forked from github/server
WIP: test production guarding.
ents are not working, because they rely on being part of the monster faction? bad!
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@ -13,3 +13,4 @@ require 'tests.storage'
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require 'tests.magicbag'
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require 'tests.process'
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require 'tests.xmas'
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require 'tests.economy'
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@ -0,0 +1,94 @@
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require "lunit"
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module("tests.economy", package.seeall, lunit.testcase)
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function setup()
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eressea.free_game()
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eressea.settings.set("NewbieImmunity", "0")
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eressea.settings.set("study.produceexp", "0")
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eressea.settings.set("nmr.timeout", "0")
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eressea.settings.set("rules.food.flags", "4") -- FOOD_IS_FREE
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eressea.settings.set("rules.encounters", "0")
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end
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function test_no_guards()
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local r = region.create(0, 0, "plain")
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r:set_resource("tree", 100)
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local u = unit.create(faction.create("human"), r)
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u:set_skill("forestry", 1)
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u:add_order("MACHE HOLZ")
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process_orders()
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assert_equal(1, u:get_item("log"))
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process_orders()
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assert_equal(2, u:get_item("log"))
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end
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function test_elf_guards_trees()
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local r = region.create(0, 0, "plain")
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r:set_resource("tree", 100)
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local u = unit.create(faction.create("human"), r)
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u:set_skill("forestry", 1)
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local guard = unit.create(faction.create("elf"), r, 1, "elf")
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guard:add_order("BEWACHEN") -- fails, because unarmed
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u:add_order("MACHE HOLZ")
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process_orders()
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assert_equal(1, u:get_item("log"))
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guard:add_item("sword", 1)
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guard:set_skill("melee", 1)
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guard:add_order("BEWACHEN") -- success
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process_orders()
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-- GUARD starts after MAKE:
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assert_equal(2, u:get_item("log"))
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process_orders()
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-- GUARD was active this turn:
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assert_equal(2, u:get_item("log"))
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end
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function test_catapults_dont_guard()
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local r = region.create(0, 0, "plain")
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r:set_resource("tree", 100)
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local u = unit.create(faction.create("human"), r)
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u:set_skill("forestry", 1)
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local guard = unit.create(faction.create("elf"), r, 1, "elf")
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guard:add_order("BEWACHEN")
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u:add_order("MACHE HOLZ")
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process_orders()
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assert_equal(1, u:get_item("log"))
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guard:add_item("catapult", 1)
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guard:set_skill("catapult", 1)
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guard:add_order("BEWACHEN")
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process_orders()
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-- GUARD starts after MAKE:
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assert_equal(2, u:get_item("log"))
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process_orders()
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-- GUARD was active this turn, but catapults do not count:
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assert_equal(3, u:get_item("log"))
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end
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function test_ent_guards_trees()
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local r = region.create(0, 0, "plain")
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r:set_resource("tree", 100)
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local u = unit.create(faction.create("human"), r)
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u:set_skill("forestry", 1)
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local guard = unit.create(get_monsters(), r, 1, "ent")
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guard:add_order("BEWACHEN")
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u:add_order("MACHE HOLZ")
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process_orders()
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assert_equal(1, u:get_item("log"))
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process_orders()
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assert_equal(1, u:get_item("log"))
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end
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function test_ironkeeper_guards_iron()
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local r = region.create(0, 0, "plain")
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r:set_resource("iron", 100)
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local u = unit.create(faction.create("human"), r)
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u:set_skill("mining", 1)
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local guard = unit.create(faction.create("mountainguard"), r, 1, "mountainguard")
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guard:add_order("BEWACHEN")
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u:add_order("MACHE EISEN")
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process_orders()
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assert_equal(1, u:get_item("iron"))
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process_orders()
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assert_equal(1, u:get_item("iron"))
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end
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@ -47,6 +47,12 @@ static int tolua_spawn_dragons(lua_State * L)
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return 0;
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}
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static int tolua_get_monsters(lua_State * L)
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{
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tolua_pushusertype(L, get_monsters(), "faction");
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return 1;
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}
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static int tolua_spawn_undead(lua_State * L)
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{
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spawn_undead();
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@ -90,7 +96,8 @@ void bind_monsters(struct lua_State *L)
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tolua_function(L, TOLUA_CAST "plan_monsters", tolua_planmonsters);
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tolua_function(L, TOLUA_CAST "spawn_undead", tolua_spawn_undead);
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tolua_function(L, TOLUA_CAST "spawn_dragons", tolua_spawn_dragons);
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tolua_function(L, TOLUA_CAST "fix_familiars", &fix_familiars);
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tolua_function(L, TOLUA_CAST "fix_familiars", fix_familiars);
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tolua_function(L, TOLUA_CAST "get_monsters", tolua_get_monsters);
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}
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tolua_endmodule(L);
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}
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