Newbie islands should not have volcano terrain.

This commit is contained in:
Enno Rehling 2019-04-05 17:14:28 +02:00
parent b48b69bc94
commit df746dd342
4 changed files with 20 additions and 24 deletions

View File

@ -160,7 +160,7 @@ static int tolua_make_island(lua_State * L)
int y = (int)tolua_tonumber(L, 2, 0);
int s = (int)tolua_tonumber(L, 3, 0);
s = build_island_e3(x, y, s, NULL, 0);
s = build_island(x, y, s, NULL, 0);
lua_pushinteger(L, s);
return 1;
}

View File

@ -1143,7 +1143,7 @@ static void handlekey(state * st, int c)
else {
n = minpop;
}
build_island_e3(nx, ny, n, NULL, 0);
build_island(nx, ny, n, NULL, 0);
st->modified = 1;
st->wnd_info->update |= 1;
st->wnd_status->update |= 1;

View File

@ -49,7 +49,7 @@
#include <stdlib.h>
#include <assert.h>
const terrain_type *random_terrain(const terrain_type * terrains[],
static const terrain_type *random_terrain_select(const terrain_type * terrains[],
int distribution[], int size)
{
int ndistribution = size;
@ -583,7 +583,7 @@ int autoseed(newfaction ** players, int nsize, int max_agediff)
break;
}
else {
terraform_region(r, random_terrain(terrainarr, distribution, nterrains));
terraform_region(r, random_terrain_select(terrainarr, distribution, nterrains));
--isize;
}
}
@ -619,7 +619,7 @@ int autoseed(newfaction ** players, int nsize, int max_agediff)
pnormalize(&x, &y, pl);
rn = new_region(x, y, pl, 0);
if (rng_int() % SPECIALCHANCE < special) {
terrain = random_terrain(terrainarr, distribution, nterrains);
terrain = random_terrain_select(terrainarr, distribution, nterrains);
special = SPECIALCHANCE / 3; /* 33% chance auf noch eines */
}
else {
@ -698,23 +698,21 @@ region *regionqueue_pop(region_list ** rlist)
return 0;
}
#define GEOMAX 8
#define GEOMAX 7
static struct geo {
int distribution;
terrain_t type;
} geography_e3[GEOMAX] = {
{
8, T_OCEAN }, {
3, T_SWAMP }, {
1, T_VOLCANO }, {
3, T_DESERT }, {
4, T_HIGHLAND }, {
3, T_MOUNTAIN }, {
2, T_GLACIER }, {
1, T_PLAIN }
{ 8, T_OCEAN },
{ 3, T_SWAMP },
{ 3, T_DESERT },
{ 4, T_HIGHLAND },
{ 3, T_MOUNTAIN },
{ 2, T_GLACIER },
{ 1, T_PLAIN }
};
const terrain_type *random_terrain_e3(direction_t dir)
const terrain_type *random_terrain(direction_t dir)
{
static const terrain_type **terrainarr = 0;
static int *distribution = 0;
@ -731,7 +729,7 @@ const terrain_type *random_terrain_e3(direction_t dir)
distribution[n] = geography_e3[n].distribution;
}
}
return random_terrain(terrainarr, distribution, GEOMAX);
return random_terrain_select(terrainarr, distribution, GEOMAX);
}
static int
@ -864,8 +862,8 @@ static void starting_region(newfaction ** players, region * r, region * rn[])
}
}
/* E3A island generation */
int build_island_e3(int x, int y, int minsize, newfaction ** players, int numfactions)
/* island generator */
int build_island(int x, int y, int minsize, newfaction ** players, int numfactions)
{
#define MIN_QUALITY 1000
int nfactions = 0;
@ -881,14 +879,14 @@ int build_island_e3(int x, int y, int minsize, newfaction ** players, int numfac
r = new_region(x, y, pl, 0);
}
do {
terraform_region(r, random_terrain_e3(NODIRECTION));
terraform_region(r, random_terrain(NODIRECTION));
} while (!r->land);
while (r) {
fset(r, RF_MARK);
if (r->land) {
if (nsize < minsize) {
nsize += random_neighbours(r, &rlist, &random_terrain_e3, minsize - nsize);
nsize += random_neighbours(r, &rlist, &random_terrain, minsize - nsize);
}
else {
nsize += random_neighbours(r, &rlist, &get_ocean, minsize - nsize);

View File

@ -33,10 +33,8 @@ extern "C" {
extern int autoseed(newfaction ** players, int nsize, int max_agediff);
extern newfaction *read_newfactions(const char *filename);
extern const struct terrain_type *random_terrain(const struct terrain_type
*terrains[], int distribution[], int size);
extern int build_island_e3(int x, int y, int minsize, newfaction **players, int numfactions);
extern int build_island(int x, int y, int minsize, newfaction **players, int numfactions);
#ifdef __cplusplus
}