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Routine fuer "Teure Fremde" hat auch Untote korrigiert.
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@ -1153,9 +1153,10 @@ demon_skillchanges(void)
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while (weeks--) learn_skill(u, sv->id, 1.0);
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while (weeks--) learn_skill(u, sv->id, 1.0);
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}
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}
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if (sv->old>sv->level) {
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if (sv->old>sv->level) {
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if (!quiet) {
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log_printf("%s dropped from %u to %u:%u in %s\n",
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log_printf("%s dropped from %u to %u:%u in %s\n",
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unitname(u), sv->old, sv->level,
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unitname(u), sv->old, sv->level, sv->weeks, skillname(sv->id, NULL));
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sv->weeks, skillname(sv->id, NULL));
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}
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}
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}
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}
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}
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++sv;
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++sv;
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@ -82,8 +82,8 @@ is_migrant(unit *u)
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{
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{
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if (u->race == u->faction->race) return false;
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if (u->race == u->faction->race) return false;
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if (fval(u->race, RCF_UNDEAD|RCF_ILLUSIONARY)) return false;
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if (is_familiar(u)) return false;
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if (is_familiar(u)) return false;
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if (u->race == new_race[RC_TOAD]) return false;
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if (u->race == new_race[RC_TOAD]) return false;
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return true;
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return true;
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@ -217,12 +217,18 @@ warn_items(void)
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static boolean
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static boolean
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kor_teure_talente(unit *u)
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kor_teure_talente(unit *u)
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{
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{
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if(effskill(u, SK_TACTICS) >= 1 ||
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const skill_t expskills[] = { SK_ALCHEMY, SK_HERBALISM, SK_MAGIC, SK_SPY, SK_TACTICS, NOSKILL };
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effskill(u, SK_MAGIC) >= 1 ||
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skill * sv = u->skills;
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effskill(u, SK_ALCHEMY) >= 1 ||
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for (;sv!=u->skills+u->skill_size;++sv) {
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effskill(u, SK_HERBALISM) >= 1 ||
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int l = 0, h = 4;
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effskill(u, SK_SPY) >= 1) {
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skill_t sk = sv->id;
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return true;
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assert(expskills[h]==NOSKILL);
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while (l<h) {
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int m = (l+h)/2;
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if (sk==expskills[m]) return true;
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else if (sk>expskills[m]) l=m+1;
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else h=m;
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}
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}
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}
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return false;
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return false;
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}
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}
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@ -231,22 +237,19 @@ static void
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no_teurefremde(boolean convert)
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no_teurefremde(boolean convert)
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{
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{
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const curse_type * slave_ct = ct_find("slavery");
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const curse_type * slave_ct = ct_find("slavery");
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region *r;
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faction * f;
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for(r=regions;r;r=r->next) {
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for (f=factions;f;f=f->next) {
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if (f->no != MONSTER_FACTION) {
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unit *u;
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unit *u;
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for (u=f->units;u;u=u->nextF) {
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for(u=r->units;u;u=u->next) {
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if (is_migrant(u) && kor_teure_talente(u)) {
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if (u->faction->no != MONSTER_FACTION && playerrace(u->faction->race)
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&& is_migrant(u) && kor_teure_talente(u))
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{
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if (slave_ct && curse_active(get_curse(u->attribs, slave_ct)))
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if (slave_ct && curse_active(get_curse(u->attribs, slave_ct)))
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continue;
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continue;
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log_warning(("Teurer Migrant: %s, Partei %s\n",
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log_warning(("Teurer Migrant: %s, Partei %s\n", unitname(u), factionname(f)));
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unitname(u), factionname(u->faction)));
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if (convert) {
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if (convert) {
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u->race = u->faction->race;
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u->race = f->race;
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u->irace = u->faction->race;
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u->irace = f->race;
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sprintf(buf, "Die Götter segnen %s mit der richtigen Rasse",
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sprintf(buf, "Die Götter segnen %s mit der richtigen Rasse",
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unitname(u));
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unitname(u));
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addmessage(0, u->faction, buf, MSG_MESSAGE, ML_IMPORTANT);
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addmessage(0, u->faction, buf, MSG_MESSAGE, ML_IMPORTANT);
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@ -255,6 +258,7 @@ no_teurefremde(boolean convert)
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}
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}
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}
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}
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}
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}
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}
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extern plane * arena;
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extern plane * arena;
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