forked from github/server
Merge branch 'master' into develop
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commit
dccde58221
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@ -958,9 +958,17 @@ void transfer_faction(faction *fsrc, faction *fdst) {
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for (i = 0; i != u->skill_size; ++i) {
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const skill *sv = u->skills + i;
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skill_t sk = (skill_t)sv->id;
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struct sc_mage *mage;
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if (skill_count[sk] + u->number > skill_limit[sk]) {
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break;
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}
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mage = get_mage(u);
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if (mage) {
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if (fdst->magiegebiet != mage_get_type(mage)) {
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break;
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}
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}
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}
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if (i != u->skill_size) {
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u = u->nextF;
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@ -2106,6 +2106,56 @@ static void test_quit_transfer_limited(CuTest *tc) {
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test_teardown();
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}
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/**
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* Gifting units with same magic schools.
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*/
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static void test_quit_transfer_mages(CuTest *tc) {
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faction *f1, *f2;
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unit *u1, *u2;
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region *r;
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test_setup();
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config_set_int("rules.maxskills.magic", 2);
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r = test_create_plain(0, 0);
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f1 = test_create_faction(NULL);
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faction_setpassword(f1, "password");
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u1 = test_create_unit(f1, r);
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f2 = test_create_faction(NULL);
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u2 = test_create_unit(f2, r);
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contact_unit(u2, u1);
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u1->thisorder = create_order(K_QUIT, f1->locale, "password %s %s",
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LOC(f1->locale, parameters[P_FACTION]), itoa36(f2->no));
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f1->magiegebiet = M_GWYRRD;
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set_level(u1, SK_MAGIC, 1);
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create_mage(u1, M_GWYRRD);
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f2->magiegebiet = M_CERDDOR;
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set_level(u2, SK_MAGIC, 1);
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create_mage(u2, M_CERDDOR);
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quit_cmd(u1, u1->thisorder);
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CuAssertPtrEquals(tc, f1, u1->faction);
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CuAssertIntEquals(tc, FFL_QUIT, f1->flags & FFL_QUIT);
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f1->flags -= FFL_QUIT;
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unit_set_magic(u1, M_CERDDOR);
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scale_number(u1, 2);
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f1->magiegebiet = M_CERDDOR;
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quit_cmd(u1, u1->thisorder);
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CuAssertPtrEquals(tc, f1, u1->faction);
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CuAssertIntEquals(tc, FFL_QUIT, f1->flags & FFL_QUIT);
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f1->flags -= FFL_QUIT;
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unit_set_magic(u1, M_CERDDOR);
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scale_number(u1, 1);
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f1->magiegebiet = M_CERDDOR;
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quit_cmd(u1, u1->thisorder);
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CuAssertPtrEquals(tc, f2, u1->faction);
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test_teardown();
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}
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/**
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* Only units of the same race can be gifted to another faction.
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*/
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@ -2271,6 +2321,7 @@ CuSuite *get_laws_suite(void)
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SUITE_ADD_TEST(suite, test_quit_transfer);
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SUITE_ADD_TEST(suite, test_quit_transfer_limited);
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SUITE_ADD_TEST(suite, test_quit_transfer_migrants);
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SUITE_ADD_TEST(suite, test_quit_transfer_mages);
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SUITE_ADD_TEST(suite, test_quit_transfer_hero);
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SUITE_ADD_TEST(suite, test_transfer_faction);
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#endif
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