forked from github/server
Bugfix leave_trail. Aufsplitten von move_ship - Änderung von get_param (liefert NULL für undeklarierte params) in Vorbereitung auf "mehr config, weniger define" Diverse indenting-anpassungen (space statt tabs)
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77a00514ae
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e319698a43
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@ -112,7 +112,8 @@ static int
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giverestriction(void) {
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giverestriction(void) {
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static int value = -1;
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static int value = -1;
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if (value<0) {
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if (value<0) {
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value = atoi(get_param(global.parameters, "GiveRestriction"));
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const char * str = get_param(global.parameters, "GiveRestriction");
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value = str?atoi(str):0;
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}
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}
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return value;
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return value;
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}
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}
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@ -2994,9 +2995,14 @@ entertain(region * r, unit * u)
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request *o;
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request *o;
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static int entertainbase = 0;
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static int entertainbase = 0;
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static int entertainperlevel = 0;
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static int entertainperlevel = 0;
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if (!entertainbase) entertainbase = atoi(get_param(global.parameters, "entertain.base"));
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if (!entertainbase) {
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if (!entertainperlevel) entertainperlevel = atoi(get_param(global.parameters, "entertain.perlevel"));
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const char * str = get_param(global.parameters, "entertain.base");
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entertainbase = str?atoi(str):0;
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}
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if (!entertainperlevel) {
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const char * str = get_param(global.parameters, "entertain.perlevel");
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entertainperlevel = str?atoi(str):0;
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}
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if (fval(u, UFL_WERE)) {
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if (fval(u, UFL_WERE)) {
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cmistake(u, findorder(u, u->thisorder), 58, MSG_INCOME);
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cmistake(u, findorder(u, u->thisorder), 58, MSG_INCOME);
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return;
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return;
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@ -108,7 +108,8 @@ static int
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RemoveNMRNewbie(void) {
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RemoveNMRNewbie(void) {
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static int value = -1;
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static int value = -1;
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if (value<0) {
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if (value<0) {
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value = atoi(get_param(global.parameters, "nmr.removenewbie"));
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const char * str = get_param(global.parameters, "nmr.removenewbie");
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value = str?atoi(str):0;
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}
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}
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return value;
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return value;
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}
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}
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@ -84,8 +84,7 @@ spy(region * r, unit * u)
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if (chance(spychance)) {
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if (chance(spychance)) {
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spy_message(spy, u, target);
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spy_message(spy, u, target);
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} else {
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} else {
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add_message(&u->faction->msgs, new_message(u->faction,
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ADDMSG(&u->faction->msgs, msg_message("spyfail", "spy target", u, target));
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"spyfail%u:spy%u:target", u, target));
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}
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}
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/* der Spion kann identifiziert werden, wenn das Opfer bessere
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/* der Spion kann identifiziert werden, wenn das Opfer bessere
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@ -111,7 +111,8 @@ static int
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MaxAge(void) {
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MaxAge(void) {
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static int value = -1;
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static int value = -1;
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if (value<0) {
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if (value<0) {
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value = atoi(get_param(global.parameters, "MaxAge"));
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const char * str = get_param(global.parameters, "MaxAge");
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value = str?atoi(str):0;
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}
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}
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return value;
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return value;
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}
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}
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@ -120,7 +121,8 @@ int
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LongHunger(void) {
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LongHunger(void) {
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static int value = -1;
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static int value = -1;
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if (value<0) {
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if (value<0) {
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value = atoi(get_param(global.parameters, "hunger.long"));
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const char * str = get_param(global.parameters, "hunger.long");
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value = str?atoi(str):0;
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}
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}
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return value;
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return value;
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}
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}
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@ -130,7 +132,8 @@ SkillCap(skill_t sk) {
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static int value = -1;
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static int value = -1;
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if (sk==SK_MAGIC) return 0; /* no caps on magic */
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if (sk==SK_MAGIC) return 0; /* no caps on magic */
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if (value<0) {
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if (value<0) {
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value = atoi(get_param(global.parameters, "skill.maxlevel"));
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const char * str = get_param(global.parameters, "skill.maxlevel");
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value = str?atoi(str):0;
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}
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}
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return value;
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return value;
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}
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}
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@ -139,7 +142,8 @@ boolean
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TradeDisabled(void) {
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TradeDisabled(void) {
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static int value = -1;
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static int value = -1;
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if (value<0) {
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if (value<0) {
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value = (boolean)atoi(get_param(global.parameters, "trade.disabled"));
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const char * str = get_param(global.parameters, "trade.disabled");
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value = str?atoi(str):0;
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}
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}
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return value;
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return value;
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}
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}
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@ -148,7 +152,8 @@ int
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NMRTimeout(void) {
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NMRTimeout(void) {
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static int value = -1;
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static int value = -1;
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if (value<0) {
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if (value<0) {
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value = atoi(get_param(global.parameters, "nmr.timeout"));
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const char * str = get_param(global.parameters, "nmr.timeout");
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value = str?atoi(str):0;
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}
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}
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return value;
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return value;
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}
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}
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@ -378,7 +383,8 @@ allied_skillcount(const faction * f, skill_t sk)
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int
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int
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allied_skilllimit(const faction * f, skill_t sk)
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allied_skilllimit(const faction * f, skill_t sk)
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{
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{
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return atoi(get_param(global.parameters, "allied.skilllimit"));
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const char * str = get_param(global.parameters, "allied.skilllimit");
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return str?atoi(str):0;
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}
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}
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#endif
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#endif
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@ -2186,7 +2192,7 @@ get_param(const struct param * p, const char * key)
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if (strcmp(p->name, key)==0) return p->data;
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if (strcmp(p->name, key)==0) return p->data;
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p = p->next;
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p = p->next;
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}
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}
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return "0";
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return NULL;
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}
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}
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@ -438,57 +438,66 @@ travelthru(unit * u, region * r)
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attrib *ru = a_add(&r->attribs, a_new(&at_travelunit));
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attrib *ru = a_add(&r->attribs, a_new(&at_travelunit));
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ru->data.v = u;
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ru->data.v = u;
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/* the first and last region of the faction gets reset, because travelthrough
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* could be in regions that are located before the [first, last] interval,
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* and recalculation is needed */
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u->faction->first = 0;
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u->faction->first = 0;
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u->faction->last = 0;
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u->faction->last = 0;
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}
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}
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static void
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leave_trail(ship * sh, region **route)
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{
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region **ri = route;
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while (*ri) {
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region *r = *ri;
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direction_t dir = reldirection(*ri, *rn);
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attrib * a = a_find((*ri)->attribs, &at_traveldir_new);
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traveldir * td = NULL;
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while (a!=NULL) {
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td = (traveldir *)a->data.v;
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if (td->no == sh->no) break;
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a = a->nexttype;
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}
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if (a!=NULL) {
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a = a_add(&((*ri)->attribs), a_new(&at_traveldir_new));
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td = (traveldir *)a->data.v;
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td->no = sh->no;
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}
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td->dir = dir;
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td->age = 2;
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travelthru(u, r);
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++ri;
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}
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}
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ship *
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ship *
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move_ship(ship * sh, region * from, region * to, region ** route)
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move_ship(ship * sh, region * from, region * to, region ** route)
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{
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{
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unit *u = from->units;
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unit **iunit = &from->units;
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unit **ulist = &to->units;
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unit **ulist = &to->units;
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direction_t dir;
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direction_t dir;
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attrib *a;
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attrib *a;
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boolean trail = (route==NULL);
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if (from!=to) {
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if (from!=to) {
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translist(&from->ships, &to->ships, sh);
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translist(&from->ships, &to->ships, sh);
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sh->region = to;
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sh->region = to;
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}
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}
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while (u) {
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while (*iunit!=NULL) {
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unit *nu = u->next;
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unit *u = *iunit;
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assert(u->region==from);
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if (u->ship == sh)
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if (u->ship == sh) {
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{
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if (!trail) {
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if (route) {
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leave_trail(sh, from, to, route);
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region **ri = route;
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trail=true;
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region **rn;
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while (*ri) {
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rn = ri+1;
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if(*rn) {
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dir = reldirection(*ri, *rn);
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a = a_find((*ri)->attribs, &at_traveldir_new);
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while (a) {
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if(((traveldir *)(a->data.v))->no == sh->no) break;
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a = a->nexttype;
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}
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if(!a) {
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a = a_add(&((*ri)->attribs), a_new(&at_traveldir_new));
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{
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traveldir *t = (traveldir *)(a->data.v);
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t->no = sh->no;
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t->dir = dir;
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t->age = 2;
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}
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} else {
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traveldir *t = (traveldir *)(a->data.v);
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t->dir = dir;
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t->age = 2;
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}
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}
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travelthru(u, *ri++);
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}
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}
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}
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if (from!=to) {
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if (from!=to) {
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u->ship = NULL; /* damit move_unit() kein leave() macht */
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u->ship = NULL; /* damit move_unit() kein leave() macht */
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@ -500,7 +509,7 @@ move_ship(ship * sh, region * from, region * to, region ** route)
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produceexp(u, SK_SAILING, u->number);
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produceexp(u, SK_SAILING, u->number);
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}
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}
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}
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}
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u = nu;
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if (*iunit==u) iunit=&u->next;
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}
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}
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return sh;
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return sh;
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}
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}
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@ -1943,9 +1952,9 @@ hunted_dir(attrib *at, int id)
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{
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{
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attrib *a = a_find(at, &at_traveldir_new);
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attrib *a = a_find(at, &at_traveldir_new);
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while(a) {
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while (a!=NULL) {
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traveldir *t = (traveldir *)(a->data.v);
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traveldir *t = (traveldir *)(a->data.v);
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if(t->no == id) return t->dir;
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if (t->no == id) return t->dir;
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a = a->nexttype;
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a = a->nexttype;
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}
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}
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@ -1991,7 +2000,7 @@ hunt(unit *u)
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dir = hunted_dir(rc->attribs, id);
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dir = hunted_dir(rc->attribs, id);
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if(dir == NODIRECTION) {
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if (dir == NODIRECTION) {
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ship * sh = findship(id);
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ship * sh = findship(id);
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if (sh->region!=rc) {
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if (sh->region!=rc) {
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cmistake(u, findorder(u, u->thisorder), 20, MSG_MOVE);
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cmistake(u, findorder(u, u->thisorder), 20, MSG_MOVE);
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@ -2004,8 +2013,8 @@ hunt(unit *u)
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moves = 1;
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moves = 1;
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rc = rconnect(rc, dir);
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rc = rconnect(rc, dir);
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while(moves < shipspeed(u->ship, u)
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while (moves < shipspeed(u->ship, u) && (dir = hunted_dir(rc->attribs, id)) != NODIRECTION)
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&& (dir = hunted_dir(rc->attribs, id)) != NODIRECTION) {
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{
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strcat(command, " ");
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strcat(command, " ");
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strcat(command, locale_string(u->faction->locale, directions[dir]));
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strcat(command, locale_string(u->faction->locale, directions[dir]));
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moves++;
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moves++;
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@ -2021,8 +2030,7 @@ hunt(unit *u)
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/* niemand sollte auf einen kapitän direkt ein folge haben, oder? */
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/* niemand sollte auf einen kapitän direkt ein folge haben, oder? */
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assert(1==0);
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assert(1==0);
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}
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}
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fset(u, UFL_LONGACTION); /* Von Hand setzen, um Endlosschleife zu vermeiden,
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fset(u, UFL_LONGACTION); /* Von Hand setzen, um Endlosschleife zu vermeiden, wenn Verfolgung nicht erfolgreich */
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wenn Verfolgung nicht erfolgreich */
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return 1; /* true -> Einheitenliste von vorne durchgehen */
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return 1; /* true -> Einheitenliste von vorne durchgehen */
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}
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}
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@ -23,9 +23,11 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include <ctype.h>
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#include <ctype.h>
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/** rolls a number of n-sided dice.
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* Usage: 3d6-3d4+5 = dice(3,6)-dice(3,4)+5 */
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int
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int
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dice(int count, int value)
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dice(int count, int value)
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{ /* Usage: 3d6-3d4+5 = dice(3,6)-dice(3,4)+5 */
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{
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int d = 0, c;
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int d = 0, c;
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if (value<=0) return 0; /* (enno) %0 geht nicht. echt wahr. */
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if (value<=0) return 0; /* (enno) %0 geht nicht. echt wahr. */
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@ -39,6 +41,10 @@ dice(int count, int value)
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return d;
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return d;
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}
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}
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/** Parses a string of the form "2d6+8"
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* Kann nur simple Strings der Form "xdy[+-]z" parsen!
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* Schöner wäre eine flexibele Routine, die z.B. auch Sachen wie 2d6+3d4-1
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* parsen kann. */
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int
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int
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dice_rand(const char *s)
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dice_rand(const char *s)
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{
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{
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@ -19,10 +19,6 @@
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* permission from the authors.
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* permission from the authors.
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*/
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*/
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/* Kann nur simple Strings der Form "xdy[+-]z" parsen!
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* Schöner wäre eine flexibele Routine, die z.B. auch Sachen wie 2d6+3d4-1
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* parsen kann. */
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#include <config.h>
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#include <config.h>
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#include "rand.h"
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#include "rand.h"
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@ -35,12 +31,11 @@
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#define drand() (((double)rand())/(double)RAND_MAX)
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#define drand() (((double)rand())/(double)RAND_MAX)
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#define M_PIl 3.1415926535897932384626433832795029L /* pi */
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#define M_PIl 3.1415926535897932384626433832795029L /* pi */
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static double nv_next;
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static char valid_next = 0;
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/* NormalRand aus python, random.py geklaut, dort ist Referenz auf
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/* NormalRand aus python, random.py geklaut, dort ist Referenz auf
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* den Algorithmus. mu = Mittelwert, sigma = Standardabweichung. */
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* den Algorithmus. mu = Mittelwert, sigma = Standardabweichung. */
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double nv_next;
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char valid_next = 0;
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double
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double
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normalvariate(double mu, double sigma)
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normalvariate(double mu, double sigma)
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{
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{
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@ -83,12 +78,12 @@ ntimespprob(int n, double p, double mod)
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int count = 0;
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int count = 0;
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int i;
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int i;
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for(i=0; i<n && p>0; i++)
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for(i=0; i<n && p>0; i++) {
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if(drand() < p) {
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if(drand() < p) {
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count++;
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count++;
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p += mod;
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p += mod;
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}
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}
|
||||||
|
}
|
||||||
return count;
|
return count;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -98,4 +93,3 @@ chance(double x)
|
||||||
if (x>=1.0) return true;
|
if (x>=1.0) return true;
|
||||||
return (boolean) (rand() % RAND_MAX < RAND_MAX * x);
|
return (boolean) (rand() % RAND_MAX < RAND_MAX * x);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -18,11 +18,14 @@
|
||||||
extern "C" {
|
extern "C" {
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
extern int dice_rand(const char *str);
|
/* in dice.c: */
|
||||||
extern int dice(int count, int value);
|
extern int dice_rand(const char *str);
|
||||||
extern double normalvariate(double mu, double sigma);
|
extern int dice(int count, int value);
|
||||||
extern int ntimespprob(int n, double p, double mod);
|
|
||||||
extern boolean chance(double x);
|
/* in rand.c: */
|
||||||
|
extern double normalvariate(double mu, double sigma);
|
||||||
|
extern int ntimespprob(int n, double p, double mod);
|
||||||
|
extern boolean chance(double x);
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
|
|
|
@ -26,6 +26,8 @@
|
||||||
<param name="database.gameid" value="3"/>
|
<param name="database.gameid" value="3"/>
|
||||||
<param name="hunger.long" value="0"/>
|
<param name="hunger.long" value="0"/>
|
||||||
<param name="allied.skilllimit" value="15"/>
|
<param name="allied.skilllimit" value="15"/>
|
||||||
|
<param name="atsroi.ats" value="2"/>
|
||||||
|
<param name="atsroi.roi" value="4"/>
|
||||||
</game>
|
</game>
|
||||||
|
|
||||||
<xi:include href="vinyambar/wdw-strings.xml"/>
|
<xi:include href="vinyambar/wdw-strings.xml"/>
|
||||||
|
|
Loading…
Reference in New Issue