Unbemannte Schiffe können sinken */
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for (r = regions; r; r = r->next) {
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ship *sh;
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list_foreach(ship, r->ships, sh) {
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@ -2795,7 +2695,6 @@ sinkships(void)
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}
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list_next(sh);
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}
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}
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/* The following functions do not really belong here: */
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#include "eressea.h"
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@ -3064,19 +2963,13 @@ declare_war(void)
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}
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#endif
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static void
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renumber(void)
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static int
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renumber_cmd(unit * u, order * ord)
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{
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region *r;
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const char * s;
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unit * u;
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int i;
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for (r=regions;r;r=r->next) {
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for (u=r->units;u;u=u->next) {
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faction * f = u->faction;
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struct order * ord;
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for (ord = u->orders; ord; ord = ord->next) if (get_keyword(ord)==K_NUMBER) {
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init_tokens(ord);
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skip_token();
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s = getstrtoken();
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@ -3100,17 +2993,17 @@ renumber(void)
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i = atoi36(s);
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if (i<=0 || i>MAX_UNIT_NR) {
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cmistake(u, ord, 114, MSG_EVENT);
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continue;
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break;
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}
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if (forbiddenid(i)) {
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cmistake(u, ord, 116, MSG_EVENT);
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continue;
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break;
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}
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if(findunitg(i, r)) {
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if (findunitg(i, u->region)) {
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cmistake(u, ord, 115, MSG_EVENT);
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continue;
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break;
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}
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}
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uunhash(u);
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@ -3125,11 +3018,11 @@ renumber(void)
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case P_SHIP:
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if (!u->ship) {
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cmistake(u,ord,144,MSG_EVENT);
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continue;
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break;
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}
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if (!fval(u, UFL_OWNER)) {
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cmistake(u,ord,146,MSG_EVENT);
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continue;
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break;
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}
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s = getstrtoken();
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if(s == NULL || *s == 0) {
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@ -3138,11 +3031,11 @@ renumber(void)
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i = atoi36(s);
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if (i<=0 || i>MAX_CONTAINER_NR) {
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cmistake(u,ord,114,MSG_EVENT);
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continue;
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break;
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}
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if (findship(i) || findbuilding(i)) {
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cmistake(u,ord,115,MSG_EVENT);
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continue;
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break;
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}
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}
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sunhash(u->ship);
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@ -3154,11 +3047,11 @@ renumber(void)
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case P_GEBAEUDE:
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if (!u->building) {
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cmistake(u,ord,145,MSG_EVENT);
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continue;
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break;
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}
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if(!fval(u, UFL_OWNER)) {
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cmistake(u,ord,148,MSG_EVENT);
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continue;
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break;
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}
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s = getstrtoken();
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if(*s == 0) {
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@ -3167,11 +3060,11 @@ renumber(void)
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i = atoi36(s);
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if (i<=0 || i>MAX_CONTAINER_NR) {
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cmistake(u,ord,114,MSG_EVENT);
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continue;
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break;
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}
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if(findship(i) || findbuilding(i)) {
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cmistake(u,ord,115,MSG_EVENT);
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continue;
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break;
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}
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}
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bunhash(u->building);
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@ -3182,10 +3075,7 @@ renumber(void)
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default:
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cmistake(u, ord, 239, MSG_EVENT);
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}
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}
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}
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}
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renumber_factions();
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return 0;
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}
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static building *
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@ -3260,7 +3150,7 @@ age_building(building * b)
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}
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a_age(&b->attribs);
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handle_event(&b->attribs, "timer", b);
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handle_event(b->attribs, "timer", b);
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return b;
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}
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@ -3302,7 +3192,7 @@ ageing(void)
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/* Factions */
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for (f=factions;f;f=f->next) {
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a_age(&f->attribs);
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handle_event(&f->attribs, "timer", f);
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handle_event(f->attribs, "timer", f);
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}
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/* Regionen */
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@ -3312,13 +3202,13 @@ ageing(void)
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ship ** sp;
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a_age(&r->attribs);
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handle_event(&r->attribs, "timer", r);
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handle_event(r->attribs, "timer", r);
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/* Einheiten */
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for (up=&r->units;*up;) {
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unit * u = *up;
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a_age(&u->attribs);
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if (u==*up) handle_event(&u->attribs, "timer", u);
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if (u==*up) handle_event(u->attribs, "timer", u);
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if (u==*up) up = &(*up)->next;
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}
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@ -3326,7 +3216,7 @@ ageing(void)
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for (sp=&r->ships;*sp;) {
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ship * s = *sp;
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a_age(&s->attribs);
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if (s==*sp) handle_event(&s->attribs, "timer", s);
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if (s==*sp) handle_event(s->attribs, "timer", s);
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if (s==*sp) sp = &(*sp)->next;
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}
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@ -3467,14 +3357,8 @@ new_units (void)
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}
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static void
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setdefaults (void)
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setdefaults(unit *u)
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{
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region *r;
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for (r = regions; r; r = r->next) {
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unit *u;
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for (u = r->units; u; u = u->next) {
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order *ord;
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boolean trade = false;
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boolean hunger = LongHunger(u);
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@ -3540,7 +3424,7 @@ setdefaults (void)
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}
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}
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if (hunger) continue;
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if (hunger) return;
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/* Wenn die Einheit handelt, muß der Default-Befehl gelöscht
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* werden. */
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|
@ -3572,8 +3456,6 @@ setdefaults (void)
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}
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#endif
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}
|
||||
}
|
||||
}
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static int
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use_item(unit * u, const item_type * itype, int amount, struct order * ord)
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|
@ -3861,166 +3743,354 @@ claim_cmd(unit * u, struct order * ord)
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return 0;
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}
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||||
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typedef struct processor {
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struct processor * next;
|
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int priority;
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enum { PR_GLOBAL, PR_REGION, PR_UNIT, PR_ORDER } type;
|
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union {
|
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struct {
|
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keyword_t kword;
|
||||
boolean thisorder;
|
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int (*process)(struct unit *, struct order *);
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||||
} per_order;
|
||||
struct {
|
||||
void (*process)(struct unit *);
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||||
} per_unit;
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struct {
|
||||
void (*process)(struct region *);
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||||
} per_region;
|
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struct {
|
||||
void (*process)(void);
|
||||
} global;
|
||||
} data;
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||||
const char * name;
|
||||
} processor;
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||||
|
||||
static processor * processors;
|
||||
|
||||
void
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add_proc_order(int priority, keyword_t kword, int (*parser)(struct unit *, struct order *), boolean thisorder, const char * name)
|
||||
{
|
||||
processor **pproc = &processors;
|
||||
processor *proc;
|
||||
|
||||
while (*pproc) {
|
||||
proc = *pproc;
|
||||
if (proc->priority>priority) break;
|
||||
else if (proc->priority==priority && proc->type>=PR_ORDER) break;
|
||||
pproc = &proc->next;
|
||||
}
|
||||
|
||||
proc = malloc(sizeof(processor));
|
||||
proc->priority = priority;
|
||||
proc->type = PR_ORDER;
|
||||
proc->data.per_order.process = parser;
|
||||
proc->data.per_order.kword = kword;
|
||||
proc->data.per_order.thisorder = thisorder;
|
||||
proc->name = name;
|
||||
proc->next = *pproc;
|
||||
*pproc = proc;
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||||
}
|
||||
|
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void
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add_proc_global(int priority, void (*process)(void), const char * name)
|
||||
{
|
||||
processor **pproc = &processors;
|
||||
processor *proc;
|
||||
|
||||
while (*pproc) {
|
||||
proc = *pproc;
|
||||
if (proc->priority>priority) break;
|
||||
else if (proc->priority==priority && proc->type>=PR_GLOBAL) break;
|
||||
pproc = &proc->next;
|
||||
}
|
||||
|
||||
proc = malloc(sizeof(processor));
|
||||
proc->priority = priority;
|
||||
proc->type = PR_GLOBAL;
|
||||
proc->data.global.process = process;
|
||||
proc->name = name;
|
||||
proc->next = *pproc;
|
||||
*pproc = proc;
|
||||
}
|
||||
|
||||
void
|
||||
add_proc_region(int priority, void (*process)(region *), const char * name)
|
||||
{
|
||||
processor **pproc = &processors;
|
||||
processor *proc;
|
||||
|
||||
while (*pproc) {
|
||||
proc = *pproc;
|
||||
if (proc->priority>priority) break;
|
||||
else if (proc->priority==priority && proc->type>=PR_REGION) break;
|
||||
pproc = &proc->next;
|
||||
}
|
||||
|
||||
proc = malloc(sizeof(processor));
|
||||
proc->priority = priority;
|
||||
proc->type = PR_REGION;
|
||||
proc->data.per_region.process = process;
|
||||
proc->name = name;
|
||||
proc->next = *pproc;
|
||||
*pproc = proc;
|
||||
}
|
||||
|
||||
void
|
||||
add_proc_unit(int priority, void (*process)(unit *), const char * name)
|
||||
{
|
||||
processor **pproc = &processors;
|
||||
processor *proc;
|
||||
|
||||
while (*pproc) {
|
||||
proc = *pproc;
|
||||
if (proc->priority>priority) break;
|
||||
else if (proc->priority==priority && proc->type>=PR_UNIT) break;
|
||||
pproc = &proc->next;
|
||||
}
|
||||
|
||||
proc = malloc(sizeof(processor));
|
||||
proc->priority = priority;
|
||||
proc->type = PR_UNIT;
|
||||
proc->data.per_unit.process = process;
|
||||
proc->name = name;
|
||||
proc->next = *pproc;
|
||||
*pproc = proc;
|
||||
}
|
||||
|
||||
void
|
||||
process(void)
|
||||
{
|
||||
processor *proc = processors;
|
||||
while (proc) {
|
||||
int prio = proc->priority;
|
||||
region *r;
|
||||
processor *pglobal = proc;
|
||||
|
||||
printf("- Step %u\n", prio);
|
||||
while (proc && proc->priority==prio) {
|
||||
if (proc->name) printf(" - %s\n", proc->name);
|
||||
proc = proc->next;
|
||||
}
|
||||
|
||||
while (pglobal && pglobal->priority==prio && pglobal->type==PR_GLOBAL) {
|
||||
pglobal->data.global.process();
|
||||
pglobal = pglobal->next;
|
||||
}
|
||||
if (pglobal==NULL || pglobal->priority!=prio) continue;
|
||||
|
||||
for (r = regions; r; r = r->next) {
|
||||
unit **up;
|
||||
processor *pregion = pglobal;
|
||||
|
||||
while (pregion && pregion->priority==prio && pregion->type==PR_REGION) {
|
||||
pregion->data.per_region.process(r);
|
||||
pregion = pregion->next;
|
||||
}
|
||||
if (pregion==NULL || pregion->priority!=prio) continue;
|
||||
|
||||
for (up=&r->units;*up;) {
|
||||
unit * u = *up;
|
||||
processor *porder, *punit = pregion;
|
||||
|
||||
while (punit && punit->priority==prio && punit->type==PR_UNIT) {
|
||||
punit->data.per_unit.process(u);
|
||||
punit = punit->next;
|
||||
}
|
||||
if (punit==NULL || punit->priority!=prio) continue;
|
||||
|
||||
porder = punit;
|
||||
while (porder && porder->priority==prio && porder->type==PR_ORDER) {
|
||||
order ** ordp = &u->orders;
|
||||
if (porder->data.per_order.thisorder) ordp = &u->thisorder;
|
||||
while (*ordp) {
|
||||
order * ord = *ordp;
|
||||
if (get_keyword(ord) == porder->data.per_order.kword) {
|
||||
porder->data.per_order.process(u, ord);
|
||||
}
|
||||
if (*ordp==ord) ordp=&ord->next;
|
||||
}
|
||||
porder = porder->next;
|
||||
}
|
||||
assert(*up==u);
|
||||
up=&u->next;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void enter_1(region * r) { do_misc(r, false); }
|
||||
static void enter_2(region * r) { do_misc(r, true); }
|
||||
static void maintain_buildings_1(region * r) { maintain_buildings(r, false); }
|
||||
static void maintain_buildings_2(region * r) { maintain_buildings(r,true); }
|
||||
static void reset_moved(unit * u) { freset(u, UFL_MOVED); }
|
||||
|
||||
static void reset_rng(void) {
|
||||
if (turn == 0) rng_init((int)time(0));
|
||||
else rng_init(turn);
|
||||
}
|
||||
|
||||
void
|
||||
processorders (void)
|
||||
{
|
||||
region *r;
|
||||
int p;
|
||||
|
||||
set_passw(); /* und pruefe auf illegale Befehle */
|
||||
p = 10;
|
||||
add_proc_global(p, &new_units, "Neue Einheiten erschaffen");
|
||||
|
||||
puts(" - neue Einheiten erschaffen...");
|
||||
new_units();
|
||||
p+=10;
|
||||
add_proc_unit(p, &setdefaults, "Default-Befehle");
|
||||
add_proc_order(p, K_BANNER, &banner_cmd, false, NULL);
|
||||
add_proc_order(p, K_EMAIL, &email_cmd, false, NULL);
|
||||
add_proc_order(p, K_PASSWORD, &password_cmd, false, NULL);
|
||||
add_proc_order(p, K_SEND, &send_cmd, false, NULL);
|
||||
add_proc_order(p, K_GROUP, &group_cmd, false, NULL);
|
||||
|
||||
puts(" - Defaults und Instant-Befehle...");
|
||||
setdefaults();
|
||||
instant_orders();
|
||||
|
||||
if (alliances!=NULL) alliancekick();
|
||||
|
||||
parse(K_MAIL, prepare_mail_cmd, false);
|
||||
parse(K_MAIL, mail_cmd, false);
|
||||
puts(" - Parteien altern");
|
||||
age_factions();
|
||||
|
||||
puts(" - Benutzen");
|
||||
parse(K_CLAIM, claim_cmd, false);
|
||||
parse(K_USE, use_cmd, false);
|
||||
|
||||
puts(" - Kontaktieren, Betreten von Schiffen und Gebäuden (1.Versuch)");
|
||||
do_misc(false);
|
||||
p+=10;
|
||||
add_proc_unit(p, &reset_moved, "Instant-Befehle");
|
||||
add_proc_order(p, K_QUIT, &quit_cmd, false, NULL);
|
||||
add_proc_order(p, K_URSPRUNG, &origin_cmd, false, NULL);
|
||||
add_proc_order(p, K_ALLY, &ally_cmd, false, NULL);
|
||||
add_proc_order(p, K_PREFIX, &prefix_cmd, false, NULL);
|
||||
add_proc_order(p, K_SYNONYM, &synonym_cmd, false, NULL);
|
||||
add_proc_order(p, K_SETSTEALTH, &setstealth_cmd, false, NULL);
|
||||
add_proc_order(p, K_STATUS, &status_cmd, false, NULL);
|
||||
add_proc_order(p, K_COMBAT, &combatspell_cmd, false, NULL);
|
||||
add_proc_order(p, K_DISPLAY, &display_cmd, false, NULL);
|
||||
add_proc_order(p, K_NAME, &name_cmd, false, NULL);
|
||||
add_proc_order(p, K_GUARD, &guard_off_cmd, false, NULL);
|
||||
add_proc_order(p, K_RESHOW, &reshow_cmd, false, NULL);
|
||||
#ifdef KARMA_MODULE
|
||||
add_proc_order(p, K_WEREWOLF, &setwere_cmd, false, NULL);
|
||||
#endif /* KARMA_MODULE */
|
||||
|
||||
if (alliances!=NULL) {
|
||||
puts(" - Testen der Allianzbedingungen");
|
||||
alliancevictory();
|
||||
p+=10;
|
||||
add_proc_global(p, &alliancekick, NULL);
|
||||
}
|
||||
|
||||
p+=10;
|
||||
add_proc_global(p, &age_factions, "Parteienalter++");
|
||||
add_proc_order(p, K_MAIL, &mail_cmd, false, "Botschaften");
|
||||
add_proc_order(p, K_CLAIM, &claim_cmd, false, NULL);
|
||||
|
||||
p+=10; /* all claims must be done before we can USE */
|
||||
add_proc_region(p, &enter_1, "Kontaktieren & Betreten (1. Versuch)");
|
||||
add_proc_order(p, K_USE, &use_cmd, false, "Benutzen");
|
||||
|
||||
if (alliances!=NULL) {
|
||||
p+=10; /* in case USE changes it */
|
||||
add_proc_global(p, &alliancevictory, "Testen der Allianzbedingungen");
|
||||
}
|
||||
|
||||
puts(" - GM Kommandos");
|
||||
#ifdef INFOCMD_MODULE
|
||||
infocommands();
|
||||
add_proc_global(p, &infocommands, NULL);
|
||||
#endif
|
||||
gmcommands();
|
||||
add_proc_global(p, &gmcommands, "GM Kommandos");
|
||||
|
||||
puts(" - Verlassen");
|
||||
parse(K_LEAVE, leave_cmd, false);
|
||||
|
||||
puts(" - Kontakte löschen");
|
||||
remove_contacts();
|
||||
p += 10; /* in case it has any effects on allincevictories */
|
||||
add_proc_order(p, K_LEAVE, &leave_cmd, false, "Verlassen");
|
||||
|
||||
if (!nobattle) {
|
||||
#ifdef KARMA_MODULE
|
||||
puts(" - Jihad-Angriffe");
|
||||
jihad_attacks();
|
||||
p+=10;
|
||||
add_proc_global(p, &jihad_attacks, "Jihad-Angriffe");
|
||||
#endif
|
||||
|
||||
puts(" - Attackieren");
|
||||
if (nobattle == false) do_battle();
|
||||
if (turn == 0) rng_init((int)time(0));
|
||||
else rng_init(turn);
|
||||
|
||||
puts(" - Belagern");
|
||||
do_siege();
|
||||
|
||||
puts(" - Initialisieren des Pools, Reservieren");
|
||||
init_pool();
|
||||
|
||||
puts(" - Kontaktieren, Betreten von Schiffen und Gebäuden (2.Versuch)");
|
||||
do_misc(false);
|
||||
|
||||
puts(" - Folge auf Einheiten ersetzen");
|
||||
follow_unit();
|
||||
|
||||
if (turn == 0) rng_init((int)time(0));
|
||||
else rng_init(turn);
|
||||
|
||||
puts(" - Zerstören, Geben, Rekrutieren, Vergessen");
|
||||
economics();
|
||||
remove_empty_units();
|
||||
|
||||
puts(" - Gebäudeunterhalt (1. Versuch)");
|
||||
maintain_buildings(false);
|
||||
|
||||
puts(" - Sterben, Neustart");
|
||||
quit();
|
||||
parse_restart();
|
||||
|
||||
puts(" - Zaubern");
|
||||
magic();
|
||||
remove_empty_units();
|
||||
|
||||
if (!global.disabled[K_TEACH]) {
|
||||
puts(" - Lehren");
|
||||
teaching();
|
||||
add_proc_region(p, &do_battle, "Attackieren");
|
||||
}
|
||||
|
||||
puts(" - Lernen");
|
||||
learn();
|
||||
p+=10; /* after combat, reset rng */
|
||||
add_proc_global(p, &reset_rng, NULL);
|
||||
add_proc_region(p, &do_siege, "Belagern");
|
||||
|
||||
puts(" - Produzieren, Geldverdienen, Handeln, Anwerben");
|
||||
produce();
|
||||
p+=10; /* can't allow reserve before siege (weapons) */
|
||||
add_proc_region(p, &enter_2, "Kontaktieren & Betreten (2. Versuch)");
|
||||
add_proc_order(p, K_RESERVE, &reserve_cmd, false, "Reservieren");
|
||||
add_proc_unit(p, &follow_unit, "Folge auf Einheiten setzen");
|
||||
|
||||
puts(" - Kontaktieren, Betreten von Schiffen und Gebäuden (3.Versuch)");
|
||||
do_misc(true);
|
||||
p+=10; /* rest rng again before economics */
|
||||
add_proc_global(p, &reset_rng, NULL);
|
||||
add_proc_region(p, &economics, "Zerstören, Geben, Rekrutieren, Vergessen");
|
||||
|
||||
puts(" - Schiffe sinken");
|
||||
sinkships();
|
||||
p+=10;
|
||||
add_proc_region(p, &maintain_buildings_1, "Gebäudeunterhalt (1. Versuch)");
|
||||
|
||||
puts(" - Bewegungen");
|
||||
movement();
|
||||
p+=10; /* QUIT fuer sich alleine */
|
||||
add_proc_global(p, &quit, "Sterben");
|
||||
add_proc_global(p, &parse_restart, "Neustart");
|
||||
|
||||
puts(" - Bewache (an)");
|
||||
parse(K_GUARD, guard_on_cmd, false);
|
||||
p+=10;
|
||||
add_proc_global(p, &magic, "Zaubern");
|
||||
|
||||
puts(" - Zufallsbegegnungen");
|
||||
encounters();
|
||||
p+=10;
|
||||
if (!global.disabled[K_TEACH]) {
|
||||
add_proc_region(p, &teaching, "Lehren");
|
||||
}
|
||||
add_proc_order(p, K_STUDY, &learn_cmd, true, "Lernen");
|
||||
|
||||
if (turn == 0) rng_init((int)time(0));
|
||||
else rng_init(turn);
|
||||
p+=10;
|
||||
add_proc_global(p, &produce, "Produktion, Handel, Rekruten");
|
||||
|
||||
puts(" - Monster fressen und vertreiben Bauern");
|
||||
monsters_kill_peasants();
|
||||
p+=10;
|
||||
add_proc_region(p, &enter_2, "Kontaktieren & Betreten (3. Versuch)");
|
||||
|
||||
puts(" - random events");
|
||||
randomevents();
|
||||
p+=10;
|
||||
add_proc_region(p, &sinkships, "Schiffe sinken");
|
||||
|
||||
puts(" - newspaper commands");
|
||||
p+=10;
|
||||
add_proc_global(p, &movement, "Bewegungen");
|
||||
|
||||
p+=10;
|
||||
add_proc_order(p, K_GUARD, &guard_on_cmd, false, "Bewache (an)");
|
||||
#ifdef XECMD_MODULE
|
||||
xecmd();
|
||||
/* can do together with guard */
|
||||
add_proc_order(p, K_LEAVE, &xecmd, false, "Zeitung");
|
||||
#endif
|
||||
|
||||
puts(" - regeneration (healing & aura)");
|
||||
monthly_healing();
|
||||
regeneration_magiepunkte();
|
||||
p+=10;
|
||||
add_proc_global(p, &encounters, "Zufallsbegegnungen");
|
||||
p+=10;
|
||||
add_proc_global(p, &reset_rng, NULL);
|
||||
add_proc_unit(p, &monsters_kill_peasants, "Monster fressen und vertreiben Bauern");
|
||||
|
||||
puts(" - Defaults setzen");
|
||||
defaultorders();
|
||||
p+=10;
|
||||
add_proc_global(p, &randomevents, "Zufallsereignisse");
|
||||
|
||||
puts(" - Unterhaltskosten, Nachfrage, Seuchen, Wachstum, Auswanderung");
|
||||
demographics();
|
||||
p+=10;
|
||||
add_proc_global(p, &monthly_healing, "Regeneration (HP)");
|
||||
add_proc_global(p, ®eneration_magiepunkte, "Regeneration (Aura)");
|
||||
add_proc_global(p, &defaultorders, "Defaults setzen");
|
||||
add_proc_global(p, &demographics, "Nahrung, Seuchen, Wachstum, Wanderung");
|
||||
|
||||
puts(" - Gebäudeunterhalt (2. Versuch)");
|
||||
maintain_buildings(true);
|
||||
p+=10;
|
||||
add_proc_region(p, &maintain_buildings_2, "Gebäudeunterhalt (2. Versuch)");
|
||||
|
||||
p+=10;
|
||||
add_proc_global(p, &reorder, "Einheiten sortieren");
|
||||
#ifdef KARMA_MODULE
|
||||
puts(" - Jihads setzen");
|
||||
karma();
|
||||
p+=10;
|
||||
add_proc_global(p, &karma, "Jihads setzen");
|
||||
#endif
|
||||
|
||||
puts(" - Einheiten Sortieren");
|
||||
reorder();
|
||||
#ifdef ALLIANCEJOIN
|
||||
alliancejoin();
|
||||
p+=10;
|
||||
add_proc_global(p, &alliancejoin, "Allianzen");
|
||||
#endif
|
||||
#ifdef ENEMIES
|
||||
puts(" - Krieg & Frieden");
|
||||
declare_war();
|
||||
p+=10;
|
||||
add_proc_global(p, &declare_war, "Krieg & Frieden");
|
||||
#endif
|
||||
|
||||
#ifdef HEROES
|
||||
puts(" - Heldenbeförderung");
|
||||
parse(K_PROMOTION, promotion_cmd, false);
|
||||
add_proc_order(p, K_PROMOTION, &promotion_cmd, false, "Heldenbeförderung");
|
||||
#endif
|
||||
|
||||
puts(" - Neue Nummern");
|
||||
renumber();
|
||||
p+=10;
|
||||
add_proc_global(p, &renumber_factions, "Neue Nummern");
|
||||
add_proc_order(p, K_NUMBER, &renumber_cmd, false, "Neue Nummern (Einheiten)");
|
||||
|
||||
process();
|
||||
/*************************************************/
|
||||
|
||||
for (r = regions;r;r=r->next) reorder_owners(r);
|
||||
|
||||
puts(" - Attribute altern");
|
||||
|
|
|
@ -761,13 +761,8 @@ monster_learn(unit *u)
|
|||
}
|
||||
|
||||
void
|
||||
monsters_kill_peasants(void)
|
||||
monsters_kill_peasants(unit * u)
|
||||
{
|
||||
region *r;
|
||||
unit *u;
|
||||
|
||||
for (r = regions; r; r = r->next) {
|
||||
for (u = r->units; u; u = u->next) if(!fval(u, UFL_MOVED)) {
|
||||
if (u->race->flags & RCF_SCAREPEASANTS) {
|
||||
scared_by_monster(u);
|
||||
}
|
||||
|
@ -778,8 +773,6 @@ monsters_kill_peasants(void)
|
|||
absorbed_by_monster(u);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static boolean
|
||||
check_overpopulated(unit *u)
|
||||
|
|
|
@ -29,7 +29,7 @@ extern "C" {
|
|||
|
||||
void age_illusion(struct unit *u);
|
||||
|
||||
void monsters_kill_peasants(void);
|
||||
void monsters_kill_peasants(struct unit * u);
|
||||
void plan_monsters(void);
|
||||
struct unit *random_unit(const struct region * r);
|
||||
|
||||
|
|
|
@ -459,9 +459,8 @@ sink_ship(region * r, ship * sh, const char *name, char spy, unit * saboteur)
|
|||
sprintf(buf, (dead == 1) ? person_lost_msg : persons_lost_msg,
|
||||
dead, unitname(u), unit_dies_msg);
|
||||
}
|
||||
if (dead == u->number)
|
||||
if (dead == u->number) {
|
||||
/* the poor creature, she dies */
|
||||
{
|
||||
*ui = u->next;
|
||||
destroy_unit(u);
|
||||
}
|
||||
|
|
|
@ -439,11 +439,10 @@ teach(unit * u, struct order * ord)
|
|||
}
|
||||
/* ------------------------------------------------------------- */
|
||||
|
||||
void
|
||||
learn(void)
|
||||
int
|
||||
learn_cmd(unit * u, order * ord)
|
||||
{
|
||||
region *r;
|
||||
unit *u;
|
||||
region *r = u->region;
|
||||
int p;
|
||||
magic_t mtyp;
|
||||
int l;
|
||||
|
@ -451,17 +450,7 @@ learn(void)
|
|||
|
||||
/* lernen nach lehren */
|
||||
|
||||
for (r = regions; r; r = r->next) {
|
||||
for (u = r->units; u; u = u->next) {
|
||||
int days;
|
||||
if (fval(r->terrain, SEA_REGION)) {
|
||||
/* sonderbehandlung aller die auf Ozeanen lernen können */
|
||||
if (u->race!=new_race[RC_AQUARIAN] && !(u->race->flags & RCF_SWIM)) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if (fval(u, UFL_LONGACTION)) continue;
|
||||
if (get_keyword(u->thisorder) == K_STUDY) {
|
||||
double multi = 1.0;
|
||||
attrib * a = NULL;
|
||||
teaching_info * teach = NULL;
|
||||
|
@ -469,42 +458,50 @@ learn(void)
|
|||
skill_t sk;
|
||||
int maxalchemy = 0;
|
||||
|
||||
if (fval(r->terrain, SEA_REGION)) {
|
||||
/* sonderbehandlung aller die auf Ozeanen lernen können */
|
||||
if (u->race!=new_race[RC_AQUARIAN] && !(u->race->flags & RCF_SWIM)) {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
if (fval(u, UFL_LONGACTION)) return 0;
|
||||
|
||||
if (u->race == new_race[RC_INSECT] && r_insectstalled(r)
|
||||
&& !is_cursed(u->attribs, C_KAELTESCHUTZ,0)) {
|
||||
continue;
|
||||
return 0;
|
||||
}
|
||||
if (fval(u, UFL_LONGACTION)) {
|
||||
cmistake(u, u->thisorder, 52, MSG_PRODUCE);
|
||||
continue;
|
||||
cmistake(u, ord, 52, MSG_PRODUCE);
|
||||
return 0;
|
||||
}
|
||||
if ((u->race->flags & RCF_NOLEARN) || fval(u, UFL_WERE)) {
|
||||
sprintf(buf, "%s können nichts lernen", LOC(default_locale, rc_name(u->race, 1)));
|
||||
mistake(u, u->thisorder, buf, MSG_EVENT);
|
||||
continue;
|
||||
mistake(u, ord, buf, MSG_EVENT);
|
||||
return 0;
|
||||
}
|
||||
|
||||
init_tokens(u->thisorder);
|
||||
init_tokens(ord);
|
||||
skip_token();
|
||||
sk = getskill(u->faction->locale);
|
||||
|
||||
if (sk < 0) {
|
||||
cmistake(u, u->thisorder, 77, MSG_EVENT);
|
||||
continue;
|
||||
cmistake(u, ord, 77, MSG_EVENT);
|
||||
return 0;
|
||||
}
|
||||
if (SkillCap(sk) && SkillCap(sk) <= effskill(u, sk)) {
|
||||
cmistake(u, u->thisorder, 77, MSG_EVENT);
|
||||
continue;
|
||||
cmistake(u, ord, 77, MSG_EVENT);
|
||||
return 0;
|
||||
}
|
||||
/* Hack: Talente mit Malus -99 können nicht gelernt werden */
|
||||
if (u->race->bonus[sk] == -99) {
|
||||
cmistake(u, u->thisorder, 77, MSG_EVENT);
|
||||
continue;
|
||||
cmistake(u, ord, 77, MSG_EVENT);
|
||||
return 0;
|
||||
}
|
||||
/* snotlings können Talente nur bis T8 lernen */
|
||||
if (u->race == new_race[RC_SNOTLING]){
|
||||
if (get_level(u, sk) >= 8){
|
||||
cmistake(u, u->thisorder, 308, MSG_EVENT);
|
||||
continue;
|
||||
cmistake(u, ord, 308, MSG_EVENT);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -519,8 +516,8 @@ learn(void)
|
|||
* studycost darf hier noch nicht durch Akademie erhöht sein */
|
||||
if (studycost > 0 && !ExpensiveMigrants() && is_migrant(u)) {
|
||||
sprintf(buf, "Migranten können keine kostenpflichtigen Talente lernen");
|
||||
mistake(u, u->thisorder, buf, MSG_EVENT);
|
||||
continue;
|
||||
mistake(u, ord, buf, MSG_EVENT);
|
||||
return 0;
|
||||
}
|
||||
/* Akademie: */
|
||||
{
|
||||
|
@ -534,8 +531,8 @@ learn(void)
|
|||
|
||||
if (sk == SK_MAGIC) {
|
||||
if (u->number > 1){
|
||||
cmistake(u, u->thisorder, 106, MSG_MAGIC);
|
||||
continue;
|
||||
cmistake(u, ord, 106, MSG_MAGIC);
|
||||
return 0;
|
||||
}
|
||||
if (is_familiar(u)){
|
||||
/* Vertraute zählen nicht zu den Magiern einer Partei,
|
||||
|
@ -549,8 +546,8 @@ learn(void)
|
|||
{
|
||||
sprintf(buf, "Es kann maximal %d Magier pro Partei geben",
|
||||
max_skill(u->faction, SK_MAGIC));
|
||||
mistake(u, u->thisorder, buf, MSG_EVENT);
|
||||
continue;
|
||||
mistake(u, ord, buf, MSG_EVENT);
|
||||
return 0;
|
||||
}
|
||||
mtyp = getmagicskill();
|
||||
if (mtyp == M_NONE || mtyp == M_GRAU) {
|
||||
|
@ -561,16 +558,16 @@ learn(void)
|
|||
} else {
|
||||
/* Es wurde kein Magiegebiet angegeben und die Partei
|
||||
* hat noch keins gewählt. */
|
||||
cmistake(u, u->thisorder, 178, MSG_MAGIC);
|
||||
continue;
|
||||
cmistake(u, ord, 178, MSG_MAGIC);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
if (mtyp != u->faction->magiegebiet){
|
||||
/* Es wurde versucht, ein anderes Magiegebiet zu lernen
|
||||
* als das der Partei */
|
||||
if (u->faction->magiegebiet != 0){
|
||||
cmistake(u, u->thisorder, 179, MSG_MAGIC);
|
||||
continue;
|
||||
cmistake(u, ord, 179, MSG_MAGIC);
|
||||
return 0;
|
||||
} else {
|
||||
/* Lernt zum ersten mal Magie und legt damit das
|
||||
* Magiegebiet der Partei fest */
|
||||
|
@ -584,8 +581,8 @@ learn(void)
|
|||
/* die Partei hat noch kein Magiegebiet gewählt. */
|
||||
mtyp = getmagicskill();
|
||||
if (mtyp == M_NONE){
|
||||
cmistake(u, u->thisorder, 178, MSG_MAGIC);
|
||||
continue;
|
||||
cmistake(u, ord, 178, MSG_MAGIC);
|
||||
return 0;
|
||||
} else {
|
||||
/* Legt damit das Magiegebiet der Partei fest */
|
||||
u->faction->magiegebiet = mtyp;
|
||||
|
@ -600,8 +597,8 @@ learn(void)
|
|||
max_skill(u->faction, SK_ALCHEMY)) {
|
||||
sprintf(buf, "Es kann maximal %d Alchemisten pro Partei geben",
|
||||
max_skill(u->faction, SK_ALCHEMY));
|
||||
mistake(u, u->thisorder, buf, MSG_EVENT);
|
||||
continue;
|
||||
mistake(u, ord, buf, MSG_EVENT);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
if (studycost) {
|
||||
|
@ -614,11 +611,11 @@ learn(void)
|
|||
money = min(money, studycost);
|
||||
if (p>0 && money < studycost * u->number) {
|
||||
#ifdef PARTIAL_STUDY
|
||||
cmistake(u, u->thisorder, 65, MSG_EVENT);
|
||||
cmistake(u, ord, 65, MSG_EVENT);
|
||||
multi = money / (double)(studycost * u->number);
|
||||
#else
|
||||
cmistake(u, u->thisorder, 65, MSG_EVENT);
|
||||
continue; /* nein, Silber reicht auch so nicht */
|
||||
cmistake(u, ord, 65, MSG_EVENT);
|
||||
return 0; /* nein, Silber reicht auch so nicht */
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
@ -734,22 +731,16 @@ learn(void)
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
teaching(void)
|
||||
teaching(region *r)
|
||||
{
|
||||
region *r;
|
||||
/* das sind alles befehle, die 30 tage brauchen, und die in thisorder
|
||||
* stehen! von allen 30-tage befehlen wird einfach der letzte verwendet
|
||||
* (dosetdefaults).
|
||||
*
|
||||
* lehren vor lernen. */
|
||||
|
||||
for (r = regions; r; r = r->next) {
|
||||
unit *u;
|
||||
|
||||
for (u = r->units; u; u = u->next) {
|
||||
|
@ -788,4 +779,3 @@ teaching(void)
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -19,8 +19,8 @@
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
extern void teaching(void);
|
||||
extern void learn(void);
|
||||
extern void teaching(struct region * r);
|
||||
extern int learn_cmd(struct unit * u, struct order * ord);
|
||||
|
||||
extern magic_t getmagicskill(void);
|
||||
extern boolean is_migrant(struct unit *u);
|
||||
|
|
|
@ -3988,23 +3988,19 @@ battle_flee(battle * b)
|
|||
}
|
||||
|
||||
void
|
||||
do_battle(void)
|
||||
do_battle(region * r)
|
||||
{
|
||||
region *r;
|
||||
#ifdef SMALL_BATTLE_MESSAGES
|
||||
char smallbuf[512];
|
||||
#endif
|
||||
|
||||
for (r=regions;r!=NULL;r=r->next) {
|
||||
battle *b = NULL;
|
||||
boolean fighting = false;
|
||||
ship * sh;
|
||||
building *bu;
|
||||
/* int *rows; */
|
||||
|
||||
fighting = init_battle(r, &b);
|
||||
|
||||
if (b==NULL) continue;
|
||||
if (b==NULL) return;
|
||||
|
||||
/* Bevor wir die alliierten hineinziehen, sollten wir schauen, *
|
||||
* Ob jemand fliehen kann. Dann erübrigt sich das ganze ja
|
||||
|
@ -4017,7 +4013,7 @@ do_battle(void)
|
|||
msg_release(m);
|
||||
free_battle(b);
|
||||
free(b);
|
||||
continue;
|
||||
return;
|
||||
}
|
||||
join_allies(b);
|
||||
#ifdef HEROES
|
||||
|
@ -4090,4 +4086,3 @@ do_battle(void)
|
|||
free(b);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -206,7 +206,7 @@ extern "C" {
|
|||
|
||||
extern const troop no_troop;
|
||||
|
||||
extern void do_battle(void);
|
||||
extern void do_battle(struct region * r);
|
||||
|
||||
/* for combar spells and special attacks */
|
||||
enum { SELECT_ADVANCE = 0x1, SELECT_DISTANCE = 0x2, SELECT_FIND = 0x4 };
|
||||
|
|
|
@ -281,11 +281,8 @@ siege_cmd(unit * u, order * ord)
|
|||
}
|
||||
|
||||
void
|
||||
do_siege(void)
|
||||
do_siege(region *r)
|
||||
{
|
||||
region *r;
|
||||
|
||||
for (r = regions; r; r = r->next) {
|
||||
if (fval(r->terrain, LAND_REGION)) {
|
||||
unit *u;
|
||||
|
||||
|
@ -296,7 +293,6 @@ do_siege(void)
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/* ------------------------------------------------------------- */
|
||||
|
||||
static void
|
||||
|
@ -1106,26 +1102,6 @@ mayboard(const unit * u, const ship * sh)
|
|||
|
||||
}
|
||||
|
||||
void
|
||||
remove_contacts(void)
|
||||
{
|
||||
region *r;
|
||||
|
||||
for (r = regions; r; r = r->next) {
|
||||
unit *u;
|
||||
|
||||
for (u = r->units; u; u = u->next) {
|
||||
attrib * a = (attrib *)a_find(u->attribs, &at_contact);
|
||||
|
||||
while (a!=NULL &&a->type==&at_contact) {
|
||||
attrib * ar = a;
|
||||
a = a->next;
|
||||
a_remove(&u->attribs, ar);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
leave_cmd(unit * u, struct order * ord)
|
||||
{
|
||||
|
@ -1255,13 +1231,8 @@ enter_building(unit * u, order * ord, int id, boolean report)
|
|||
}
|
||||
|
||||
void
|
||||
do_misc(boolean lasttry)
|
||||
do_misc(region * r, boolean lasttry)
|
||||
{
|
||||
region *r;
|
||||
|
||||
/* lasttry: Fehler nur im zweiten Versuch melden. Sonst konfus. */
|
||||
|
||||
for (r = regions; r; r = r->next) {
|
||||
unit **uptr, *uc;
|
||||
|
||||
for (uc = r->units; uc; uc = uc->next) {
|
||||
|
@ -1344,4 +1315,3 @@ do_misc(boolean lasttry)
|
|||
if (*uptr==u) uptr = &u->next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -62,7 +62,7 @@ extern int leave_cmd(struct unit * u, struct order * ord);
|
|||
|
||||
extern boolean can_contact(const struct region *r, const struct unit *u, const struct unit *u2);
|
||||
|
||||
void do_siege(void);
|
||||
void do_siege(struct region *r);
|
||||
void build_road(struct region * r, struct unit * u, int size, direction_t d);
|
||||
void create_ship(struct region * r, struct unit * u, const struct ship_type * newtype, int size, struct order * ord);
|
||||
void continue_ship(struct region * r, struct unit * u, int size);
|
||||
|
@ -70,8 +70,7 @@ void continue_ship(struct region * r, struct unit * u, int size);
|
|||
struct building * getbuilding(const struct region * r);
|
||||
struct ship *getship(const struct region * r);
|
||||
|
||||
void remove_contacts(void);
|
||||
void do_misc(boolean tries);
|
||||
void do_misc(struct region *r, boolean tries);
|
||||
|
||||
void reportevent(struct region * r, char *s);
|
||||
|
||||
|
|
|
@ -496,7 +496,7 @@ destroy_building(building * b)
|
|||
|
||||
/* Stattdessen nur aus Liste entfernen, aber im Speicher halten. */
|
||||
choplist(&b->region->buildings, b);
|
||||
handle_event(&b->attribs, "destroy", b);
|
||||
handle_event(b->attribs, "destroy", b);
|
||||
}
|
||||
|
||||
extern attrib_type at_icastle;
|
||||
|
|
|
@ -2539,9 +2539,9 @@ remove_empty_units_in_region(region *r)
|
|||
faction * f = u->faction;
|
||||
if (!fval(f, FFL_NOTIMEOUT) && f->age > MaxAge()) set_number(u, 0);
|
||||
}
|
||||
if ((u->number == 0 && u->race != new_race[RC_SPELL])
|
||||
|| (u->age <= 0 && u->race == new_race[RC_SPELL])) {
|
||||
if ((u->number == 0 && u->race != new_race[RC_SPELL]) || (u->age <= 0 && u->race == new_race[RC_SPELL])) {
|
||||
destroy_unit(u);
|
||||
if (u->number==0) remove_unit(u);
|
||||
}
|
||||
if (*up==u) up=&u->next;
|
||||
}
|
||||
|
|
|
@ -253,7 +253,7 @@ destroyfaction(faction * f)
|
|||
}
|
||||
f->alive = 0;
|
||||
/* no way! f->units = NULL; */
|
||||
handle_event(&f->attribs, "destroy", f);
|
||||
handle_event(f->attribs, "destroy", f);
|
||||
for (ff = factions; ff; ff = ff->next) {
|
||||
group *g;
|
||||
ally *sf, *sfn;
|
||||
|
|
|
@ -124,8 +124,8 @@ give_item(int want, const item_type * itype, unit * src, unit * dest, struct ord
|
|||
}
|
||||
#endif
|
||||
#endif
|
||||
handle_event(&src->attribs, "give", dest);
|
||||
handle_event(&dest->attribs, "receive", src);
|
||||
handle_event(src->attribs, "give", dest);
|
||||
handle_event(dest->attribs, "receive", src);
|
||||
#if defined(MUSEUM_MODULE) && defined(TODO)
|
||||
/* TODO: Einen Trigger für den museums-warden benutzen! */
|
||||
if (a_find(dest->attribs, &at_warden)) {
|
||||
|
|
|
@ -2807,6 +2807,7 @@ magic(void)
|
|||
for (spellrank = 0; spellrank < MAX_SPELLRANK; spellrank++) {
|
||||
free_castorders(cll[spellrank]);
|
||||
}
|
||||
remove_empty_units();
|
||||
}
|
||||
|
||||
const char *
|
||||
|
|
|
@ -2524,19 +2524,14 @@ movement(void)
|
|||
* FOLLOW SHIP is a long order, and doesn't need to be treated in here.
|
||||
*/
|
||||
void
|
||||
follow_unit(void)
|
||||
follow_unit(unit * u)
|
||||
{
|
||||
region * r;
|
||||
|
||||
for (r=regions;r;r=r->next) {
|
||||
unit * u;
|
||||
|
||||
for (u=r->units;u;u=u->next) {
|
||||
attrib * a;
|
||||
region * r = u->region;
|
||||
attrib * a = NULL;
|
||||
order * ord;
|
||||
|
||||
if (fval(u, UFL_LONGACTION) || LongHunger(u)) continue;
|
||||
a = a_find(u->attribs, &at_follow);
|
||||
if (fval(u, UFL_LONGACTION) || LongHunger(u)) return;
|
||||
|
||||
for (ord=u->orders;ord;ord=ord->next) {
|
||||
const struct locale * lang = u->faction->locale;
|
||||
|
||||
|
@ -2546,6 +2541,10 @@ follow_unit(void)
|
|||
if (getparam(lang) == P_UNIT) {
|
||||
int id = read_unitid(u->faction, r);
|
||||
|
||||
if (a!=NULL) {
|
||||
a = a_find(u->attribs, &at_follow);
|
||||
}
|
||||
|
||||
if (id>0) {
|
||||
unit * uf = findunit(id);
|
||||
if (!a) {
|
||||
|
@ -2565,8 +2564,9 @@ follow_unit(void)
|
|||
unit * u2 = a->data.v;
|
||||
boolean follow = false;
|
||||
|
||||
if (!u2 || u2->region!=r || !cansee(u->faction, r, u2, 0))
|
||||
continue;
|
||||
if (!u2 || u2->region!=r || !cansee(u->faction, r, u2, 0)) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (get_keyword(u2->thisorder)) {
|
||||
case K_MOVE:
|
||||
|
@ -2602,5 +2602,3 @@ follow_unit(void)
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -61,7 +61,7 @@ extern void travelthru(const struct unit * u, struct region * r);
|
|||
extern struct ship * move_ship(struct ship * sh, struct region * from, struct region * to, struct region_list * route);
|
||||
extern int walkingcapacity(const struct unit * u);
|
||||
|
||||
extern void follow_unit(void);
|
||||
extern void follow_unit(struct unit * u);
|
||||
|
||||
struct building_type;
|
||||
boolean buildingtype_exists(const struct region * r, const struct building_type * bt);
|
||||
|
|
|
@ -260,19 +260,10 @@ use_pooled(unit * u, const resource_type * rtype, unsigned int mode, int count)
|
|||
}
|
||||
|
||||
|
||||
void
|
||||
init_pool(void)
|
||||
int
|
||||
reserve_cmd(unit * u, struct order *ord)
|
||||
{
|
||||
unit *u;
|
||||
region *r;
|
||||
|
||||
/* Falls jemand diese Listen erweitert hat, muß er auch den R_* enum
|
||||
* erweitert haben. */
|
||||
for (r = regions; r; r = r->next) {
|
||||
for (u = r->units; u; u = u->next) {
|
||||
order * ord;
|
||||
for (ord=u->orders; ord; ord=ord->next) {
|
||||
if (u->number > 0 && (urace(u)->ec_flags & GETITEM) && get_keyword(ord) == K_RESERVE) {
|
||||
if (u->number > 0 && (urace(u)->ec_flags & GETITEM)) {
|
||||
int use, count = geti();
|
||||
const resource_type * rtype;
|
||||
|
||||
|
@ -281,7 +272,7 @@ init_pool(void)
|
|||
count = geti();
|
||||
|
||||
rtype = findresourcetype(getstrtoken(), u->faction->locale);
|
||||
if (rtype == NULL) continue;
|
||||
if (rtype == NULL) return 0;
|
||||
|
||||
new_set_resvalue(u, rtype, 0); /* make sure the pool is empty */
|
||||
use = use_pooled(u, rtype, GET_DEFAULT, count);
|
||||
|
@ -290,8 +281,6 @@ init_pool(void)
|
|||
change_resource(u, rtype, use);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -46,7 +46,7 @@ int change_resource(struct unit * u, const struct resource_type * res, int chang
|
|||
int get_reservation(const struct unit * u, const struct resource_type * res);
|
||||
int change_reservation(struct unit * u, const struct resource_type * res, int value);
|
||||
|
||||
void init_pool(void);
|
||||
int reserve_cmd(struct unit *u, struct order *ord);
|
||||
|
||||
/** init_pool
|
||||
* initialisiert den regionalen Pool.
|
||||
|
|
|
@ -199,7 +199,7 @@ destroy_ship(ship * sh)
|
|||
}
|
||||
sunhash(sh);
|
||||
choplist(&r->ships, sh);
|
||||
handle_event(&sh->attribs, "destroy", sh);
|
||||
handle_event(sh->attribs, "destroy", sh);
|
||||
}
|
||||
|
||||
const char *
|
||||
|
|
|
@ -178,6 +178,17 @@ distribute_items(unit * u)
|
|||
}
|
||||
}
|
||||
|
||||
void
|
||||
remove_unit(unit * u)
|
||||
{
|
||||
region * r = u->region;
|
||||
assert(u->number==0);
|
||||
uunhash(u);
|
||||
if (r) choplist(&r->units, u);
|
||||
u->next = udestroy;
|
||||
udestroy = u;
|
||||
}
|
||||
|
||||
void
|
||||
destroy_unit(unit * u)
|
||||
{
|
||||
|
@ -261,17 +272,13 @@ destroy_unit(unit * u)
|
|||
u->race = u->irace = new_race[RC_ZOMBIE];
|
||||
} else {
|
||||
if (u->number) set_number(u, 0);
|
||||
handle_event(&u->attribs, "destroy", u);
|
||||
handle_event(u->attribs, "destroy", u);
|
||||
if (r && !fval(r->terrain, SEA_REGION)) {
|
||||
rsetmoney(r, rmoney(r) + get_money(u));
|
||||
}
|
||||
dhash(u->no, u->faction);
|
||||
u_setfaction(u, NULL);
|
||||
if (r) leave(r, u);
|
||||
uunhash(u);
|
||||
if (r) choplist(&r->units, u);
|
||||
u->next = udestroy;
|
||||
udestroy = u;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -189,6 +189,7 @@ extern int get_modifier(const struct unit * u, skill_t sk, int lvl, const struct
|
|||
|
||||
/* Einheiten werden nicht wirklich zerstört. */
|
||||
extern void destroy_unit(struct unit * u);
|
||||
extern void remove_unit(struct unit * u);
|
||||
extern void distribute_items(struct unit * u);
|
||||
|
||||
/* see resolve.h */
|
||||
|
|
|
@ -88,17 +88,12 @@ xe_giveballon(unit *u, struct order *ord)
|
|||
fset(u2, UFL_OWNER);
|
||||
}
|
||||
|
||||
void
|
||||
xecmd(void)
|
||||
int
|
||||
xecmd(unit * u, order * ord)
|
||||
{
|
||||
faction *f;
|
||||
faction *f = u->faction;
|
||||
|
||||
for(f=factions; f; f=f->next) {
|
||||
if (a_find(f->attribs, &at_xontormiaexpress)) {
|
||||
unit *u;
|
||||
for(u=f->units; u; u=u->nextF) {
|
||||
order * ord;
|
||||
for (ord=u->orders; ord; ord=ord->next) {
|
||||
if (get_keyword(ord) == K_XE) {
|
||||
init_tokens(ord);
|
||||
skip_token();
|
||||
|
@ -115,9 +110,7 @@ xecmd(void)
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -18,7 +18,7 @@ extern "C" {
|
|||
|
||||
#ifdef XECMD_MODULE
|
||||
extern attrib_type at_xontormiaexpress;
|
||||
void xecmd(void);
|
||||
int xecmd(struct unit * u, struct order * ord);
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -200,20 +200,20 @@ add_trigger(struct attrib ** ap, const char * eventname, struct trigger * t)
|
|||
}
|
||||
|
||||
void
|
||||
handle_event(attrib ** attribs, const char * eventname, void * data)
|
||||
handle_event(attrib * attribs, const char * eventname, void * data)
|
||||
{
|
||||
while (*attribs) {
|
||||
if ((*attribs)->type==&at_eventhandler) break;
|
||||
attribs = &(*attribs)->next;
|
||||
while (attribs) {
|
||||
if (attribs->type==&at_eventhandler) break;
|
||||
attribs = attribs->nexttype;
|
||||
}
|
||||
while (*attribs && (*attribs)->type==&at_eventhandler) {
|
||||
handler_info * tl = (handler_info*)(*attribs)->data.v;
|
||||
while (attribs && attribs->type==&at_eventhandler) {
|
||||
handler_info * tl = (handler_info*)attribs->data.v;
|
||||
if (!strcmp(tl->event, eventname)) {
|
||||
handler_info * tl = (handler_info*)(*attribs)->data.v;
|
||||
handler_info * tl = (handler_info*)attribs->data.v;
|
||||
handle_triggers(&tl->triggers, data);
|
||||
break;
|
||||
}
|
||||
attribs = &(*attribs)->next;
|
||||
attribs = attribs->next;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -58,7 +58,7 @@ extern void add_trigger(struct attrib ** ap, const char * eventname, struct trig
|
|||
extern void remove_triggers(struct attrib ** ap, const char * eventname, const trigger_type * tt);
|
||||
extern struct trigger ** get_triggers(struct attrib * ap, const char * eventname);
|
||||
/* calls handle() for each of these. e.g. used in timeout */
|
||||
extern void handle_event(struct attrib ** attribs, const char * eventname, void * data);
|
||||
extern void handle_event(struct attrib * attribs, const char * eventname, void * data);
|
||||
|
||||
/* functions for making complex triggers: */
|
||||
extern void free_triggers(trigger * triggers); /* release all these triggers */
|
||||
|
|
|
@ -232,7 +232,9 @@ region_remove(region& r)
|
|||
while (*rp) {
|
||||
if (*rp==&r) {
|
||||
while (r.units) {
|
||||
destroy_unit(r.units);
|
||||
unit * u = r.units;
|
||||
destroy_unit(u);
|
||||
remove_unit(u);
|
||||
}
|
||||
*rp = r.next;
|
||||
#ifdef FAST_CONNECT
|
||||
|
|
|
@ -1465,6 +1465,7 @@ showunits(region * r)
|
|||
if (yes_no(0, lbuf, 'n')) {
|
||||
modified = 1;
|
||||
destroy_unit(clipunit);
|
||||
if (clipunit->number==0) remove_unit(clipunit);
|
||||
clipunit = 0;
|
||||
clipregion = 0;
|
||||
for (pline = 0, tmp = eh; tmp != pointer; tmp = tmp->next)
|
||||
|
|
Loading…
Reference in New Issue