forked from github/server
extract read_faction and test that it repairs bad names
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710811131f
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ec787743f0
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@ -1348,7 +1348,7 @@ void _test_write_password(gamedata *data, const faction *f) {
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* This function requires no context, can be called in any state. The
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* This function requires no context, can be called in any state. The
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* faction may not already exist, however.
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* faction may not already exist, however.
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*/
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*/
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faction *readfaction(struct gamedata * data)
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faction *read_faction(struct gamedata * data)
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{
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{
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ally **sfp;
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ally **sfp;
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int planes, n;
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int planes, n;
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@ -1363,9 +1363,10 @@ faction *readfaction(struct gamedata * data)
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f->no = n;
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f->no = n;
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}
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}
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else {
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else {
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f->allies = NULL; /* mem leak */
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f->allies = NULL; /* FIXME: mem leak */
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while (f->attribs)
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while (f->attribs) {
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a_remove(&f->attribs, f->attribs);
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a_remove(&f->attribs, f->attribs);
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}
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}
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}
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READ_INT(data->store, &f->subscription);
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READ_INT(data->store, &f->subscription);
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@ -1499,7 +1500,7 @@ faction *readfaction(struct gamedata * data)
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return f;
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return f;
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}
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}
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void writefaction(struct gamedata *data, const faction * f)
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void write_faction(struct gamedata *data, const faction * f)
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{
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{
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ally *sf;
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ally *sf;
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ursprung *ur;
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ursprung *ur;
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@ -1781,11 +1782,12 @@ int read_game(gamedata *data) {
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READ_INT(store, &nread);
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READ_INT(store, &nread);
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log_debug(" - Einzulesende Parteien: %d\n", nread);
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log_debug(" - Einzulesende Parteien: %d\n", nread);
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fp = &factions;
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fp = &factions;
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while (*fp)
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while (*fp) {
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fp = &(*fp)->next;
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fp = &(*fp)->next;
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}
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while (--nread >= 0) {
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while (--nread >= 0) {
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faction *f = readfaction(data);
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faction *f = read_faction(data);
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*fp = f;
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*fp = f;
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fp = &f->next;
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fp = &f->next;
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@ -2010,7 +2012,7 @@ int write_game(gamedata *data) {
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if (fval(f, FFL_NPC)) {
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if (fval(f, FFL_NPC)) {
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clear_npc_orders(f);
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clear_npc_orders(f);
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}
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}
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writefaction(data, f);
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write_faction(data, f);
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WRITE_SECTION(store);
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WRITE_SECTION(store);
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}
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}
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@ -60,6 +60,9 @@ extern "C" {
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void write_unit(struct gamedata *data, const struct unit *u);
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void write_unit(struct gamedata *data, const struct unit *u);
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struct unit *read_unit(struct gamedata *data);
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struct unit *read_unit(struct gamedata *data);
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void write_faction(struct gamedata *data, const struct faction *f);
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struct faction *read_faction(struct gamedata *data);
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void write_building(struct gamedata *data, const struct building *b);
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void write_building(struct gamedata *data, const struct building *b);
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struct building *read_building(struct gamedata *data);
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struct building *read_building(struct gamedata *data);
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@ -82,6 +82,35 @@ static void test_readwrite_unit(CuTest * tc)
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test_cleanup();
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test_cleanup();
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}
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}
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static void test_readwrite_faction(CuTest * tc)
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{
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gamedata data;
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storage store;
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faction *f;
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test_setup();
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f = test_create_faction(0);
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free(f->name);
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f->name = _strdup(" Hodor ");
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CuAssertStrEquals(tc, " Hodor ", f->name);
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mstream_init(&data.strm);
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gamedata_init(&data, &store, RELEASE_VERSION);
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write_faction(&data, f);
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data.strm.api->rewind(data.strm.handle);
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free_gamedata();
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gamedata_init(&data, &store, RELEASE_VERSION);
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f = read_faction(&data);
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CuAssertPtrNotNull(tc, f);
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CuAssertStrEquals(tc, "Hodor", f->name);
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CuAssertPtrEquals(tc, 0, f->units);
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factions = f;
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mstream_done(&data.strm);
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gamedata_done(&data);
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test_cleanup();
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}
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static void test_readwrite_building(CuTest * tc)
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static void test_readwrite_building(CuTest * tc)
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{
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{
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gamedata data;
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gamedata data;
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@ -397,6 +426,7 @@ CuSuite *get_save_suite(void)
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SUITE_ADD_TEST(suite, test_readwrite_attrib);
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SUITE_ADD_TEST(suite, test_readwrite_attrib);
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SUITE_ADD_TEST(suite, test_readwrite_data);
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SUITE_ADD_TEST(suite, test_readwrite_data);
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SUITE_ADD_TEST(suite, test_readwrite_unit);
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SUITE_ADD_TEST(suite, test_readwrite_unit);
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SUITE_ADD_TEST(suite, test_readwrite_faction);
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SUITE_ADD_TEST(suite, test_readwrite_building);
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SUITE_ADD_TEST(suite, test_readwrite_building);
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SUITE_ADD_TEST(suite, test_readwrite_ship);
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SUITE_ADD_TEST(suite, test_readwrite_ship);
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SUITE_ADD_TEST(suite, test_readwrite_dead_faction_createunit);
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SUITE_ADD_TEST(suite, test_readwrite_dead_faction_createunit);
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