make destroyfaction remove the faction from the list (slightly scary change)

This commit is contained in:
Enno Rehling 2016-01-11 09:55:47 +01:00
parent 7d426dc3ed
commit de512be1ba
6 changed files with 79 additions and 102 deletions

View File

@ -343,8 +343,14 @@ static int tolua_faction_get_origin(lua_State * L)
static int tolua_faction_destroy(lua_State * L)
{
faction *f = (faction *)tolua_tousertype(L, 1, 0);
destroyfaction(f);
faction **fp, *f = (faction *)tolua_tousertype(L, 1, 0);
// TODO: this loop is slow af, but what can we do?
for (fp = &factions; *fp; fp = &(*fp)->next) {
if (*fp == f) {
destroyfaction(fp);
break;
}
}
return 0;
}

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@ -424,13 +424,14 @@ void alliancevictory(void)
}
while (al != NULL) {
if (!fval(al, FFL_MARK)) {
int qi;
quicklist *flist = al->members;
for (qi = 0; flist; ql_advance(&flist, &qi, 1)) {
faction *f = (faction *)ql_get(flist, qi);
faction **fp;
for (fp = &factions; *fp; ) {
faction *f = *fp;
if (f->alliance == al) {
ADDMSG(&f->msgs, msg_message("alliance::lost", "alliance", al));
destroyfaction(f);
destroyfaction(fp);
} else {
fp = &f->next;
}
}
}

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@ -252,7 +252,7 @@ faction *addfaction(const char *email, const char *password,
f->alliance_joindate = turn;
f->lastorders = turn;
f->alive = 1;
f->_alive = true;
f->age = 0;
f->race = frace;
f->magiegebiet = 0;
@ -322,17 +322,16 @@ variant read_faction_reference(struct storage * store)
void write_faction_reference(const faction * f, struct storage *store)
{
WRITE_INT(store, (f && f->alive) ? f->no : 0);
WRITE_INT(store, (f && f->_alive) ? f->no : 0);
}
void destroyfaction(faction * f)
void destroyfaction(faction ** fp)
{
faction * f = *fp;
unit *u = f->units;
faction *ff;
if (!f->alive) {
return;
}
*fp = f->next;
fset(f, FFL_QUIT);
if (f->spellbook) {
@ -389,32 +388,43 @@ void destroyfaction(faction * f)
u = u->nextF;
}
}
f->alive = 0;
f->alive = false;
/* no way! f->units = NULL; */
handle_event(f->attribs, "destroy", f);
for (ff = factions; ff; ff = ff->next) {
group *g;
ally *sf, *sfn;
ally *sf, **sfp;
/* Alle HELFE für die Partei löschen */
for (sf = ff->allies; sf; sf = sf->next) {
if (sf->faction == f) {
removelist(&ff->allies, sf);
break;
for (sfp = &ff->allies; *sfp;) {
sf = *sfp;
if (sf->faction == f || sf->faction == NULL) {
*sfp = sf->next;
free(sf);
}
else
sfp = &(*sfp)->next;
}
for (g = ff->groups; g; g = g->next) {
for (sf = g->allies; sf;) {
sfn = sf->next;
if (sf->faction == f) {
removelist(&g->allies, sf);
break;
for (sfp = &g->allies; *sfp; ) {
sf = *sfp;
if (sf->faction == f || sf->faction == NULL) {
*sfp = sf->next;
free(sf);
}
else {
sfp = &(*sfp)->next;
}
sf = sfn;
}
}
}
if (f->alliance && f->alliance->_leader == f) {
setalliance(f, 0);
}
funhash(f);
free_faction(f);
/* units of other factions that were disguised as this faction
* have their disguise replaced by ordinary faction hiding. */
if (rule_stealth_other()) {
@ -633,60 +643,18 @@ int skill_limit(faction * f, skill_t sk)
void remove_empty_factions(void)
{
faction **fp, *f3;
faction **fp;
for (fp = &factions; *fp;) {
faction *f = *fp;
/* monster (0) werden nicht entfernt. alive kann beim readgame
* () auf 0 gesetzt werden, wenn monsters keine einheiten mehr
* haben. */
if ((f->units == NULL || f->alive == 0) && !fval(f, FFL_NOIDLEOUT)) {
ursprung *ur = f->ursprung;
while (ur && ur->id != 0)
ur = ur->next;
if ((!f->alive || !f->units) && !fval(f, FFL_NOIDLEOUT)) {
log_debug("dead: %s", factionname(f));
/* Einfach in eine Datei schreiben und später vermailen */
for (f3 = factions; f3; f3 = f3->next) {
ally *sf;
group *g;
ally **sfp = &f3->allies;
while (*sfp) {
sf = *sfp;
if (sf->faction == f || sf->faction == NULL) {
*sfp = sf->next;
free(sf);
}
else
sfp = &(*sfp)->next;
}
for (g = f3->groups; g; g = g->next) {
sfp = &g->allies;
while (*sfp) {
sf = *sfp;
if (sf->faction == f || sf->faction == NULL) {
*sfp = sf->next;
free(sf);
}
else
sfp = &(*sfp)->next;
}
}
}
*fp = f->next;
funhash(f);
free_faction(f);
if (f->alliance && f->alliance->_leader == f) {
setalliance(f, 0);
}
destroyfaction(f); // TODO: there was a free() here,
// are we duplicating efforts here that also happen
// in destroyfaction?
destroyfaction(fp);
}
else
else {
fp = &(*fp)->next;
}
}
}

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@ -103,7 +103,7 @@ extern "C" {
struct item *items; /* items this faction can claim */
struct seen_region **seen;
struct quicklist *seen_factions;
bool alive; /* enno: sollte ein flag werden */
bool _alive; /* enno: sollte ein flag werden */
} faction;
extern struct faction *factions;
@ -121,7 +121,7 @@ extern "C" {
struct faction *addfaction(const char *email, const char *password,
const struct race *frace, const struct locale *loc, int subscription);
bool checkpasswd(const faction * f, const char *passwd);
void destroyfaction(faction * f);
void destroyfaction(faction ** f);
void set_alliance(struct faction *a, struct faction *b, int status);
int get_alliance(const struct faction *a, const struct faction *b);

View File

@ -75,7 +75,7 @@ static void test_remove_dead_factions(CuTest *tc) {
remove_empty_factions();
CuAssertPtrEquals(tc, f, findfaction(f->no));
CuAssertPtrNotNull(tc, get_monsters());
fm->alive = 0;
fm->units = 0;
f->alive = 0;
fno = f->no;
remove_empty_factions();

View File

@ -1220,42 +1220,45 @@ static void nmr_death(faction * f)
static void remove_idle_players(void)
{
faction *f;
faction **fp;
log_info(" - beseitige Spieler, die sich zu lange nicht mehr gemeldet haben...");
for (f = factions; f; f = f->next) {
for (fp = &factions; *fp;) {
faction *f = *fp;
if (fval(f, FFL_NOIDLEOUT)) {
f->lastorders = turn;
}
if (NMRTimeout() > 0 && turn - f->lastorders >= NMRTimeout()) {
nmr_death(f);
destroyfaction(f);
continue;
}
if (turn != f->lastorders) {
destroyfaction(fp);
} else if (turn != f->lastorders) {
char info[256];
sprintf(info, "%d Einheiten, %d Personen, %d Silber",
f->no_units, f->num_total, f->money);
}
fp = &f->next;
}
log_info(" - beseitige Spieler, die sich nach der Anmeldung nicht gemeldet haben...");
age = calloc(_max(4, turn + 1), sizeof(int));
for (f = factions; f; f = f->next)
if (!is_monsters(f)) {
for (fp = &factions; *fp;) {
faction *f = *fp;
if (f->alive && !is_monsters(f)) {
if (RemoveNMRNewbie() && !fval(f, FFL_NOIDLEOUT)) {
if (f->age >= 0 && f->age <= turn)
++age[f->age];
if (f->age == 2 || f->age == 3) {
if (f->lastorders == turn - 2) {
destroyfaction(f);
++dropouts[f->age - 2];
destroyfaction(fp);
continue;
}
}
}
}
fp = &f->next;
}
}
void quit(void)
@ -1264,7 +1267,7 @@ void quit(void)
while (*fptr) {
faction *f = *fptr;
if (f->flags & FFL_QUIT) {
destroyfaction(f);
destroyfaction(fptr);
}
else {
++f->age;
@ -1272,8 +1275,6 @@ void quit(void)
ADDMSG(&f->msgs, msg_message("newbieimmunity", "turns",
NewbieImmunity() - f->age - 1));
}
}
if (*fptr == f) {
fptr = &f->next;
}
}
@ -4263,21 +4264,22 @@ static void maintain_buildings_1(region * r)
*/
static int warn_password(void)
{
faction *f = factions;
while (f) {
faction *f;
for (f = factions; f; f = f->next) {
bool pwok = true;
const char *c = f->passw;
while (*c && pwok) {
if (!isalnum((unsigned char)*c))
pwok = false;
c++;
if (f->alive) {
const char *c = f->passw;
while (*c && pwok) {
if (!isalnum((unsigned char)*c))
pwok = false;
c++;
}
if (!pwok) {
free(f->passw);
f->passw = _strdup(itoa36(rng_int()));
ADDMSG(&f->msgs, msg_message("illegal_password", "newpass", f->passw));
}
}
if (!pwok) {
free(f->passw);
f->passw = _strdup(itoa36(rng_int()));
ADDMSG(&f->msgs, msg_message("illegal_password", "newpass", f->passw));
}
f = f->next;
}
return 0;
}