forked from github/server
Merge pull request #269 from ennorehling/feature/bug-2126-ship-damage
Bug 2126: ship damage effect on speed
This commit is contained in:
commit
eb1d3e4664
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@ -40,3 +40,4 @@ Thumbs.db
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.gdb_history
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*.cfg
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*.cmd
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tmp/
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@ -191,13 +191,15 @@ ship *new_ship(const ship_type * stype, region * r, const struct locale *lang)
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sh->type = stype;
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sh->region = r;
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if (lang) {
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sname = LOC(lang, stype->_name);
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if (!sname) {
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sname = LOC(lang, parameters[P_SHIP]);
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}
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}
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if (!sname) {
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sname = parameters[P_SHIP];
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}
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}
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assert(sname);
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slprintf(buffer, sizeof(buffer), "%s %s", sname, shipid(sh));
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sh->name = _strdup(buffer);
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@ -282,22 +284,41 @@ static int ShipSpeedBonus(const unit * u)
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return 0;
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}
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int crew_skill(const ship *sh) {
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int n = 0;
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unit *u;
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n = 0;
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for (u = sh->region->units; u; u = u->next) {
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if (u->ship == sh) {
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n += eff_skill(u, SK_SAILING, sh->region) * u->number;
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}
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}
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return n;
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}
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int shipspeed(const ship * sh, const unit * u)
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{
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double k = sh->type->range;
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int k = sh->type->range;
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static const struct curse_type *stormwind_ct, *nodrift_ct;
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static bool init;
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attrib *a;
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struct curse *c;
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assert(sh);
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if (!u) u = ship_owner(sh);
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if (!u) return 0;
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assert(u->ship == sh);
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assert(u == ship_owner(sh));
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assert(sh->type->construction);
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assert(sh->type->construction->improvement == NULL); /* sonst ist construction::size nicht ship_type::maxsize */
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if (!init) {
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init = true;
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stormwind_ct = ct_find("stormwind");
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nodrift_ct = ct_find("nodrift");
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}
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assert(u->ship == sh);
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assert(sh->type->construction->improvement == NULL); /* sonst ist construction::size nicht ship_type::maxsize */
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if (sh->size != sh->type->construction->maxsize)
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return 0;
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@ -323,7 +344,7 @@ int shipspeed(const ship * sh, const unit * u)
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c = get_curse(sh->attribs, ct_find("shipspeedup"));
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while (c) {
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k += curse_geteffect(c);
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k += curse_geteffect_int(c);
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c = c->nexthash;
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}
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@ -331,12 +352,12 @@ int shipspeed(const ship * sh, const unit * u)
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k *= SHIPSPEED;
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#endif
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if (sh->damage)
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k =
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(k * (sh->size * DAMAGE_SCALE - sh->damage) + sh->size * DAMAGE_SCALE -
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1) / (sh->size * DAMAGE_SCALE);
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return (int)k;
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if (sh->damage>0) {
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int size = sh->size * DAMAGE_SCALE;
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k *= (size - sh->damage);
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k = (k + size - 1) / size;
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}
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return k;
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}
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const char *shipname(const ship * sh)
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@ -442,18 +463,3 @@ const char *ship_getname(const ship * self)
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{
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return self->name;
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}
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unit *get_captain(const ship * sh)
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{
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const region *r = sh->region;
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unit *u;
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for (u = r->units; u; u = u->next) {
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if (u->ship == sh && u->number
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&& eff_skill(u, SK_SAILING, r) >= sh->type->cptskill)
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return u;
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}
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return NULL;
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}
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@ -124,7 +124,7 @@ extern "C" {
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const char *ship_getname(const struct ship *self);
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void ship_setname(struct ship *self, const char *name);
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int shipspeed(const struct ship *sh, const struct unit *u);
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struct unit *get_captain(const struct ship *sh);
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int crew_skill(const struct ship *sh);
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#ifdef __cplusplus
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}
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@ -5,11 +5,18 @@
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#include <kernel/region.h>
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#include <kernel/ship.h>
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#include <kernel/unit.h>
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#include <kernel/curse.h>
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#include <util/attrib.h>
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#include <spells/shipcurse.h>
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#include <attributes/movement.h>
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#include <CuTest.h>
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#include <tests.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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static void test_register_ship(CuTest * tc)
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{
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@ -367,6 +374,192 @@ static void test_stype_defaults(CuTest *tc) {
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test_cleanup();
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}
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static void test_crew_skill(CuTest *tc) {
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ship *sh;
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region *r;
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struct faction *f;
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int i;
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test_cleanup();
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test_create_world();
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r = findregion(0, 0);
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f = test_create_faction(0);
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assert(r && f);
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sh = test_create_ship(r, st_find("boat"));
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for (i = 0; i != 4; ++i) {
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unit * u = test_create_unit(f, r);
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set_level(u, SK_SAILING, 5);
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u->ship = sh;
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}
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CuAssertIntEquals(tc, 20, crew_skill(sh));
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test_cleanup();
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}
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static ship *setup_ship(void) {
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region *r;
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ship_type *stype;
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ship *sh;
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test_cleanup();
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test_create_world();
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r = test_create_region(0, 0, test_create_terrain("ocean", 0));
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stype = test_create_shiptype("longboat");
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stype->cptskill = 1;
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stype->sumskill = 10;
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stype->minskill = 1;
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stype->range = 2;
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sh = test_create_ship(r, stype);
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return sh;
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}
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static void setup_crew(ship *sh, struct faction *f, unit **cap, unit **crew) {
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if (!f) f = test_create_faction(0);
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assert(cap);
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assert(crew);
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*cap = test_create_unit(f, sh->region);
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*crew = test_create_unit(f, sh->region);
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(*cap)->ship = sh;
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(*crew)->ship = sh;
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set_level(*cap, SK_SAILING, sh->type->cptskill);
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set_level(*crew, SK_SAILING, sh->type->sumskill - sh->type->cptskill);
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}
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static void test_shipspeed_stormwind(CuTest *tc) {
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ship *sh;
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unit *cap, *crew;
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test_cleanup();
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sh = setup_ship();
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setup_crew(sh, 0, &cap, &crew);
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register_shipcurse();
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assert(sh && cap && crew);
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create_curse(0, &sh->attribs, ct_find("stormwind"), 1, 1, 1, 0);
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CuAssertIntEquals_Msg(tc, "stormwind doubles ship range", sh->type->range * 2, shipspeed(sh, cap));
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test_cleanup();
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}
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static void test_shipspeed_nodrift(CuTest *tc) {
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ship *sh;
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unit *cap, *crew;
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test_cleanup();
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sh = setup_ship();
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setup_crew(sh, 0, &cap, &crew);
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register_shipcurse();
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assert(sh && cap && crew);
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create_curse(0, &sh->attribs, ct_find("nodrift"), 1, 1, 1, 0);
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CuAssertIntEquals_Msg(tc, "nodrift adds +1 to range", sh->type->range + 1, shipspeed(sh, cap));
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test_cleanup();
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}
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static void test_shipspeed_shipspeedup(CuTest *tc) {
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ship *sh;
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unit *cap, *crew;
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test_cleanup();
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sh = setup_ship();
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setup_crew(sh, 0, &cap, &crew);
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register_shipcurse();
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assert(sh && cap && crew);
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create_curse(0, &sh->attribs, ct_find("shipspeedup"), 1, 1, 3, 0);
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CuAssertIntEquals_Msg(tc, "shipspeedup adds effect to range", sh->type->range + 3, shipspeed(sh, cap));
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test_cleanup();
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}
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static void test_shipspeed_at_speedup(CuTest *tc) {
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ship *sh;
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unit *cap, *crew;
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attrib *a;
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test_cleanup();
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sh = setup_ship();
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setup_crew(sh, 0, &cap, &crew);
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assert(sh && cap && crew);
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a = a_new(&at_speedup);
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a->data.i = 3;
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a_add(&sh->attribs, a);
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CuAssertIntEquals_Msg(tc, "at_speedup adds value to range", sh->type->range + 3, shipspeed(sh, cap));
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test_cleanup();
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}
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static void test_shipspeed_race_bonus(CuTest *tc) {
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ship *sh;
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unit *cap, *crew;
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race *rc;
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test_cleanup();
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sh = setup_ship();
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setup_crew(sh, 0, &cap, &crew);
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assert(sh && cap && crew);
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rc = rc_get_or_create(cap->_race->_name);
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rc->flags |= RCF_SHIPSPEED;
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CuAssertIntEquals_Msg(tc, "captain with RCF_SHIPSPEED adds +1 to range", sh->type->range + 1, shipspeed(sh, cap));
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test_cleanup();
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}
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static void test_shipspeed_damage(CuTest *tc) {
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ship *sh;
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unit *cap, *crew;
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test_cleanup();
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sh = setup_ship();
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setup_crew(sh, 0, &cap, &crew);
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assert(sh && cap && crew);
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sh->damage = 1;
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CuAssertIntEquals_Msg(tc, "minimally damaged ships lose no range", 2, shipspeed(sh, cap));
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sh->damage = sh->size * DAMAGE_SCALE / 2;
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CuAssertIntEquals_Msg(tc, "damaged ships lose range", 1, shipspeed(sh, cap));
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sh->damage = sh->size * DAMAGE_SCALE;
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CuAssertIntEquals_Msg(tc, "fully damaged ships have no range", 0, shipspeed(sh, cap));
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test_cleanup();
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}
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static void test_shipspeed(CuTest *tc) {
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ship *sh;
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ship_type *stype;
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region *r;
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struct faction *f;
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unit *cap, *crew;
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test_cleanup();
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sh = setup_ship();
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r = sh->region;
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f = test_create_faction(0);
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assert(r && f);
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stype = st_get_or_create(sh->type->_name);
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CuAssertIntEquals_Msg(tc, "ship without a captain cannot move", 0, shipspeed(sh, NULL));
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cap = test_create_unit(f, r);
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crew = test_create_unit(f, r);
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cap->ship = sh;
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crew->ship = sh;
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CuAssertPtrEquals(tc, cap, ship_owner(sh));
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set_level(cap, SK_SAILING, stype->cptskill);
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set_level(crew, SK_SAILING, stype->sumskill - stype->cptskill);
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CuAssertIntEquals_Msg(tc, "ship with fully skilled crew can sail at max speed", 2, shipspeed(sh, cap));
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CuAssertIntEquals_Msg(tc, "shipspeed without a hint defaults to captain", 2, shipspeed(sh, NULL));
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set_level(cap, SK_SAILING, stype->cptskill + 5);
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set_level(crew, SK_SAILING, (stype->sumskill - stype->cptskill) * 10);
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CuAssertIntEquals_Msg(tc, "higher skills should not affect top speed", 2, shipspeed(sh, cap));
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set_level(cap, SK_SAILING, stype->cptskill);
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set_level(crew, SK_SAILING, stype->sumskill - stype->cptskill);
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CuAssertIntEquals(tc, 2, shipspeed(sh, cap));
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set_level(crew, SK_SAILING, (stype->sumskill - stype->cptskill) * 11);
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set_level(cap, SK_SAILING, stype->cptskill + 10);
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CuAssertIntEquals_Msg(tc, "regular skills should not exceed sh.range", 2, shipspeed(sh, cap));
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|
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}
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CuSuite *get_ship_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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|
@ -381,5 +574,12 @@ CuSuite *get_ship_suite(void)
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SUITE_ADD_TEST(suite, test_shipowner_goes_to_other_after_leave);
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SUITE_ADD_TEST(suite, test_shipowner_goes_to_same_faction_after_leave);
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SUITE_ADD_TEST(suite, test_shipowner_goes_to_empty_unit_after_leave);
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SUITE_ADD_TEST(suite, test_shipspeed);
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SUITE_ADD_TEST(suite, test_shipspeed_stormwind);
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SUITE_ADD_TEST(suite, test_shipspeed_nodrift);
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SUITE_ADD_TEST(suite, test_shipspeed_shipspeedup);
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SUITE_ADD_TEST(suite, test_shipspeed_at_speedup);
|
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SUITE_ADD_TEST(suite, test_shipspeed_race_bonus);
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SUITE_ADD_TEST(suite, test_shipspeed_damage);
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return suite;
|
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}
|
||||
|
|
12
src/laws.c
12
src/laws.c
|
@ -2797,17 +2797,17 @@ void sinkships(struct region * r)
|
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ship *sh = *shp;
|
||||
|
||||
if (!sh->type->construction || sh->size >= sh->type->construction->maxsize) {
|
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if (fval(r->terrain, SEA_REGION) && (!enoughsailors(sh, r)
|
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|| get_captain(sh) == NULL)) {
|
||||
/* Schiff nicht seetüchtig */
|
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if (fval(r->terrain, SEA_REGION)) {
|
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if (!enoughsailors(sh, crew_skill(sh))) {
|
||||
// ship is at sea, but not enough people to control it
|
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float dmg = get_param_flt(global.parameters,
|
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"rules.ship.damage.nocrewocean",
|
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0.30F);
|
||||
damage_ship(sh, dmg);
|
||||
}
|
||||
if (ship_owner(sh) == NULL) {
|
||||
float dmg = get_param_flt(global.parameters, "rules.ship.damage.nocrew",
|
||||
0.05F);
|
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} else if (!ship_owner(sh)) {
|
||||
// any ship lying around without an owner slowly rots
|
||||
float dmg = get_param_flt(global.parameters, "rules.ship.damage.nocrew", 0.05F);
|
||||
damage_ship(sh, dmg);
|
||||
}
|
||||
}
|
||||
|
|
17
src/move.c
17
src/move.c
|
@ -469,18 +469,9 @@ static bool cansail(const region * r, ship * sh)
|
|||
return true;
|
||||
}
|
||||
|
||||
int enoughsailors(const ship * sh, const region * r)
|
||||
int enoughsailors(const ship * sh, int sumskill)
|
||||
{
|
||||
int n;
|
||||
unit *u;
|
||||
|
||||
n = 0;
|
||||
|
||||
for (u = r->units; u; u = u->next) {
|
||||
if (u->ship == sh)
|
||||
n += eff_skill(u, SK_SAILING, r) * u->number;
|
||||
}
|
||||
return n >= sh->type->sumskill;
|
||||
return sumskill >= sh->type->sumskill;
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------- */
|
||||
|
@ -778,7 +769,7 @@ static void drifting_ships(region * r)
|
|||
|
||||
assert(sh->type->construction->improvement == NULL); /* sonst ist construction::size nicht ship_type::maxsize */
|
||||
if (captain && sh->size == sh->type->construction->maxsize
|
||||
&& enoughsailors(sh, r) && cansail(r, sh)) {
|
||||
&& enoughsailors(sh, crew_skill(sh)) && cansail(r, sh)) {
|
||||
shp = &sh->next;
|
||||
continue;
|
||||
}
|
||||
|
@ -1767,7 +1758,7 @@ static bool ship_ready(const region * r, unit * u)
|
|||
cmistake(u, u->thisorder, 15, MSG_MOVE);
|
||||
return false;
|
||||
}
|
||||
if (!enoughsailors(u->ship, r)) {
|
||||
if (!enoughsailors(u->ship, crew_skill(u->ship))) {
|
||||
cmistake(u, u->thisorder, 1, MSG_MOVE);
|
||||
/* mistake(u, u->thisorder,
|
||||
"Auf dem Schiff befinden sich zuwenig erfahrene Seeleute.", MSG_MOVE); */
|
||||
|
|
|
@ -61,7 +61,7 @@ extern "C" {
|
|||
void run_to(struct unit *u, struct region *to);
|
||||
struct unit *is_guarded(struct region *r, struct unit *u, unsigned int mask);
|
||||
bool is_guard(const struct unit *u, unsigned int mask);
|
||||
int enoughsailors(const struct ship *sh, const struct region *r);
|
||||
int enoughsailors(const struct ship *sh, int sumskill);
|
||||
bool canswim(struct unit *u);
|
||||
bool canfly(struct unit *u);
|
||||
void travelthru(const struct unit *u, struct region *r);
|
||||
|
|
|
@ -342,7 +342,7 @@ int setstealth_cmd(unit * u, struct order *ord)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int crew_skill(region * r, faction * f, ship * sh, skill_t sk)
|
||||
static int top_skill(region * r, faction * f, ship * sh, skill_t sk)
|
||||
{
|
||||
int value = 0;
|
||||
unit *u;
|
||||
|
@ -517,7 +517,7 @@ int sabotage_cmd(unit * u, struct order *ord)
|
|||
r = u->region;
|
||||
if (u2->faction != u->faction) {
|
||||
skdiff =
|
||||
eff_skill(u, SK_SPY, r) - crew_skill(r, u2->faction, sh, SK_PERCEPTION);
|
||||
eff_skill(u, SK_SPY, r) - top_skill(r, u2->faction, sh, SK_PERCEPTION);
|
||||
}
|
||||
if (try_destruction(u, u2, sh, skdiff)) {
|
||||
sink_ship(r, sh, u);
|
||||
|
|
12
src/tests.c
12
src/tests.c
|
@ -107,7 +107,19 @@ ship * test_create_ship(region * r, const ship_type * stype)
|
|||
ship_type * test_create_shiptype(const char * name)
|
||||
{
|
||||
ship_type * stype = st_get_or_create(name);
|
||||
stype->cptskill = 1;
|
||||
stype->sumskill = 1;
|
||||
stype->minskill = 1;
|
||||
if (!stype->construction) {
|
||||
stype->construction = calloc(1, sizeof(construction));
|
||||
stype->construction->maxsize = 5;
|
||||
stype->construction->minskill = 1;
|
||||
stype->construction->reqsize = 1;
|
||||
stype->construction->skill = SK_SHIPBUILDING;
|
||||
}
|
||||
if (default_locale) {
|
||||
locale_setstring(default_locale, name, name);
|
||||
}
|
||||
return stype;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue