make destroyfaction remove the faction from the list (slightly scary change)

This commit is contained in:
Enno Rehling 2016-01-11 09:55:47 +01:00
parent 7d426dc3ed
commit de512be1ba
6 changed files with 79 additions and 102 deletions

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@ -343,8 +343,14 @@ static int tolua_faction_get_origin(lua_State * L)
static int tolua_faction_destroy(lua_State * L) static int tolua_faction_destroy(lua_State * L)
{ {
faction *f = (faction *)tolua_tousertype(L, 1, 0); faction **fp, *f = (faction *)tolua_tousertype(L, 1, 0);
destroyfaction(f); // TODO: this loop is slow af, but what can we do?
for (fp = &factions; *fp; fp = &(*fp)->next) {
if (*fp == f) {
destroyfaction(fp);
break;
}
}
return 0; return 0;
} }

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@ -424,13 +424,14 @@ void alliancevictory(void)
} }
while (al != NULL) { while (al != NULL) {
if (!fval(al, FFL_MARK)) { if (!fval(al, FFL_MARK)) {
int qi; faction **fp;
quicklist *flist = al->members; for (fp = &factions; *fp; ) {
for (qi = 0; flist; ql_advance(&flist, &qi, 1)) { faction *f = *fp;
faction *f = (faction *)ql_get(flist, qi);
if (f->alliance == al) { if (f->alliance == al) {
ADDMSG(&f->msgs, msg_message("alliance::lost", "alliance", al)); ADDMSG(&f->msgs, msg_message("alliance::lost", "alliance", al));
destroyfaction(f); destroyfaction(fp);
} else {
fp = &f->next;
} }
} }
} }

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@ -252,7 +252,7 @@ faction *addfaction(const char *email, const char *password,
f->alliance_joindate = turn; f->alliance_joindate = turn;
f->lastorders = turn; f->lastorders = turn;
f->alive = 1; f->_alive = true;
f->age = 0; f->age = 0;
f->race = frace; f->race = frace;
f->magiegebiet = 0; f->magiegebiet = 0;
@ -322,17 +322,16 @@ variant read_faction_reference(struct storage * store)
void write_faction_reference(const faction * f, struct storage *store) void write_faction_reference(const faction * f, struct storage *store)
{ {
WRITE_INT(store, (f && f->alive) ? f->no : 0); WRITE_INT(store, (f && f->_alive) ? f->no : 0);
} }
void destroyfaction(faction * f) void destroyfaction(faction ** fp)
{ {
faction * f = *fp;
unit *u = f->units; unit *u = f->units;
faction *ff; faction *ff;
if (!f->alive) { *fp = f->next;
return;
}
fset(f, FFL_QUIT); fset(f, FFL_QUIT);
if (f->spellbook) { if (f->spellbook) {
@ -389,31 +388,42 @@ void destroyfaction(faction * f)
u = u->nextF; u = u->nextF;
} }
} }
f->alive = 0; f->alive = false;
/* no way! f->units = NULL; */ /* no way! f->units = NULL; */
handle_event(f->attribs, "destroy", f); handle_event(f->attribs, "destroy", f);
for (ff = factions; ff; ff = ff->next) { for (ff = factions; ff; ff = ff->next) {
group *g; group *g;
ally *sf, *sfn; ally *sf, **sfp;
/* Alle HELFE für die Partei löschen */ for (sfp = &ff->allies; *sfp;) {
for (sf = ff->allies; sf; sf = sf->next) { sf = *sfp;
if (sf->faction == f) { if (sf->faction == f || sf->faction == NULL) {
removelist(&ff->allies, sf); *sfp = sf->next;
break; free(sf);
} }
else
sfp = &(*sfp)->next;
} }
for (g = ff->groups; g; g = g->next) { for (g = ff->groups; g; g = g->next) {
for (sf = g->allies; sf;) { for (sfp = &g->allies; *sfp; ) {
sfn = sf->next; sf = *sfp;
if (sf->faction == f) { if (sf->faction == f || sf->faction == NULL) {
removelist(&g->allies, sf); *sfp = sf->next;
break; free(sf);
} }
sf = sfn; else {
sfp = &(*sfp)->next;
} }
} }
} }
}
if (f->alliance && f->alliance->_leader == f) {
setalliance(f, 0);
}
funhash(f);
free_faction(f);
/* units of other factions that were disguised as this faction /* units of other factions that were disguised as this faction
* have their disguise replaced by ordinary faction hiding. */ * have their disguise replaced by ordinary faction hiding. */
@ -633,61 +643,19 @@ int skill_limit(faction * f, skill_t sk)
void remove_empty_factions(void) void remove_empty_factions(void)
{ {
faction **fp, *f3; faction **fp;
for (fp = &factions; *fp;) { for (fp = &factions; *fp;) {
faction *f = *fp; faction *f = *fp;
/* monster (0) werden nicht entfernt. alive kann beim readgame
* () auf 0 gesetzt werden, wenn monsters keine einheiten mehr if ((!f->alive || !f->units) && !fval(f, FFL_NOIDLEOUT)) {
* haben. */
if ((f->units == NULL || f->alive == 0) && !fval(f, FFL_NOIDLEOUT)) {
ursprung *ur = f->ursprung;
while (ur && ur->id != 0)
ur = ur->next;
log_debug("dead: %s", factionname(f)); log_debug("dead: %s", factionname(f));
destroyfaction(fp);
/* Einfach in eine Datei schreiben und später vermailen */
for (f3 = factions; f3; f3 = f3->next) {
ally *sf;
group *g;
ally **sfp = &f3->allies;
while (*sfp) {
sf = *sfp;
if (sf->faction == f || sf->faction == NULL) {
*sfp = sf->next;
free(sf);
} }
else else {
sfp = &(*sfp)->next;
}
for (g = f3->groups; g; g = g->next) {
sfp = &g->allies;
while (*sfp) {
sf = *sfp;
if (sf->faction == f || sf->faction == NULL) {
*sfp = sf->next;
free(sf);
}
else
sfp = &(*sfp)->next;
}
}
}
*fp = f->next;
funhash(f);
free_faction(f);
if (f->alliance && f->alliance->_leader == f) {
setalliance(f, 0);
}
destroyfaction(f); // TODO: there was a free() here,
// are we duplicating efforts here that also happen
// in destroyfaction?
}
else
fp = &(*fp)->next; fp = &(*fp)->next;
} }
}
} }
void faction_getorigin(const faction * f, int id, int *x, int *y) void faction_getorigin(const faction * f, int id, int *x, int *y)

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@ -103,7 +103,7 @@ extern "C" {
struct item *items; /* items this faction can claim */ struct item *items; /* items this faction can claim */
struct seen_region **seen; struct seen_region **seen;
struct quicklist *seen_factions; struct quicklist *seen_factions;
bool alive; /* enno: sollte ein flag werden */ bool _alive; /* enno: sollte ein flag werden */
} faction; } faction;
extern struct faction *factions; extern struct faction *factions;
@ -121,7 +121,7 @@ extern "C" {
struct faction *addfaction(const char *email, const char *password, struct faction *addfaction(const char *email, const char *password,
const struct race *frace, const struct locale *loc, int subscription); const struct race *frace, const struct locale *loc, int subscription);
bool checkpasswd(const faction * f, const char *passwd); bool checkpasswd(const faction * f, const char *passwd);
void destroyfaction(faction * f); void destroyfaction(faction ** f);
void set_alliance(struct faction *a, struct faction *b, int status); void set_alliance(struct faction *a, struct faction *b, int status);
int get_alliance(const struct faction *a, const struct faction *b); int get_alliance(const struct faction *a, const struct faction *b);

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@ -75,7 +75,7 @@ static void test_remove_dead_factions(CuTest *tc) {
remove_empty_factions(); remove_empty_factions();
CuAssertPtrEquals(tc, f, findfaction(f->no)); CuAssertPtrEquals(tc, f, findfaction(f->no));
CuAssertPtrNotNull(tc, get_monsters()); CuAssertPtrNotNull(tc, get_monsters());
fm->alive = 0; fm->units = 0;
f->alive = 0; f->alive = 0;
fno = f->no; fno = f->no;
remove_empty_factions(); remove_empty_factions();

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@ -1220,42 +1220,45 @@ static void nmr_death(faction * f)
static void remove_idle_players(void) static void remove_idle_players(void)
{ {
faction *f; faction **fp;
log_info(" - beseitige Spieler, die sich zu lange nicht mehr gemeldet haben..."); log_info(" - beseitige Spieler, die sich zu lange nicht mehr gemeldet haben...");
for (f = factions; f; f = f->next) { for (fp = &factions; *fp;) {
faction *f = *fp;
if (fval(f, FFL_NOIDLEOUT)) { if (fval(f, FFL_NOIDLEOUT)) {
f->lastorders = turn; f->lastorders = turn;
} }
if (NMRTimeout() > 0 && turn - f->lastorders >= NMRTimeout()) { if (NMRTimeout() > 0 && turn - f->lastorders >= NMRTimeout()) {
nmr_death(f); nmr_death(f);
destroyfaction(f); destroyfaction(fp);
continue; } else if (turn != f->lastorders) {
}
if (turn != f->lastorders) {
char info[256]; char info[256];
sprintf(info, "%d Einheiten, %d Personen, %d Silber", sprintf(info, "%d Einheiten, %d Personen, %d Silber",
f->no_units, f->num_total, f->money); f->no_units, f->num_total, f->money);
} }
fp = &f->next;
} }
log_info(" - beseitige Spieler, die sich nach der Anmeldung nicht gemeldet haben..."); log_info(" - beseitige Spieler, die sich nach der Anmeldung nicht gemeldet haben...");
age = calloc(_max(4, turn + 1), sizeof(int)); age = calloc(_max(4, turn + 1), sizeof(int));
for (f = factions; f; f = f->next) for (fp = &factions; *fp;) {
if (!is_monsters(f)) { faction *f = *fp;
if (f->alive && !is_monsters(f)) {
if (RemoveNMRNewbie() && !fval(f, FFL_NOIDLEOUT)) { if (RemoveNMRNewbie() && !fval(f, FFL_NOIDLEOUT)) {
if (f->age >= 0 && f->age <= turn) if (f->age >= 0 && f->age <= turn)
++age[f->age]; ++age[f->age];
if (f->age == 2 || f->age == 3) { if (f->age == 2 || f->age == 3) {
if (f->lastorders == turn - 2) { if (f->lastorders == turn - 2) {
destroyfaction(f);
++dropouts[f->age - 2]; ++dropouts[f->age - 2];
destroyfaction(fp);
continue; continue;
} }
} }
} }
} }
fp = &f->next;
}
} }
void quit(void) void quit(void)
@ -1264,7 +1267,7 @@ void quit(void)
while (*fptr) { while (*fptr) {
faction *f = *fptr; faction *f = *fptr;
if (f->flags & FFL_QUIT) { if (f->flags & FFL_QUIT) {
destroyfaction(f); destroyfaction(fptr);
} }
else { else {
++f->age; ++f->age;
@ -1272,8 +1275,6 @@ void quit(void)
ADDMSG(&f->msgs, msg_message("newbieimmunity", "turns", ADDMSG(&f->msgs, msg_message("newbieimmunity", "turns",
NewbieImmunity() - f->age - 1)); NewbieImmunity() - f->age - 1));
} }
}
if (*fptr == f) {
fptr = &f->next; fptr = &f->next;
} }
} }
@ -4263,9 +4264,10 @@ static void maintain_buildings_1(region * r)
*/ */
static int warn_password(void) static int warn_password(void)
{ {
faction *f = factions; faction *f;
while (f) { for (f = factions; f; f = f->next) {
bool pwok = true; bool pwok = true;
if (f->alive) {
const char *c = f->passw; const char *c = f->passw;
while (*c && pwok) { while (*c && pwok) {
if (!isalnum((unsigned char)*c)) if (!isalnum((unsigned char)*c))
@ -4277,7 +4279,7 @@ static int warn_password(void)
f->passw = _strdup(itoa36(rng_int())); f->passw = _strdup(itoa36(rng_int()));
ADDMSG(&f->msgs, msg_message("illegal_password", "newpass", f->passw)); ADDMSG(&f->msgs, msg_message("illegal_password", "newpass", f->passw));
} }
f = f->next; }
} }
return 0; return 0;
} }