forked from github/server
move E3 related scripts out of main scripts folder
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adda000163
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e6c784e830
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@ -27,7 +27,7 @@
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</set>
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<set name="new_faction">
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<!-- this goes into the faction's global pool -->
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<item name="adamantium" amount="1"/>
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<item name="sword" amount="1"/>
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</set>
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</equipment>
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@ -38,9 +38,6 @@
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<item name="stone" amount="10"/>
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<item name="money" amount="5000"/>
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</set>
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<!--set name="new_faction">
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<item name="adamantium" amount="1"/>
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</set-->
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</equipment>
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<xi:include href="names-undead.xml"/>
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@ -1,7 +1,7 @@
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require "multis"
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function process(orders)
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local confirmed_multis = { "odin" }
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local confirmed_multis = { }
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local suspected_multis = { }
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if open_game(get_turn())~=0 then
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@ -1,58 +0,0 @@
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function process(orders)
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-- initialize starting equipment for new players
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if open_game==nil then
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print("did you load default.lua?")
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return -1
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end
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if open_game(get_turn())~=0 then
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print("could not read game")
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return -1
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end
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init_summary()
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-- run the turn:
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if read_orders(orders) ~= 0 then
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print("could not read " .. orders)
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return -1
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end
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plan_monsters()
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local nmrs = get_nmrs(1)
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-- nmrs = 0
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maxnmrs = maxnmrs or 80
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if nmrs >= maxnmrs then
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print("Shit. More than " .. maxnmrs .. " factions with 1 NMR (" .. nmrs .. ")")
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write_summary()
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return -1
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end
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print (nmrs .. " Factions with 1 NMR")
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process_orders()
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-- create new monsters:
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spawn_dragons()
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spawn_undead()
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spawn_braineaters(0.25)
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spawn_ents()
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-- post-turn updates:
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update_xmas2006()
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update_embassies()
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update_guards()
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update_scores()
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change_locales()
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-- use newfactions file to place out new players
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autoseed(config.basepath .. "/newfactions", false)
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write_files(locales)
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file = "" .. get_turn() .. ".dat"
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if write_game(file, "binary")~=0 then
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print("could not write game")
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return -1
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end
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end
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@ -1,32 +0,0 @@
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swapx = 0
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swapy = 0
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function swap_region(r, tr)
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local sr = get_region(swapx, swapy)
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while sr~=nil do
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swapx = math.random(1000)
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swapy = math.random(1000)
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sr = get_region(swapx, swapy)
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end
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local tx = tr.x
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local ty = tr.y
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local x = r.x
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local y = r.y
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tr:move(swapx, swapy)
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r:move(tx, ty)
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tr:move(x, y)
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end
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function move_selection(x, y)
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for r in gmtool.get_selection() do
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local tx = r.x+x
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local ty = r.y+y
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local tr = get_region(tx, ty)
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if tr~=nil then
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swap_region(r, tr)
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else
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r:move(tx, ty)
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end
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end
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end
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