cursed factions get to fight a wolfhowl if they attack (WIP)

This commit is contained in:
Enno Rehling 2015-08-22 17:56:36 +02:00
parent 89bc83c4ab
commit dd667aa752
2 changed files with 37 additions and 2 deletions

View File

@ -194,6 +194,7 @@ static void message_faction(battle * b, faction * f, struct message *m)
{ {
region *r = b->region; region *r = b->region;
assert(f);
if (f->battles == NULL || f->battles->r != r) { if (f->battles == NULL || f->battles->r != r) {
struct bmsg *bm = (struct bmsg *)calloc(1, sizeof(struct bmsg)); struct bmsg *bm = (struct bmsg *)calloc(1, sizeof(struct bmsg));
bm->next = f->battles; bm->next = f->battles;
@ -210,6 +211,7 @@ void message_all(battle * b, message * m)
watcher *w; watcher *w;
for (bf = b->factions; bf; bf = bf->next) { for (bf = b->factions; bf; bf = bf->next) {
assert(bf->faction);
message_faction(b, bf->faction, m); message_faction(b, bf->faction, m);
} }
if (p) if (p)
@ -1687,6 +1689,39 @@ void do_combatmagic(battle * b, combatmagic_t was)
memset(spellranks, 0, sizeof(spellranks)); memset(spellranks, 0, sizeof(spellranks));
#ifdef FFL_CURSED
for (s = b->sides; s != b->sides + b->nsides; ++s) {
fighter *fig = 0;
if (s->bf->attacker) {
spell *sp = find_spell("wolfhowl");
if (sp && fval(s->faction, FFL_CURSED)) {
int si;
for (si = 0; s->enemies[si]; ++si) {
side *se = s->enemies[si];
if (se && !fval(se->faction, FFL_NPC)) {
fighter *fi;
for (fi = se->fighters; fi; fi = fi->next) {
if (fi && (!fig || fig->unit->number > fi->unit->number)) {
fig = fi;
if (fig->unit->number == 1) {
break;
}
}
}
if (fig && fig->unit->number == 1) {
break;
}
}
}
if (fig) {
co = create_castorder(0, fig->unit, 0, sp, r, 10, 10, 0, 0, 0);
add_castorder(&spellranks[sp->rank], co);
break;
}
}
}
}
#endif
for (s = b->sides; s != b->sides + b->nsides; ++s) { for (s = b->sides; s != b->sides + b->nsides; ++s) {
fighter *fig; fighter *fig;
for (fig = s->fighters; fig; fig = fig->next) { for (fig = s->fighters; fig; fig = fig->next) {

View File

@ -39,6 +39,7 @@ extern "C" {
#define FFL_ISNEW (1<<1) #define FFL_ISNEW (1<<1)
#define FFL_RESTART (1<<2) #define FFL_RESTART (1<<2)
#define FFL_QUIT (1<<3) #define FFL_QUIT (1<<3)
#define FFL_CURSED (1<<4) /* you're going to have a bad time */
#define FFL_DEFENDER (1<<10) #define FFL_DEFENDER (1<<10)
#define FFL_SELECT (1<<18) /* ehemals f->dh, u->dh, r->dh, etc... */ #define FFL_SELECT (1<<18) /* ehemals f->dh, u->dh, r->dh, etc... */
#define FFL_NOAID (1<<21) /* Hilfsflag Kampf */ #define FFL_NOAID (1<<21) /* Hilfsflag Kampf */
@ -49,8 +50,7 @@ extern "C" {
#define FFL_NOIDLEOUT (1<<24) /* Partei stirbt nicht an NMRs */ #define FFL_NOIDLEOUT (1<<24) /* Partei stirbt nicht an NMRs */
#define FFL_NPC (1<<25) /* eine Partei mit Monstern */ #define FFL_NPC (1<<25) /* eine Partei mit Monstern */
#define FFL_DBENTRY (1<<28) /* Partei ist in Datenbank eingetragen */ #define FFL_DBENTRY (1<<28) /* Partei ist in Datenbank eingetragen */
#define FFL_SAVEMASK (FFL_DEFENDER|FFL_NEWID|FFL_NPC|FFL_DBENTRY|FFL_NOIDLEOUT|FFL_CURSED)
#define FFL_SAVEMASK (FFL_DEFENDER|FFL_NEWID|FFL_NPC|FFL_DBENTRY|FFL_NOIDLEOUT)
typedef struct faction { typedef struct faction {
struct faction *next; struct faction *next;