forked from github/server
disabling the 1:1 GIVE changes until we have a final ruling.
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618094dacc
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e5cee39963
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@ -148,9 +148,9 @@
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<param name="rules.combat.herospeed" value="3"/>
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<param name="rules.combat.demon_vampire" value="5"/> <!-- regen 1 hp per X points of damage done -->
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<param name="rules.combat.skill_bonus" value="0"/>
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<!--param name="rules.combat.loot" value="5"/--> <!-- only self + others - keeploot -->
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<param name="rules.items.loot_divisor" value="2"/> <!-- damage skims off 1/2 of goods transfers -->
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<!--param name="rules.items.give_divisor" value="3"/--> <!-- corruption skims off 2/3 of goods transfers -->
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<param name="rules.combat.loot" value="5"/> <!-- only self + others - keeploot -->
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<param name="rules.items.loot_divisor" value="4"/> <!-- damage skims off 3/4 of goods transfers -->
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<param name="rules.items.give_divisor" value="3"/> <!-- corruption skims off 2/3 of goods transfers -->
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<param name="rules.move.owner_leave" value="1"/> <!-- owner must leave before moving -->
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<param name="rules.cavalry.skill" value="2"/>
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<param name="rules.cavalry.mode" value="1"/>
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@ -162,7 +162,7 @@
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<param name="rules.magic.common" value="tybied"/> <!-- tybied spells can be cast by anyone -->
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<param name="rules.magic.elfpower" value="1"/> <!-- elves get ring-of-power bonus in a forest -->
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<param name="rules.magic.playerschools" value="gwyrrd illaun draig cerddor"/>
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<param name="rules.build.other_buildings" value="1"/>
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<param name="rules.build.other_buildings" value="0"/>
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<param name="rules.economy.taxation" value="1"/>
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<param name="rules.economy.food" value="2"/>
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<param name="rules.economy.wages" value="1"/>
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@ -7,6 +7,5 @@
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<xi:include href="../armor/rustychainmail-2.xml"/>
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<xi:include href="../armor/rustyshield-2.xml"/>
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<xi:include href="../armor/shield-2.xml"/>
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<xi:include href="../armor/scale.xml"/>
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<xi:include href="../armor/towershield.xml"/>
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</resources>
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@ -2,10 +2,8 @@
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<resources xmlns:xi="http://www.w3.org/2001/XInclude">
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<!-- this file contains resources that can be mined in some way (anything with a resourcelimit) -->
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<!--xi:include href="../resources/iron.xml"/-->
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<!--xi:include href="../resources/stone-2.xml"/-->
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<xi:include href="../resources/iron-nobonus.xml"/>
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<xi:include href="../resources/stone-nobonus.xml"/>
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<xi:include href="../resources/iron.xml"/>
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<xi:include href="../resources/stone-2.xml"/>
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<xi:include href="../resources/laen.xml"/>
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<xi:include href="../resources/horse.xml"/>
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<xi:include href="../resources/mallorn.xml"/>
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@ -545,24 +545,3 @@ function test_storage()
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assert(u)
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assert(u:get_item("money") == u.number * 100)
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end
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function test_building_other()
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local r = region.create(0,0, "plain")
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local f1 = faction.create("noreply@eressea.de", "human", "de")
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local f2 = faction.create("noreply@eressea.de", "human", "de")
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local b = building.create(r, "castle")
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b.size = 10
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local u1 = unit.create(f1, r, 3)
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u1.building = b
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u1:add_item("money", 100)
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local u2 = unit.create(f2, r, 3)
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u2:set_skill("building", 10)
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u2:add_item("money", 100)
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u2:add_item("stone", 100)
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u2:clear_orders()
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u2:add_order("MACHEN BURG " .. itoa36(b.id))
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update_owners()
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process_orders()
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assert_not_equal(10, b.size)
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end
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@ -375,7 +375,7 @@ function test_canoe_passes_through_land()
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assert_equal(u2.region.id, dst.id, "canoe could not leave coast")
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end
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function pull_give_only_a_third_of_items()
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function test_give_only_a_third_of_items()
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free_game()
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local u1, u2 = two_units(region.create(0, 0, "plain"), two_factions())
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local r = u2.region
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@ -404,33 +404,3 @@ function pull_give_only_a_third_of_items()
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assert_equal(m1-332-10*u1.number, u1:get_item("money"))
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assert_equal(m2+110-10*u2.number, u2:get_item("money"))
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end
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function test_give_100_percent_of_items()
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free_game()
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local u1, u2 = two_units(region.create(0, 0, "plain"), two_factions())
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local r = u2.region
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u1.faction.age = 10
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u2.faction.age = 10
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u1:add_item("money", 500)
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local m1, m2 = u1:get_item("money"), u2:get_item("money")
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u1:clear_orders()
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u1:add_order("GIB " .. itoa36(u2.id) .. " 332 Silber")
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u2:clear_orders()
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u2:add_order("LERNEN Hiebwaffen")
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process_orders()
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assert(u1:get_item("money")==m1-10*u1.number)
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assert(u2:get_item("money")==m2-10*u2.number)
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m1, m2 = u1:get_item("money"), u2:get_item("money")
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u1:clear_orders()
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u1:add_order("GIB " .. itoa36(u2.id) .. " 332 Silber")
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u2:clear_orders()
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u2:add_order("HELFE " .. itoa36(u1.faction.id) .. " GIB")
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u2:add_item("horse", 100)
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u2:add_order("GIB 0 ALLES PFERD")
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local h = r:get_resource("horse")
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process_orders()
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assert(r:get_resource("horse")>=h+100)
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assert_equal(m1-332-10*u1.number, u1:get_item("money"))
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assert_equal(m2+332-10*u2.number, u2:get_item("money"))
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end
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