made some changes on a blanket by the river.

This commit is contained in:
Enno Rehling 2009-08-01 16:38:15 +00:00
parent 7302f7cd4c
commit e21a670a93
9 changed files with 94 additions and 18 deletions

View File

@ -104,7 +104,7 @@ FILE *logfile;
FILE *updatelog; FILE *updatelog;
const struct race * new_race[MAXRACES]; const struct race * new_race[MAXRACES];
boolean sqlpatch = false; boolean sqlpatch = false;
int turn; int turn = 0;
#if XECMD_MODULE #if XECMD_MODULE
attrib_type at_xontormiaexpress = { attrib_type at_xontormiaexpress = {
@ -2203,7 +2203,9 @@ init_data(const char * filename)
l = read_xml(zText); l = read_xml(zText);
if (l) return l; if (l) return l;
if (turn<first_turn) turn = first_turn; if (turn<0) {
turn = first_turn;
}
return 0; return 0;
} }
@ -3020,7 +3022,7 @@ kernel_init(void)
attrib_init(); attrib_init();
translation_init(); translation_init();
if (!turn) turn = lastturn(); if (turn<0) turn = lastturn();
if (sqlpatch) { if (sqlpatch) {
sprintf(zBuffer, "%s/patch-%d.sql", datapath(), turn); sprintf(zBuffer, "%s/patch-%d.sql", datapath(), turn);
sql_init(zBuffer); sql_init(zBuffer);

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@ -55,13 +55,11 @@ stmt_cache_get(sqlite3 * db, const char * sql)
} }
i = cache_insert; i = cache_insert;
res = sqlite3_finalize(cache[i].stmt); res = sqlite3_finalize(cache[i].stmt);
SQL_EXPECT(res, SQLITE_OK);
} }
cache[i].inuse = 1; cache[i].inuse = 1;
cache[i].db = db; cache[i].db = db;
cache[i].sql = sql; cache[i].sql = sql;
res = sqlite3_prepare_v2(db, sql, -1, &cache[i].stmt, NULL); res = sqlite3_prepare_v2(db, sql, -1, &cache[i].stmt, NULL);
SQL_EXPECT(res, SQLITE_OK);
return cache[i].stmt; return cache[i].stmt;
} }
@ -229,3 +227,30 @@ db_update_factions(sqlite3 * db, boolean force)
} }
return SQLITE_OK; return SQLITE_OK;
} }
int
db_update_scores(sqlite3 * db, boolean force)
{
const char * sql_ins = "INSERT OR FAIL INTO score (value,faction_id,turn) VALUES (?,?,?)";
sqlite3_stmt * stmt_ins = stmt_cache_get(db, sql_ins);
const char * sql_upd = "UPDATE score set value=? WHERE faction_id=? AND turn=?";
sqlite3_stmt * stmt_upd = stmt_cache_get(db, sql_upd);
faction * f;
for (f=factions;f;f=f->next) {
int res;
sqlite3_bind_int(stmt_ins, 1, f->score);
sqlite3_bind_int64(stmt_ins, 2, f->subscription);
sqlite3_bind_int(stmt_ins, 3, turn);
res = sqlite3_step(stmt_ins);
if (res==SQLITE_CONSTRAINT) {
sqlite3_bind_int(stmt_upd, 1, f->score);
sqlite3_bind_int64(stmt_upd, 2, f->subscription);
sqlite3_bind_int(stmt_upd, 3, turn);
res = sqlite3_step(stmt_upd);
sqlite3_reset(stmt_upd);
}
SQL_EXPECT(res, SQLITE_DONE);
sqlite3_reset(stmt_ins);
}
return SQLITE_OK;
}

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@ -124,7 +124,7 @@
/> />
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalIncludeDirectories=".;common" AdditionalIncludeDirectories=".;common;external"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE" PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
RuntimeLibrary="2" RuntimeLibrary="2"
UsePrecompiledHeader="2" UsePrecompiledHeader="2"

View File

@ -592,6 +592,7 @@ load_inifile(const char * filename)
if (str) enc_gamedata = xmlParseCharEncoding(str); if (str) enc_gamedata = xmlParseCharEncoding(str);
verbosity = iniparser_getint(d, "eressea:verbose", 2); verbosity = iniparser_getint(d, "eressea:verbose", 2);
sqlpatch = iniparser_getint(d, "eressea:sqlpatch", false);
battledebug = iniparser_getint(d, "eressea:debug", battledebug)?1:0; battledebug = iniparser_getint(d, "eressea:debug", battledebug)?1:0;
preload = iniparser_getstring(d, "eressea:preload", preload); preload = iniparser_getstring(d, "eressea:preload", preload);
@ -665,11 +666,10 @@ main(int argc, char *argv[])
char * lc_ctype; char * lc_ctype;
char * lc_numeric; char * lc_numeric;
lua_State * L = lua_init(); lua_State * L = lua_init();
static int write_csv = 1; static int write_csv = 0;
setup_signal_handler(); setup_signal_handler();
sqlpatch = true;
log_open("eressea.log"); log_open("eressea.log");
lc_ctype = setlocale(LC_CTYPE, ""); lc_ctype = setlocale(LC_CTYPE, "");
@ -716,7 +716,7 @@ main(int argc, char *argv[])
filename = strtok(NULL, ":"); filename = strtok(NULL, ":");
} }
} }
if (luafile==NULL) lua_console(L); if (luafile==NULL || turn==0) lua_console(L);
else { else {
char buf[MAX_PATH]; char buf[MAX_PATH];
if (script_path) { if (script_path) {

View File

@ -479,8 +479,9 @@ tolua_faction_open(lua_State* L)
{ {
tolua_function(L, TOLUA_CAST "__tostring", tolua_faction_tostring); tolua_function(L, TOLUA_CAST "__tostring", tolua_faction_tostring);
tolua_variable(L, TOLUA_CAST "name", &tolua_faction_get_name, &tolua_faction_set_name); tolua_variable(L, TOLUA_CAST "id", tolua_faction_get_id, tolua_faction_set_id);
tolua_variable(L, TOLUA_CAST "uid", &tolua_faction_get_uid, &tolua_faction_set_uid); tolua_variable(L, TOLUA_CAST "uid", &tolua_faction_get_uid, &tolua_faction_set_uid);
tolua_variable(L, TOLUA_CAST "name", &tolua_faction_get_name, &tolua_faction_set_name);
tolua_variable(L, TOLUA_CAST "info", &tolua_faction_get_info, &tolua_faction_set_info); tolua_variable(L, TOLUA_CAST "info", &tolua_faction_get_info, &tolua_faction_set_info);
tolua_variable(L, TOLUA_CAST "units", tolua_faction_get_units, NULL); tolua_variable(L, TOLUA_CAST "units", tolua_faction_get_units, NULL);
tolua_variable(L, TOLUA_CAST "heroes", tolua_faction_get_heroes, NULL); tolua_variable(L, TOLUA_CAST "heroes", tolua_faction_get_heroes, NULL);
@ -492,7 +493,6 @@ tolua_faction_open(lua_State* L)
tolua_variable(L, TOLUA_CAST "race", tolua_faction_get_race, tolua_faction_set_race); tolua_variable(L, TOLUA_CAST "race", tolua_faction_get_race, tolua_faction_set_race);
tolua_variable(L, TOLUA_CAST "alliance", tolua_faction_get_alliance, tolua_faction_set_alliance); tolua_variable(L, TOLUA_CAST "alliance", tolua_faction_get_alliance, tolua_faction_set_alliance);
tolua_variable(L, TOLUA_CAST "score", tolua_faction_get_score, NULL); tolua_variable(L, TOLUA_CAST "score", tolua_faction_get_score, NULL);
tolua_variable(L, TOLUA_CAST "id", tolua_faction_get_id, tolua_faction_set_id);
tolua_variable(L, TOLUA_CAST "age", tolua_faction_get_age, tolua_faction_set_age); tolua_variable(L, TOLUA_CAST "age", tolua_faction_get_age, tolua_faction_set_age);
tolua_variable(L, TOLUA_CAST "options", tolua_faction_get_options, tolua_faction_set_options); tolua_variable(L, TOLUA_CAST "options", tolua_faction_get_options, tolua_faction_set_options);
tolua_variable(L, TOLUA_CAST "flags", tolua_faction_get_flags, NULL); tolua_variable(L, TOLUA_CAST "flags", tolua_faction_get_flags, NULL);

View File

@ -34,6 +34,7 @@ without prior permission by the authors of Eressea.
#include <util/attrib.h> #include <util/attrib.h>
#include <util/base36.h> #include <util/base36.h>
#include <util/language.h> #include <util/language.h>
#include <util/log.h>
#include <lua.h> #include <lua.h>
#include <tolua.h> #include <tolua.h>
@ -265,14 +266,21 @@ tolua_region_get_resourcelevel(lua_State* L)
return 0; return 0;
} }
#define LUA_ASSERT(c, s) if (!(c)) { log_error(("%s(%d): %s\n", __FILE__, __LINE__, (s))); return 0; }
static int static int
tolua_region_get_resource(lua_State* L) tolua_region_get_resource(lua_State* L)
{ {
region * r = (region *)tolua_tousertype(L, 1, 0); region * r;
const char * type = tolua_tostring(L, 2, 0); const char * type;
const resource_type * rtype = rt_find(type); const resource_type * rtype;
int result = 0; int result = 0;
r = (region *)tolua_tousertype(L, 1, 0);
LUA_ASSERT(r!=NULL, "invalid parameter");
type = tolua_tostring(L, 2, 0);
LUA_ASSERT(type!=NULL, "invalid parameter");
rtype = rt_find(type);
if (!rtype) { if (!rtype) {
if (strcmp(type, "seed")==0) result = rtrees(r, 0); if (strcmp(type, "seed")==0) result = rtrees(r, 0);
if (strcmp(type, "sapling")==0) result = rtrees(r, 1); if (strcmp(type, "sapling")==0) result = rtrees(r, 1);

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@ -30,6 +30,27 @@ tolua_db_update_factions(lua_State* L)
return 0; return 0;
} }
extern int db_update_scores(sqlite3 * db, boolean force);
static int
tolua_db_update_scores(lua_State* L)
{
sqlite3 * db = (sqlite3 *)tolua_tousertype(L, 1, 0);
db_update_scores(db, tolua_toboolean(L, 2, 0));
return 0;
}
static int
tolua_db_execute(lua_State* L)
{
sqlite3 * db = (sqlite3 *)tolua_tousertype(L, 1, 0);
const char * sql = tolua_tostring(L, 2, 0);
int res = sqlite3_exec(db, sql, 0, 0, 0);
tolua_pushnumber(L, (LUA_NUMBER)res);
return 1;
}
static int static int
tolua_db_close(lua_State* L) tolua_db_close(lua_State* L)
{ {
@ -68,6 +89,8 @@ tolua_sqlite_open(lua_State * L)
tolua_function(L, TOLUA_CAST "close", &tolua_db_close); tolua_function(L, TOLUA_CAST "close", &tolua_db_close);
tolua_function(L, TOLUA_CAST "update_factions", &tolua_db_update_factions); tolua_function(L, TOLUA_CAST "update_factions", &tolua_db_update_factions);
tolua_function(L, TOLUA_CAST "update_scores", &tolua_db_update_scores);
tolua_function(L, TOLUA_CAST "execute", &tolua_db_execute);
} }
tolua_endmodule(L); tolua_endmodule(L);

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@ -61,8 +61,26 @@ end
function write_files(locales) function write_files(locales)
write_passwords() write_passwords()
write_reports() write_reports()
write_emails(locales)
write_aliases()
write_summary() write_summary()
write_addresses() -- write_emails(locales)
-- write_aliases()
-- write_addresses()
end
function write_scores()
scores = {}
for r in regions() do
f = r.owner
if f~=nil then
value = scores[f.id]
if value==nil then value=0 end
value = value + r:get_resource("money")/100
scores[f.id] = value
end
end
for f in factions() do
score=scores[f.id]
if score==nil then score=0 end
print(math.floor(score)..":"..f.name..":"..itoa36(f.id))
end
end end

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@ -2,5 +2,5 @@ CREATE TABLE email(id INTEGER PRIMARY KEY, md5 VARCHAR(32) UNIQUE NOT NULL, emai
CREATE TABLE faction (id INTEGER PRIMARY KEY, user_id INTEGER REFERENCES user(id), no INTEGER, name VARCHAR(64), game_id INTEGER REFERENCES game(id), race VARCHAR(10), lang CHAR(2)); CREATE TABLE faction (id INTEGER PRIMARY KEY, user_id INTEGER REFERENCES user(id), no INTEGER, name VARCHAR(64), game_id INTEGER REFERENCES game(id), race VARCHAR(10), lang CHAR(2));
CREATE TABLE faction_email (faction_id INTEGER REFERENCES faction(id), email_id INTEGER REFERENCES email(id)); CREATE TABLE faction_email (faction_id INTEGER REFERENCES faction(id), email_id INTEGER REFERENCES email(id));
CREATE TABLE game (id INTEGER PRIMARY KEY, name VARCHAR(20), last_turn INTEGER); CREATE TABLE game (id INTEGER PRIMARY KEY, name VARCHAR(20), last_turn INTEGER);
CREATE TABLE score (turn INTEGER, faction_id INTEGER REFERENCES faction(id), value INTEGER, game_id INTEGER REFERENCES game(id)); CREATE TABLE score (turn INTEGER, faction_id INTEGER REFERENCES faction(id), value INTEGER, UNIQUE(turn, faction_id));
CREATE TABLE user(id INTEGER PRIMARY KEY, email_id INTEGER REFERENCES email(id), creation TIMESTAMP DEFAULT CURRENT_TIMESTAMP); CREATE TABLE user(id INTEGER PRIMARY KEY, email_id INTEGER REFERENCES email(id), creation TIMESTAMP DEFAULT CURRENT_TIMESTAMP);