forked from github/server
BUG 2419: fix and speed up volcano-survival through potions.
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@ -86,18 +86,18 @@ static bool resurrect_unit(unit *u) {
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change_effect(u, oldpotiontype[P_HEAL], 3);
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heiltrank = true;
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}
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if (heiltrank && chance(0.50)) {
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if (heiltrank && (rng_int() % 2)) {
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return true;
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}
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}
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return false;
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}
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static int
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damage_unit(unit * u, const char *dam, bool physical, bool magic)
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static int damage_unit(unit * u, const char *dam, bool physical, bool magic)
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{
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int *hp, hpstack[20];
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int h;
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int healings;
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int i, dead = 0, hp_rem = 0;
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assert(u->number);
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@ -134,6 +134,9 @@ damage_unit(unit * u, const char *dam, bool physical, bool magic)
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hp[i] -= damage;
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}
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/* does this unit have any healing potions or effects? */
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healings = i_get(u->items, oldpotiontype[P_HEAL]) * 4;
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healings += get_effect(u, oldpotiontype[P_HEAL]);
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/* Auswirkungen */
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for (i = 0; i < u->number; i++) {
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if (hp[i] <= 0) {
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@ -142,8 +145,10 @@ damage_unit(unit * u, const char *dam, bool physical, bool magic)
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hp[i] = u->hp / u->number;
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hp_rem += hp[i];
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}
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else if (resurrect_unit(u)) {
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/* Heiltrank */
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else if (healings > 0) {
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--healings;
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if (resurrect_unit(u)) {
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/* Heiltrank benutzen */
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hp[i] = u->hp / u->number;
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hp_rem += hp[i];
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}
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@ -151,6 +156,10 @@ damage_unit(unit * u, const char *dam, bool physical, bool magic)
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++dead;
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}
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}
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else {
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++dead;
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}
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}
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else {
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hp_rem += hp[i];
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}
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