forked from github/server
Merge branch 'master' into develop
Conflicts: src/buildno.h src/kernel/save.c src/laws.c
This commit is contained in:
commit
dfb0bcaccf
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@ -1170,6 +1170,9 @@ faction *readfaction(struct gamedata * data)
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}
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READ_INT(data->store, &f->subscription);
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if (data->version >= SPELL_LEVEL_VERSION) {
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READ_INT(data->store, &f->max_spelllevel);
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}
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if (alliances || data->version >= OWNER_2_VERSION) {
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int allianceid;
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READ_INT(data->store, &allianceid);
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@ -1299,6 +1302,9 @@ void writefaction(struct gamedata *data, const faction * f)
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write_faction_reference(f, data->store);
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WRITE_INT(data->store, f->subscription);
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#if RELEASE_VERSION >= SPELL_LEVEL_VERSION
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WRITE_INT(data->store, f->max_spelllevel);
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#endif
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if (f->alliance) {
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WRITE_INT(data->store, f->alliance->id);
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if (f->alliance->flags & ALF_NON_ALLIED) {
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@ -1353,6 +1359,14 @@ void writefaction(struct gamedata *data, const faction * f)
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write_spellbook(f->spellbook, data->store);
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}
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static int cb_sb_maxlevel(spellbook_entry *sbe, void *cbdata) {
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faction *f = (faction *)cbdata;
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if (sbe->level > f->max_spelllevel) {
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f->max_spelllevel = sbe->level;
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}
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return 0;
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}
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int readgame(const char *filename, bool backup)
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{
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int n, p, nread;
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@ -1653,32 +1667,40 @@ int readgame(const char *filename, bool backup)
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}
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else {
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for (u = f->units; u; u = u->nextF) {
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sc_mage *mage = get_mage(u);
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if (mage) {
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faction *f = u->faction;
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int skl = effskill(u, SK_MAGIC);
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if (f->magiegebiet == M_GRAY) {
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log_error("faction %s had magic=gray, fixing (%s)\n", factionname(f), magic_school[mage->magietyp]);
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f->magiegebiet = mage->magietyp;
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}
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if (f->max_spelllevel < skl) {
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f->max_spelllevel = skl;
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}
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if (mage->spellcount < 0) {
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mage->spellcount = 0;
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if (global.data_version < SPELL_LEVEL_VERSION) {
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sc_mage *mage = get_mage(u);
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if (mage) {
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faction *f = u->faction;
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int skl = effskill(u, SK_MAGIC);
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if (f->magiegebiet == M_GRAY) {
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log_error("faction %s had magic=gray, fixing (%s)\n", factionname(f), magic_school[mage->magietyp]);
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f->magiegebiet = mage->magietyp;
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}
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if (f->max_spelllevel < skl) {
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f->max_spelllevel = skl;
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}
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if (mage->spellcount < 0) {
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mage->spellcount = 0;
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}
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}
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}
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if (u->number > 0) {
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f->alive = true;
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break;
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if (global.data_version >= SPELL_LEVEL_VERSION) {
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break;
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}
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}
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}
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if (global.data_version < SPELL_LEVEL_VERSION) {
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spellbook_foreach(f->spellbook, cb_sb_maxlevel, f);
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}
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}
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}
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if (loadplane || maxregions >= 0) {
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remove_empty_factions();
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}
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log_printf(stdout, "Done loading turn %d.\n", turn);
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return 0;
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}
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@ -30,8 +30,9 @@
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#define AUTO_RACENAME_VERSION 345 /* NPC units with name==NULL will automatically get their race for a name */
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#define JSON_REPORT_VERSION 346 /* bit 3 in f->options flags the json report */
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#define EXPLICIT_CURSE_ISNEW_VERSION 347 /* CURSE_ISNEW is not reset in read/write, but in age() */
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#define SPELL_LEVEL_VERSION 348 /* f->max_spelllevel gets stored, not calculated */
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#define RELEASE_VERSION EXPLICIT_CURSE_ISNEW_VERSION /* current datafile */
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#define RELEASE_VERSION SPELL_LEVEL_VERSION /* current datafile */
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#define MIN_VERSION INTPAK_VERSION /* minimal datafile we support */
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#define MAX_VERSION RELEASE_VERSION /* change this if we can need to read the future datafile, and we can do so */
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@ -4520,8 +4520,6 @@ void init_processor(void)
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void processorders(void)
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{
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init_processor();
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update_spells();
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process();
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/*************************************************/
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@ -465,11 +465,13 @@ void pick_random_spells(faction * f, int level, spellbook * book, int num_spells
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spellno = rng_int() % maxspell;
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sbe = commonspells[spellno];
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if (sbe->level > f->max_spelllevel) {
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// not going to pick it in this round, move it to the end for later
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commonspells[spellno] = commonspells[--maxspell];
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commonspells[maxspell] = sbe;
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sbe = 0;
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}
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else if (f->spellbook && spellbook_get(f->spellbook, sbe->sp)) {
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// already have this spell, remove it from the list of candidates
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commonspells[spellno] = commonspells[--numspells];
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if (maxspell > numspells) {
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maxspell = numspells;
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