do not run tolua inside MSVC

The cmake rules for this do not work.
This commit is contained in:
Enno Rehling 2014-03-08 04:28:04 -08:00
parent e9bc92608c
commit e8b28725e1
3 changed files with 73 additions and 73 deletions

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@ -1,20 +1,20 @@
# What is this? # What is this?
This repository contains an the source code for the Play-by-Mail strategy game [Eressea](http://www.eressea.de/). This repository contains an the source code for the Play-by-Mail strategy game [Eressea](http://www.eressea.de/).
# Prerequisites # Prerequisites
Eressea depends on a number of external libraries. On a recent Debian-based Linux system, this is the apt-get command to install all of them: Eressea depends on a number of external libraries. On a recent Debian-based Linux system, this is the apt-get command to install all of them:
sudo apt-get install git cmake gcc make libxml2-dev liblua5.2-dev libtolua-dev libncurses5-dev libsqlite3-dev sudo apt-get install git cmake gcc make libxml2-dev liblua5.2-dev libtolua-dev libncurses5-dev libsqlite3-dev
# How to check out and build the Eressea server # How to check out and build the Eressea server
This repository relies heavily on the use of submodules, and it pulls in most of the code from those. The build system being used is cmake, which can create Makefiles on Unix, or Visual Studio project files on Windows. Here's how you clone and build the source on Ubuntu: This repository relies heavily on the use of submodules, and it pulls in most of the code from those. The build system being used is cmake, which can create Makefiles on Unix, or Visual Studio project files on Windows. Here's how you clone and build the source on Ubuntu:
git clone git://github.com/eressea/server.git git clone git://github.com/eressea/server.git
cd server cd server
git submodule update --init git submodule update --init
./configure ./configure
If you got this far and all went well, you have built a server (it is linked from the `game` subdirectory), and it will have passed some basic functionality tests. If you got this far and all went well, you have built a server (it is linked from the `game` subdirectory), and it will have passed some basic functionality tests.

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@ -1,52 +1,52 @@
module('frost', package.seeall) module('frost', package.seeall)
local function is_winter(turn) local function is_winter(turn)
local season = get_season(turn) local season = get_season(turn)
return season == "calendar::winter" return season == "calendar::winter"
end end
local function is_spring(turn) local function is_spring(turn)
local season = get_season(turn) local season = get_season(turn)
return season == "calendar::spring" return season == "calendar::spring"
end end
local function freeze(r, chance) local function freeze(r, chance)
for i, rn in ipairs(r.adj) do for i, rn in ipairs(r.adj) do
-- each region has a chance to freeze -- each region has a chance to freeze
if rn.terrain=="ocean" and (chance>=100 or math.fmod(rng_int(), 100)<chance) then if rn.terrain=="ocean" and (chance>=100 or math.fmod(rng_int(), 100)<chance) then
rn.terrain = "packice" rn.terrain = "packice"
end end
end end
end end
local function thaw(r, chance) local function thaw(r, chance)
if chance>=100 or math.fmod(rng_int(), 100)<chance then if chance>=100 or math.fmod(rng_int(), 100)<chance then
r.terrain = "ocean" r.terrain = "ocean"
for s in r.ships do for s in r.ships do
s.coast = nil s.coast = nil
end end
end end
end end
function update() function update()
local turn = get_turn() local turn = get_turn()
if is_winter(turn) then if is_winter(turn) then
for r in regions() do for r in regions() do
if r.terrain=="glacier" then if r.terrain=="glacier" then
freeze(r, 20) freeze(r, 20)
end end
end end
elseif is_spring(turn) then elseif is_spring(turn) then
for r in regions() do for r in regions() do
if r.terrain=="packice" then if r.terrain=="packice" then
thaw(r, 20) thaw(r, 20)
end end
end end
elseif is_spring(turn-1) then elseif is_spring(turn-1) then
for r in regions() do for r in regions() do
if r.terrain=="packice" then if r.terrain=="packice" then
thaw(r, 100) thaw(r, 100)
end end
end end
end end
end end

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@ -43,7 +43,6 @@ MACRO(ADD_LUA_MODULE MODULE_NAME FILES)
) )
ENDMACRO(ADD_LUA_MODULE) ENDMACRO(ADD_LUA_MODULE)
IF(TOLUA_FOUND)
MACRO(TOLUA_BINDING PKGFILE FILES) MACRO(TOLUA_BINDING PKGFILE FILES)
ADD_CUSTOM_COMMAND( ADD_CUSTOM_COMMAND(
OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/${PKGFILE}.c OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/${PKGFILE}.c
@ -54,10 +53,11 @@ MACRO(TOLUA_BINDING PKGFILE FILES)
) )
ENDMACRO(TOLUA_BINDING) ENDMACRO(TOLUA_BINDING)
IF(NOT MSVC)
TOLUA_BINDING(process.pkg bind_process.h) TOLUA_BINDING(process.pkg bind_process.h)
TOLUA_BINDING(eressea.pkg bind_eressea.h) TOLUA_BINDING(eressea.pkg bind_eressea.h)
TOLUA_BINDING(settings.pkg bind_settings.h) TOLUA_BINDING(settings.pkg bind_settings.h)
ENDIF(TOLUA_FOUND) ENDIF()
set(TESTS set(TESTS
laws_test.c laws_test.c