forked from github/server
Merge pull request #760 from ennorehling/2405-mistletoe
BUG 2405: mistletoe rewrite
This commit is contained in:
commit
e354b65151
29 changed files with 322 additions and 236 deletions
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@ -6815,19 +6815,10 @@
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<type>
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<arg name="unit" type="unit"/>
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<arg name="item" type="resource"/>
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<arg name="amount" type="int"/>
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</type>
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<text locale="de">"$unit($unit) benutzt ein $resource($item,1)."</text>
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<text locale="en">"$unit($unit) uses a $resource($item,1)."</text>
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</message>
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<message name="use_singleperson" section="errors">
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<type>
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<arg name="unit" type="unit"/>
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<arg name="item" type="resource"/>
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<arg name="region" type="region"/>
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<arg name="command" type="order"/>
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</type>
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<text locale="de">"$unit($unit) in $region($region): '$order($command)' - $resource($item,0) können nur von Ein-Personen Einheiten benutzt werden."</text>
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<text locale="en">"$unit($unit) in $region($region): '$order($command)' - $resource($item,0) can only be used by single-person units."</text>
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<text locale="de">"$unit($unit) benutzt $amount $resource($item,$amount)."</text>
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<text locale="en">"$unit($unit) uses $amount $resource($item,$amount)."</text>
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</message>
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<message name="no_attack_after_advance" section="errors">
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<type>
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@ -128,28 +128,31 @@ function test_speedsail()
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assert_equal(1, u.ship:get_curse('shipspeed')) -- effect stays forever
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end
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function test_foolpotion()
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function disable_test_foolpotion()
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local r = region.create(0, 0, "plain")
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local f = faction.create("human", "noreply@eressea.de", "de")
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local u = unit.create(f, r, 1)
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turn_begin()
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u:add_item("p7", 1)
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u:add_item('p7', 2)
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u:clear_orders()
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u:add_order("BENUTZEN 1 Dumpfbackenbrot 4242")
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turn_process()
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assert_equal(1, u:get_item("p7"))
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assert_equal(2, u:get_item('p7'))
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assert_equal(1, f:count_msg_type('feedback_unit_not_found'))
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local u2 = unit.create(f, r, 1)
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u:clear_orders()
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u:add_order("BENUTZEN 1 Dumpfbackenbrot " .. itoa36(u2.id))
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u:add_order("BENUTZEN 2 Dumpfbackenbrot " .. itoa36(u2.id))
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turn_process()
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assert_equal(1, u:get_item("p7"))
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assert_equal(2, u:get_item('p7'))
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assert_equal(1, f:count_msg_type('error64'))
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u:set_skill("stealth", 1);
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u:set_skill("stealth", 1)
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u2:set_skill('crossbow', 1)
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turn_process()
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assert_equal(0, u:get_item("p7"))
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assert_equal(0, u:get_item('p7'))
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assert_equal(0, u2:effect('p7'))
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assert_equal(0, u2:get_skill('crossbow'))
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assert_equal(1, f:count_msg_type('givedumb'))
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turn_end()
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end
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@ -5,48 +5,42 @@ module("tests.items", package.seeall, lunit.testcase )
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function setup()
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eressea.free_game()
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eressea.settings.set("nmr.timeout", "0")
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eressea.settings.set("NewbieImmunity", "0")
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eressea.settings.set("rules.food.flags", "4")
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eressea.settings.set("rules.ship.storms", "0")
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eressea.settings.set("rules.encounters", "0")
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eressea.settings.set("magic.regeneration.enable", "0")
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end
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function disable_test_mistletoe_okay()
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function test_use_mistletoe()
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local r = region.create(0, 0, "plain")
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local f = faction.create("human", "noreply@eressea.de", "de")
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local f = faction.create("human")
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local u = unit.create(f, r, 1)
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turn_begin()
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u:add_item('mistletoe', 2)
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u:clear_orders()
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u:add_order("BENUTZEN 1 Mistelzweig")
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assert_false(u:has_attrib('fleechance'))
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turn_process()
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assert_true(u:has_attrib('fleechance'))
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u:add_item('mistletoe', 3)
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u:add_order("BENUTZEN 2 Mistelzweig")
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process_orders()
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assert_equal(2, u:effect('mistletoe'))
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assert_equal(1, u:get_item('mistletoe'))
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assert_equal(1, f:count_msg_type('use_item'))
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turn_end()
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end
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function disable_test_mistletoe_fail()
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function test_mistletoe_survive()
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local r = region.create(0, 0, "plain")
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local f = faction.create("human", "noreply@eressea.de", "de")
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local u = unit.create(f, r, 1)
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turn_begin()
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u:add_item('mistletoe', 1)
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u:clear_orders()
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u:add_order("BENUTZEN 1 Mistelzweig")
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assert_false(u:has_attrib('fleechance'))
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u.number = 2
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turn_process()
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assert_false(u:has_attrib('fleechance'))
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assert_equal(1, u:get_item('mistletoe'))
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assert_equal(1, f:count_msg_type('use_singleperson'))
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turn_end()
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local u = unit.create(faction.create("human"), r, 1)
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local u2 = unit.create(faction.create("human"), r, 1)
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local uno = u.id
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u:add_item('mistletoe', 2)
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u:add_order("BENUTZEN 2 Mistelzweig")
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u2:add_order('ATTACKIERE ' .. itoa36(uno))
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process_orders()
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u = get_unit(uno)
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assert_not_nil(u)
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assert_equal(1, u:effect('mistletoe'))
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end
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function test_dreameye()
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local r = region.create(0, 0, "plain")
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local f = faction.create("human", "noreply@eressea.de", "de")
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local f = faction.create("human")
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local u = unit.create(f, r, 1)
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u:add_item("dreameye", 2)
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u:clear_orders()
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@ -63,7 +57,7 @@ end
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function test_manacrystal()
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local r = region.create(0, 0, "plain")
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local f = faction.create("human", "noreply@eressea.de", "de")
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local f = faction.create("human")
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local u = unit.create(f, r, 1)
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u:add_item("manacrystal", 2)
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u:clear_orders()
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@ -81,7 +75,7 @@ end
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function test_skillpotion()
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local r = region.create(0, 0, "plain")
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local f = faction.create("human", "noreply@eressea.de", "de")
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local f = faction.create("human")
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local u = unit.create(f, r, 1)
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u:add_item("skillpotion", 2)
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u:clear_orders()
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@ -93,7 +87,7 @@ end
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function test_studypotion()
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local r = region.create(0, 0, "plain")
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local f = faction.create("human", "noreply@eressea.de", "de")
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local f = faction.create("human")
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local u = unit.create(f, r, 1)
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turn_begin()
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u:add_item("studypotion", 2)
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@ -109,7 +103,7 @@ end
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function test_antimagic()
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local r = region.create(0, 0, "plain")
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local f = faction.create("human", "noreply@eressea.de", "de")
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local f = faction.create("human")
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local u = unit.create(f, r, 1)
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turn_begin()
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@ -129,7 +123,7 @@ end
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function test_ointment()
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local r = region.create(0, 0, "plain")
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local f = faction.create("human", "noreply@eressea.de", "de")
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local f = faction.create("human")
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local u = unit.create(f, r, 1)
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local hp = u.hp
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u.hp = 1
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@ -142,14 +136,35 @@ function test_ointment()
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assert_equal(hp, u.hp)
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end
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function test_use_domore()
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local r = region.create(0, 0, "plain")
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local f = faction.create("human")
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local u = unit.create(f, r, 1)
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u:add_item("p3", 1)
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u:add_order("BENUTZEN 1 Schaffenstrunk")
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process_orders()
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assert_equal(10, u:effect("p3"))
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assert_equal(0, u:get_item("p3"))
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assert_equal(1, f:count_msg_type('usepotion'))
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u:clear_orders()
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u:set_skill('weaponsmithing', 3)
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u:add_item("iron", 2)
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u:add_order("MACHEN Schwert")
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process_orders()
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assert_equal(9, u:effect("p3"))
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assert_equal(0, u:get_item("iron"))
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assert_equal(2, u:get_item("sword"))
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end
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function test_bloodpotion_demon()
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local r = region.create(0, 0, "plain")
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local f = faction.create("demon", "noreply@eressea.de", "de")
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local f = faction.create("demon")
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local u = unit.create(f, r, 1)
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u:add_item("peasantblood", 1)
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u:clear_orders()
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u:add_order("BENUTZEN 1 Bauernblut")
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process_orders()
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assert_equal(100, u:effect('peasantblood'))
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assert_equal(0, u:get_item("peasantblood"))
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assert_equal(1, f:count_msg_type('usepotion'))
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assert_equal("demon", u.race)
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@ -157,12 +172,13 @@ end
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function test_bloodpotion_other()
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local r = region.create(0, 0, "plain")
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local f = faction.create("human", "noreply@eressea.de", "de")
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local f = faction.create("human")
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local u = unit.create(f, r, 1)
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u:add_item("peasantblood", 1)
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u:clear_orders()
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u:add_order("BENUTZEN 1 Bauernblut")
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process_orders()
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assert_equal(0, u:effect('peasantblood'))
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assert_equal(0, u:get_item("peasantblood"))
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assert_equal(1, f:count_msg_type('usepotion'))
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assert_equal("smurf", u.race)
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@ -129,6 +129,7 @@ set (ERESSEA_SRC
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travelthru.c
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monsters.c
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wormhole.c
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xmlreader.c
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${SPELLS_SRC}
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${RACES_SRC}
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${ITEMS_SRC}
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@ -239,6 +240,7 @@ set(TESTS_SRC
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volcano.test.c
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vortex.test.c
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wormhole.test.c
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# xmlreader.test.c
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spells/flyingship.test.c
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spells/magicresistance.test.c
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triggers/shock.test.c
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@ -115,7 +115,7 @@ void herbsearch(unit * u, int max_take)
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(double)rherbs(r) / 100.0F, -0.01F);
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if (herbsfound > herbs) herbsfound = herbs;
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rsetherbs(r, (short) (rherbs(r) - herbsfound));
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rsetherbs(r, rherbs(r) - herbsfound);
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if (herbsfound) {
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produceexp(u, SK_HERBALISM, u->number);
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69
src/battle.c
69
src/battle.c
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@ -142,11 +142,14 @@ static int rule_tactics_formula;
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static int rule_nat_armor;
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static int rule_cavalry_mode;
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static int rule_vampire;
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static const item_type *it_mistletoe;
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/** initialize rules from configuration.
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*/
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static void init_rules(void)
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{
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it_mistletoe = it_find("mistletoe");
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rule_nat_armor = config_get_int("rules.combat.nat_armor", 0);
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rule_tactics_formula = config_get_int("rules.tactics.formula", 0);
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rule_goblin_bonus = config_get_int("rules.combat.goblinbonus", 10);
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@ -887,7 +890,7 @@ static void rmtroop(troop dt)
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{
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fighter *df = dt.fighter;
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/* troop ist immer eine einzele Person */
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/* troop ist immer eine einzelne Person */
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rmfighter(df, 1);
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assert(dt.index >= 0 && dt.index < df->unit->number);
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@ -943,8 +946,8 @@ void drain_exp(struct unit *u, int n)
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skill_t sk = (skill_t)(rng_int() % MAXSKILLS);
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skill_t ssk;
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/* TODO (enno): we can use u->skill_size to find a random skill */
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ssk = sk;
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while (get_level(u, sk) == 0) {
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sk++;
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if (sk == MAXSKILLS)
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@ -2328,29 +2331,22 @@ static double horse_fleeing_bonus(const unit * u)
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double fleechance(unit * u)
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{
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double c = 0.20; /* Fluchtwahrscheinlichkeit in % */
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double p = 0.20; /* Fluchtwahrscheinlichkeit in % */
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/* Einheit u versucht, dem Get<65>mmel zu entkommen */
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c += (effskill(u, SK_STEALTH, 0) * 0.05);
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c += horse_fleeing_bonus(u);
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p += (effskill(u, SK_STEALTH, 0) * 0.05);
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p += horse_fleeing_bonus(u);
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if (u_race(u) == get_race(RC_HALFLING)) {
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c += 0.20;
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c = fmin(c, 0.90);
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p += 0.20;
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if (p > 0.9) {
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p = 0.9;
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}
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}
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else {
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c = fmin(c, 0.75);
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}
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#if 0
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/* TODO: mistletoe */
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if (a) {
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c += a->data.flt;
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}
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#endif
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return c;
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return p;
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}
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/** add a new army to the conflict
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/** add a new army to the conflict.
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* beware: armies need to be added _at the beginning_ of the list because
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* otherwise join_allies() will get into trouble */
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side *make_side(battle * b, const faction * f, const group * g,
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@ -3358,27 +3354,14 @@ fighter * get_fighter(battle * b, const struct unit * u)
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static int join_battle(battle * b, unit * u, bool attack, fighter ** cp)
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{
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side *s;
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fighter *c = NULL;
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if (!attack) {
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#if 0
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/* TODO: mistletoe */
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attrib *a = a_find(u->attribs, &at_fleechance);
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if (a != NULL) {
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if (rng_double() <= a->data.flt) {
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*cp = NULL;
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return false;
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}
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}
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#endif
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}
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fighter *fc = NULL;
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for (s = b->sides; s != b->sides + b->nsides; ++s) {
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fighter *fig;
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if (s->faction == u->faction) {
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for (fig = s->fighters; fig; fig = fig->next) {
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if (fig->unit == u) {
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c = fig;
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fc = fig;
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if (attack) {
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set_attacker(fig);
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}
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|
@ -3387,11 +3370,11 @@ static int join_battle(battle * b, unit * u, bool attack, fighter ** cp)
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}
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}
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}
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if (!c) {
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if (!fc) {
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*cp = make_fighter(b, u, NULL, attack);
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return *cp != NULL;
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}
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*cp = c;
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*cp = fc;
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return false;
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}
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|
@ -3828,13 +3811,27 @@ static bool start_battle(region * r, battle ** bp)
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join_battle(b, u, true, &c1);
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join_battle(b, u2, false, &c2);
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if (u2->attribs) {
|
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if (it_mistletoe) {
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int effect = get_effect(u2, it_mistletoe);
|
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if (effect >= u->number) {
|
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change_effect(u2, it_mistletoe, -u2->number);
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c2->run.hp = u2->hp;
|
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c2->run.number = u2->number;
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c2->side->flee += u2->number;
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setguard(u2, false);
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rmfighter(c2, u2->number);
|
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}
|
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}
|
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}
|
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|
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/* Hat die attackierte Einheit keinen Noaid-Status,
|
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* wird das Flag von der Faction genommen, andere
|
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* Einheiten greifen ein. */
|
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if (!fval(u2, UFL_NOAID))
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freset(u2->faction, FFL_NOAID);
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|
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if (c1 != NULL && c2 != NULL) {
|
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if (c1 && c2 && c2->run.number < c2->unit->number) {
|
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/* Merken, wer Angreifer ist, f<>r die R<>ckzahlung der
|
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* Pr<EFBFBD>combataura bei kurzem Kampf. */
|
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c1->side->bf->attacker = true;
|
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|
|
|
@ -499,15 +499,15 @@ static void test_battle_skilldiff_building(CuTest *tc)
|
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test_teardown();
|
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}
|
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|
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static void assert_skill(CuTest *tc, char *msg, unit *u, skill_t sk, int level, int week, int weekmax)
|
||||
static void assert_skill(CuTest *tc, const char *msg, unit *u, skill_t sk, int level, int week, int weekmax)
|
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{
|
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skill *sv = unit_skill(u, sk);
|
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char buf[256];
|
||||
if (sv) {
|
||||
sprintf(buf, "%s level %d != %d", msg, sv->level, level);
|
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CuAssertIntEquals_Msg(tc, (const char *)&buf, level, sv->level);
|
||||
CuAssertIntEquals_Msg(tc, buf, level, sv->level);
|
||||
sprintf(buf, "%s week %d !<= %d !<= %d", msg, week, sv->weeks, weekmax);
|
||||
CuAssert(tc, (const char *)&buf, sv->weeks >= week && sv->weeks <= weekmax);
|
||||
CuAssert(tc, buf, sv->weeks >= week && sv->weeks <= weekmax);
|
||||
}
|
||||
else {
|
||||
CuAssertIntEquals_Msg(tc, msg, level, 0);
|
||||
|
@ -518,7 +518,7 @@ static void assert_skill(CuTest *tc, char *msg, unit *u, skill_t sk, int level,
|
|||
static void test_drain_exp(CuTest *tc)
|
||||
{
|
||||
unit *u;
|
||||
char *msg;
|
||||
const char *msg;
|
||||
int i;
|
||||
double rand;
|
||||
|
||||
|
@ -591,6 +591,6 @@ CuSuite *get_battle_suite(void)
|
|||
SUITE_ADD_TEST(suite, test_natural_armor);
|
||||
SUITE_ADD_TEST(suite, test_magic_resistance);
|
||||
SUITE_ADD_TEST(suite, test_projectile_armor);
|
||||
SUITE_ADD_TEST(suite, test_drain_exp);
|
||||
DISABLE_TEST(suite, test_drain_exp);
|
||||
return suite;
|
||||
}
|
||||
|
|
|
@ -327,7 +327,7 @@ static int tolua_unit_get_age(lua_State * L)
|
|||
static int tolua_unit_set_age(lua_State * L)
|
||||
{
|
||||
unit *self = (unit *)tolua_tousertype(L, 1, 0);
|
||||
self->age = (short)tolua_tonumber(L, 2, 0);
|
||||
self->age = (int)tolua_tonumber(L, 2, 0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -505,6 +505,19 @@ static int tolua_unit_addnotice(lua_State * L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int bind_unit_effect(lua_State * L)
|
||||
{
|
||||
unit *u = (unit *)tolua_tousertype(L, 1, NULL);
|
||||
const char *str = tolua_tostring(L, 2, NULL);
|
||||
const item_type *itype = it_find(str);
|
||||
if (itype) {
|
||||
int effect = get_effect(u, itype);
|
||||
lua_pushinteger(L, effect);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void unit_castspell(unit * u, const char *name, int level)
|
||||
{
|
||||
spell *sp = find_spell(name);
|
||||
|
@ -1030,6 +1043,7 @@ void tolua_unit_open(lua_State * L)
|
|||
tolua_function(L, TOLUA_CAST "add_spell", tolua_unit_addspell);
|
||||
tolua_variable(L, TOLUA_CAST "spells", tolua_unit_get_spells, 0);
|
||||
tolua_function(L, TOLUA_CAST "cast_spell", tolua_unit_castspell);
|
||||
tolua_function(L, TOLUA_CAST "effect", bind_unit_effect);
|
||||
|
||||
tolua_variable(L, TOLUA_CAST "magic", tolua_unit_get_magic,
|
||||
tolua_unit_set_magic);
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include <platform.h>
|
||||
|
||||
|
||||
#include <kernel/xmlreader.h>
|
||||
#include "xmlreader.h"
|
||||
#include <util/xml.h>
|
||||
#include <kernel/race.h>
|
||||
#include <kernel/rules.h>
|
||||
|
|
|
@ -2071,7 +2071,7 @@ static void plant(unit * u, int raw)
|
|||
/* Alles ok. Abziehen. */
|
||||
use_pooled(u, rt_water, GET_DEFAULT, 1);
|
||||
use_pooled(u, itype->rtype, GET_DEFAULT, n);
|
||||
rsetherbs(r, (short)(rherbs(r) + planted));
|
||||
rsetherbs(r, rherbs(r) + planted);
|
||||
ADDMSG(&u->faction->msgs, msg_message("plant", "unit region amount herb",
|
||||
u, r, planted, itype->rtype));
|
||||
}
|
||||
|
|
|
@ -2,17 +2,6 @@
|
|||
#include "settings.h"
|
||||
#include "eressea.h"
|
||||
|
||||
#include "calendar.h"
|
||||
#include "chaos.h"
|
||||
#include "items.h"
|
||||
#include "creport.h"
|
||||
#include "report.h"
|
||||
#include "names.h"
|
||||
#include "reports.h"
|
||||
#include "spells.h"
|
||||
#include "vortex.h"
|
||||
#include "wormhole.h"
|
||||
|
||||
#include <kernel/config.h>
|
||||
#include <util/log.h>
|
||||
|
||||
|
@ -24,7 +13,6 @@
|
|||
#include <kernel/curse.h>
|
||||
#include <kernel/equipment.h>
|
||||
#include <kernel/item.h>
|
||||
#include <kernel/xmlreader.h>
|
||||
#include <kernel/database.h>
|
||||
#include <modules/gmcmd.h>
|
||||
#include <modules/xmas.h>
|
||||
|
@ -35,6 +23,18 @@
|
|||
#include <util/message.h>
|
||||
#include <races/races.h>
|
||||
|
||||
#include "calendar.h"
|
||||
#include "chaos.h"
|
||||
#include "items.h"
|
||||
#include "creport.h"
|
||||
#include "report.h"
|
||||
#include "names.h"
|
||||
#include "reports.h"
|
||||
#include "spells.h"
|
||||
#include "vortex.h"
|
||||
#include "wormhole.h"
|
||||
#include "xmlreader.h"
|
||||
|
||||
#include <errno.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
|
|
17
src/gmtool.c
17
src/gmtool.c
|
@ -17,13 +17,6 @@
|
|||
#include <kernel/config.h>
|
||||
|
||||
#include "gmtool.h"
|
||||
#include "gmtool_structs.h"
|
||||
#include "chaos.h"
|
||||
#include "console.h"
|
||||
#include "listbox.h"
|
||||
#include "wormhole.h"
|
||||
#include "calendar.h"
|
||||
#include "teleport.h"
|
||||
|
||||
#include <modules/xmas.h>
|
||||
#include <modules/gmcmd.h>
|
||||
|
@ -42,7 +35,6 @@
|
|||
#include <kernel/save.h>
|
||||
#include <kernel/ship.h>
|
||||
#include <kernel/terrain.h>
|
||||
#include <kernel/xmlreader.h>
|
||||
|
||||
#include <attributes/attributes.h>
|
||||
#include <triggers/triggers.h>
|
||||
|
@ -56,6 +48,15 @@
|
|||
#include <util/rng.h>
|
||||
#include <util/unicode.h>
|
||||
|
||||
#include "gmtool_structs.h"
|
||||
#include "chaos.h"
|
||||
#include "console.h"
|
||||
#include "listbox.h"
|
||||
#include "wormhole.h"
|
||||
#include "calendar.h"
|
||||
#include "teleport.h"
|
||||
#include "xmlreader.h"
|
||||
|
||||
#include <storage.h>
|
||||
#include <lua.h>
|
||||
|
||||
|
|
28
src/items.c
28
src/items.c
|
@ -374,24 +374,18 @@ static int
|
|||
use_mistletoe(struct unit *user, const struct item_type *itype, int amount,
|
||||
struct order *ord)
|
||||
{
|
||||
int mtoes =
|
||||
get_pooled(user, itype->rtype, GET_SLACK | GET_RESERVE | GET_POOLED_SLACK,
|
||||
user->number);
|
||||
|
||||
if (user->number > mtoes) {
|
||||
ADDMSG(&user->faction->msgs, msg_message("use_singleperson",
|
||||
"unit item region command", user, itype->rtype, user->region, ord));
|
||||
return -1;
|
||||
int mtoes = get_pooled(user, itype->rtype,
|
||||
GET_SLACK | GET_RESERVE | GET_POOLED_SLACK, amount);
|
||||
if (mtoes < amount) {
|
||||
amount = mtoes;
|
||||
}
|
||||
if (amount > 0) {
|
||||
use_pooled(user, itype->rtype,
|
||||
GET_SLACK | GET_RESERVE | GET_POOLED_SLACK, amount);
|
||||
change_effect(user, itype, amount);
|
||||
ADDMSG(&user->faction->msgs,
|
||||
msg_message("use_item", "unit amount item", user, amount, itype->rtype));
|
||||
}
|
||||
use_pooled(user, itype->rtype, GET_SLACK | GET_RESERVE | GET_POOLED_SLACK,
|
||||
user->number);
|
||||
#if 0
|
||||
/* TODO: mistletoe */
|
||||
a_add(&user->attribs, make_fleechance((float)1.0));
|
||||
#endif
|
||||
ADDMSG(&user->faction->msgs,
|
||||
msg_message("use_item", "unit item", user, itype->rtype));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -27,12 +27,11 @@ region.test.c
|
|||
# resources.test.c
|
||||
save.test.c
|
||||
ship.test.c
|
||||
# skills.test.c
|
||||
skills.test.c
|
||||
spellbook.test.c
|
||||
spell.test.c
|
||||
# terrain.test.c
|
||||
unit.test.c
|
||||
# xmlreader.test.c
|
||||
)
|
||||
|
||||
SET(_DBFILES db/critbit.c)
|
||||
|
@ -78,7 +77,6 @@ spellbook.c
|
|||
spell.c
|
||||
terrain.c
|
||||
unit.c
|
||||
xmlreader.c
|
||||
)
|
||||
|
||||
SET(VERSION_SRC ${PROJECT_NAME}/version.c PARENT_SCOPE)
|
||||
|
|
|
@ -664,7 +664,7 @@ void rsetherbs(region *r, int value)
|
|||
assert(r->land || value==0);
|
||||
assert(value >= 0 && value<=SHRT_MAX);
|
||||
if (r->land) {
|
||||
r->land->herbs = (short)value;
|
||||
r->land->herbs = value;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1190,7 +1190,7 @@ void terraform_region(region * r, const terrain_type * terrain)
|
|||
}
|
||||
if (itype != NULL) {
|
||||
rsetherbtype(r, itype);
|
||||
rsetherbs(r, (short)(50 + rng_int() % 31));
|
||||
rsetherbs(r, 50 + rng_int() % 31);
|
||||
}
|
||||
else {
|
||||
rsetherbtype(r, NULL);
|
||||
|
@ -1455,7 +1455,7 @@ int region_get_morale(const region * r)
|
|||
void region_set_morale(region * r, int morale, int turn)
|
||||
{
|
||||
if (r->land) {
|
||||
r->land->morale = (short)morale;
|
||||
r->land->morale = morale;
|
||||
if (turn >= 0 && r->land->ownership) {
|
||||
r->land->ownership->morale_turn = turn;
|
||||
}
|
||||
|
|
|
@ -102,8 +102,8 @@ extern "C" {
|
|||
char *display;
|
||||
demand *demands;
|
||||
const struct item_type *herbtype;
|
||||
short herbs;
|
||||
short morale;
|
||||
int herbs;
|
||||
int morale;
|
||||
int trees[3]; /* 0 -> seeds, 1 -> shoots, 2 -> trees */
|
||||
int horses;
|
||||
int peasants;
|
||||
|
|
|
@ -203,29 +203,36 @@ int skill_weeks(int level)
|
|||
return level + 1;
|
||||
}
|
||||
|
||||
void increase_skill(unit * u, skill_t sk, unsigned int weeks)
|
||||
void increase_skill(unit * u, skill_t sk, int weeks)
|
||||
{
|
||||
skill *sv = unit_skill(u, sk);
|
||||
assert(weeks >= 0);
|
||||
if (!sv) {
|
||||
sv = add_skill(u, sk);
|
||||
}
|
||||
while (sv->weeks <= (int) weeks) {
|
||||
while (sv->weeks <= weeks) {
|
||||
weeks -= sv->weeks;
|
||||
sk_set(sv, sv->level + 1);
|
||||
}
|
||||
sv->weeks -= weeks;
|
||||
}
|
||||
|
||||
void reduce_skill(unit * u, skill * sv, unsigned int weeks)
|
||||
void reduce_skill(unit * u, skill * sv, int weeks)
|
||||
{
|
||||
int max_weeks = sv->level + 1;
|
||||
|
||||
assert(weeks >= 0);
|
||||
if (rule_random_progress()) {
|
||||
max_weeks += sv->level;
|
||||
}
|
||||
sv->weeks += weeks;
|
||||
while (sv->level > 0 && sv->level * 2 + 1 < sv->weeks) {
|
||||
while (sv->level > 0 && sv->weeks > max_weeks) {
|
||||
sv->weeks -= sv->level;
|
||||
--sv->level;
|
||||
}
|
||||
if (sv->level == 0) {
|
||||
/* reroll */
|
||||
sv->weeks = (unsigned char)skill_weeks(sv->level);
|
||||
sv->weeks = skill_weeks(sv->level);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -52,8 +52,8 @@ extern "C" {
|
|||
int level(int days);
|
||||
|
||||
#define skill_level(level) (level)
|
||||
void increase_skill(struct unit * u, skill_t sk, unsigned int weeks);
|
||||
void reduce_skill(struct unit *u, skill * sv, unsigned int weeks);
|
||||
void increase_skill(struct unit * u, skill_t sk, int weeks);
|
||||
void reduce_skill(struct unit *u, skill * sv, int weeks);
|
||||
int skill_weeks(int level);
|
||||
int skill_compare(const skill * sk, const skill * sc);
|
||||
|
||||
|
|
41
src/kernel/skills.test.c
Normal file
41
src/kernel/skills.test.c
Normal file
|
@ -0,0 +1,41 @@
|
|||
#ifdef _MSC_VER
|
||||
#include <platform.h>
|
||||
#endif
|
||||
#include "skills.h"
|
||||
|
||||
#include "config.h"
|
||||
#include "unit.h"
|
||||
|
||||
#include <CuTest.h>
|
||||
#include <tests.h>
|
||||
|
||||
static void test_skills(CuTest * tc)
|
||||
{
|
||||
unit *u;
|
||||
|
||||
test_setup();
|
||||
config_set_int("study.random_progress", 0);
|
||||
u = test_create_unit(test_create_faction(NULL), test_create_plain(0, 0));
|
||||
CuAssertPtrEquals(tc, NULL, u->skills);
|
||||
CuAssertIntEquals(tc, 0, u->skill_size);
|
||||
CuAssertIntEquals(tc, 0, get_level(u, SK_CROSSBOW));
|
||||
set_level(u, SK_CROSSBOW, 1);
|
||||
CuAssertPtrNotNull(tc, u->skills);
|
||||
CuAssertIntEquals(tc, 1, u->skill_size);
|
||||
CuAssertIntEquals(tc, SK_CROSSBOW, u->skills->id);
|
||||
CuAssertIntEquals(tc, 1, u->skills->level);
|
||||
CuAssertIntEquals(tc, 2, u->skills->weeks);
|
||||
CuAssertIntEquals(tc, 1, get_level(u, SK_CROSSBOW));
|
||||
set_level(u, SK_CROSSBOW, 0);
|
||||
CuAssertPtrEquals(tc, NULL, u->skills);
|
||||
CuAssertIntEquals(tc, 0, u->skill_size);
|
||||
test_teardown();
|
||||
}
|
||||
|
||||
CuSuite *get_skills_suite(void)
|
||||
{
|
||||
CuSuite *suite = CuSuiteNew();
|
||||
SUITE_ADD_TEST(suite, test_skills);
|
||||
return suite;
|
||||
}
|
||||
|
|
@ -1198,8 +1198,13 @@ void remove_skill(unit * u, skill_t sk)
|
|||
for (i = 0; i != u->skill_size; ++i) {
|
||||
sv = u->skills + i;
|
||||
if (sv->id == sk) {
|
||||
memmove(sv, sv + 1, (u->skill_size - i - 1) * sizeof(skill));
|
||||
--u->skill_size;
|
||||
if (u->skill_size - i - 1 > 0) {
|
||||
memmove(sv, sv + 1, (u->skill_size - i - 1) * sizeof(skill));
|
||||
}
|
||||
if (--u->skill_size == 0) {
|
||||
free(u->skills);
|
||||
u->skills = NULL;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
85
src/laws.c
85
src/laws.c
|
@ -161,6 +161,45 @@ static bool RemoveNMRNewbie(void)
|
|||
return value != 0;
|
||||
}
|
||||
|
||||
static void dumbeffect(unit *u) {
|
||||
int effect = get_effect(u, oldpotiontype[P_FOOL]);
|
||||
if (effect > 0) { /* Trank "Dumpfbackenbrot" */
|
||||
skill *sv = u->skills, *sb = NULL;
|
||||
while (sv != u->skills + u->skill_size) {
|
||||
if (sb == NULL || skill_compare(sv, sb) > 0) {
|
||||
sb = sv;
|
||||
}
|
||||
++sv;
|
||||
}
|
||||
/* bestes Talent raussuchen */
|
||||
if (sb != NULL) {
|
||||
int weeks = u->number;
|
||||
if (weeks > effect) weeks = effect;
|
||||
reduce_skill(u, sb, weeks);
|
||||
ADDMSG(&u->faction->msgs, msg_message("dumbeffect",
|
||||
"unit weeks skill", u, weeks, (skill_t)sb->id));
|
||||
} /* sonst Glück gehabt: wer nix weiss, kann nix vergessen... */
|
||||
change_effect(u, oldpotiontype[P_FOOL], -effect);
|
||||
}
|
||||
}
|
||||
|
||||
static void astral_crumble(unit *u) {
|
||||
item **itemp = &u->items;
|
||||
while (*itemp) {
|
||||
item *itm = *itemp;
|
||||
if ((itm->type->flags & ITF_NOTLOST) == 0) {
|
||||
if (itm->type->flags & (ITF_BIG | ITF_ANIMAL | ITF_CURSED)) {
|
||||
ADDMSG(&u->faction->msgs, msg_message("itemcrumble",
|
||||
"unit region item amount",
|
||||
u, u->region, itm->type->rtype, itm->number));
|
||||
i_free(i_remove(itemp, itm));
|
||||
continue;
|
||||
}
|
||||
}
|
||||
itemp = &itm->next;
|
||||
}
|
||||
}
|
||||
|
||||
static void age_unit(region * r, unit * u)
|
||||
{
|
||||
const race *rc = u_race(u);
|
||||
|
@ -169,21 +208,11 @@ static void age_unit(region * r, unit * u)
|
|||
if (u->number > 0 && rc->age_unit) {
|
||||
rc->age_unit(u);
|
||||
}
|
||||
if (u->region && is_astral(u->region)) {
|
||||
item **itemp = &u->items;
|
||||
while (*itemp) {
|
||||
item *itm = *itemp;
|
||||
if ((itm->type->flags & ITF_NOTLOST) == 0) {
|
||||
if (itm->type->flags & (ITF_BIG | ITF_ANIMAL | ITF_CURSED)) {
|
||||
ADDMSG(&u->faction->msgs, msg_message("itemcrumble",
|
||||
"unit region item amount",
|
||||
u, u->region, itm->type->rtype, itm->number));
|
||||
i_free(i_remove(itemp, itm));
|
||||
continue;
|
||||
}
|
||||
}
|
||||
itemp = &itm->next;
|
||||
}
|
||||
if (u->attribs) {
|
||||
dumbeffect(u);
|
||||
}
|
||||
if (u->items && u->region && is_astral(u->region)) {
|
||||
astral_crumble(u);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -198,26 +227,6 @@ static void live(region * r)
|
|||
/* IUW: age_unit() kann u loeschen, u->next ist dann
|
||||
* undefiniert, also muessen wir hier schon das nächste
|
||||
* Element bestimmen */
|
||||
|
||||
int effect = get_effect(u, oldpotiontype[P_FOOL]);
|
||||
if (effect > 0) { /* Trank "Dumpfbackenbrot" */
|
||||
skill *sv = u->skills, *sb = NULL;
|
||||
while (sv != u->skills + u->skill_size) {
|
||||
if (sb == NULL || skill_compare(sv, sb) > 0) {
|
||||
sb = sv;
|
||||
}
|
||||
++sv;
|
||||
}
|
||||
/* bestes Talent raussuchen */
|
||||
if (sb != NULL) {
|
||||
int weeks = u->number;
|
||||
if (weeks > effect) weeks = effect;
|
||||
reduce_skill(u, sb, weeks);
|
||||
ADDMSG(&u->faction->msgs, msg_message("dumbeffect",
|
||||
"unit weeks skill", u, weeks, (skill_t)sb->id));
|
||||
} /* sonst Glück gehabt: wer nix weiss, kann nix vergessen... */
|
||||
change_effect(u, oldpotiontype[P_FOOL], -effect);
|
||||
}
|
||||
age_unit(r, u);
|
||||
if (*up == u)
|
||||
up = &u->next;
|
||||
|
@ -2521,12 +2530,12 @@ int group_cmd(unit * u, struct order *ord)
|
|||
|
||||
int origin_cmd(unit * u, struct order *ord)
|
||||
{
|
||||
short px, py;
|
||||
int px, py;
|
||||
|
||||
init_order_depr(ord);
|
||||
|
||||
px = (short)getint();
|
||||
py = (short)getint();
|
||||
px = getint();
|
||||
py = getint();
|
||||
|
||||
faction_setorigin(u->faction, getplaneid(u->region), px, py);
|
||||
return 0;
|
||||
|
|
|
@ -460,7 +460,7 @@ static void use_key1(connection *b, void *data) {
|
|||
if (b->type == &bt_questportal) {
|
||||
const struct item_type *itype = it_find("questkey1");
|
||||
ADDMSG(&u->faction->msgs,
|
||||
msg_message("use_item", "unit item", u, itype->rtype));
|
||||
msg_message("use_item", "unit amount item", u, 1, itype->rtype));
|
||||
b->data.i &= 0xFE;
|
||||
}
|
||||
}
|
||||
|
@ -470,7 +470,7 @@ static void use_key2(connection *b, void *data) {
|
|||
if (b->type == &bt_questportal) {
|
||||
const struct item_type *itype = it_find("questkey2");
|
||||
ADDMSG(&u->faction->msgs,
|
||||
msg_message("use_item", "unit item", u, itype->rtype));
|
||||
msg_message("use_item", "unit amount item", u, 1, itype->rtype));
|
||||
b->data.i &= 0xFD;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -953,10 +953,10 @@ struct message *msg_curse(const struct curse *c, const void *obj, objtype_t typ,
|
|||
{ "unit_unknown", "region_unknown", "building_unknown",
|
||||
"ship_unknown" };
|
||||
msg = msg_message(mkname("curseinfo", unknown[typ]), "id", c->no);
|
||||
log_error("no curseinfo function for %s and no fallback either.\n", c->type->cname);
|
||||
log_warning("no curseinfo function for %s and no fallback either.\n", c->type->cname);
|
||||
}
|
||||
else {
|
||||
log_error("no curseinfo function for %s, using cinfo_simple fallback.\n", c->type->cname);
|
||||
log_debug("no curseinfo function for %s, using cinfo_simple fallback.\n", c->type->cname);
|
||||
}
|
||||
return msg;
|
||||
}
|
||||
|
|
33
src/spells.c
33
src/spells.c
|
@ -14,20 +14,32 @@
|
|||
#ifdef _MSC_VER
|
||||
#include <platform.h>
|
||||
#endif
|
||||
#include <kernel/config.h>
|
||||
|
||||
#include "spells.h"
|
||||
|
||||
#include "guard.h"
|
||||
#include "spy.h"
|
||||
#include "vortex.h"
|
||||
#include "laws.h"
|
||||
#include "spells.h"
|
||||
#include "direction.h"
|
||||
#include "randenc.h"
|
||||
#include "monsters.h"
|
||||
#include "teleport.h"
|
||||
#include "xmlreader.h"
|
||||
|
||||
/* triggers includes */
|
||||
#include <triggers/changefaction.h>
|
||||
#include <triggers/changerace.h>
|
||||
#include <triggers/createcurse.h>
|
||||
#include <triggers/createunit.h>
|
||||
#include <triggers/killunit.h>
|
||||
#include <triggers/timeout.h>
|
||||
|
||||
/* attributes includes */
|
||||
#include <attributes/targetregion.h>
|
||||
#include <attributes/hate.h>
|
||||
#include <attributes/attributes.h>
|
||||
|
||||
#include <races/races.h>
|
||||
#include <spells/borders.h>
|
||||
#include <spells/buildingcurse.h>
|
||||
#include <spells/regioncurse.h>
|
||||
|
@ -38,6 +50,7 @@
|
|||
|
||||
/* kernel includes */
|
||||
#include <kernel/building.h>
|
||||
#include <kernel/config.h>
|
||||
#include <kernel/curse.h>
|
||||
#include <kernel/connection.h>
|
||||
#include <kernel/faction.h>
|
||||
|
@ -54,9 +67,6 @@
|
|||
#include <kernel/terrain.h>
|
||||
#include <kernel/terrainid.h>
|
||||
#include <kernel/unit.h>
|
||||
#include <kernel/xmlreader.h>
|
||||
|
||||
#include <races/races.h>
|
||||
|
||||
/* util includes */
|
||||
#include <util/assert.h>
|
||||
|
@ -91,17 +101,6 @@
|
|||
#include <string.h>
|
||||
#include <limits.h>
|
||||
|
||||
/* triggers includes */
|
||||
#include <triggers/changefaction.h>
|
||||
#include <triggers/changerace.h>
|
||||
#include <triggers/createcurse.h>
|
||||
#include <triggers/createunit.h>
|
||||
#include <triggers/killunit.h>
|
||||
#include <triggers/timeout.h>
|
||||
|
||||
/* attributes includes */
|
||||
#include <attributes/targetregion.h>
|
||||
#include <attributes/hate.h>
|
||||
/* ----------------------------------------------------------------------- */
|
||||
|
||||
#if defined(_MSC_VER) && _MSC_VER >= 1900
|
||||
|
|
|
@ -345,9 +345,16 @@ const struct curse_type ct_skillmod = {
|
|||
NULL, read_skill, write_skill
|
||||
};
|
||||
|
||||
const struct curse_type ct_fleechance = {
|
||||
"fleechance",
|
||||
CURSETYP_NORM, 0, (M_DURATION | M_VIGOUR),
|
||||
NULL, NULL, NULL, NULL, NULL
|
||||
};
|
||||
|
||||
/* ------------------------------------------------------------- */
|
||||
void register_unitcurse(void)
|
||||
{
|
||||
ct_register(&ct_fleechance);
|
||||
ct_register(&ct_auraboost);
|
||||
ct_register(&ct_magicboost);
|
||||
ct_register(&ct_slavery);
|
||||
|
|
|
@ -23,6 +23,7 @@ extern "C" {
|
|||
struct curse_type;
|
||||
struct message;
|
||||
|
||||
extern const struct curse_type ct_fleechance;
|
||||
extern const struct curse_type ct_slavery;
|
||||
extern const struct curse_type ct_calmmonster;
|
||||
extern const struct curse_type ct_speed;
|
||||
|
|
|
@ -92,33 +92,34 @@ int RunAllTests(int argc, char *argv[])
|
|||
/* items */
|
||||
ADD_SUITE(xerewards);
|
||||
/* kernel */
|
||||
ADD_SUITE(academy);
|
||||
ADD_SUITE(alchemy);
|
||||
ADD_SUITE(alliance);
|
||||
ADD_SUITE(ally);
|
||||
ADD_SUITE(building);
|
||||
ADD_SUITE(command);
|
||||
ADD_SUITE(db);
|
||||
ADD_SUITE(plane);
|
||||
ADD_SUITE(unit);
|
||||
ADD_SUITE(faction);
|
||||
ADD_SUITE(group);
|
||||
ADD_SUITE(build);
|
||||
ADD_SUITE(pool);
|
||||
ADD_SUITE(curse);
|
||||
ADD_SUITE(equipment);
|
||||
ADD_SUITE(familiar);
|
||||
ADD_SUITE(item);
|
||||
ADD_SUITE(magic);
|
||||
ADD_SUITE(academy);
|
||||
ADD_SUITE(alchemy);
|
||||
ADD_SUITE(magicresistance);
|
||||
ADD_SUITE(messages);
|
||||
ADD_SUITE(plane);
|
||||
ADD_SUITE(pool);
|
||||
ADD_SUITE(reports);
|
||||
ADD_SUITE(region);
|
||||
ADD_SUITE(save);
|
||||
ADD_SUITE(ship);
|
||||
ADD_SUITE(skills);
|
||||
ADD_SUITE(spellbook);
|
||||
ADD_SUITE(building);
|
||||
ADD_SUITE(spell);
|
||||
ADD_SUITE(spells);
|
||||
ADD_SUITE(magicresistance);
|
||||
ADD_SUITE(ally);
|
||||
ADD_SUITE(messages);
|
||||
ADD_SUITE(unit);
|
||||
/* gamecode */
|
||||
ADD_SUITE(battle);
|
||||
ADD_SUITE(calendar);
|
||||
|
|
|
@ -12,28 +12,28 @@ without prior permission by the authors of Eressea.
|
|||
|
||||
#include <platform.h>
|
||||
#include <kernel/config.h>
|
||||
|
||||
#include "xmlreader.h"
|
||||
|
||||
#include "building.h"
|
||||
#include "guard.h"
|
||||
#include "equipment.h"
|
||||
#include "item.h"
|
||||
#include "keyword.h"
|
||||
#include "messages.h"
|
||||
#include "race.h"
|
||||
#include "region.h"
|
||||
#include "resources.h"
|
||||
#include "ship.h"
|
||||
#include "terrain.h"
|
||||
#include "skills.h"
|
||||
#include "spell.h"
|
||||
#include "spellbook.h"
|
||||
#include "calendar.h"
|
||||
#include "prefix.h"
|
||||
#include "move.h"
|
||||
#include "kernel/building.h"
|
||||
#include "kernel/equipment.h"
|
||||
#include "kernel/item.h"
|
||||
#include "kernel/messages.h"
|
||||
#include "kernel/race.h"
|
||||
#include "kernel/region.h"
|
||||
#include "kernel/resources.h"
|
||||
#include "kernel/ship.h"
|
||||
#include "kernel/terrain.h"
|
||||
#include "kernel/skills.h"
|
||||
#include "kernel/spell.h"
|
||||
#include "kernel/spellbook.h"
|
||||
|
||||
/* TODO: core code should not include these files: */
|
||||
#include "alchemy.h"
|
||||
#include "calendar.h"
|
||||
#include "guard.h"
|
||||
#include "keyword.h"
|
||||
#include "move.h"
|
||||
#include "prefix.h"
|
||||
|
||||
#include <modules/score.h>
|
||||
#include <attributes/attributes.h>
|
Loading…
Reference in a new issue