Merge pull request #238 from badgerman/develop

cleaning up tests, fixing a few internal bugs (squashed)
This commit is contained in:
Enno Rehling 2015-07-01 21:55:47 +02:00
commit e59a23fae7
24 changed files with 154 additions and 1738 deletions

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require "lunit"
module("tests.eressea.attrib", package.seeall, lunit.testcase)
function has_attrib(u, value)
for a in u.attribs do
if (a.data==value) then return true end
end
return false
end
function test_attrib_global()
a = attrib.create('global', {})
eressea.write_game('attrib.dat')
eressea.free_game()
eressea.read_game('attrib.dat')
end
function test_attrib()
local r = region.create(0,0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
local u2 = unit.create(f, r, 1)
data = { arr = { 'a', 'b', 'c' }, name = 'familiar', events = { die = 'familiar_died' }, data = { mage = u2 } }
a = { 'a' }
b = { 'a' }
uno = u.id
u2no = u2.id
a = attrib.create(u, 12)
a = attrib.create(u, "enno")
a = attrib.create(u, u2)
a = attrib.create(u, data)
eressea.write_game("attrib.dat")
eressea.free_game()
eressea.read_game("attrib.dat")
u = get_unit(uno)
u2 = get_unit(u2no)
assert_false(has_attrib(u, 42))
assert_true(has_attrib(u, "enno"))
assert_true(has_attrib(u, 12))
for a in u.attribs do
x = a.data
if (type(x)=="table") then
assert_equal('a', x.arr[1])
assert_equal('familiar', x.name)
assert_equal('familiar_died', x.events.die)
assert_equal(u2, x.data.mage)
break
end
end
end

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require "lunit"
module("tests.eressea.bson", package.seeall, lunit.testcase)
function setup()
eressea.free_game()
end
function test_bson_create()
local a = attrib.create("global", 12)
assert_not_equal(nil, a)
for a in attrib.get("global") do
assert_equal(a.data, 12)
end
end
function test_illegal_arg()
local a = attrib.create(nil, 42)
assert_equal(nil, a)
a = attrib.create("fred", 42)
assert_equal(nil, a)
end
function test_bson_readwrite()
local i, r = region.create(0, 0, "mountain")
attrib.create(r, 42)
i = eressea.write_game("test_read_write.dat")
assert_equal(0, i)
eressea.free_game()
r = get_region(0, 0)
assert_equal(nil, r)
i = eressea.read_game("test_read_write.dat")
assert_equal(0, i)
r = get_region(0, 0)
assert_not_equal(nil, r)
for a in attrib.get(r) do
assert_equal(a.data, 42)
end
end
function test_bson()
local r = region.create(0, 0, "mountain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
assert_not_equal(nil, u)
assert_not_equal(nil, r)
assert_not_equal(nil, f)
attrib.create(r, 1)
assert_equal(attrib.get(r)().data, 1)
attrib.create(u, 3)
assert_equal(attrib.get(u)().data, 3)
attrib.create(f, 5)
assert_equal(attrib.get(f)().data, 5)
end
function test_bson_with_multiple_attribs()
local r = region.create(0, 0, "mountain")
attrib.create(r, { a=1})
attrib.create(r, { a=5})
local total = 0
for a in attrib.get(r) do
total = total + a.data.a;
end
assert_equal(6, total)
end

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require "lunit"
module('tests.eressea.castles', package.seeall, lunit.testcase )
function setup()
eressea.free_game()
end
function test_small_castles()
local r = region.create(0, 0, "plain")
local f1 = faction.create("noreply@eressea.de", "human", "de")
local u1 = unit.create(f1, r, 1)
local f2 = faction.create("noreply@eressea.de", "halfling", "de")
local u2 = unit.create(f2, r, 1)
u1:add_item("money", 10000)
local b = building.create(r, "castle")
u2.building = b
u1.building = b
b.owner = u2
assert_equal("site", b:get_typename(7))
assert_equal("fortification", b:get_typename(8))
b.owner = u1
assert_equal("site", b:get_typename(9))
assert_equal("fortification", b:get_typename(10))
end

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require "lunit"
module("tests.eressea.config", package.seeall, lunit.testcase )
function setup()
eressea.free_game()
end
function test_read_race()
local f
eressea.free_game()
f = faction.create("orc@example.com", "orc", "en")
assert_equal(nil, f)
assert_not_nil(eressea.config)
eressea.config.parse('{ "races": { "orc" : {}}}')
f = faction.create("orc@example.com", "orc", "en")
assert_not_nil(f)
end
function test_read_ship()
local s
eressea.free_game()
s = ship.create(nil, "boat")
assert_equal(nil, s)
assert_not_nil(eressea.config)
conf = [[{
"ships": {
"boat" : {
"construction" : {
"maxsize" : 20
}
}
}
}]]
eressea.config.parse(conf);
s = ship.create(nil, "boat")
assert_not_nil(s)
end

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@ -1,735 +0,0 @@
require "lunit"
module("tests.e3.e3features", package.seeall, lunit.testcase)
function setup()
eressea.free_game()
eressea.settings.set("rules.economy.food", "4")
end
function test_no_stealth()
local r = region.create(0,0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
u:set_skill("stealth", 1)
assert_equal(-1, u:get_skill("stealth"))
u:clear_orders()
u:add_order("LERNEN TARNUNG")
process_orders()
assert_equal(-1, u:get_skill("stealth"))
end
--[[
function test_analyze_magic()
local r1 = region.create(0,0, "plain")
local r2 = region.create(1,0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r2, 1)
u.race = "elf"
u:set_skill("magic", 6)
u.magic = "gwyrrd"
u.aura = 60
u:add_spell("analyze_magic")
u:clear_orders()
u:add_order("Zaubere stufe 2 'Magie analysieren' REGION 1,0")
process_orders()
end
]]--
function test_seecast()
local r = region.create(0,0, "plain")
for i = 1,10 do
-- this prevents storms (only high seas have storms)
region.create(i, 1, "plain")
end
for i = 1,10 do
region.create(i, 0, "ocean")
end
local f = faction.create("noreply@eressea.de", "human", "de")
local s1 = ship.create(r, "cutter")
local u1 = unit.create(f, r, 2)
u1:set_skill("sailing", 3)
u1:add_item("money", 1000)
u1.ship = s1
local u2 = unit.create(f, r, 1)
u2.race = "elf"
u2:set_skill("magic", 6)
u2.magic = "gwyrrd"
u2.aura = 60
u2.ship = s1
u2:add_spell("stormwinds")
update_owners()
u2:clear_orders()
u2:add_order("Zaubere stufe 2 'Beschwoere einen Sturmelementar' " .. itoa36(s1.id))
u1:clear_orders()
u1:add_order("NACH O O O O")
process_orders()
assert_equal(4, u2.region.x)
u2:clear_orders()
u2:add_order("Zaubere stufe 2 'Beschwoere einen Sturmelementar' " .. itoa36(s1.id))
u1:clear_orders()
u1:add_order("NACH O O O O")
process_orders()
assert_equal(8, u2.region.x)
end
local function use_tree(terrain)
local r = region.create(0,0, terrain)
local f = faction.create("noreply@eressea.de", "human", "de")
local u1 = unit.create(f, r, 5)
r:set_resource("tree", 0)
u1:add_item("xmastree", 1)
u1:clear_orders()
u1:add_order("BENUTZEN 1 Weihnachtsbaum")
process_orders()
return r
end
function test_xmas2009()
local r = region.create(0,0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u1 = unit.create(f, r, 1)
process_orders()
xmas2009()
assert_equal("xmastree", f.items())
end
function test_xmastree()
local r
r = use_tree("ocean")
assert_equal(0, r:get_resource("tree"))
eressea.free_game()
r = use_tree("plain")
assert_equal(10, r:get_resource("tree"))
end
function test_fishing()
eressea.settings.set("rules.economy.food", "0")
local r = region.create(0,0, "ocean")
local r2 = region.create(1,0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local s1 = ship.create(r, "cutter")
local u1 = unit.create(f, r, 3)
u1.ship = s1
u1:set_skill("sailing", 10)
u1:add_item("money", 100)
u1:clear_orders()
u1:add_order("NACH O")
update_owners()
process_orders()
assert_equal(r2, u1.region)
assert_equal(90, u1:get_item("money"))
u1:clear_orders()
u1:add_order("NACH W")
process_orders()
assert_equal(r, u1.region)
assert_equal(60, u1:get_item("money"))
end
function test_ship_capacity()
eressea.settings.set("rules.ship.drifting", "0")
eressea.settings.set("rules.ship.storms", "0")
local r = region.create(0,0, "ocean")
region.create(1,0, "ocean")
local r2 = region.create(2,0, "ocean")
local f = faction.create("noreply@eressea.de", "human", "de")
local f2 = faction.create("noreply@eressea.de", "goblin", "de")
-- u1 is at the limit and moves
local s1 = ship.create(r, "cutter")
local u1 = unit.create(f, r, 5)
u1.ship = s1
u1:set_skill("sailing", 10)
u1:add_item("sword", 55)
u1:clear_orders()
u1:add_order("NACH O O")
-- u2 has too many people
local s2 = ship.create(r, "cutter")
local u2 = unit.create(f, r, 6)
u2.ship = s2
u2:set_skill("sailing", 10)
u2:clear_orders()
u2:add_order("NACH O O")
-- u3 has goblins, they weigh 40% less
local s3 = ship.create(r, "cutter")
local u3 = unit.create(f2, r, 8)
u3.ship = s3
u3:set_skill("sailing", 10)
u3:add_item("sword", 55)
u3:clear_orders()
u3:add_order("NACH O O")
-- u4 has too much stuff
local s4 = ship.create(r, "cutter")
local u4 = unit.create(f, r, 5)
u4.ship = s4
u4:set_skill("sailing", 10)
u4:add_item("sword", 56)
u4:clear_orders()
u4:add_order("NACH O O")
update_owners()
process_orders()
if r2~=u1.region then
print(get_turn(), u1, u1.faction)
write_reports()
end
assert_equal(r2, u1.region)
assert_not_equal(r2.id, u2.region.id)
if r2~=u3.region then
print(get_turn(), u3, u3.faction)
write_reports()
end
assert_equal(r2, u3.region)
assert_not_equal(r2.id, u4.region.id)
end
function test_owners()
local r = region.create(0, 0, "plain")
local f1 = faction.create("noreply@eressea.de", "human", "de")
local u1 = unit.create(f1, r, 1)
local f2 = faction.create("noreply@eressea.de", "human", "de")
local u2 = unit.create(f2, r, 1)
local u3 = unit.create(f2, r, 1)
local b3 = building.create(r, "castle")
b3.size = 2
u3.building = b3
local b1 = building.create(r, "castle")
b1.size = 1
u1.building = b1
local b2 = building.create(r, "castle")
b2.size = 2
u2.building = b2
update_owners()
assert(r.owner==u3.faction)
b1.size=3
b2.size=3
update_owners()
assert(r.owner==u2.faction)
b1.size=4
update_owners()
assert(r.owner==u1.faction)
end
function test_taxes()
local r = region.create(0, 0, "plain")
r:set_resource("peasant", 1000)
r:set_resource("money", 5000)
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
u:clear_orders()
u:add_order("LERNE Holzfaellen") -- do not work
local b = building.create(r, "watch")
b.size = 10
u.building = b
update_owners()
assert_equal(1, r.morale)
process_orders()
assert_equal(1, r.morale)
assert_equal(25, u:get_item("money"))
end
function test_region_owner_cannot_leave_castle()
eressea.settings.set("rules.move.owner_leave", "1")
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
f.id = 42
local b1 = building.create(r, "castle")
b1.size = 10
local b2 = building.create(r, "lighthouse")
b2.size = 10
local u = unit.create(f, r, 1)
u.building = b1
u:add_item("money", u.number * 100)
u:clear_orders()
u:add_order("BETRETE BURG " .. itoa36(b2.id))
process_orders()
init_reports()
write_report(u.faction)
assert_equal(b1, u.building, "region owner has left the building") -- region owners may not leave
end
function test_market()
-- if i am the only trader around, i should be getting all the herbs from all 7 regions
local herb_multi = 500 -- from rc_herb_trade()
local r, idx
local herbnames = { 'h0', 'h1', 'h2', 'h3', 'h4', 'h5', 'h6', 'h7', 'h8' }
idx = 1
for x = -1, 1 do for y = -1, 1 do
r = region.create(x, y, "plain")
r:set_resource("peasant", herb_multi * 9 + 50) -- 10 herbs per region
r.herb = herbnames[idx]
idx = idx+1
end end
r = get_region(0, 0)
local b = building.create(r, "market")
b.size = 10
local f = faction.create("noreply@eressea.de", "human", "de")
f.id = 42
local u = unit.create(f, r, 1)
u.building = b
u:add_item("money", u.number * 10000)
for i = 0, 5 do
local rn = r:next(i)
end
b.working = true
eressea.process.markets()
u:add_item("money", -u:get_item("money")) -- now we only have herbs
local len = 0
for i in u.items do
len = len + 1
end
assert_not_equal(0, len, "trader did not get any herbs")
for idx, name in pairs(herbnames) do
local n = u:get_item(name)
if n>0 then
assert_equal(10, n, 'trader did not get exaxtly 10 herbs')
end
end
end
function test_market_gives_items()
local r
for x = -1, 1 do for y = -1, 1 do
r = region.create(x, y, "plain")
r:set_resource("peasant", 5000)
end end
r = get_region(0, 0)
local b = building.create(r, "market")
b.size = 10
local f = faction.create("noreply@eressea.de", "human", "de")
f.id = 42
local u = unit.create(f, r, 1)
u.building = b
u:add_item("money", u.number * 10000)
for i = 0, 5 do
local rn = r:next(i)
end
process_orders()
local len = 0
for i in u.items do
len = len + 1
end
assert(len>1)
end
function test_spells()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
u.race = "elf"
u:clear_orders()
u:add_item("money", 10000)
u:set_skill("magic", 5)
u:add_order("LERNE MAGIE Illaun")
process_orders()
local sp
local nums = 0
if f.spells~=nil then
for sp in f.spells do
nums = nums + 1
end
assert(nums>0)
for sp in u.spells do
nums = nums - 1
end
assert(nums==0)
elseif u.spells~=nil then
for sp in u.spells do
nums = nums + 1
end
assert(nums>0)
end
end
function test_alliance()
local r = region.create(0, 0, "plain")
local f1 = faction.create("noreply@eressea.de", "human", "de")
local u1 = unit.create(f1, r, 1)
u1:add_item("money", u1.number * 100)
local f2 = faction.create("info@eressea.de", "human", "de")
local u2 = unit.create(f2, r, 1)
u2:add_item("money", u2.number * 100)
assert(f1.alliance==nil)
assert(f2.alliance==nil)
u1:clear_orders()
u2:clear_orders()
u1:add_order("ALLIANZ NEU pink")
u1:add_order("ALLIANZ EINLADEN " .. itoa36(f2.id))
u2:add_order("ALLIANZ BEITRETEN pink")
process_orders()
assert(f1.alliance~=nil)
assert(f2.alliance~=nil)
assert(f2.alliance==f1.alliance)
u1:clear_orders()
u2:clear_orders()
u1:add_order("ALLIANZ KOMMANDO " .. itoa36(f2.id))
process_orders()
assert(f1.alliance~=nil)
assert(f2.alliance~=nil)
assert(f2.alliance==f1.alliance)
for f in f1.alliance.factions do
assert_true(f.id==f1.id or f.id==f2.id)
end
u1:clear_orders()
u2:clear_orders()
u2:add_order("ALLIANZ AUSSTOSSEN " .. itoa36(f1.id))
process_orders()
assert(f1.alliance==nil)
assert(f2.alliance~=nil)
u1:clear_orders()
u2:clear_orders()
u2:add_order("ALLIANZ NEU zing")
u1:add_order("ALLIANZ BEITRETEN zing") -- no invite!
process_orders()
assert(f1.alliance==nil)
assert(f2.alliance~=nil)
u1:clear_orders()
u2:clear_orders()
u1:add_order("ALLIANZ NEU zack")
u1:add_order("ALLIANZ EINLADEN " .. itoa36(f2.id))
u2:add_order("ALLIANZ BEITRETEN zack")
process_orders()
assert(f1.alliance==f2.alliance)
assert(f2.alliance~=nil)
end
function test_canoe_passes_through_land()
local f = faction.create("noreply@eressea.de", "human", "de")
local src = region.create(0, 0, "ocean")
local land = region.create(1, 0, "plain")
region.create(2, 0, "ocean")
local dst = region.create(3, 0, "ocean")
local sh = ship.create(src, "canoe")
local u1 = unit.create(f, src, 1)
local u2 = unit.create(f, src, 1)
u1.ship = sh
u2.ship = sh
u1:set_skill("sailing", 10)
u1:clear_orders()
u1:add_order("NACH O O O")
process_orders()
assert_equal(land, u2.region, "canoe did not stop at coast")
u1:add_order("NACH O O O")
process_orders()
assert_equal(dst, sh.region, "canoe could not leave coast")
assert_equal(dst, u1.region, "canoe could not leave coast")
assert_equal(dst, u2.region, "canoe could not leave coast")
end
function test_give_50_percent_of_money()
local r = region.create(0, 0, "plain")
local u1 = unit.create(faction.create("noreply@eressea.de", "human", "de"), r, 1)
local u2 = unit.create(faction.create("noreply@eressea.de", "orc", "de"), r, 1)
u1.faction.age = 10
u2.faction.age = 10
u1:add_item("money", 500)
u2:add_item("money", 500)
local m1, m2 = u1:get_item("money"), u2:get_item("money")
u1:clear_orders()
u1:add_order("GIB " .. itoa36(u2.id) .. " 221 Silber")
u2:clear_orders()
u2:add_order("LERNEN Hiebwaffen")
process_orders()
assert_equal(m1, u1:get_item("money"))
assert_equal(m2, u2:get_item("money"))
m1, m2 = u1:get_item("money"), u2:get_item("money")
u1:clear_orders()
u1:add_order("GIB " .. itoa36(u2.id) .. " 221 Silber")
u2:clear_orders()
u2:add_order("HELFEN " .. itoa36(u1.faction.id) .. " GIB")
u2:add_item("horse", 100)
u2:add_order("GIB 0 ALLES PFERD")
local h = r:get_resource("horse")
process_orders()
assert_true(r:get_resource("horse")>=h+100)
assert_equal(m1-221, u1:get_item("money"))
assert_equal(m2+110, u2:get_item("money"))
end
function test_give_100_percent_of_items()
r = region.create(0, 0, "plain")
local u1 = unit.create(faction.create("noreply@eressea.de", "human", "de"), r, 1)
local u2 = unit.create(faction.create("noreply@eressea.de", "orc", "de"), r, 1)
u1.faction.age = 10
u2.faction.age = 10
u1:add_item("money", 500)
u1:add_item("log", 500)
local m1, m2 = u1:get_item("log"), u2:get_item("log")
u1:clear_orders()
u1:add_order("GIB " .. itoa36(u2.id) .. " 332 Holz")
u2:clear_orders()
u2:add_order("LERNEN Hiebwaffen")
u2:add_order("HELFEN " .. itoa36(u1.faction.id) .. " GIB")
process_orders()
assert_equal(m1-332, u1:get_item("log"))
assert_equal(m2+332, u2:get_item("log"))
end
function test_cannot_give_person()
local r = region.create(0, 0, "plain")
local f1 = faction.create("noreply@eressea.de", "human", "de")
local f2 = faction.create("noreply@eressea.de", "human", "de")
local u1 = unit.create(f1, r, 10)
local u2 = unit.create(f2, r, 10)
u1.faction.age = 10
u2.faction.age = 10
u1:add_item("money", 500)
u2:add_item("money", 500)
u2:clear_orders()
u2:add_order("GIB ".. itoa36(u1.id) .. " 1 PERSON")
u2:add_order("HELFE ".. itoa36(f1.id) .. " GIB")
u1:add_order("HELFE ".. itoa36(f2.id) .. " GIB")
process_orders()
assert_equal(10, u2.number)
assert_equal(10, u1.number)
end
function test_cannot_give_unit()
local r = region.create(0, 0, "plain")
local f1 = faction.create("noreply@eressea.de", "human", "de")
local f2 = faction.create("noreply@eressea.de", "human", "de")
local u1 = unit.create(f1, r, 10)
local u2 = unit.create(f2, r, 10)
u1.faction.age = 10
u2.faction.age = 10
u1:add_item("money", 500)
u2:add_item("money", 500)
u2:clear_orders()
u2:add_order("GIB ".. itoa36(u1.id) .. " EINHEIT")
u2:add_order("HELFE ".. itoa36(f1.id) .. " GIB")
u1:add_order("HELFE ".. itoa36(f2.id) .. " GIB")
process_orders()
assert_not_equal(u2.faction.id, u1.faction.id)
end
function test_guard_by_owners()
-- http://bugs.eressea.de/view.php?id=1756
local r = region.create(0,0, "mountain")
local f1 = faction.create("noreply@eressea.de", "human", "de")
f1.age=20
local f2 = faction.create("noreply@eressea.de", "human", "de")
f2.age=20
local u1 = unit.create(f1, r, 1)
local b = building.create(r, "castle")
b.size = 10
u1.building = b
u1:add_item("money", 100)
local u2 = unit.create(f2, r, 1)
u2:add_item("money", 100)
u2:set_skill("mining", 3)
u2:clear_orders()
u2:add_order("MACHEN EISEN")
process_orders()
local iron = u2:get_item("iron")
process_orders()
assert_equal(iron, u2:get_item("iron"))
end
function test_market_action()
local f = faction.create("noreply@eressea.de", "human", "de")
local x, y, r
for x=0,2 do
for y=0,2 do
r = region.create(x, y, "plain")
r.luxury = "balm"
r.herb = "h2"
r:set_resource("peasant", 5000)
end
end
r = get_region(1, 1)
local u = unit.create(f, r, 1)
b = building.create(r, "market")
b.size = 10
u.building = b
update_owners()
for r in regions() do
market_action(r)
end
assert_equal(35, u:get_item("balm"))
assert_equal(70, u:get_item("h2"))
end
local function setup_packice(x, onfoot)
local f = faction.create("noreply@eressea.de", "human", "de")
local plain = region.create(0,0, "plain")
local ice = region.create(1,0, "packice")
local ocean = region.create(2,0, "ocean")
local u = unit.create(f, get_region(x, 0), 2)
if not onfoot then
local s = ship.create(u.region, "cutter")
u:set_skill("sailing", 3)
u.ship = s
end
u:add_item("money", 400)
return u
end
function test_no_sailing_through_packice()
local u = setup_packice(0)
u:clear_orders()
u:add_order("NACH O O")
process_orders()
assert_equal(0, u.region.x)
end
function test_can_sail_from_packice_to_ocean()
local u = setup_packice(1)
u:clear_orders()
u:add_order("NACH W")
process_orders()
assert_equal(1, u.region.x)
u:clear_orders()
u:add_order("NACH O")
process_orders()
assert_equal(2, u.region.x)
end
function test_can_sail_into_packice()
local u = setup_packice(2)
u:clear_orders()
u:add_order("NACH W W")
process_orders()
assert_equal(1, u.region.x)
end
function test_can_walk_into_packice()
local u = setup_packice(0, true)
u:clear_orders()
u:add_order("NACH O")
process_orders()
assert_equal(1, u.region.x)
end
function test_cannot_walk_into_ocean()
local u = setup_packice(1, true)
u:clear_orders()
u:add_order("NACH O")
process_orders()
assert_equal(1, u.region.x)
end
function test_p2()
local f = faction.create("noreply@eressea.de", "human", "de")
local r = region.create(0, 0, "plain")
local u = unit.create(f, r, 1)
r:set_resource("tree", 0)
u:clear_orders()
u:add_order("BENUTZE 'Wasser des Lebens'")
u:add_item("p2", 1)
u:add_item("log", 10)
u:add_item("mallorn", 10)
process_orders()
assert_equal(5, r:get_resource("tree"))
assert_equal(0, u:get_item("p2"))
assert_equal(15, u:get_item("log") + u:get_item("mallorn"))
end
function test_p2_move()
-- http://bugs.eressea.de/view.php?id=1855
local f = faction.create("noreply@eressea.de", "human", "de")
local r = region.create(0, 0, "plain")
region.create(1, 0, "plain")
local u = unit.create(f, r, 1)
r:set_resource("tree", 0)
u:clear_orders()
u:add_order("BENUTZE 'Wasser des Lebens'")
u:add_order("NACH OST")
u:add_item("horse", 1)
u:add_item("p2", 1)
u:add_item("log", 1)
u:add_item("mallorn", 1)
process_orders()
assert_equal(1, u.region.x)
assert_equal(1, r:get_resource("tree"))
end
function disabled_test_bug_1738_build_castle_e3()
local r = region.create(0, 0, "plain")
local f = faction.create("bug_1738@eressea.de", "human", "de")
local c = building.create(r, "castle")
c.size = 228
local u1 = unit.create(f, r, 1)
u1:set_skill("building", 5)
u1:add_item("stone", 10000)
local u2 = unit.create(f, r, 32)
u2:set_skill("building", 3)
u2:add_item("stone", 10000)
u1:clear_orders()
u1:add_order("MACHE BURG " .. itoa36(c.id))
-- castle now has size 229.
u2:clear_orders()
u2:add_order("MACHE BURG " .. itoa36(c.id))
-- 32 * 3 makes 96 skill points.
-- from size 229 to size 250 needs 21 * 3 = 63 points, rest 33.
-- 33/4 makes 8 points, resulting size is 258.
process_orders()
--[[
init_reports()
write_report(f)
]]--
-- resulting size should be 250 because unit 2
-- does not have the needed minimum skill.
assert_equal(c.size, 250)
end
function test_golem_use_four_iron()
local r0 = region.create(0, 0, "plain")
local f1 = faction.create("noreply@eressea.de", "halfling", "de")
local u1 = unit.create(f1, r0, 3)
u1.race = "irongolem"
u1:set_skill("weaponsmithing", 1)
u1:set_skill("armorer", 1)
u1:clear_orders()
u1:add_order("Mache 4 Turmschild")
process_orders()
assert_equal(2, u1.number)
assert_equal(4, u1:get_item("towershield"))
end
function test_building_owner_can_enter_ship()
local r1 = region.create(1, 2, "plain")
local f1 = faction.create("noreply@tteessttiinngg.de", "human", "de")
local b1 = building.create(r1, "castle")
b1.size = 10
local s1 = ship.create(r1, "cutter")
local u1 = unit.create(f1, r1, 10)
u1.building = b1
u1:add_item("money", u1.number * 100)
u1:clear_orders()
u1:add_order("VERLASSEN")
u1:add_order("BETRETE SCHIFF " .. itoa36(s1.id))
local u2 = unit.create(f1, r1, 10)
u2.ship = s1
u2:add_item("money", u1.number * 100)
u2:clear_orders()
process_orders()
assert_equal(s1, u1.ship)
assert_equal(null, u1.building, "owner of the building can not go into a ship")
end

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@ -1,360 +0,0 @@
require "lunit"
module("tests.e3.e2features", package.seeall, lunit.testcase )
local function one_unit(r, f)
local u = unit.create(f, r, 1)
u:add_item("money", u.number * 100)
u:clear_orders()
return u
end
local function two_factions()
local f1 = faction.create("one@eressea.de", "human", "de")
local f2 = faction.create("two@eressea.de", "human", "de")
return f1, f2
end
local function two_units(r, f1, f2)
return one_unit(r, f1), one_unit(r, f2)
end
function setup()
eressea.free_game()
eressea.settings.set("nmr.timeout", "0")
eressea.settings.set("rules.economy.food", "4")
end
function test_learn()
eressea.settings.set("study.random_progress", "0")
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
f.age = 20
local u = unit.create(f, r)
u:clear_orders()
u:add_order("@LERNEN Reiten")
process_orders()
assert_equal(1, u:get_skill("riding"))
process_orders()
process_orders()
assert_equal(2, u:get_skill("riding"))
process_orders()
process_orders()
process_orders()
assert_equal(3, u:get_skill("riding"))
end
function test_teach()
eressea.settings.set("study.random_progress", "0")
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
f.age = 20
local u = unit.create(f, r, 10)
local u2 = unit.create(f, r)
u:clear_orders()
u:add_order("@LERNEN reiten")
u2:clear_orders()
u2:add_order("LEHREN " .. itoa36(u.id))
u2:set_skill("riding", 4)
process_orders()
assert_equal(1, u:get_skill("riding"))
process_orders()
assert_equal(2, u:get_skill("riding"))
end
function test_rename()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r)
u:add_item("aoh", 1)
assert_equal(u:get_item("ao_healing"), 1)
end
function DISABLE_test_alp()
local r = region.create(0,0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
local u2 = unit.create(f, r, 1)
u.race = "elf"
u:set_skill("magic", 10)
u:add_item("money", 3010)
u.magic = "illaun"
u.aura = 200
u.ship = s1
u:add_spell("summon_alp")
u:clear_orders()
u:add_order("ZAUBERE 'Alp' " .. itoa36(u2.id))
process_orders()
print(get_turn(), f)
write_reports()
end
function test_unit_limit_is_1500()
local r = region.create(0,0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
for i = 1,1500 do
unit.create(f, r, 1)
end
local u = unit.create(f, r, 0)
u:add_item("money", 20000)
u:clear_orders()
u:add_order("REKRUTIEREN 1")
process_orders()
assert_equal(1, u.number)
end
function test_ship_capacity()
local r = region.create(0,0, "ocean")
region.create(1,0, "ocean")
local r2 = region.create(2,0, "ocean")
local f = faction.create("noreply@eressea.de", "human", "de")
-- u1 is at the limit and moves
local s1 = ship.create(r, "boat")
local u1 = unit.create(f, r, 5)
u1.ship = s1
u1:set_skill("sailing", 10)
u1:clear_orders()
u1:add_order("NACH O O")
-- u2 has too many people
local s2 = ship.create(r, "boat")
local u2 = unit.create(f, r, 6)
u2.ship = s2
u2:set_skill("sailing", 10)
u2:clear_orders()
u2:add_order("NACH O O")
-- u4 has too much stuff
local s4 = ship.create(r, "boat")
local u4 = unit.create(f, r, 5)
u4.ship = s4
u4:set_skill("sailing", 10)
u4:add_item("sword", 1)
u4:clear_orders()
u4:add_order("NACH O O")
process_orders()
-- print(s.region, u.region, r2)
assert_equal(r2, u1.region, "boat with 5 humans did not move")
assert_not_equal(r2, u2.region, "boat with too many people has moved")
assert_not_equal(r2, u4.region, "boat with too much cargo has moved")
end
function test_levitate()
local r = region.create(0,0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 2)
local s = ship.create(r, "boat")
u.ship = s
u.age = 20
u:set_skill("sailing", 5)
u:add_item("money", 100)
u:clear_orders()
u:add_order("ARBEITE")
levitate_ship(u.ship, u, 2, 1)
assert_equal(32, u.ship.flags)
process_orders()
assert_equal(0, u.ship.flags)
end
function test_terrains()
local terrains = { "hell", "wall1", "corridor1" }
for k,v in ipairs(terrains) do
local r = region.create(k, k, v)
assert_not_equal(nil, r)
end
end
function test_races()
local races = { "wolf", "orc", "human", "demon" }
for k,v in ipairs(races) do
local f = faction.create("noreply@eressea.de", "human", "de")
assert_not_equal(nil, f)
end
end
function test_can_give_person()
local r = region.create(0, 0, "plain")
local f1 = faction.create("noreply@eressea.de", "human", "de")
local f2 = faction.create("noreply@eressea.de", "human", "de")
local u1 = unit.create(f1, r, 10)
local u2 = unit.create(f2, r, 10)
u1.faction.age = 10
u2.faction.age = 10
u1:add_item("money", 500)
u2:add_item("money", 500)
u2:clear_orders()
u2:add_order("GIB ".. itoa36(u1.id) .. " 1 PERSON")
u2:add_order("HELFE ".. itoa36(f1.id) .. " GIB")
u1:add_order("HELFE ".. itoa36(f2.id) .. " GIB")
u1:add_order("KONTAKTIERE ".. itoa36(u2.id))
process_orders()
assert_equal(9, u2.number)
assert_equal(11, u1.number)
end
function test_no_uruk()
local f1 = faction.create("noreply@eressea.de", "uruk", "de")
assert_equal(f1.race, "orc")
end
function test_snowman()
local r = region.create(0, 0, "glacier")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
u:add_item("snowman", 1)
u:clear_orders()
u:add_order("BENUTZEN 1 Schneemann")
process_orders()
for u2 in r.units do
if u2.id~=u.id then
assert_equal(u2.race, "snowman")
u = nil
break
end
end
assert_equal(nil, u)
end
function test_block_movement()
eressea.settings.set("rules.guard.base_stop_prob", "0.3")
eressea.settings.set("rules.guard.amulet_stop_prob", "0.0")
eressea.settings.set("rules.guard.skill_stop_prob", "0.1")
local r0 = region.create(0, 0, "plain")
local r1 = region.create(1, 0, "plain")
local r2 = region.create(2, 0, "plain")
local f1, f2 = two_factions()
f1.age=20
f2.age=20
local u11 = one_unit(r1, f1)
local u2 = { }
for i = 1, 20 do
u2[i] = one_unit(r0, f2)
end
u11:add_item("sword", 1)
u11:add_item("money", 1)
u11:set_skill("melee", 1)
u11:set_skill("perception", 7)
u11:clear_orders()
u11:add_order("BEWACHEN")
process_orders()
for i, u in ipairs(u2) do
u:add_item("horse", 1)
u:set_skill("riding", 1)
u:clear_orders()
u:add_order("NACH o o")
end
u2[1]:set_skill("stealth", 8)
process_orders()
assert_equal(r2, u2[1].region, "nobody should see me")
for i, u in ipairs(u2) do
if i > 1 then
assert_equal(r1, u.region, "perception +7 should always stop me")
end
end
end
function test_block_movement_aots()
eressea.settings.set("rules.guard.base_stop_prob", "0.0")
eressea.settings.set("rules.guard.skill_stop_prob", "1.0")
eressea.settings.set("rules.guard.amulet_stop_prob", "1.1")
local r0 = region.create(0, 0, "plain")
local r1 = region.create(1, 0, "plain")
local r2 = region.create(2, 0, "plain")
local f1, f2 = two_factions()
f1.age=20
f2.age=20
local u11, u12 = two_units(r1, f1, f1)
local u21, u22 = two_units(r0, f2, f2)
for i, u in ipairs ({ u11, u12 }) do
u:add_item("sword", 1)
u:add_item("money", 1)
u:set_skill("melee", 1)
u:clear_orders()
u:add_order("BEWACHEN")
end
process_orders()
for i, u in ipairs ({ u21, u22 }) do
u:add_item("horse", 1)
u:set_skill("riding", 1)
u:clear_orders()
u:add_order("NACH o o")
end
u12:add_item("aots", 10)
u22:set_skill("stealth", 1)
process_orders()
assert_equal(r1, u21.region, "unit with amulet should stop me")
assert_equal(r2, u22.region, "nobody should see me")
end
function test_stonegolems()
local r0 = region.create(0, 0, "plain")
local f1 = faction.create("noreply@eressea.de", "stonegolem", "de")
local u1 = unit.create(f1, r0, 1)
local u2 = unit.create(f1, r0, 2)
local c1 = building.create(r0, "castle")
c1.size = 226
u1:set_skill("building", 1)
u2:set_skill("building", 1)
-- test that no server crash occur
u1:clear_orders()
u1:add_order("Mache Burg")
process_orders()
assert_equal(0 ,u1.number, "There shoud be no Stone Golems")
-- end test server crash
-- test that Stone Golems build for four stones
u2:clear_orders()
u2:add_order("MACHE 4 BURG " .. itoa36(c1.id))
process_orders()
assert_equal(230, c1.size, "resulting size should be 230")
assert_equal(1 ,u2.number, "There shoud be one Stone Golems")
-- end test Stone Golems four stones
end
function test_only_building_owner_can_set_not_paid()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u1 = unit.create(f, r, 1)
local u2 = unit.create(f, r, 1)
local mine = building.create(r, "mine")
mine.size = 2
u1:add_item("money", 500)
u1.building = mine
u2.building = mine
u1:clear_orders()
u2:clear_orders()
-- Test that Bezahle nicht is working
u1:add_order("Bezahle nicht")
process_orders()
assert_equal(500, u1:get_item("money"))
u1:clear_orders()
-- Test that bug fix 0001976 is working
-- Bezahle nicht is not working
u2:add_order("Bezahle nicht")
process_orders()
assert_equal(0, u1:get_item("money"))
end

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@ -1,16 +0,0 @@
-- require 'eressea.tests.spells'
require 'eressea.tests.common'
require 'eressea.tests.stealth'
-- require 'eressea.tests.spells-e3'
-- require 'eressea.tests.spells-e2'
require 'eressea.tests.settings'
-- require 'eressea.tests.morale'
-- require 'eressea.tests.orders'
-- require 'eressea.tests.eressea'
-- require 'eressea.tests.e3a'
-- require 'eressea.tests.config'
-- require 'eressea.tests.common'
require 'eressea.tests.castles'
require 'eressea.tests.bindings'
-- require 'eressea.tests.bson'
-- require 'eressea.tests.attrib'

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@ -1,179 +0,0 @@
require "lunit"
module("tests.eressea.morale", package.seeall, lunit.testcase )
function setup()
eressea.game.reset()
eressea.settings.set('rules.region_owners', '1')
end
function test_when_owner_returns_morale_drops_only_2()
local r = region.create(0, 0, "plain")
assert_equal(1, r.morale)
local f1 = faction.create("noreply@eressea.de", "human", "de")
local u1 = unit.create(f1, r, 1)
u1:add_item("money", 10000)
local b = building.create(r, "castle")
b.size = 50
set_turn(get_turn()+10)
f1.lastturn=get_turn()
u1.building = b
update_owners()
r.morale = 6
u1.building = nil
process_orders()
assert_equal(5, r.morale) -- no owner, fall by 1
u1.building = b
update_owners()
set_key("test", 42)
process_orders()
assert_equal(3, r.morale) -- new owner, fall by 2
end
function test_morale_alliance()
local r = region.create(0, 0, "plain")
assert_equal(1, r.morale)
local f1 = faction.create("noreply@eressea.de", "human", "de")
local u1 = unit.create(f1, r, 1)
u1:add_item("money", 10000)
local f2 = faction.create("noreply@eressea.de", "human", "de")
local u2 = unit.create(f2, r, 1)
u2:add_item("money", 10000)
local f3 = faction.create("noreply@eressea.de", "human", "de")
local u3 = unit.create(f3, r, 1)
u3:add_item("money", 10000)
local al = alliance.create(42, "Die Antwoord")
f1.alliance = al;
f2.alliance = al;
local b = building.create(r, "castle")
b.size = 50
u1.building = b
u2.building = b
u3.building = b
update_owners()
r.morale = 6
local function run_a_turn()
process_orders()
f1.lastturn=get_turn()
f2.lastturn=get_turn()
f3.lastturn=get_turn()
end
-- just checking everything's okay after setup.
run_a_turn()
assert_equal(6, r.morale)
-- change owner, new owner is in the same alliance
u1.building = nil
run_a_turn()
assert_equal(4, r.morale)
-- change owner, new owner is not in the same alliance
u2.building = nil
run_a_turn()
assert_equal(0, r.morale)
end
function test_morale_change()
local r = region.create(0, 0, "plain")
assert_equal(1, r.morale)
local f1 = faction.create("noreply@eressea.de", "human", "de")
local u1 = unit.create(f1, r, 1)
u1:add_item("money", 10000)
local f2 = faction.create("noreply@eressea.de", "human", "de")
local u2 = unit.create(f2, r, 1)
u2:add_item("money", 10000)
local AVG_STEP = 6
local b = building.create(r, "castle")
b.size = 10
u1.building = b
local function run_a_turn()
process_orders()
f1.lastturn=get_turn()
f2.lastturn=get_turn()
end
-- reinhardt-regel: nach 2*AVG_STEP ist moral mindestens einmal gestiegen.
update_owners()
assert_not_equal(r.owner, nil)
for i=1,AVG_STEP*2 do
run_a_turn()
assert_not_equal(r.owner, nil)
end
assert_not_equal(1, r.morale)
-- regel: moral ist nie hoeher als 2 punkte ueber burgen-max.
for i=1,AVG_STEP*4 do
run_a_turn()
end
assert_equal(4, r.morale)
-- auch mit herrscher faellt moral um 1 pro woche, wenn moral > burgstufe
r.morale = 6
run_a_turn()
assert_equal(5, r.morale)
run_a_turn()
assert_equal(4, r.morale)
run_a_turn()
assert_equal(4, r.morale)
-- regel: ohne herrscher fällt die moral jede woche um 1 punkt, bis sie 1 erreicht
u1.building = nil
update_owners()
run_a_turn()
assert_equal(3, r.morale)
run_a_turn()
assert_equal(2, r.morale)
run_a_turn()
assert_equal(1, r.morale)
run_a_turn()
assert_equal(1, r.morale)
-- ohne herrscher ändert sich auch beschissene Moral nicht:
r.morale = 0
run_a_turn()
assert_equal(0, r.morale)
end
function test_morale_old()
local r = region.create(0, 0, "plain")
assert_equal(1, r.morale)
local f1 = faction.create("first@eressea.de", "human", "de")
local u1 = unit.create(f1, r, 1)
local f2 = faction.create("second@eressea.de", "human", "de")
local u2 = unit.create(f2, r, 1)
local b = building.create(r, "castle")
b.size = 10
u1.building = b
u2.building = b
update_owners()
assert_equal(1, r.morale)
r.morale = 5
assert_equal(u1.faction, r.owner)
u1:clear_orders()
u1:add_order("GIB " .. itoa36(u2.id) .. " KOMMANDO")
process_orders()
u1:clear_orders()
assert_equal(r.owner, u2.faction)
assert_equal(3, r.morale) -- 5-MORALE_TRANSFER
for u in r.units do
if u.faction.id==u2.faction.id then
u.building = nil
end
end
update_owners()
assert_equal(r.owner, u1.faction)
assert_equal(0, r.morale)
end
function test_no_uruk()
local f1 = faction.create("noreply@eressea.de", "uruk", "de")
assert_equal(f1.race, "orc")
end

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@ -1,13 +0,0 @@
require "lunit"
module("tests.eressea.settings", package.seeall, lunit.testcase )
function setup()
eressea.free_game()
end
function test_settings()
assert_equal(nil, eressea.settings.get("foo"))
eressea.settings.set("foo", "bar")
assert_equal("bar", eressea.settings.get("foo"))
end

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@ -1,47 +0,0 @@
require "lunit"
module("eressea.tests.spells.e3", package.seeall, lunit.testcase)
function setup()
eressea.free_game()
eressea.settings.set("magic.fumble.enable", "0")
eressea.settings.set("nmr.removenewbie", "0")
eressea.settings.set("nmr.timeout", "0")
eressea.settings.set("rules.peasants.growth", "0")
end
function test_blessedharvest_lasts_n_turn()
eressea.free_game()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "halfling", "de")
local u = unit.create(f, r)
local err = 0
r:set_resource("peasant", 100)
r:set_resource("money", 0)
u:add_item("money", 1000)
u.magic = "gwyrrd"
u.race = "dwarf"
u:set_skill("magic", 20)
u.aura = 200
err = err + u:add_spell("raindance")
err = err + u:add_spell("blessedharvest")
assert_equal(0, err)
u:clear_orders()
u:add_order("ZAUBERE STUFE 3 Regentanz")
assert_equal(0, r:get_resource("money"), 0)
local m = 0
local p = 100
process_orders()
assert_equal(200, r:get_resource("money"))
u:clear_orders()
u:add_order("ARBEITEN")
process_orders()
process_orders()
process_orders()
assert_equal(800, r:get_resource("money"))
process_orders()
assert_equal(900, r:get_resource("money"))
end

View File

@ -22,7 +22,7 @@ local function two_factions()
return f1, f2 return f1, f2
end end
module("tests.eressea.common", package.seeall, lunit.testcase) module("tests.common", package.seeall, lunit.testcase)
function setup() function setup()
eressea.free_game() eressea.free_game()
@ -32,6 +32,7 @@ function setup()
eressea.settings.set("rules.economy.food", "4") eressea.settings.set("rules.economy.food", "4")
eressea.settings.set("rules.encounters", "0") eressea.settings.set("rules.encounters", "0")
eressea.settings.set("rules.peasants.growth", "1") eressea.settings.set("rules.peasants.growth", "1")
eressea.settings.set("study.random_progress", "0")
end end
function test_flags() function test_flags()
@ -39,7 +40,7 @@ function test_flags()
local f = faction.create("flags@eressea.de", "halfling", "de") local f = faction.create("flags@eressea.de", "halfling", "de")
local u = unit.create(f, r, 1) local u = unit.create(f, r, 1)
local no = itoa36(f.id) local no = itoa36(f.id)
local flags = 587203585 local flags = 50332673
f.flags = flags f.flags = flags
eressea.write_game("test.dat") eressea.write_game("test.dat")
@ -601,30 +602,6 @@ function test_control()
assert_equal(u2, b.owner) assert_equal(u2, b.owner)
end end
function test_store_unit()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply15@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
local fid = f.id
u:add_item("money", u.number * 100)
local filename = config.basepath .. "/data/test.dat"
store = storage.create(filename, "wb")
assert_not_equal(store, nil)
store:write_unit(u)
store:close()
eressea.free_game()
-- recreate world:
r = region.create(0, 0, "plain")
f = faction.create("noreply16@eressea.de", "human", "de")
f.id = fid
store = storage.create(filename, "rb")
assert_not_nil(store)
u = store:read_unit()
store:close()
assert(u)
assert(u:get_item("money") == u.number * 100)
end
function test_building_other() function test_building_other()
local r = region.create(0,0, "plain") local r = region.create(0,0, "plain")
local f1 = faction.create("noreply17@eressea.de", "human", "de") local f1 = faction.create("noreply17@eressea.de", "human", "de")
@ -645,6 +622,8 @@ function test_building_other()
assert_not_equal(10, b.size) assert_not_equal(10, b.size)
end end
-- segfault above
function test_config() function test_config()
assert_not_equal(nil, config.basepath) assert_not_equal(nil, config.basepath)
assert_not_equal(nil, config.locales) assert_not_equal(nil, config.locales)
@ -790,6 +769,7 @@ function test_expensive_skills_cost_money()
u:add_item("money", 10000) u:add_item("money", 10000)
u:clear_orders() u:clear_orders()
u:add_order("LERNEN MAGIE Gwyrrd") u:add_order("LERNEN MAGIE Gwyrrd")
assert_equal(0, u:get_skill("magic"))
process_orders() process_orders()
assert_equal(9900, u:get_item("money")) assert_equal(9900, u:get_item("money"))
assert_equal(1, u:get_skill("magic")) assert_equal(1, u:get_skill("magic"))
@ -995,7 +975,6 @@ local function find_in_report(f, pattern, extension)
report:close() report:close()
local start, _ = string.find(t, pattern) local start, _ = string.find(t, pattern)
-- posix.unlink(filename)
return start~=nil return start~=nil
end end
@ -1052,6 +1031,7 @@ function test_coordinates_noname_plane()
end end
function test_lighthouse() function test_lighthouse()
eressea.free_game()
local r = region.create(0, 0, "mountain") local r = region.create(0, 0, "mountain")
local f = faction.create("noreply@eressea.de", "human", "de") local f = faction.create("noreply@eressea.de", "human", "de")
region.create(1, 0, "mountain") region.create(1, 0, "mountain")
@ -1092,7 +1072,7 @@ function test_parser()
local r = region.create(0, 0, "mountain") local r = region.create(0, 0, "mountain")
local f = faction.create("noreply@eressea.de", "human", "de") local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1) local u = unit.create(f, r, 1)
local filename = config.basepath .. "/data/orders.txt" local filename = "orders.txt"
local file = io.open(filename, "w") local file = io.open(filename, "w")
assert_not_nil(file) assert_not_nil(file)

View File

@ -23,6 +23,7 @@ function setup()
eressea.free_game() eressea.free_game()
eressea.settings.set("nmr.timeout", "0") eressea.settings.set("nmr.timeout", "0")
eressea.settings.set("rules.economy.food", "4") eressea.settings.set("rules.economy.food", "4")
eressea.settings.set("rules.ship.storms", "0")
end end
function test_learn() function test_learn()
@ -107,7 +108,7 @@ function test_ship_capacity()
local r = region.create(0,0, "ocean") local r = region.create(0,0, "ocean")
region.create(1,0, "ocean") region.create(1,0, "ocean")
local r2 = region.create(2,0, "ocean") local r2 = region.create(2,0, "ocean")
local f = faction.create("noreply@eressea.de", "human", "de") local f = faction.create("capacity@eressea.de", "human", "de")
-- u1 is at the limit and moves -- u1 is at the limit and moves
local s1 = ship.create(r, "boat") local s1 = ship.create(r, "boat")

View File

@ -2,3 +2,7 @@ require 'tests.e2.shiplanding'
require 'tests.e2.e2features' require 'tests.e2.e2features'
require 'tests.e2.movement' require 'tests.e2.movement'
require 'tests.e2.guard' require 'tests.e2.guard'
require 'tests.e2.stealth'
require 'tests.orders'
require 'tests.common'
require 'tests.storage'

View File

@ -1,11 +1,11 @@
require "lunit" require "lunit"
module('eressea.tests.stealth', package.seeall, lunit.testcase) module('tests.e2.stealth', package.seeall, lunit.testcase)
local f local f
local u local u
local settings local settings = {}
local function set_rule(key, value) local function set_rule(key, value)
if value==nil then if value==nil then

View File

@ -3,3 +3,6 @@ require 'tests.e3.stealth'
require 'tests.e3.spells' require 'tests.e3.spells'
require 'tests.e3.rules' require 'tests.e3.rules'
require 'tests.e3.parser' require 'tests.e3.parser'
require 'tests.e3.morale'
require 'tests.orders'
require 'tests.common'

View File

@ -3,7 +3,7 @@ require "lunit"
module("tests.e3.morale", package.seeall, lunit.testcase ) module("tests.e3.morale", package.seeall, lunit.testcase )
function setup() function setup()
eressea.free_game() eressea.game.reset()
end end
function test_when_owner_returns_morale_drops_only_2() function test_when_owner_returns_morale_drops_only_2()

View File

@ -76,9 +76,7 @@ function disable_test_market_action()
b.size = 10 b.size = 10
u.building = b u.building = b
update_owners() update_owners()
for r in regions() do process.markets()
market_action(r)
end
assert_equal(35, u:get_item("balm")) assert_equal(35, u:get_item("balm"))
assert_equal(70, u:get_item("h2")) assert_equal(70, u:get_item("h2"))
end end
@ -148,25 +146,6 @@ function test_no_stealth()
assert_equal(-1, u:get_skill("stealth")) assert_equal(-1, u:get_skill("stealth"))
end end
--[[
function test_analyze_magic()
local r1 = region.create(0,0, "plain")
local r2 = region.create(1,0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r2, 1)
u.race = "elf"
u:set_skill("magic", 6)
u.magic = "gwyrrd"
u.aura = 60
u:add_spell("analyze_magic")
u:clear_orders()
u:add_order("Zaubere stufe 2 'Magie analysieren' REGION 1,0")
process_orders()
end
]]--
function test_seecast() function test_seecast()
local r = region.create(0,0, "plain") local r = region.create(0,0, "plain")
for i = 1,10 do for i = 1,10 do

View File

@ -8,3 +8,4 @@ require 'tests.regions'
require 'tests.settings' require 'tests.settings'
require 'tests.study' require 'tests.study'
require 'tests.laws' require 'tests.laws'
require 'tests.bindings'

View File

@ -117,27 +117,6 @@ function test_process_make()
assert_equal(1, u:get_item('log')) assert_equal(1, u:get_item('log'))
end end
function test_process_study()
u:add_order("LERNEN Holzfaellen")
eressea.process.update_long_order()
eressea.process.study()
x, y = u.faction:get_origin()
assert_equal(1, u:get_skill('forestry'))
end
function test_process_teach()
eressea.settings.set("study.random_progress", "0")
u:set_skill('forestry', 3)
u2 = _G.unit.create(f, r, 10)
u2:clear_orders()
u2:set_skill('forestry', 1)
u2:add_order("LERNEN Holzfaellen")
u:add_order("LEHREN " .. _G.itoa36(u2.id))
eressea.process.update_long_order()
eressea.process.study()
assert_equal(2, u2:get_skill('forestry'))
end
function test_process_move() function test_process_move()
r2 = _G.region.create(1, 0, 'plain') r2 = _G.region.create(1, 0, 'plain')
u:add_order('NACH O') u:add_order('NACH O')

31
scripts/tests/storage.lua Normal file
View File

@ -0,0 +1,31 @@
require "lunit"
module("tests.storage", package.seeall, lunit.testcase)
function setup()
eressea.free_game()
end
function test_store_unit()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply15@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
local fid = f.id
u:add_item("money", u.number * 100)
local filename = config.basepath .. "/data/test.dat"
store = storage.create(filename, "wb")
assert_not_equal(store, nil)
store:write_unit(u)
store:close()
eressea.free_game()
-- recreate world:
r = region.create(0, 0, "plain")
f = faction.create("noreply16@eressea.de", "human", "de")
f.id = fid
store = storage.create(filename, "rb")
assert_not_nil(store)
u = store:read_unit()
store:close()
assert_not_nil(u)
assert_equal(u:get_item("money"), u.number * 100)
end

View File

@ -14,9 +14,6 @@ without prior permission by the authors of Eressea.
#include "bind_unit.h" #include "bind_unit.h"
#include "bind_dict.h" #include "bind_dict.h"
#ifdef BSON_ATTRIB
# include "bind_attrib.h"
#endif
#include "alchemy.h" #include "alchemy.h"
#include "bindings.h" #include "bindings.h"
#include "move.h" #include "move.h"
@ -64,23 +61,6 @@ static int tolua_unit_get_objects(lua_State * L)
return 1; return 1;
} }
#ifdef BSON_ATTRIB
static int tolua_unit_get_attribs(lua_State * L)
{
unit *self = (unit *) tolua_tousertype(L, 1, 0);
attrib **attrib_ptr = (attrib **) lua_newuserdata(L, sizeof(attrib *));
attrib *a = tolua_get_lua_ext(self->attribs);
luaL_getmetatable(L, "attrib");
lua_setmetatable(L, -2);
*attrib_ptr = a;
lua_pushcclosure(L, tolua_attriblist_next, 1);
return 1;
}
#endif
int tolua_unitlist_nextf(lua_State * L) int tolua_unitlist_nextf(lua_State * L)
{ {
unit **unit_ptr = (unit **)lua_touserdata(L, lua_upvalueindex(1)); unit **unit_ptr = (unit **)lua_touserdata(L, lua_upvalueindex(1));
@ -1054,9 +1034,6 @@ void tolua_unit_open(lua_State * L)
tolua_variable(L, TOLUA_CAST "hp_max", &tolua_unit_get_hpmax, 0); tolua_variable(L, TOLUA_CAST "hp_max", &tolua_unit_get_hpmax, 0);
tolua_variable(L, TOLUA_CAST "objects", &tolua_unit_get_objects, 0); tolua_variable(L, TOLUA_CAST "objects", &tolua_unit_get_objects, 0);
#ifdef BSON_ATTRIB
tolua_variable(L, TOLUA_CAST "attribs", &tolua_unit_get_attribs, 0);
#endif
} }
tolua_endmodule(L); tolua_endmodule(L);
} }

View File

@ -186,7 +186,7 @@ adjust_coordinates(const faction * f, int *x, int *y, const plane * pl)
int nx = *x; int nx = *x;
int ny = *y; int ny = *y;
if (f) { if (f) {
int ux, uy; int ux = 0, uy = 0;
faction_getorigin(f, pl?pl->id:0, &ux, &uy); faction_getorigin(f, pl?pl->id:0, &ux, &uy);
nx -= ux; nx -= ux;
ny -= uy; ny -= uy;

View File

@ -1889,19 +1889,14 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep)
if (!flying_ship(sh)) { if (!flying_ship(sh)) {
int stormchance; int stormchance;
static int stormyness; int stormyness = 0;
static int gamecookie = -1;
int reason; int reason;
if (gamecookie != global.cookie) {
bool storms_enabled = get_param_int(global.parameters, "rules.ship.storms", 1) != 0; bool storms_enabled = get_param_int(global.parameters, "rules.ship.storms", 1) != 0;
if (storms_enabled) { if (storms_enabled) {
gamedate date; gamedate date;
get_gamedate(turn, &date); get_gamedate(turn, &date);
stormyness = storms ? storms[date.month] * 5 : 0; stormyness = storms ? storms[date.month] * 5 : 0;
} }
gamecookie = global.cookie;
}
/* storms should be the first thing we do. */ /* storms should be the first thing we do. */
stormchance = stormyness / shipspeed(sh, u); stormchance = stormyness / shipspeed(sh, u);