forked from github/server
Testing bufunit with skills and different viewers.
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@ -229,6 +229,46 @@ static void test_write_travelthru(CuTest *tc) {
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test_cleanup();
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test_cleanup();
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}
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}
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static void test_write_unit(CuTest *tc) {
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unit *u;
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faction *f;
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race *rc;
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struct locale *lang;
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char buffer[1024];
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test_cleanup();
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rc = rc_get_or_create("human");
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rc->bonus[SK_ALCHEMY] = 1;
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lang = get_or_create_locale("de");
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locale_setstring(lang, "nr_skills", "Talente");
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locale_setstring(lang, "skill::sailing", "Segeln");
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locale_setstring(lang, "skill::alchemy", "Alchemie");
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init_skills(lang);
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u = test_create_unit(test_create_faction(rc), test_create_region(0, 0, 0));
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u->faction->locale = lang;
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faction_setname(u->faction, "UFO");
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renumber_faction(u->faction, 1);
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unit_setname(u, "Hodor");
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unit_setid(u, 1);
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bufunit(u->faction, u, 0, 0, buffer, sizeof(buffer));
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CuAssertStrEquals(tc, "Hodor (1), 1 human, status_aggressive.", buffer);
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set_level(u, SK_SAILING, 1);
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bufunit(u->faction, u, 0, 0, buffer, sizeof(buffer));
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CuAssertStrEquals(tc, "Hodor (1), 1 human, status_aggressive, Talente: Segeln 1.", buffer);
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set_level(u, SK_ALCHEMY, 1);
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bufunit(u->faction, u, 0, 0, buffer, sizeof(buffer));
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CuAssertStrEquals(tc, "Hodor (1), 1 human, status_aggressive, Talente: Segeln 1, Alchemie 2.", buffer);
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f = test_create_faction(0);
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f->locale = get_or_create_locale("de");
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bufunit(f, u, 0, 0, buffer, sizeof(buffer));
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CuAssertStrEquals(tc, "Hodor (1), UFO (1), 1 human.", buffer);
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test_cleanup();
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}
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CuSuite *get_reports_suite(void)
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CuSuite *get_reports_suite(void)
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{
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{
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CuSuite *suite = CuSuiteNew();
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CuSuite *suite = CuSuiteNew();
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@ -240,5 +280,6 @@ CuSuite *get_reports_suite(void)
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SUITE_ADD_TEST(suite, test_write_many_spaces);
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SUITE_ADD_TEST(suite, test_write_many_spaces);
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SUITE_ADD_TEST(suite, test_sparagraph);
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SUITE_ADD_TEST(suite, test_sparagraph);
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SUITE_ADD_TEST(suite, test_write_travelthru);
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SUITE_ADD_TEST(suite, test_write_travelthru);
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SUITE_ADD_TEST(suite, test_write_unit);
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return suite;
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return suite;
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}
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}
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