forked from github/server
merge with master, which was far behind
This commit is contained in:
commit
e2c7b2c711
|
@ -27,7 +27,7 @@ fi
|
|||
if [ -e $GAME/$TEMPLATE ]; then
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TEMPLATE=$GAME/$TEMPLATE
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else
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TEMPLATE=$ERESSEA/etc/$TEMPLATE
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TEMPLATE=$ERESSEA/server/etc/$TEMPLATE
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fi
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||||
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||||
if [ ! -e $TEMPLATE ]; then
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||||
|
|
|
@ -3847,7 +3847,7 @@ static bool start_battle(region * r, battle ** bp)
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/* Beginn Fehlerbehandlung */
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/* Fehler: "Die Einheit wurde nicht gefunden" */
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if (!u2 || u2->number == 0 || !cansee(u->faction, u->region, u2, 0, seen_battle)) {
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if (!u2 || u2->number == 0 || !cansee(u->faction, u->region, u2, 0)) {
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ADDMSG(&u->faction->msgs, msg_feedback(u, ord,
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"feedback_unit_not_found", ""));
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continue;
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|
|
|
@ -1497,7 +1497,7 @@ static void cr_output_region(FILE * F, report_context * ctx, region * r)
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for (u = r->units; u; u = u->next) {
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if (u->building || u->ship || (stealthmod > INT_MIN
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&& cansee(f, r, u, stealthmod, r->seen.mode))) {
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&& cansee_ex(f, r, u, stealthmod, r->seen.mode))) {
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cr_output_unit_compat(F, r, f, u, r->seen.mode);
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}
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}
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|
|
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@ -2454,7 +2454,7 @@ static void steal_cmd(unit * u, struct order *ord, request ** stealorders)
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}
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for (u2 = r->units; u2; u2 = u2->next) {
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if (u2->faction == f && cansee_depr(u->faction, r, u2, 0))
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if (u2->faction == f && cansee(u->faction, r, u2, 0))
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break;
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}
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|
|
|
@ -614,7 +614,7 @@ bool can_give_to(unit *u, unit *u2) {
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return false;
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}
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if (u2 && !alliedunit(u2, u->faction, HELP_GIVE)
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&& !cansee_depr(u->faction, u->region, u2, 0) && !ucontact(u2, u)
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&& !cansee(u->faction, u->region, u2, 0) && !ucontact(u2, u)
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&& !fval(u2, UFL_TAKEALL)) {
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return false;
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}
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|
|
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@ -93,7 +93,7 @@ static bool is_guardian_u(const unit * guard, unit * u)
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return false;
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if (ucontact(guard, u))
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return false;
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if (!cansee_depr(guard->faction, u->region, u, 0))
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if (!cansee(guard->faction, u->region, u, 0))
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return false;
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if (!(u_race(guard)->flags & RCF_FLY) && u_race(u)->flags & RCF_FLY)
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return false;
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|
|
|
@ -113,7 +113,7 @@ static void destroy_road(unit * u, int nmax, struct order *ord)
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for (u2 = r->units; u2; u2 = u2->next) {
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if (u2->faction != u->faction && is_guard(u2)
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&& cansee_depr(u2->faction, u->region, u, 0)
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&& cansee(u2->faction, u->region, u, 0)
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&& !alliedunit(u, u2->faction, HELP_GUARD)) {
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cmistake(u, ord, 70, MSG_EVENT);
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return;
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|
|
38
src/laws.c
38
src/laws.c
|
@ -1651,7 +1651,7 @@ static bool try_rename(unit *u, building *b, order *ord) {
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}
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|
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if (owner) {
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if (cansee(owner->faction, u->region, u, 0, seen_unit)) {
|
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if (cansee(owner->faction, u->region, u, 0)) {
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ADDMSG(&owner->faction->msgs,
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msg_message("renamed_building_seen",
|
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"building renamer region", b, u, u->region));
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||||
|
@ -1747,7 +1747,7 @@ int name_cmd(struct unit *u, struct order *ord)
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break;
|
||||
}
|
||||
}
|
||||
if (cansee(f, r, u, 0, seen_unit)) {
|
||||
if (cansee(f, r, u, 0)) {
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ADDMSG(&f->msgs,
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msg_message("renamed_faction_seen", "unit region", u, r));
|
||||
}
|
||||
|
@ -1794,7 +1794,7 @@ int name_cmd(struct unit *u, struct order *ord)
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|||
}
|
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uo = ship_owner(sh);
|
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if (uo) {
|
||||
if (cansee(uo->faction, r, u, 0, seen_unit)) {
|
||||
if (cansee(uo->faction, r, u, 0)) {
|
||||
ADDMSG(&uo->faction->msgs,
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||||
msg_message("renamed_ship_seen", "ship renamer region", sh, u, r));
|
||||
}
|
||||
|
@ -1823,7 +1823,7 @@ int name_cmd(struct unit *u, struct order *ord)
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|||
unit *u2 = 0;
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||||
|
||||
getunit(r, u->faction, &u2);
|
||||
if (!u2 || !cansee(u->faction, r, u2, 0, seen_unit)) {
|
||||
if (!u2 || !cansee(u->faction, r, u2, 0)) {
|
||||
ADDMSG(&u->faction->msgs, msg_feedback(u, ord,
|
||||
"feedback_unit_not_found", ""));
|
||||
break;
|
||||
|
@ -1836,7 +1836,7 @@ int name_cmd(struct unit *u, struct order *ord)
|
|||
break;
|
||||
}
|
||||
}
|
||||
if (cansee(u2->faction, r, u, 0, seen_unit)) {
|
||||
if (cansee(u2->faction, r, u, 0)) {
|
||||
ADDMSG(&u2->faction->msgs, msg_message("renamed_seen",
|
||||
"renamer renamed region", u, u2, r));
|
||||
}
|
||||
|
@ -1898,7 +1898,7 @@ int name_cmd(struct unit *u, struct order *ord)
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|||
void
|
||||
deliverMail(faction * f, region * r, unit * u, const char *s, unit * receiver)
|
||||
{
|
||||
if (!cansee(f, r, u, 0, seen_unit)) {
|
||||
if (!cansee(f, r, u, 0)) {
|
||||
u = NULL;
|
||||
}
|
||||
if (!receiver) { /* BOTSCHAFT an PARTEI */
|
||||
|
@ -1917,7 +1917,7 @@ mailunit(region * r, unit * u, int n, struct order *ord, const char *s)
|
|||
{
|
||||
unit *u2 = findunitr(r, n);
|
||||
|
||||
if (u2 && cansee(u->faction, r, u2, 0, seen_unit)) {
|
||||
if (u2 && cansee(u->faction, r, u2, 0)) {
|
||||
deliverMail(u2->faction, r, u, s, u2);
|
||||
/* now done in prepare_mail_cmd */
|
||||
}
|
||||
|
@ -1995,7 +1995,7 @@ int mail_cmd(unit * u, struct order *ord)
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|||
n = getid();
|
||||
|
||||
for (u2 = r->units; u2; u2 = u2->next) {
|
||||
if (u2->no == n && cansee(u->faction, r, u2, 0, seen_unit)) {
|
||||
if (u2->no == n && cansee(u->faction, r, u2, 0)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -2049,7 +2049,7 @@ int mail_cmd(unit * u, struct order *ord)
|
|||
|
||||
for (u2 = r->units; u2; u2 = u2->next) {
|
||||
if (u2->building == b && !fval(u2->faction, FFL_SELECT)
|
||||
&& cansee(u->faction, r, u2, 0, seen_unit)) {
|
||||
&& cansee(u->faction, r, u2, 0)) {
|
||||
mailunit(r, u, u2->no, ord, s);
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
}
|
||||
|
@ -2078,7 +2078,7 @@ int mail_cmd(unit * u, struct order *ord)
|
|||
|
||||
for (u2 = r->units; u2; u2 = u2->next) {
|
||||
if (u2->ship == sh && !fval(u2->faction, FFL_SELECT)
|
||||
&& cansee(u->faction, r, u2, 0, seen_unit)) {
|
||||
&& cansee(u->faction, r, u2, 0)) {
|
||||
mailunit(r, u, u2->no, ord, s);
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
}
|
||||
|
@ -4281,7 +4281,7 @@ void update_subscriptions(void)
|
|||
* Es muss auch niemand aus f in der region sein, wenn sie vom Turm
|
||||
* erblickt wird */
|
||||
bool
|
||||
cansee(const faction * f, const region * r, const unit * u, int modifier, seen_mode mode)
|
||||
cansee(const faction * f, const region * r, const unit * u, int modifier)
|
||||
{
|
||||
int stealth, rings;
|
||||
|
||||
|
@ -4310,10 +4310,6 @@ cansee(const faction * f, const region * r, const unit * u, int modifier, seen_m
|
|||
rings = invisible(u, NULL);
|
||||
stealth = eff_stealth(u, r) - modifier;
|
||||
|
||||
if (mode > seen_unit) {
|
||||
return (rings <= 0 && stealth <= 0);
|
||||
}
|
||||
else {
|
||||
unit *u2;
|
||||
for (u2 = r->units; u2; u2 = u2->next) {
|
||||
if (u2->faction == f) {
|
||||
|
@ -4331,14 +4327,14 @@ cansee(const faction * f, const region * r, const unit * u, int modifier, seen_m
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
|
||||
return (rings <= 0 && stealth <= 0);
|
||||
}
|
||||
|
||||
bool
|
||||
cansee_depr(const faction * f, const region * r, const unit * u, int modifier)
|
||||
bool cansee_ex(const faction * f, const region * r, const unit * u, int modifier, seen_mode mode)
|
||||
{
|
||||
return cansee(f, r, u, modifier, seen_unit);
|
||||
UNUSED_ARG(mode);
|
||||
return cansee(f, r, u, modifier);
|
||||
}
|
||||
|
||||
bool cansee_unit(const unit * u, const unit * target, int modifier)
|
||||
|
@ -4427,7 +4423,7 @@ bool
|
|||
seefaction(const faction * f, const region * r, const unit * u, int modifier)
|
||||
{
|
||||
if (((f == u->faction) || !fval(u, UFL_ANON_FACTION))
|
||||
&& cansee(f, r, u, modifier, seen_unit))
|
||||
&& cansee(f, r, u, modifier))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -98,9 +98,9 @@ extern "C" {
|
|||
|
||||
void nmr_warnings(void);
|
||||
|
||||
bool cansee_ex(const struct faction * f, const struct region * r,
|
||||
const struct unit * u, int modifier, seen_mode mode);
|
||||
bool cansee(const struct faction * f, const struct region * r,
|
||||
const struct unit *u, int modifier, seen_mode mode);
|
||||
bool cansee_depr(const struct faction *f, const struct region *r,
|
||||
const struct unit *u, int modifier);
|
||||
bool cansee_durchgezogen(const struct faction *f, const struct region *r,
|
||||
const struct unit *u, int modifier);
|
||||
|
|
176
src/laws.test.c
176
src/laws.test.c
|
@ -1579,76 +1579,6 @@ static void test_demon_hunger(CuTest * tc)
|
|||
test_cleanup();
|
||||
}
|
||||
|
||||
static void test_cansee(CuTest *tc) {
|
||||
unit *u, *u2;
|
||||
|
||||
test_setup();
|
||||
u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
|
||||
u2 = test_create_unit(test_create_faction(0), u->region);
|
||||
|
||||
CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0, seen_unit));
|
||||
|
||||
set_level(u2, SK_STEALTH, 1);
|
||||
CuAssertTrue(tc, !cansee(u->faction, u->region, u2, 0, seen_unit));
|
||||
|
||||
set_level(u, SK_PERCEPTION, 1);
|
||||
CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0, seen_unit));
|
||||
|
||||
test_cleanup();
|
||||
}
|
||||
|
||||
static void test_cansee_spell(CuTest *tc) {
|
||||
unit *u2;
|
||||
faction *f;
|
||||
|
||||
test_setup();
|
||||
f = test_create_faction(0);
|
||||
u2 = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
|
||||
|
||||
CuAssertTrue(tc, cansee(f, u2->region, u2, 0, seen_spell));
|
||||
CuAssertTrue(tc, cansee(f, u2->region, u2, 0, seen_battle));
|
||||
|
||||
set_level(u2, SK_STEALTH, 1);
|
||||
CuAssertTrue(tc, !cansee(f, u2->region, u2, 0, seen_spell));
|
||||
CuAssertTrue(tc, cansee(f, u2->region, u2, 1, seen_spell));
|
||||
CuAssertTrue(tc, cansee(f, u2->region, u2, 1, seen_battle));
|
||||
|
||||
test_cleanup();
|
||||
}
|
||||
|
||||
static void test_cansee_items(CuTest *tc) {
|
||||
unit *u, *u2;
|
||||
item_type *itype[3];
|
||||
|
||||
test_setup();
|
||||
u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
|
||||
u2 = test_create_unit(test_create_faction(0), u->region);
|
||||
scale_number(u2, 2);
|
||||
|
||||
itype[0] = test_create_itemtype("roi");
|
||||
itype[1] = test_create_itemtype("sphereofinv");
|
||||
itype[2] = test_create_itemtype("aots");
|
||||
CuAssertPtrNotNull(tc, get_resourcetype(R_RING_OF_INVISIBILITY));
|
||||
CuAssertPtrNotNull(tc, get_resourcetype(R_SPHERE_OF_INVISIBILITY));
|
||||
CuAssertPtrNotNull(tc, get_resourcetype(R_AMULET_OF_TRUE_SEEING));
|
||||
|
||||
CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0, seen_unit));
|
||||
|
||||
i_change(&u2->items, itype[0], 1);
|
||||
CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0, seen_unit));
|
||||
CuAssertTrue(tc, !cansee(u->faction, u->region, u2, 0, seen_spell));
|
||||
|
||||
i_change(&u2->items, itype[0], 1);
|
||||
CuAssertTrue(tc, !cansee(u->faction, u->region, u2, 0, seen_unit));
|
||||
CuAssertTrue(tc, !cansee(u->faction, u->region, u2, 0, seen_spell));
|
||||
|
||||
i_change(&u->items, itype[2], 1);
|
||||
CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0, seen_unit));
|
||||
CuAssertTrue(tc, !cansee(u->faction, u->region, u2, 0, seen_spell));
|
||||
|
||||
test_cleanup();
|
||||
}
|
||||
|
||||
static void test_armedmen(CuTest *tc) {
|
||||
/* TODO: test RCF_NOWEAPONS and SK_WEAPONLESS */
|
||||
unit *u;
|
||||
|
@ -1685,6 +1615,109 @@ static void test_armedmen(CuTest *tc) {
|
|||
test_cleanup();
|
||||
}
|
||||
|
||||
static void test_cansee(CuTest *tc) {
|
||||
unit *u, *u2;
|
||||
|
||||
test_setup();
|
||||
u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
|
||||
u2 = test_create_unit(test_create_faction(0), u->region);
|
||||
|
||||
CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0));
|
||||
|
||||
set_level(u2, SK_STEALTH, 1);
|
||||
CuAssertTrue(tc, !cansee(u->faction, u->region, u2, 0));
|
||||
|
||||
set_level(u, SK_PERCEPTION, 1);
|
||||
CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0));
|
||||
|
||||
test_cleanup();
|
||||
}
|
||||
|
||||
static void test_cansee_spell(CuTest *tc) {
|
||||
unit *u2;
|
||||
faction *f;
|
||||
|
||||
test_setup();
|
||||
f = test_create_faction(0);
|
||||
u2 = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
|
||||
|
||||
CuAssertTrue(tc, cansee_ex(f, u2->region, u2, 0, seen_spell));
|
||||
CuAssertTrue(tc, cansee_ex(f, u2->region, u2, 0, seen_battle));
|
||||
|
||||
set_level(u2, SK_STEALTH, 1);
|
||||
CuAssertTrue(tc, !cansee_ex(f, u2->region, u2, 0, seen_spell));
|
||||
CuAssertTrue(tc, cansee_ex(f, u2->region, u2, 1, seen_spell));
|
||||
CuAssertTrue(tc, cansee_ex(f, u2->region, u2, 1, seen_battle));
|
||||
|
||||
test_cleanup();
|
||||
}
|
||||
|
||||
static void test_cansee_ring(CuTest *tc) {
|
||||
unit *u, *u2;
|
||||
item_type *itype[2];
|
||||
|
||||
test_setup();
|
||||
u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
|
||||
u2 = test_create_unit(test_create_faction(0), u->region);
|
||||
scale_number(u2, 2);
|
||||
|
||||
itype[0] = test_create_itemtype("roi");
|
||||
itype[1] = test_create_itemtype("aots");
|
||||
CuAssertPtrNotNull(tc, get_resourcetype(R_RING_OF_INVISIBILITY));
|
||||
CuAssertPtrEquals(tc, itype[0]->rtype, (void *)get_resourcetype(R_RING_OF_INVISIBILITY));
|
||||
CuAssertPtrNotNull(tc, get_resourcetype(R_AMULET_OF_TRUE_SEEING));
|
||||
CuAssertPtrEquals(tc, itype[1]->rtype, (void *)get_resourcetype(R_AMULET_OF_TRUE_SEEING));
|
||||
|
||||
CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0));
|
||||
|
||||
/* a single ring is not enough to hide two people */
|
||||
i_change(&u2->items, itype[0], 1);
|
||||
CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0));
|
||||
|
||||
/* two rings can hide two people */
|
||||
i_change(&u2->items, itype[0], 1);
|
||||
CuAssertTrue(tc, !cansee(u->faction, u->region, u2, 0));
|
||||
|
||||
/* one amulet negates one of the two rings */
|
||||
i_change(&u->items, itype[1], 1);
|
||||
CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0));
|
||||
|
||||
test_cleanup();
|
||||
}
|
||||
|
||||
static void test_cansee_sphere(CuTest *tc) {
|
||||
unit *u, *u2;
|
||||
item_type *itype[2];
|
||||
|
||||
test_setup();
|
||||
u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
|
||||
u2 = test_create_unit(test_create_faction(0), u->region);
|
||||
|
||||
itype[0] = test_create_itemtype("sphereofinv");
|
||||
itype[1] = test_create_itemtype("aots");
|
||||
CuAssertPtrNotNull(tc, get_resourcetype(R_SPHERE_OF_INVISIBILITY));
|
||||
CuAssertPtrEquals(tc, itype[0]->rtype, (void *)get_resourcetype(R_SPHERE_OF_INVISIBILITY));
|
||||
CuAssertPtrNotNull(tc, get_resourcetype(R_AMULET_OF_TRUE_SEEING));
|
||||
CuAssertPtrEquals(tc, itype[1]->rtype, (void *)get_resourcetype(R_AMULET_OF_TRUE_SEEING));
|
||||
|
||||
CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0));
|
||||
|
||||
/* a single sphere can hide 100 people */
|
||||
scale_number(u2, 100);
|
||||
i_change(&u2->items, itype[0], 1);
|
||||
CuAssertTrue(tc, !cansee(u->faction, u->region, u2, 0));
|
||||
|
||||
/* one single amulet negates it? */
|
||||
i_change(&u->items, itype[1], 1);
|
||||
CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0));
|
||||
|
||||
/* number of people inside the sphere does not matter? */
|
||||
scale_number(u2, 99);
|
||||
CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0));
|
||||
|
||||
test_cleanup();
|
||||
}
|
||||
|
||||
CuSuite *get_laws_suite(void)
|
||||
{
|
||||
CuSuite *suite = CuSuiteNew();
|
||||
|
@ -1754,8 +1787,9 @@ CuSuite *get_laws_suite(void)
|
|||
SUITE_ADD_TEST(suite, test_demon_hunger);
|
||||
SUITE_ADD_TEST(suite, test_armedmen);
|
||||
SUITE_ADD_TEST(suite, test_cansee);
|
||||
SUITE_ADD_TEST(suite, test_cansee_ring);
|
||||
SUITE_ADD_TEST(suite, test_cansee_sphere);
|
||||
SUITE_ADD_TEST(suite, test_cansee_spell);
|
||||
SUITE_ADD_TEST(suite, test_cansee_items);
|
||||
|
||||
return suite;
|
||||
}
|
||||
|
|
|
@ -1621,7 +1621,7 @@ order * ord)
|
|||
if (u->region != r)
|
||||
u = NULL;
|
||||
else if (sp->sptyp & TESTCANSEE) {
|
||||
if (!cansee_depr(mage->faction, r, u, 0) && !ucontact(u, mage)) {
|
||||
if (!cansee(mage->faction, r, u, 0) && !ucontact(u, mage)) {
|
||||
u = NULL;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -159,7 +159,7 @@ static order *monster_attack(unit * u, const unit * target)
|
|||
{
|
||||
assert(u->region == target->region);
|
||||
assert(u->faction != target->faction);
|
||||
if (!cansee_depr(u->faction, u->region, target, 0))
|
||||
if (!cansee(u->faction, u->region, target, 0))
|
||||
return NULL;
|
||||
if (monster_is_waiting(u))
|
||||
return NULL;
|
||||
|
@ -199,7 +199,7 @@ int monster_attacks(unit * monster, bool rich_only)
|
|||
int money = 0;
|
||||
|
||||
for (u2 = r->units; u2; u2 = u2->next) {
|
||||
if (u2->faction != monster->faction && cansee_depr(monster->faction, r, u2, 0) && !in_safe_building(u2, monster)) {
|
||||
if (u2->faction != monster->faction && cansee(monster->faction, r, u2, 0) && !in_safe_building(u2, monster)) {
|
||||
int m = get_money(u2);
|
||||
if (u_race(monster) == rc_serpent) {
|
||||
/* attack bigger ships only */
|
||||
|
|
|
@ -912,7 +912,7 @@ static void caught_target(region * r, unit * u)
|
|||
target, u));
|
||||
}
|
||||
else if (!alliedunit(target, u->faction, HELP_ALL)
|
||||
&& cansee_depr(target->faction, r, u, 0)) {
|
||||
&& cansee(target->faction, r, u, 0)) {
|
||||
ADDMSG(&target->faction->msgs, msg_message("followdetect",
|
||||
"unit follower", target, u));
|
||||
}
|
||||
|
@ -1185,7 +1185,7 @@ static void init_transportation(void)
|
|||
continue;
|
||||
}
|
||||
if (!transport(ut, u)) {
|
||||
if (cansee_depr(u->faction, r, ut, 0)) {
|
||||
if (cansee(u->faction, r, ut, 0)) {
|
||||
cmistake(u, u->thisorder, 286, MSG_MOVE);
|
||||
}
|
||||
else {
|
||||
|
@ -2093,7 +2093,7 @@ static const region_list *travel_i(unit * u, const region_list * route_begin,
|
|||
}
|
||||
}
|
||||
if (!found) {
|
||||
if (cansee_depr(u->faction, u->region, ut, 0)) {
|
||||
if (cansee(u->faction, u->region, ut, 0)) {
|
||||
cmistake(u, ord, 90, MSG_MOVE);
|
||||
}
|
||||
else {
|
||||
|
@ -2604,7 +2604,7 @@ void follow_unit(unit * u)
|
|||
u2 = a->data.v;
|
||||
}
|
||||
|
||||
if (!u2 || (!followship && (u2->region != r || !cansee_depr(u->faction, r, u2, 0)))) {
|
||||
if (!u2 || (!followship && (u2->region != r || !cansee(u->faction, r, u2, 0)))) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -2349,7 +2349,7 @@ report_plaintext(const char *filename, report_context * ctx,
|
|||
}
|
||||
while (u && !u->ship) {
|
||||
if (stealthmod > INT_MIN && r->seen.mode >= seen_unit) {
|
||||
if (u->faction == f || cansee(f, r, u, stealthmod, r->seen.mode)) {
|
||||
if (u->faction == f || cansee_ex(f, r, u, stealthmod, r->seen.mode)) {
|
||||
nr_unit(out, f, u, 4, r->seen.mode);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -960,7 +960,7 @@ struct message *msg_curse(const struct curse *c, const void *obj, objtype_t typ,
|
|||
const struct unit *ucansee(const struct faction *f, const struct unit *u,
|
||||
const struct unit *x)
|
||||
{
|
||||
if (cansee_depr(f, u->region, u, 0))
|
||||
if (cansee(f, u->region, u, 0))
|
||||
return u;
|
||||
return x;
|
||||
}
|
||||
|
@ -1069,7 +1069,7 @@ void get_addresses(report_context * ctx)
|
|||
faction *sf = visible_faction(ctx->f, u);
|
||||
if (lastf != sf) {
|
||||
if (u->building || u->ship || (stealthmod > INT_MIN
|
||||
&& cansee_depr(ctx->f, r, u, stealthmod))) {
|
||||
&& cansee(ctx->f, r, u, stealthmod))) {
|
||||
add_seen_faction_i(&flist, sf);
|
||||
lastf = sf;
|
||||
}
|
||||
|
@ -1087,7 +1087,7 @@ void get_addresses(report_context * ctx)
|
|||
if (u->faction != ctx->f) {
|
||||
faction *sf = visible_faction(ctx->f, u);
|
||||
bool ballied = sf && sf != ctx->f && sf != lastf
|
||||
&& !fval(u, UFL_ANON_FACTION) && cansee_depr(ctx->f, r, u, stealthmod);
|
||||
&& !fval(u, UFL_ANON_FACTION) && cansee(ctx->f, r, u, stealthmod);
|
||||
if (ballied || is_allied(ctx->f, sf)) {
|
||||
add_seen_faction_i(&flist, sf);
|
||||
lastf = sf;
|
||||
|
|
38
src/spells.c
38
src/spells.c
|
@ -362,11 +362,11 @@ int report_action(region * r, unit * actor, message * msg, int flags)
|
|||
if (view == ACTION_CANSEE) {
|
||||
/* Bei Fernzaubern sieht nur die eigene Partei den Magier */
|
||||
show = show || (r == actor->region
|
||||
&& cansee_depr(u->faction, r, actor, 0));
|
||||
&& cansee(u->faction, r, actor, 0));
|
||||
}
|
||||
else if (view == ACTION_CANNOTSEE) {
|
||||
show = !show && !(r == actor->region
|
||||
&& cansee_depr(u->faction, r, actor, 0));
|
||||
&& cansee(u->faction, r, actor, 0));
|
||||
}
|
||||
else {
|
||||
/* the unliely (or lazy) case */
|
||||
|
@ -1328,7 +1328,7 @@ static int sp_rosthauch(castorder * co)
|
|||
"mage target amount", mage, u, ironweapon));
|
||||
ADDMSG(&u->faction->msgs, msg_message("rust_effect",
|
||||
"mage target amount",
|
||||
cansee_depr(u->faction, r, mage, 0) ? mage : NULL, u, ironweapon));
|
||||
cansee(u->faction, r, mage, 0) ? mage : NULL, u, ironweapon));
|
||||
success += ironweapon;
|
||||
}
|
||||
else {
|
||||
|
@ -1405,7 +1405,7 @@ static int sp_kaelteschutz(castorder * co)
|
|||
u));
|
||||
if (u->faction != mage->faction)
|
||||
ADDMSG(&u->faction->msgs, msg_message("heat_effect", "mage target",
|
||||
cansee_depr(u->faction, r, mage, 0) ? mage : NULL, u));
|
||||
cansee(u->faction, r, mage, 0) ? mage : NULL, u));
|
||||
i = cast_level;
|
||||
}
|
||||
/* Erstattung? */
|
||||
|
@ -1825,7 +1825,7 @@ static int sp_treewalkenter(castorder * co)
|
|||
m = NULL;
|
||||
for (u2 = r->units; u2; u2 = u2->next) {
|
||||
if (!fval(u2->faction, FFL_SELECT)) {
|
||||
if (cansee_depr(u2->faction, r, u, 0)) {
|
||||
if (cansee(u2->faction, r, u, 0)) {
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("astral_disappear", "unit", u);
|
||||
|
@ -1842,7 +1842,7 @@ static int sp_treewalkenter(castorder * co)
|
|||
m = NULL;
|
||||
for (u2 = rt->units; u2; u2 = u2->next) {
|
||||
if (!fval(u2->faction, FFL_SELECT)) {
|
||||
if (cansee_depr(u2->faction, rt, u, 0)) {
|
||||
if (cansee(u2->faction, rt, u, 0)) {
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("astral_appear", "unit", u);
|
||||
|
@ -1971,7 +1971,7 @@ static int sp_treewalkexit(castorder * co)
|
|||
m = NULL;
|
||||
for (u2 = r->units; u2; u2 = u2->next) {
|
||||
if (!fval(u2->faction, FFL_SELECT)) {
|
||||
if (cansee_depr(u2->faction, r, u, 0)) {
|
||||
if (cansee(u2->faction, r, u, 0)) {
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("astral_disappear", "unit", u);
|
||||
|
@ -1989,7 +1989,7 @@ static int sp_treewalkexit(castorder * co)
|
|||
m = NULL;
|
||||
for (u2 = rt->units; u2; u2 = u2->next) {
|
||||
if (!fval(u2->faction, FFL_SELECT)) {
|
||||
if (cansee_depr(u2->faction, rt, u, 0)) {
|
||||
if (cansee(u2->faction, rt, u, 0)) {
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("astral_appear", "unit", u);
|
||||
|
@ -2954,7 +2954,7 @@ static int sp_deathcloud(castorder * co)
|
|||
if (!fval(u->faction, FFL_SELECT)) {
|
||||
fset(u->faction, FFL_SELECT);
|
||||
ADDMSG(&u->faction->msgs, msg_message("deathcloud_effect",
|
||||
"mage region", cansee_depr(u->faction, r, mage, 0) ? mage : NULL, r));
|
||||
"mage region", cansee(u->faction, r, mage, 0) ? mage : NULL, r));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3848,7 +3848,7 @@ static int sp_song_of_peace(castorder * co)
|
|||
if (!fval(u->faction, FFL_SELECT)) {
|
||||
message *m = NULL;
|
||||
fset(u->faction, FFL_SELECT);
|
||||
if (cansee_depr(u->faction, r, mage, 0)) {
|
||||
if (cansee(u->faction, r, mage, 0)) {
|
||||
if (msg[0] == NULL)
|
||||
msg[0] = msg_message("song_of_peace_effect_0", "mage", mage);
|
||||
m = msg[0];
|
||||
|
@ -3905,7 +3905,7 @@ static int sp_generous(castorder * co)
|
|||
if (!fval(u->faction, FFL_SELECT)) {
|
||||
message *m = NULL;
|
||||
fset(u->faction, FFL_SELECT);
|
||||
if (cansee_depr(u->faction, r, mage, 0)) {
|
||||
if (cansee(u->faction, r, mage, 0)) {
|
||||
if (msg[0] == NULL)
|
||||
msg[0] = msg_message("generous_effect_0", "mage", mage);
|
||||
m = msg[0];
|
||||
|
@ -5040,7 +5040,7 @@ int sp_enterastral(castorder * co)
|
|||
m = NULL;
|
||||
for (u2 = r->units; u2; u2 = u2->next) {
|
||||
if (!fval(u2->faction, FFL_SELECT)) {
|
||||
if (cansee_depr(u2->faction, r, u, 0)) {
|
||||
if (cansee(u2->faction, r, u, 0)) {
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("astral_disappear", "unit", u);
|
||||
|
@ -5058,7 +5058,7 @@ int sp_enterastral(castorder * co)
|
|||
m = NULL;
|
||||
for (u2 = rt->units; u2; u2 = u2->next) {
|
||||
if (!fval(u2->faction, FFL_SELECT)) {
|
||||
if (cansee_depr(u2->faction, rt, u, 0)) {
|
||||
if (cansee(u2->faction, rt, u, 0)) {
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("astral_appear", "unit", u);
|
||||
|
@ -5184,7 +5184,7 @@ int sp_pullastral(castorder * co)
|
|||
m = NULL;
|
||||
for (u2 = r->units; u2; u2 = u2->next) {
|
||||
if (!fval(u2->faction, FFL_SELECT)) {
|
||||
if (cansee_depr(u2->faction, r, u, 0)) {
|
||||
if (cansee(u2->faction, r, u, 0)) {
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("astral_disappear", "unit", u);
|
||||
|
@ -5202,7 +5202,7 @@ int sp_pullastral(castorder * co)
|
|||
m = NULL;
|
||||
for (u2 = rt->units; u2; u2 = u2->next) {
|
||||
if (!fval(u2->faction, FFL_SELECT)) {
|
||||
if (cansee_depr(u2->faction, rt, u, 0)) {
|
||||
if (cansee(u2->faction, rt, u, 0)) {
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("astral_appear", "unit", u);
|
||||
|
@ -5315,7 +5315,7 @@ int sp_leaveastral(castorder * co)
|
|||
m = NULL;
|
||||
for (u2 = r->units; u2; u2 = u2->next) {
|
||||
if (!fval(u2->faction, FFL_SELECT)) {
|
||||
if (cansee_depr(u2->faction, r, u, 0)) {
|
||||
if (cansee(u2->faction, r, u, 0)) {
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("astral_disappear", "unit", u);
|
||||
|
@ -5333,7 +5333,7 @@ int sp_leaveastral(castorder * co)
|
|||
m = NULL;
|
||||
for (u2 = rt->units; u2; u2 = u2->next) {
|
||||
if (!fval(u2->faction, FFL_SELECT)) {
|
||||
if (cansee_depr(u2->faction, rt, u, 0)) {
|
||||
if (cansee(u2->faction, rt, u, 0)) {
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("astral_appear", "unit", u);
|
||||
|
@ -5443,7 +5443,7 @@ int sp_fetchastral(castorder * co)
|
|||
m = NULL;
|
||||
for (u2 = ro->units; u2; u2 = u2->next) {
|
||||
if (!fval(u2->faction, FFL_SELECT)) {
|
||||
if (cansee_depr(u2->faction, ro, u, 0)) {
|
||||
if (cansee(u2->faction, ro, u, 0)) {
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("astral_disappear", "unit", u);
|
||||
|
@ -5460,7 +5460,7 @@ int sp_fetchastral(castorder * co)
|
|||
m = NULL;
|
||||
for (u2 = rt->units; u2; u2 = u2->next) {
|
||||
if (!fval(u2->faction, FFL_SELECT)) {
|
||||
if (cansee_depr(u2->faction, rt, u, 0)) {
|
||||
if (cansee(u2->faction, rt, u, 0)) {
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("astral_appear", "unit", u);
|
||||
|
|
Loading…
Reference in New Issue