forked from github/server
save the faction.max_spelllevel in the data file, do not recalculate it each time.
when recalculating it, include spellbook to determine max-level (dead mages may have pushed the level up).
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@ -1,3 +1,3 @@
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#define VERSION_MAJOR 3
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#define VERSION_MINOR 5
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#define VERSION_BUILD 4
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#define VERSION_BUILD 5
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@ -1165,6 +1165,9 @@ faction *readfaction(struct gamedata * data)
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}
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READ_INT(data->store, &f->subscription);
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if (data->version >= SPELL_LEVEL_VERSION) {
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READ_INT(data->store, &f->max_spelllevel);
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}
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if (alliances || data->version >= OWNER_2_VERSION) {
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int allianceid;
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READ_INT(data->store, &allianceid);
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@ -1294,6 +1297,9 @@ void writefaction(struct gamedata *data, const faction * f)
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write_faction_reference(f, data->store);
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WRITE_INT(data->store, f->subscription);
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#if RELEASE_VERSION >= SPELL_LEVEL_VERSION
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WRITE_INT(data->store, f->max_spelllevel);
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#endif
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if (f->alliance) {
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WRITE_INT(data->store, f->alliance->id);
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if (f->alliance->flags & ALF_NON_ALLIED) {
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@ -1348,6 +1354,14 @@ void writefaction(struct gamedata *data, const faction * f)
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write_spellbook(f->spellbook, data->store);
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}
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static int cb_sb_maxlevel(spellbook_entry *sbe, void *cbdata) {
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faction *f = (faction *)cbdata;
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if (sbe->level > f->max_spelllevel) {
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f->max_spelllevel = sbe->level;
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}
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return 0;
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}
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int readgame(const char *filename, int backup)
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{
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int n, p, nread;
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@ -1648,26 +1662,33 @@ int readgame(const char *filename, int backup)
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}
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else {
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for (u = f->units; u; u = u->nextF) {
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sc_mage *mage = get_mage(u);
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if (mage) {
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faction *f = u->faction;
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int skl = effskill(u, SK_MAGIC);
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if (f->magiegebiet == M_GRAY) {
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log_error("faction %s had magic=gray, fixing (%s)\n", factionname(f), magic_school[mage->magietyp]);
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f->magiegebiet = mage->magietyp;
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}
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if (f->max_spelllevel < skl) {
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f->max_spelllevel = skl;
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}
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if (mage->spellcount < 0) {
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mage->spellcount = 0;
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if (global.data_version < SPELL_LEVEL_VERSION) {
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sc_mage *mage = get_mage(u);
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if (mage) {
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faction *f = u->faction;
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int skl = effskill(u, SK_MAGIC);
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if (f->magiegebiet == M_GRAY) {
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log_error("faction %s had magic=gray, fixing (%s)\n", factionname(f), magic_school[mage->magietyp]);
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f->magiegebiet = mage->magietyp;
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}
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if (f->max_spelllevel < skl) {
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f->max_spelllevel = skl;
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}
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if (mage->spellcount < 0) {
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mage->spellcount = 0;
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}
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}
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}
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if (u->number > 0) {
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f->alive = true;
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break;
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if (global.data_version >= SPELL_LEVEL_VERSION) {
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break;
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}
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}
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}
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if (global.data_version < SPELL_LEVEL_VERSION) {
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spellbook_foreach(f->spellbook, cb_sb_maxlevel, f);
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}
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}
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}
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if (loadplane || maxregions >= 0) {
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@ -30,8 +30,9 @@
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#define AUTO_RACENAME_VERSION 345 /* NPC units with name==NULL will automatically get their race for a name */
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#define JSON_REPORT_VERSION 346 /* bit 3 in f->options flags the json report */
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#define EXPLICIT_CURSE_ISNEW_VERSION 347 /* CURSE_ISNEW is not reset in read/write, but in age() */
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#define SPELL_LEVEL_VERSION 348 /* f->max_spelllevel gets stored, not calculated */
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#define RELEASE_VERSION EXPLICIT_CURSE_ISNEW_VERSION /* current datafile */
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#define RELEASE_VERSION SPELL_LEVEL_VERSION /* current datafile */
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#define MIN_VERSION INTPAK_VERSION /* minimal datafile we support */
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#define MAX_VERSION RELEASE_VERSION /* change this if we can need to read the future datafile, and we can do so */
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