save the faction.max_spelllevel in the data file, do not recalculate it each time.

when recalculating it, include spellbook to determine max-level (dead mages may have pushed the level up).
This commit is contained in:
Enno Rehling 2015-08-19 19:43:47 +02:00
parent 57bb4a49f1
commit e6eb53c864
3 changed files with 38 additions and 16 deletions

View File

@ -1,3 +1,3 @@
#define VERSION_MAJOR 3
#define VERSION_MINOR 5
#define VERSION_BUILD 4
#define VERSION_BUILD 5

View File

@ -1165,6 +1165,9 @@ faction *readfaction(struct gamedata * data)
}
READ_INT(data->store, &f->subscription);
if (data->version >= SPELL_LEVEL_VERSION) {
READ_INT(data->store, &f->max_spelllevel);
}
if (alliances || data->version >= OWNER_2_VERSION) {
int allianceid;
READ_INT(data->store, &allianceid);
@ -1294,6 +1297,9 @@ void writefaction(struct gamedata *data, const faction * f)
write_faction_reference(f, data->store);
WRITE_INT(data->store, f->subscription);
#if RELEASE_VERSION >= SPELL_LEVEL_VERSION
WRITE_INT(data->store, f->max_spelllevel);
#endif
if (f->alliance) {
WRITE_INT(data->store, f->alliance->id);
if (f->alliance->flags & ALF_NON_ALLIED) {
@ -1348,6 +1354,14 @@ void writefaction(struct gamedata *data, const faction * f)
write_spellbook(f->spellbook, data->store);
}
static int cb_sb_maxlevel(spellbook_entry *sbe, void *cbdata) {
faction *f = (faction *)cbdata;
if (sbe->level > f->max_spelllevel) {
f->max_spelllevel = sbe->level;
}
return 0;
}
int readgame(const char *filename, int backup)
{
int n, p, nread;
@ -1648,26 +1662,33 @@ int readgame(const char *filename, int backup)
}
else {
for (u = f->units; u; u = u->nextF) {
sc_mage *mage = get_mage(u);
if (mage) {
faction *f = u->faction;
int skl = effskill(u, SK_MAGIC);
if (f->magiegebiet == M_GRAY) {
log_error("faction %s had magic=gray, fixing (%s)\n", factionname(f), magic_school[mage->magietyp]);
f->magiegebiet = mage->magietyp;
}
if (f->max_spelllevel < skl) {
f->max_spelllevel = skl;
}
if (mage->spellcount < 0) {
mage->spellcount = 0;
if (global.data_version < SPELL_LEVEL_VERSION) {
sc_mage *mage = get_mage(u);
if (mage) {
faction *f = u->faction;
int skl = effskill(u, SK_MAGIC);
if (f->magiegebiet == M_GRAY) {
log_error("faction %s had magic=gray, fixing (%s)\n", factionname(f), magic_school[mage->magietyp]);
f->magiegebiet = mage->magietyp;
}
if (f->max_spelllevel < skl) {
f->max_spelllevel = skl;
}
if (mage->spellcount < 0) {
mage->spellcount = 0;
}
}
}
if (u->number > 0) {
f->alive = true;
break;
if (global.data_version >= SPELL_LEVEL_VERSION) {
break;
}
}
}
if (global.data_version < SPELL_LEVEL_VERSION) {
spellbook_foreach(f->spellbook, cb_sb_maxlevel, f);
}
}
}
if (loadplane || maxregions >= 0) {

View File

@ -30,8 +30,9 @@
#define AUTO_RACENAME_VERSION 345 /* NPC units with name==NULL will automatically get their race for a name */
#define JSON_REPORT_VERSION 346 /* bit 3 in f->options flags the json report */
#define EXPLICIT_CURSE_ISNEW_VERSION 347 /* CURSE_ISNEW is not reset in read/write, but in age() */
#define SPELL_LEVEL_VERSION 348 /* f->max_spelllevel gets stored, not calculated */
#define RELEASE_VERSION EXPLICIT_CURSE_ISNEW_VERSION /* current datafile */
#define RELEASE_VERSION SPELL_LEVEL_VERSION /* current datafile */
#define MIN_VERSION INTPAK_VERSION /* minimal datafile we support */
#define MAX_VERSION RELEASE_VERSION /* change this if we can need to read the future datafile, and we can do so */