forked from github/server
removing hardcoded itemtypes that now give warnings.
This commit is contained in:
parent
a8480e3865
commit
e31215f8f1
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@ -56,8 +56,6 @@ a_readgive(attrib * a, FILE * F)
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variant var;
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char zText[32];
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if (global.data_version<ITEMTYPE_VERSION) return a_readdefault(a, F);
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fscanf(F, "%s ", zText);
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var.i = atoi36(zText);
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gdata->building = findbuilding(var.i);
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@ -45,15 +45,7 @@ summon_igjarjuk(struct unit * u, const struct item_type * itype, int amount, str
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}
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}
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static resource_type rt_demonseye = {
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{ "ao_daemon", "ao_daemon_p" },
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{ "ao_daemon", "ao_daemon_p" },
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RTF_ITEM,
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&res_changeitem
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};
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boolean
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static boolean
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give_igjarjuk(const struct unit * src, const struct unit * d, const struct item_type * itype, int n, struct order * ord)
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{
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sprintf(buf, "Eine höhere Macht hindert %s daran, das Objekt zu übergeben. "
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@ -62,19 +54,9 @@ give_igjarjuk(const struct unit * src, const struct unit * d, const struct item_
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return false;
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}
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item_type it_demonseye = {
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&rt_demonseye, /* resourcetype */
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ITF_NOTLOST|ITF_CURSED, 0, 0, /* flags, weight, capacity */
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NULL, /* construction */
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&summon_igjarjuk,
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NULL,
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&give_igjarjuk
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};
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void
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register_demonseye(void)
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{
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it_register(&it_demonseye);
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register_function((pf_generic)summon_igjarjuk, "useigjarjuk");
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register_function((pf_generic)give_igjarjuk, "giveigjarjuk");
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}
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@ -18,10 +18,7 @@
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extern "C" {
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#endif
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extern struct item_type it_demonseye;
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extern void register_demonseye(void);
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extern boolean give_igjarjuk(const struct unit *, const struct unit *, const struct item_type *, int, struct order *);
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#ifdef __cplusplus
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}
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@ -176,19 +176,9 @@ a_readeffect(attrib *a, FILE *f)
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int power;
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const potion_type * ptype;
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effect_data * edata = (effect_data*)a->data.v;
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if (global.data_version < ITEMTYPE_VERSION) {
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union {
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int i;
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short sa[2];
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} data;
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fscanf(f, "%d", &data.i);
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ptype = oldpotiontype[data.sa[0]];
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power = data.sa[1];
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} else {
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char zText[32];
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fscanf(f, "%s %d", zText, &power);
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ptype = pt_find(zText);
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}
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if (ptype==NULL || power<=0) return AT_READ_FAIL;
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edata->type = ptype;
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edata->value = power;
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@ -2811,6 +2811,13 @@ make_fighter(battle * b, unit * u, side * s1, boolean attack)
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const group * g = NULL;
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const attrib *a = a_find(u->attribs, &at_otherfaction);
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const faction *stealthfaction = a?get_otherfaction(a):NULL;
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static const struct item_type * it_demonseye;
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static boolean init = false;
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if (!init) {
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it_demonseye = it_find("demonseye");
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init=true;
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}
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if (fval(u, UFL_GROUP)) {
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const attrib * agroup = a_find(u->attribs, &at_group);
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@ -2986,7 +2993,7 @@ make_fighter(battle * b, unit * u, side * s1, boolean attack)
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}
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}
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if (i_get(u->items, &it_demonseye)) {
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if (it_demonseye && i_get(u->items, it_demonseye)) {
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char lbuf[80];
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const char * s = LOC(default_locale, rc_name(u->race, 3));
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char * c = lbuf;
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@ -599,8 +599,6 @@ give_horses(const unit * s, const unit * d, const item_type * itype, int n, stru
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#define MAXLUXURIES (LASTLUXURY - FIRSTLUXURY)
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#define item2res(itm) (resource_t)(itm+R_MINITEM)
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#define herb2res(itm) (resource_t)(itm+R_MINHERB)
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#define potion2res(itm) (resource_t)(itm+R_MINPOTION)
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item_type * olditemtype[MAXITEMS+1];
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resource_type * oldresourcetype[MAXRESOURCES+1];
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@ -1225,12 +1223,6 @@ init_olditems(void)
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}
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}
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const item_type *
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oldherbtype(herb_t h)
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{
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return oldresourcetype[herb2res(h)]->itype;
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}
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static const char *potiontext[MAXPOTIONS] =
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{
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/* Stufe 1: */
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@ -214,11 +214,6 @@ extern const weapon_type * resource2weapon(const resource_type * i);
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extern const potion_type * resource2potion(const resource_type * i);
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extern const luxury_type * resource2luxury(const resource_type * i);
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#define weapon2resource(x) ((x)->itype->rtype)
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#define luxury2resource(x) ((x)->itype->rtype)
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#define herb2resource(x) ((x)->itype->rtype)
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#define potion2resource(x) ((x)->itype->rtype)
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extern item ** i_find(item ** pi, const item_type * it);
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extern item * i_add(item ** pi, item * it);
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extern void i_merge(item ** pi, item ** si);
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@ -239,8 +234,6 @@ extern weapon_type * new_weapontype(item_type * itype, int wflags, double magres
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extern armor_type * new_armortype(item_type * itype, double penalty, double magres, int prot, unsigned int flags);
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extern potion_type * new_potiontype(item_type * itype, int level);
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extern const item_type * oldherbtype(herb_t h);
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/* for lack of another file: */
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/* sonstige resourcen */
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@ -379,48 +372,7 @@ enum {
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R_SACK_OF_CONSERVATION,
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/* POTIONS: */
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R_FAST,
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R_STRONG,
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R_TREES,
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R_DOMORE,
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R_UGLY,
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#ifdef INSECT_POTION
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R_WARMTH,
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#else
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R_STEEL,
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#endif
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R_WISE,
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R_FOOL,
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R_ROSE,
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R_HORSEPOTION,
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R_BERSERK,
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R_PEOPLE,
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R_GRASS,
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R_ILL,
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R_HEAL,
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/* HERBS */
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R_PLAIN_1, /* Flachwurz */
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R_PLAIN_2, /* Würziger Wagemut */
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R_PLAIN_3, /* Eulenauge */
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R_FOREST_1, /* Grüner Spinnerich */
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R_FOREST_2, /* Blauer Baumringel */
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R_FOREST_3, /* Elfenlieb */
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R_SWAMP_1, /* Gurgelkraut */
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R_SWAMP_2, /* Knotiger Saugwurz */
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R_SWAMP_3, /* Blasenmorchel */
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R_DESERT_1, /* Wasserfinder */
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R_DESERT_2, /* Kakteenschwitz */
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R_DESERT_3, /* Sandfäule */
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R_HIGHLAND_1, /* Windbeutel */
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R_HIGHLAND_2, /* Fjordwuchs */
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R_HIGHLAND_3, /* Alraune */
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R_MOUNTAIN_1, /* Steinbeißer */
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R_MOUNTAIN_2, /* Spaltwachs */
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R_MOUNTAIN_3, /* Höhlenglimm */
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R_GLACIER_1, /* Eisblume */
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R_GLACIER_2, /* Weißer Wüterich */
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R_GLACIER_3, /* Schneekristall */
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/* SONSTIGE */
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R_SILVER,
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@ -429,9 +381,7 @@ enum {
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R_HITPOINTS, /* Trefferpunkte */
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R_PEASANTS, /* Regionsbauern */
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R_UNIT, /* Einheit (gib x einheit) */
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R_SWORD, /* for spells */
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MAX_RESOURCES, /* do not use outside item.c ! */
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NORESOURCE = (resource_t) - 1
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@ -1027,9 +1027,6 @@ unit *
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readunit(FILE * F)
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{
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skill_t sk;
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item_t item;
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herb_t herb;
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potion_t potion;
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unit * u;
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int number, n, p;
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order ** orderp;
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@ -1061,8 +1058,6 @@ readunit(FILE * F)
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if (u->display && strlen(u->display)>=DISPLAYSIZE) u->display[DISPLAYSIZE] = 0;
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#endif
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number = ri(F);
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if (global.data_version<ITEMTYPE_VERSION)
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set_money(u, ri(F));
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u->age = (short)ri(F);
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if (global.data_version<NEWRACE_VERSION) {
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u->race = new_race[(race_t)ri(F)];
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@ -1189,21 +1184,7 @@ readunit(FILE * F)
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}
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}
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}
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if (global.data_version>=ITEMTYPE_VERSION) {
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read_items(F, &u->items);
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} else {
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while ((item = (item_t) ri(F)) >= 0) {
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i_change(&u->items, olditemtype[item], ri(F));
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}
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while ((potion = (potion_t) ri(F)) >= 0) {
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i_change(&u->items, oldpotiontype[potion]->itype, ri(F));
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}
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while ((herb = (herb_t) ri(F)) >= 0) {
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i_change(&u->items, oldherbtype(herb), ri(F));
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}
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}
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u->hp = ri(F);
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if (u->hp < u->number) {
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log_error(("Einheit %s hat %u Personen, und %u Trefferpunkte\n", itoa36(u->no),
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@ -1434,7 +1415,6 @@ readregion(FILE * F, short x, short y)
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pres=&res->next;
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}
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}
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if (global.data_version>=ITEMTYPE_VERSION) {
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rs(F, buf);
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if (strcmp(buf, "noherb") != 0) {
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const resource_type * rtype = rt_find(buf);
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@ -1444,16 +1424,6 @@ readregion(FILE * F, short x, short y)
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rsetherbtype(r, NULL);
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}
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rsetherbs(r, (short)ri(F));
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} else {
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int i = ri(F);
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if (r->terrain->herbs==NULL)
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rsetherbtype(r, NULL);
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else {
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rsetherbtype(r, r->terrain->herbs[i % 3]);
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}
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rsetherbs(r, (short)ri(F));
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}
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rsetpeasants(r, ri(F));
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rsetmoney(r, ri(F));
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}
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@ -1464,27 +1434,12 @@ readregion(FILE * F, short x, short y)
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assert(rmoney(r) >= 0);
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if (r->land) {
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if (global.data_version<ITEMTYPE_VERSION) {
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int i, p = 0;
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for (i = 0; oldluxurytype[i]!=NULL; i++) {
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int k = ri(F);
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r_setdemand(r, oldluxurytype[i], k);
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if (k==0) {
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/* Prüfung ob nur ein Luxusgut verkauft wird. */
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if (p == 1) {
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/* Zuviele ... Wir setzen den Demand. */
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r_setdemand(r, oldluxurytype[i], (char) (1 + rand() % 5));
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} else ++p;
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}
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}
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} else {
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for (;;) {
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rs(F, buf);
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if (!strcmp(buf, "end")) break;
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r_setdemand(r, lt_find(buf), ri(F));
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}
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}
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}
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a_read(F, &r->attribs);
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return r;
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@ -1832,10 +1787,6 @@ readgame(const char * filename, int backup)
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if (global.data_version >= GLOBAL_ATTRIB_VERSION) {
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a_read(F, &global.attribs);
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}
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if (global.data_version < ITEMTYPE_VERSION) {
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fprintf(stderr, "kann keine alten datenfiles einlesen");
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exit(-1);
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}
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global.data_turn = turn = ri(F);
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ri(F); /* max_unique_id = */
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nextborder = ri(F);
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@ -946,9 +946,6 @@ parse_resources(xmlDocPtr doc)
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/* make sure old items (used in requirements) are available */
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init_resources();
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/* old resources now extern (for spells */
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oldresourcetype[R_SWORD] = rt_find("sword");
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return 0;
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}
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@ -100,22 +100,6 @@ leave_arena(struct unit * u, const struct item_type * itype, int amount, order *
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return 0;
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}
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static resource_type rt_gryphonwing = {
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{ "griphonwing", "griphonwing_p" },
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{ "griphonwing", "griphonwing_p" },
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RTF_ITEM,
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&res_changeitem
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};
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static item_type it_gryphonwing = {
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&rt_gryphonwing, /* resourcetype */
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ITF_NOTLOST|ITF_CURSED, 0, 0, /* flags, weight, capacity */
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NULL, /* construction, score */
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&leave_arena,
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NULL,
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&give_igjarjuk
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};
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static int
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enter_fail(unit * u) {
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sprintf(buf, "In %s erklingt die Stimme des Torwächters: 'Nur wer ohne materielle Güter und noch lernbegierig ist, der darf die Ebene der Herausforderung betreten. Und vergiß nicht mein Trinkgeld.'. %s erhielt keinen Einlaß.", regionname(u->region, u->faction), unitname(u));
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@ -161,7 +145,7 @@ enter_arena(unit * u, const item_type * itype, int amount, order * ord)
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}
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sprintf(buf, "In %s öffnet sich ein Portal. Eine Stimme ertönt, und spricht: 'Willkommen in der Ebene der Herausforderung'. %s durchschreitet das Tor zu einer anderen Welt.", regionname(u->region, u->faction), unitname(u));
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addmessage(NULL, u->faction, buf, MSG_MESSAGE, ML_IMPORTANT);
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new_use_pooled(u, &rt_gryphonwing, GET_SLACK|GET_RESERVE, 1);
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new_use_pooled(u, itype->rtype, GET_SLACK|GET_RESERVE, 1);
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use_pooled(u, r, R_SILVER, fee);
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set_money(u, 109);
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fset(u, UFL_PARTEITARNUNG);
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@ -169,20 +153,6 @@ enter_arena(unit * u, const item_type * itype, int amount, order * ord)
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return 0;
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}
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static resource_type rt_arenagate = {
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{ "eyeofdragon", "eyeofdragon_p" },
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{ "eyeofdragon", "eyeofdragon_p" },
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RTF_ITEM,
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&res_changeitem
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};
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static item_type it_arenagate = {
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&rt_arenagate, /* resourcetype */
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ITF_NONE, 0, 0, /* flags, weight, capacity */
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NULL, /* construction, score */
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&enter_arena
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};
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/***
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** Szepter der Tränen, Demo-Item
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***/
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@ -308,6 +278,9 @@ static void
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tower_init(void)
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{
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int i, first = newarena;
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item_type * it_demonseye = it_find("demonseye");
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item_type * it_griphonwing = it_find("griphonwing");
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assert(it_griphonwing && it_demonseye);
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for (i=0;i!=6;++i) {
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region * r = tower_region[i] = findregion(arena_center->x+delta_x[i]*3, arena_center->y+delta_y[i]*3);
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if (r) {
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@ -330,8 +303,8 @@ tower_init(void)
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attrib * a;
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item * items;
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i_add(&items, i_new(&it_gryphonwing, 1));
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i_add(&items, i_new(&it_demonseye, 1));
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i_add(&items, i_new(it_griphonwing, 1));
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i_add(&items, i_new(it_demonseye, 1));
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a = a_add(&b->attribs, make_giveitem(b, items));
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b->size = 10;
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@ -548,9 +521,6 @@ void
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register_arena(void)
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{
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at_register(&at_hurting);
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register_demonseye();
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it_register(&it_arenagate);
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it_register(&it_gryphonwing);
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register_function((pf_generic)use_wand_of_tears, "use_wand_of_tears");
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register_function((pf_generic)enter_arena, "enter_arena");
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register_function((pf_generic)leave_arena, "leave_arena");
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@ -1,50 +1,65 @@
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<?xml version="1.0"?>
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<resources>
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<resource name="demonseye">
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<!-- summons igjarjuk -->
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<item weight="0" score="6000" notlost="true" cursed="true">
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<function name="use" value="useigjarjuk"/>
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<function name="give" value="giveigjarjuk"/>
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</item>
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</resource>
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<resource name="griphonwing">
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<!-- this lets you leave the arena -->
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<item weight="0" score="6000" notlost="true" cursed="true">
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<function name="use" value="leave_arena"/>
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<function name="give" value="giveigjarjuk"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="eyeofdragon">
|
||||
<!-- the arena gate, for one-time entry -->
|
||||
<item weight="0" score="0">
|
||||
<function name="use" value="enter_arena"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="questkey1" appearance="key">
|
||||
<!-- Key for an old quest. placeholder item -->
|
||||
<function name="change" value="changeitem"/>
|
||||
<item notlost="yes" weight="1" />
|
||||
</resource>
|
||||
|
||||
<resource name="questkey2" appearance="key">
|
||||
<!-- Key for an old quest. placeholder item -->
|
||||
<function name="change" value="changeitem"/>
|
||||
<item notlost="yes" weight="1" />
|
||||
</resource>
|
||||
|
||||
<resource name="jadee_ring" appearance="ring">
|
||||
<!-- Wedding ring for Jadee -->
|
||||
<function name="change" value="changeitem"/>
|
||||
<item cursed="yes" notlost="yes" weight="0" />
|
||||
</resource>
|
||||
|
||||
<resource name="wente_ring" appearance="ring">
|
||||
<!-- Wedding ring for Wildente -->
|
||||
<function name="change" value="changeitem"/>
|
||||
<item cursed="yes" notlost="yes" weight="0" />
|
||||
</resource>
|
||||
|
||||
<resource name="jadee_dress">
|
||||
<!-- Wedding dress for Jadee -->
|
||||
<function name="change" value="changeitem"/>
|
||||
<item cursed="yes" notlost="yes" weight="0" />
|
||||
</resource>
|
||||
|
||||
<resource name="wente_dress">
|
||||
<!-- Wedding dress for Wildente -->
|
||||
<function name="change" value="changeitem"/>
|
||||
<item cursed="yes" notlost="yes" weight="0" />
|
||||
</resource>
|
||||
|
||||
<resource name="lmsreward">
|
||||
<!-- LMS reward -->
|
||||
<function name="change" value="changeitem"/>
|
||||
<item cursed="yes" notlost="yes" weight="0" />
|
||||
</resource>
|
||||
|
||||
<resource name="greatbow">
|
||||
<function name="change" value="changeitem"/>
|
||||
<item weight="100">
|
||||
<construction skill="weaponsmithing" minskill="5" reqsize="1">
|
||||
<modifier function="mod_elves_only"/>
|
||||
|
|
Loading…
Reference in New Issue