join_monsters merge conflict

This commit is contained in:
Enno Rehling 2020-05-23 10:19:39 +02:00
commit dc466fef5d
76 changed files with 883 additions and 549 deletions

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@ -48,8 +48,12 @@ endif()
find_package(EXPAT REQUIRED) find_package(EXPAT REQUIRED)
find_package (ToLua REQUIRED) find_package (ToLua REQUIRED)
if (TOLUA_FOUND) if (TOLUA_FOUND)
if (${TOLUA_VERSION_STRING} VERSION_EQUAL "5.2") if (${TOLUA_VERSION_STRING} VERSION_EQUAL "5.3")
find_package (Lua 5.3 REQUIRED)
elseif (${TOLUA_VERSION_STRING} VERSION_EQUAL "5.2")
find_package (Lua 5.2 REQUIRED) find_package (Lua 5.2 REQUIRED)
elseif (${TOLUA_VERSION_STRING} VERSION_EQUAL "5.3")
find_package ( Lua 5.3 REQUIRED)
else () else ()
find_package (Lua51 REQUIRED) find_package (Lua51 REQUIRED)
endif() endif()

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@ -1,6 +1,6 @@
#!/bin/sh #!/bin/sh
ROOT=$(git rev-parse --show-toplevel) ROOT=$(git rev-parse --show-toplevel)
eval $(luarocks path)
[ -z "$BUILD" ] && BUILD=Debug [ -z "$BUILD" ] && BUILD=Debug
if [ -z "$JOBS" ] ; then if [ -z "$JOBS" ] ; then
if [ -e /usr/sbin/sysctl ]; then if [ -e /usr/sbin/sysctl ]; then

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@ -6,6 +6,7 @@ pkg-config --exists sqlite3 && ERESSEA_DB=sqlite
GETOPT=getopt GETOPT=getopt
GETOPT_LONG=1 GETOPT_LONG=1
luarocks install lunitx --local
if [ "Darwin" = "$(uname)" ] ; then if [ "Darwin" = "$(uname)" ] ; then
if [ -x "/usr/local/opt/gnu-getopt/bin/getopt" ] ; then if [ -x "/usr/local/opt/gnu-getopt/bin/getopt" ] ; then
GETOPT="/usr/local/opt/gnu-getopt/bin/getopt" GETOPT="/usr/local/opt/gnu-getopt/bin/getopt"
@ -74,18 +75,19 @@ fi
DEST=$(dirname $ROOT)/server DEST=$(dirname $ROOT)/server
git submodule update --init
LUA_VERSION="5.2" LUA_VERSION="5.2"
LUA_INCLUDE=/usr/include LUA_INCLUDE=/usr/include
LUA_DIR=/usr LUA_DIR=/usr
if [ -d /usr/include/lua5.1 ]; then if [ -d /usr/local/include/lua5.3 ]; then
LUA_VERSION="5.1" LUA_VERSION="5.3"
LUA_INCLUDE=/usr/include/lua5.1 LUA_INCLUDE=/usr/local/include/lua5.3
elif [ -d /usr/include/lua5.2 ]; then elif [ -d /usr/include/lua5.2 ]; then
export LUA_DIR=/usr export LUA_DIR=/usr
LUA_VERSION="5.2" LUA_VERSION="5.2"
LUA_INCLUDE=/usr/include/lua5.2 LUA_INCLUDE=/usr/include/lua5.2
elif [ -d /usr/include/lua5.1 ]; then
LUA_VERSION="5.1"
LUA_INCLUDE=/usr/include/lua5.1
elif [ -d /usr/local/include/lua5.1 ]; then elif [ -d /usr/local/include/lua5.1 ]; then
export LUA_DIR=/usr/local export LUA_DIR=/usr/local
LUA_VERSION="5.1" LUA_VERSION="5.1"

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@ -1,5 +1,6 @@
#!/bin/bash #!/bin/bash
set -e set -e
eval $(luarocks path) eval $(luarocks path)
ROOT=$(git rev-parse --show-toplevel) ROOT=$(git rev-parse --show-toplevel)
[ -z $BUILD ] && BUILD=Debug ; export BUILD [ -z $BUILD ] && BUILD=Debug ; export BUILD

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@ -6,10 +6,6 @@ local function equip_first(u)
equip_unit(u, name, 255) equip_unit(u, name, 255)
end end
local function equip_demon(u)
u.race_name = 'human'
end
local mysets = { local mysets = {
['first_unit'] = { ['first_unit'] = {
['items'] = { ['items'] = {
@ -82,7 +78,6 @@ local mysets = {
['skills'] = { ['skills'] = {
['stamina'] = 15 ['stamina'] = 15
}, },
['callback'] = equip_demon
}, },
['seed_insect'] = { ['seed_insect'] = {
['items'] = { ['items'] = {

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@ -1,6 +1,11 @@
-- Tests that work in all games. With game config of E2. -- Tests that work in all games. With game config of E2.
-- Tests are under scripts/test/e2 and all files must be in scripts/test/e2/init.lua -- Tests are under scripts/test/e2 and all files must be in scripts/test/e2/init.lua
lunit = require('lunit')
if _VERSION >= 'Lua 5.2' then
module = lunit.module
end
path = 'scripts' path = 'scripts'
if config.install then if config.install then
path = config.install .. '/' .. path path = config.install .. '/' .. path
@ -9,7 +14,6 @@ package.path = package.path .. ';' .. path .. '/?.lua;' .. path .. '/?/init.lua'
config.rules = 'e2' config.rules = 'e2'
lunit = require 'lunit'
require 'eressea' require 'eressea'
require 'eressea.xmlconf' require 'eressea.xmlconf'
require 'eressea.path' require 'eressea.path'

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@ -1,6 +1,11 @@
-- Tests that work in E3. With game config of E3. -- Tests that work in E3. With game config of E3.
-- Tests are under scripts/test/e3 and all files must be in scripts/test/e3/init.lua -- Tests are under scripts/test/e3 and all files must be in scripts/test/e3/init.lua
lunit = require('lunit')
if _VERSION >= 'Lua 5.2' then
module = lunit.module
end
path = 'scripts' path = 'scripts'
if config.install then if config.install then
path = config.install .. '/' .. path path = config.install .. '/' .. path
@ -9,7 +14,6 @@ package.path = package.path .. ';' .. path .. '/?.lua;' .. path .. '/?/init.lua'
config.rules = 'e3' config.rules = 'e3'
lunit = require 'lunit'
require 'eressea' require 'eressea'
require 'eressea.path' require 'eressea.path'
require 'eressea.xmlconf' require 'eressea.xmlconf'

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@ -1,13 +1,17 @@
-- Basic test without loading XML Config. Test care about needed settings. -- Basic test without loading XML Config. Test care about needed settings.
-- Tests are under scripts/test/ and all files must be in scripts/test/init.lua -- Tests are under scripts/test/ and all files must be in scripts/test/init.lua
lunit = require('lunit')
if _VERSION >= 'Lua 5.2' then
module = lunit.module
end
path = 'scripts' path = 'scripts'
if config.install then if config.install then
path = config.install .. '/' .. path path = config.install .. '/' .. path
end end
package.path = package.path .. ';' .. path .. '/?.lua;' .. path .. '/?/init.lua' package.path = package.path .. ';' .. path .. '/?.lua;' .. path .. '/?/init.lua'
lunit = require 'lunit'
require 'eressea' require 'eressea'
require 'eressea.path' require 'eressea.path'
require 'tests' require 'tests'

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@ -1,10 +1,13 @@
require "lunit" local tcname = 'tests.bindings'
local lunit = require('lunit')
if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
local eressea = eressea
local _G = _G local _G = _G
module("tests.bindings", lunit.testcase)
function test_eressea() function test_eressea()
assert_equal("function", _G.type(eressea.free_game)) assert_equal("function", _G.type(eressea.free_game))
assert_equal("function", _G.type(eressea.read_game)) assert_equal("function", _G.type(eressea.read_game))

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@ -1,4 +1,10 @@
require "lunit" local tcname = 'tests.shared.common'
local lunit = require('lunit')
if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
local function _test_create_ship(r) local function _test_create_ship(r)
local s = ship.create(r, config.ships[1]) local s = ship.create(r, config.ships[1])
@ -26,8 +32,6 @@ local function two_factions()
return f1, f2 return f1, f2
end end
module("tests.common", package.seeall, lunit.testcase)
function setup() function setup()
eressea.free_game() eressea.free_game()
eressea.settings.set("nmr.timeout", "0") eressea.settings.set("nmr.timeout", "0")
@ -894,307 +898,3 @@ function test_walk_and_carry_the_cart()
process_orders() process_orders()
assert_equal(1, u.region.x) assert_equal(1, u.region.x)
end end
module("tests.recruit", package.seeall, lunit.testcase)
function setup()
eressea.free_game()
eressea.settings.set("rules.food.flags", "4")
eressea.settings.set("rules.peasants.growth", "0")
end
function test_bug_1795_limit()
local r = region.create(0, 0, "plain")
local f = create_faction('human')
local u1 = one_unit(r,f)
u1:add_item("money", 100000000)
u1:add_order("REKRUTIEREN 9999")
r:set_resource("peasant", 2000) -- no fractional growth!
local peasants = r:get_resource("peasant")
local limit,frac = math.modf(peasants/40) -- one day this should be a parameter
process_orders()
assert_equal(limit+1, u1.number, u1.number .. "!=" .. (limit+1))
assert_equal(peasants-limit, r:get_resource("peasant"))
end
function test_bug_1795_demons()
local r = region.create(0, 0, "plain")
local f = create_faction('demon')
local u1 = one_unit(r,f)
r:set_resource("peasant", 2000)
local peasants = r:get_resource("peasant")
local limit,frac = math.modf(peasants/40)
u1:add_item("money", 100000000)
u1:add_order("REKRUTIEREN 9999")
process_orders()
assert_equal(limit+1, u1.number, u1.number .. "!=" .. (limit+1))
assert_equal(peasants, r:get_resource("peasant"))
end
module("tests.parser", package.seeall, lunit.testcase)
function setup()
eressea.free_game()
eressea.settings.set("rules.food.flags", "4") -- FOOD_IS_FREE
eressea.settings.set("rules.move.owner_leave", "0")
end
function test_parser()
local r = region.create(0, 0, "mountain")
local f = create_faction('human')
local u = unit.create(f, r, 1)
local filename = "orders.txt"
local file = io.open(filename, "w")
assert_not_nil(file)
f.password = 'Hodor'
file:write('ERESSEA ' .. itoa36(f.id) .. ' "Hodor"\n')
file:write('EINHEIT ' .. itoa36(u.id) .. "\n")
file:write("BENENNEN EINHEIT 'Goldene Herde'\n")
file:close()
eressea.read_orders(filename)
process_orders()
os.remove(filename)
assert_equal("Goldene Herde", u.name)
end
local function set_order(u, str)
u:clear_orders()
u:add_order(str)
end
function test_prefix()
local r0 = region.create(0, 0, "plain")
local f1 = create_faction('human')
local u1 = unit.create(f1, r0, 1)
set_order(u1, "PRAEFIX See")
process_orders()
assert_not_nil(u1:show():find("Seemensch"))
u1.race = "elf"
assert_not_nil(u1:show():find("Seeelf"))
set_order(u1, "PRAEFIX Mond")
process_orders()
assert_not_nil(u1:show():find("Mondelf"))
set_order(u1, "PRAEFIX")
process_orders()
assert_not_nil(u1:show():find("Elf"))
set_order(u1, "PRAEFIX Erz")
process_orders()
assert_not_nil(u1:show():find("Erzelf"))
u1.faction.locale = "en"
assert_not_nil(u1:show():find("archelf"))
end
function test_recruit()
local r = region.create(0, 0, "plain")
local f = create_faction('human')
local u = unit.create(f, r, 1)
u:add_item("money", 1000)
set_order(u, "REKRUTIERE 5")
process_orders()
for u in f.units do
assert_equal(6, u.number)
end
end
function test_give_horses()
local r = region.create(0, 0, "plain")
local f = faction.create("human", "noreply@eressea.de", "de")
local u = unit.create(f, r, 1)
r:set_resource("horse", 0)
u:add_item("horse", 21)
u:add_item("dolphin", 10)
u:add_order("GIB 0 7 PFERD")
u:add_order("GIB 0 5 DELPHIN")
process_orders()
assert_equal(7, r:get_resource("horse"))
assert_equal(5, u:get_item("dolphin"))
assert_equal(14, u:get_item("horse"))
end
function test_give_silver()
local r = region.create(0, 0, "plain")
local f = faction.create("human", "noreply@eressea.de", "de")
local u = unit.create(f, r, 1)
r:set_resource("peasant", 0)
r:set_resource("money", 11)
u:clear_orders()
u:add_item("money", 20)
u:add_order("GIB 0 10 SILBER")
process_orders()
assert_equal(21, r:get_resource("money"))
assert_equal(10, u:get_item("money"))
end
function test_give_horses()
local r = region.create(0, 0, "plain")
local f = create_faction('human')
local u = unit.create(f, r, 1)
r:set_resource("horse", 0)
u:add_item("horse", 21)
u:add_item("dolphin", 10)
u:add_order("GIB 0 7 PFERD")
u:add_order("GIB 0 5 DELPHIN")
process_orders()
assert_equal(7, r:get_resource("horse"))
assert_equal(5, u:get_item("dolphin"))
assert_equal(14, u:get_item("horse"))
end
function test_give_silver()
local r = region.create(0, 0, "plain")
local f = create_faction('human')
local u = unit.create(f, r, 1)
r:set_resource("peasant", 0)
r:set_resource("money", 11)
u:clear_orders()
u:add_item("money", 20)
u:add_order("GIB 0 10 SILBER")
process_orders()
assert_equal(21, r:get_resource("money"))
assert_equal(10, u:get_item("money"))
end
function test_build_castle_one_stage()
local r = region.create(0, 0, 'plain')
local f = faction.create('human')
local u = unit.create(f, r, 2)
u:add_item('stone', 4)
u:set_skill('building', 1)
u:add_order('MACHE BURG')
process_orders()
assert_equal(2, u.building.size)
assert_equal(2, u:get_item('stone'))
end
function test_build_castle()
local r = region.create(0, 0, "plain")
local f = create_faction('human')
local u = unit.create(f, r, 1)
u:add_item('stone', 1)
u:set_skill('building', 1)
u:add_order("MACHE BURG")
process_orders()
assert_not_nil(u.building)
assert_equal(1, u.building.size)
assert_equal(u.building.name, "Burg")
end
function test_route()
local r1 = region.create(0, 0, "plain")
local r2 = region.create(1, 0, "plain")
local f = faction.create("human", "route@example.com")
local u = unit.create(f, r1, 1)
u:add_order("ROUTE O W P")
process_orders()
assert_equal("ROUTE West PAUSE Ost", u:get_order(0))
assert_equal(r2, u.region)
end
function test_route_horse()
local r1 = region.create(0, 0, "plain")
local r2 = region.create(1, 0, "plain")
local f = faction.create("human", "route@example.com")
local u = unit.create(f, r1, 1)
u:add_order("ROUTE O P W P")
u:add_item('horse', 1)
u:set_skill('riding', 1)
process_orders()
assert_equal("ROUTE West PAUSE Ost PAUSE", u:get_order(0))
assert_equal(r2, u.region)
end
function test_route_pause()
local r1 = region.create(0, 0, "plain")
local r2 = region.create(1, 0, "plain")
local f = faction.create("human", "route@example.com")
local u = unit.create(f, r1, 1)
u:add_order("ROUTE P O W")
process_orders()
assert_equal("ROUTE P O W", u:get_order(0))
assert_equal(r1, u.region)
end
function test_immunity_stops_guard()
eressea.settings.set("NewbieImmunity", 2)
local f = faction.create('human')
local r = region.create(0, 0, 'plain')
local u = unit.create(f, r)
u:set_skill('polearm', 2)
u:add_item('lance', 1)
u:add_order('BEWACHE')
process_orders()
assert_equal(f.age, 1)
assert_true(not u.guard)
process_orders()
assert_equal(f.age, 2)
assert_true(u.guard)
end
function test_region_keys()
local r = region.create(0, 0, 'plain')
assert_nil(r:get_key('test'))
assert_nil(r:get_key('more'))
r:set_key('test', 42)
r:set_key('more') -- default is 1
assert_equal(42, r:get_key('test'))
assert_equal(1, r:get_key('more'))
end
function test_faction_keys()
local f = faction.create('human')
assert_nil(f:get_key('test'))
assert_nil(f:get_key('more'))
f:set_key('test', 42)
f:set_key('more') -- default is 1
assert_equal(42, f:get_key('test'))
assert_equal(1, f:get_key('more'))
end
function test_cartmaking()
local f = faction.create('human')
local r = region.create(0, 0, 'plain')
local u = unit.create(f, r)
u:set_skill('cartmaking', 1)
u:add_item('log', 10)
u:add_order('MACHE Wagen')
process_orders()
assert_equal(1, u:get_item('cart'))
assert_equal(5, u:get_item('log'))
end
function test_promote_after_recruit()
local f = faction.create('human')
local r1 = region.create(0, 0, 'plain')
local r2 = region.create(1, 0, 'plain')
local u1 = unit.create(f, r1, 1)
local u2 = unit.create(f, r2, 55)
u2:add_order('REKRUTIERE 1')
u1:add_order('BEFOERDERE')
u1:add_item('money', 57)
u2:add_item('money', 150)
local fl = u1.flags
process_orders()
assert_equal(56, u2.number)
assert_equal(fl + 128, u1.flags) -- UFL_HERO
assert_equal(0, u1:get_item('money'))
end

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.shared.config'
local lunit = require('lunit')
module("tests.eressea.config", package.seeall, lunit.testcase ) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.free_game() eressea.free_game()

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.e2.adamantium'
local lunit = require('lunit')
module("tests.e2.adamantium", package.seeall, lunit.testcase ) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.free_game() eressea.free_game()

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.e2.allies'
local lunit = require('lunit')
module("tests.e2.allies", package.seeall, lunit.testcase) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.free_game() eressea.free_game()

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.e2.astral'
local lunit = require('lunit')
module("tests.e2.astral", package.seeall, lunit.testcase) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.free_game() eressea.free_game()
@ -17,7 +21,7 @@ function test_fetch_astral()
local r = region.create(0, 0, "plain") local r = region.create(0, 0, "plain")
local ra = r:get_astral('fog') local ra = r:get_astral('fog')
local rb = region.create(ra.x + 1, ra.y, 'fog') local rb = region.create(ra.x + 1, ra.y, 'fog')
local f = faction.create("human") local f = faction.create("human");
local u1 = unit.create(f, r, 1) local u1 = unit.create(f, r, 1)
local u2 = unit.create(f, r, 1) local u2 = unit.create(f, r, 1)
local u3 = unit.create(f, rb, 1) local u3 = unit.create(f, rb, 1)

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.e2.buildings'
local lunit = require('lunit')
module("tests.e2.buildings", package.seeall, lunit.testcase ) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.game.reset() eressea.game.reset()

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.e2.carts'
local lunit = require('lunit')
module("tests.e2.carts", package.seeall, lunit.testcase) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.free_game() eressea.free_game()

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.e2.destroy'
local lunit = require('lunit')
module("tests.e2.destroy", package.seeall, lunit.testcase) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.free_game() eressea.free_game()

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.e2.features'
local lunit = require('lunit')
module("tests.e2.e2features", package.seeall, lunit.testcase ) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.free_game() eressea.free_game()

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.e2.guard'
local lunit = require('lunit')
module("tests.e2.guard", package.seeall, lunit.testcase) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.free_game() eressea.free_game()

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@ -3,7 +3,6 @@ require 'tests.e2.trees'
require 'tests.e2.buildings' require 'tests.e2.buildings'
require 'tests.e2.movement' require 'tests.e2.movement'
require 'tests.e2.carts' require 'tests.e2.carts'
require 'tests.e2.quit'
require 'tests.e2.astral' require 'tests.e2.astral'
require 'tests.e2.spells' require 'tests.e2.spells'
require 'tests.e2.e2features' require 'tests.e2.e2features'
@ -23,6 +22,8 @@ require 'tests.items'
require 'tests.economy' require 'tests.economy'
require 'tests.orders' require 'tests.orders'
require 'tests.common' require 'tests.common'
require 'tests.recruit'
require 'tests.parser'
require 'tests.report' require 'tests.report'
require 'tests.storage' require 'tests.storage'
require 'tests.magicbag' require 'tests.magicbag'
@ -31,3 +32,4 @@ require 'tests.xmas'
require 'tests.production' require 'tests.production'
require 'tests.spells' require 'tests.spells'
require 'tests.undead' require 'tests.undead'

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.e2.insects'
local lunit = require('lunit')
module("tests.e2.insects", package.seeall, lunit.testcase) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.free_game() eressea.free_game()

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.e2.items'
local lunit = require('lunit')
module("tests.e2.items", package.seeall, lunit.testcase ) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.free_game() eressea.free_game()

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.e2.movement'
local lunit = require('lunit')
module("tests.e2.movement", package.seeall, lunit.testcase) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.free_game() eressea.free_game()

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.e2.production'
local lunit = require('lunit')
module("tests.e2.production", package.seeall, lunit.testcase ) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.game.reset() eressea.game.reset()

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.e2.quit'
local lunit = require('lunit')
module("tests.e2.quit", package.seeall, lunit.testcase) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function test_quit_faction() function test_quit_faction()
local r = region.create(47, 0, "plain") local r = region.create(47, 0, "plain")

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.e2.shiplanding'
local lunit = require('lunit')
module("tests.e2.shiplanding", package.seeall, lunit.testcase) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.free_game() eressea.free_game()

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.e2.ships'
local lunit = require('lunit')
module("tests.e2.ships", package.seeall, lunit.testcase) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.game.reset() eressea.game.reset()

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.e2.spells'
local lunit = require('lunit')
module("tests.e2.spells", package.seeall, lunit.testcase) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.game.reset() eressea.game.reset()

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.e2.stealth'
local lunit = require('lunit')
module('tests.e2.stealth', package.seeall, lunit.testcase) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
local f local f
local u local u

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.e2.trees'
local lunit = require('lunit')
module("tests.e2.trees", package.seeall, lunit.testcase ) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.game.reset() eressea.game.reset()

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.e2.trolls'
local lunit = require('lunit')
module("tests.e2.trolls", package.seeall, lunit.testcase ) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.free_game() eressea.free_game()

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.e2.undead'
local lunit = require('lunit')
module("tests.e2.undead", package.seeall, lunit.testcase) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.free_game() eressea.free_game()

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.e3.buildings'
local lunit = require('lunit')
module("tests.e3.buildings", package.seeall, lunit.testcase ) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.game.reset() eressea.game.reset()

View File

@ -10,6 +10,8 @@ require 'tests.spells'
require 'tests.economy' require 'tests.economy'
require 'tests.orders' require 'tests.orders'
require 'tests.common' require 'tests.common'
require 'tests.recruit'
require 'tests.parser'
require 'tests.items' require 'tests.items'
require 'tests.magicbag' require 'tests.magicbag'
require 'tests.process' require 'tests.process'

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.e3.items'
local lunit = require('lunit')
module("tests.e3.items", package.seeall, lunit.testcase ) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.game.reset() eressea.game.reset()

View File

@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.e3.morale'
local lunit = require('lunit')
module("tests.e3.morale", package.seeall, lunit.testcase ) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.game.reset() eressea.game.reset()
@ -171,7 +175,7 @@ function test_morale_change()
run_a_turn() run_a_turn()
assert_equal(4, r.morale) assert_equal(4, r.morale)
-- regel: ohne herrscher fällt die moral jede woche um 1 punkt, bis sie 1 erreicht -- regel: ohne herrscher fällt die moral jede woche um 1 punkt, bis sie 1 erreicht
assert_false(r.is_mourning) assert_false(r.is_mourning)
u1.building = nil u1.building = nil
update_owners() update_owners()
@ -186,7 +190,7 @@ function test_morale_change()
run_a_turn() run_a_turn()
assert_equal(1, r.morale) assert_equal(1, r.morale)
-- ohne herrscher ändert sich auch beschissene Moral nicht: -- ohne herrscher ändert sich auch beschissene Moral nicht:
r.morale = 0 r.morale = 0
run_a_turn() run_a_turn()
assert_equal(0, r.morale) assert_equal(0, r.morale)

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@ -1,6 +1,10 @@
require 'lunit' local tcname = 'tests.e3.parser'
local lunit = require('lunit')
module('tests.e3.parser', package.seeall, lunit.testcase) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.game.reset() eressea.game.reset()

View File

@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.e3.production'
local lunit = require('lunit')
module("tests.e3.production", package.seeall, lunit.testcase ) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.game.reset() eressea.game.reset()

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.e3.rules'
local lunit = require('lunit')
module("tests.e3.e3features", package.seeall, lunit.testcase) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
local settings local settings

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.e3.e2spells'
local lunit = require('lunit')
module("tests.e3.spells-e2", package.seeall, lunit.testcase) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
local r, f, u local r, f, u

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.e3.spells'
local lunit = require('lunit')
module("tests.e3.spells", package.seeall, lunit.testcase) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.game.reset() eressea.game.reset()

View File

@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.e3.stealth'
local lunit = require('lunit')
module("tests.e3.stealth", package.seeall, lunit.testcase) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
local f local f
local u local u

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.shared.economy'
local lunit = require('lunit')
module("tests.economy", package.seeall, lunit.testcase) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.free_game() eressea.free_game()

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.faction'
local lunit = require('lunit')
module ('tests.eressea.faction', package.seeall, lunit.testcase) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
local f local f

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.hunger'
local lunit = require('lunit')
module("tests.hunger", package.seeall, lunit.testcase) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.free_game() eressea.free_game()

View File

@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.shared.items'
local lunit = require("lunit")
module("tests.items", package.seeall, lunit.testcase ) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.free_game() eressea.free_game()

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.laws'
local lunit = require('lunit')
module("tests.laws", package.seeall, lunit.testcase) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.free_game() eressea.free_game()
@ -115,3 +119,4 @@ function test_force_leave_postcombat()
assert_equal(nil, u3.building) assert_equal(nil, u3.building)
assert_equal(1, u3.number) assert_equal(1, u3.number)
end end

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.locale'
local lunit = require('lunit')
module("tests.eressea.locale", package.seeall, lunit.testcase ) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.free_game() eressea.free_game()

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.shared.magicbag'
local lunit = require('lunit')
module("tests.magicbag", package.seeall, lunit.testcase) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
local u local u

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.movement'
local lunit = require("lunit")
module("tests.movement", package.seeall, lunit.testcase) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname , 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.free_game() eressea.free_game()

View File

@ -1,12 +1,14 @@
require "lunit" local tcname = 'tests.shared.orders'
local lunit = require("lunit")
if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname , 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
local _G = _G local _G = _G
local eressea = eressea
local default_ship = config.ships[1] local default_ship = config.ships[1]
local default_building = config.buildings[1] local default_building = config.buildings[1]
module('tests.eressea.orders', package.seeall, lunit.testcase)
local r, f, u local r, f, u
function setup() function setup()

270
scripts/tests/parser.lua Normal file
View File

@ -0,0 +1,270 @@
local tcname = 'tests.shared.parser'
local lunit = require('lunit')
if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup()
eressea.free_game()
eressea.settings.set("rules.food.flags", "4") -- FOOD_IS_FREE
eressea.settings.set("rules.move.owner_leave", "0")
end
function test_parser()
local r = region.create(0, 0, "mountain")
local f = faction.create('human')
local u = unit.create(f, r, 1)
local filename = "orders.txt"
local file = io.open(filename, "w")
assert_not_nil(file)
f.password = 'Hodor'
file:write('ERESSEA ' .. itoa36(f.id) .. ' "Hodor"\n')
file:write('EINHEIT ' .. itoa36(u.id) .. "\n")
file:write("BENENNEN EINHEIT 'Goldene Herde'\n")
file:close()
eressea.read_orders(filename)
process_orders()
os.remove(filename)
assert_equal("Goldene Herde", u.name)
end
local function set_order(u, str)
u:clear_orders()
u:add_order(str)
end
function test_prefix()
local r0 = region.create(0, 0, "plain")
local f1 = faction.create('human')
local u1 = unit.create(f1, r0, 1)
set_order(u1, "PRAEFIX See")
process_orders()
assert_not_nil(u1:show():find("Seemensch"))
u1.race = "elf"
assert_not_nil(u1:show():find("Seeelf"))
set_order(u1, "PRAEFIX Mond")
process_orders()
assert_not_nil(u1:show():find("Mondelf"))
set_order(u1, "PRAEFIX")
process_orders()
assert_not_nil(u1:show():find("Elf"))
set_order(u1, "PRAEFIX Erz")
process_orders()
assert_not_nil(u1:show():find("Erzelf"))
u1.faction.locale = "en"
assert_not_nil(u1:show():find("archelf"))
end
function test_recruit()
local r = region.create(0, 0, "plain")
local f = faction.create('human')
local u = unit.create(f, r, 1)
u:add_item("money", 1000)
set_order(u, "REKRUTIERE 5")
process_orders()
for u in f.units do
assert_equal(6, u.number)
end
end
function test_give_horses()
local r = region.create(0, 0, "plain")
local f = faction.create("human", "noreply@eressea.de", "de")
local u = unit.create(f, r, 1)
r:set_resource("horse", 0)
u:add_item("horse", 21)
u:add_item("dolphin", 10)
u:add_order("GIB 0 7 PFERD")
u:add_order("GIB 0 5 DELPHIN")
process_orders()
assert_equal(7, r:get_resource("horse"))
assert_equal(5, u:get_item("dolphin"))
assert_equal(14, u:get_item("horse"))
end
function test_give_silver()
local r = region.create(0, 0, "plain")
local f = faction.create("human", "noreply@eressea.de", "de")
local u = unit.create(f, r, 1)
r:set_resource("peasant", 0)
r:set_resource("money", 11)
u:clear_orders()
u:add_item("money", 20)
u:add_order("GIB 0 10 SILBER")
process_orders()
assert_equal(21, r:get_resource("money"))
assert_equal(10, u:get_item("money"))
end
function test_give_horses()
local r = region.create(0, 0, "plain")
local f = faction.create('human')
local u = unit.create(f, r, 1)
r:set_resource("horse", 0)
u:add_item("horse", 21)
u:add_item("dolphin", 10)
u:add_order("GIB 0 7 PFERD")
u:add_order("GIB 0 5 DELPHIN")
process_orders()
assert_equal(7, r:get_resource("horse"))
assert_equal(5, u:get_item("dolphin"))
assert_equal(14, u:get_item("horse"))
end
function test_give_silver()
local r = region.create(0, 0, "plain")
local f = faction.create('human')
local u = unit.create(f, r, 1)
r:set_resource("peasant", 0)
r:set_resource("money", 11)
u:clear_orders()
u:add_item("money", 20)
u:add_order("GIB 0 10 SILBER")
process_orders()
assert_equal(21, r:get_resource("money"))
assert_equal(10, u:get_item("money"))
end
function test_build_castle_one_stage()
local r = region.create(0, 0, 'plain')
local f = faction.create('human')
local u = unit.create(f, r, 2)
u:add_item('stone', 4)
u:set_skill('building', 1)
u:add_order('MACHE BURG')
process_orders()
assert_equal(2, u.building.size)
assert_equal(2, u:get_item('stone'))
end
function test_build_castle()
local r = region.create(0, 0, "plain")
local f = faction.create('human')
local u = unit.create(f, r, 1)
u:add_item('stone', 1)
u:set_skill('building', 1)
u:add_order("MACHE BURG")
process_orders()
assert_not_nil(u.building)
assert_equal(1, u.building.size)
assert_equal(u.building.name, "Burg")
end
function test_route()
local r1 = region.create(0, 0, "plain")
local r2 = region.create(1, 0, "plain")
local f = faction.create("human", "route@example.com")
local u = unit.create(f, r1, 1)
u:add_order("ROUTE O W P")
process_orders()
assert_equal("ROUTE West PAUSE Ost", u:get_order(0))
assert_equal(r2, u.region)
end
function test_route_horse()
local r1 = region.create(0, 0, "plain")
local r2 = region.create(1, 0, "plain")
local f = faction.create("human", "route@example.com")
local u = unit.create(f, r1, 1)
u:add_order("ROUTE O P W P")
u:add_item('horse', 1)
u:set_skill('riding', 1)
process_orders()
assert_equal("ROUTE West PAUSE Ost PAUSE", u:get_order(0))
assert_equal(r2, u.region)
end
function test_route_pause()
local r1 = region.create(0, 0, "plain")
local r2 = region.create(1, 0, "plain")
local f = faction.create("human", "route@example.com")
local u = unit.create(f, r1, 1)
u:add_order("ROUTE P O W")
process_orders()
assert_equal("ROUTE P O W", u:get_order(0))
assert_equal(r1, u.region)
end
function test_immunity_stops_guard()
eressea.settings.set("NewbieImmunity", 2)
local f = faction.create('human')
local r = region.create(0, 0, 'plain')
local u = unit.create(f, r)
u:set_skill('polearm', 2)
u:add_item('lance', 1)
u:add_order('BEWACHE')
process_orders()
assert_equal(f.age, 1)
assert_true(not u.guard)
process_orders()
assert_equal(f.age, 2)
assert_true(u.guard)
end
function test_region_keys()
local r = region.create(0, 0, 'plain')
assert_nil(r:get_key('test'))
assert_nil(r:get_key('more'))
r:set_key('test', 42)
r:set_key('more') -- default is 1
assert_equal(42, r:get_key('test'))
assert_equal(1, r:get_key('more'))
end
function test_faction_keys()
local f = faction.create('human')
assert_nil(f:get_key('test'))
assert_nil(f:get_key('more'))
f:set_key('test', 42)
f:set_key('more') -- default is 1
assert_equal(42, f:get_key('test'))
assert_equal(1, f:get_key('more'))
end
function test_cartmaking()
local f = faction.create('human')
local r = region.create(0, 0, 'plain')
local u = unit.create(f, r)
u:set_skill('cartmaking', 1)
u:add_item('log', 10)
u:add_order('MACHE Wagen')
process_orders()
assert_equal(1, u:get_item('cart'))
assert_equal(5, u:get_item('log'))
end
function test_promote_after_recruit()
local f = faction.create('human')
local r1 = region.create(0, 0, 'plain')
local r2 = region.create(1, 0, 'plain')
local u1 = unit.create(f, r1, 1)
u1.name = 'Xolgrim'
local u2 = unit.create(f, r2, 55)
u2:add_order('REKRUTIERE 1')
u1:add_order('BEFOERDERE')
u1:add_item('money', 57)
u2:add_item('money', 150)
local fl = u1.flags
process_orders()
assert_equal(56, u2.number)
assert_equal(fl + 128, u1.flags) -- UFL_HERO
assert_equal(0, u1:get_item('money'))
end

View File

@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.pool'
local lunit = require('lunit')
module("tests.eressea.pool", package.seeall, lunit.testcase ) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.game.reset() eressea.game.reset()

View File

@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.shared.process'
local lunit = require('lunit')
module("tests.process", package.seeall, lunit.testcase) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
local u, r, f local u, r, f

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.shared.production'
local lunit = require('lunit')
module("tests.production", package.seeall, lunit.testcase ) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.game.reset() eressea.game.reset()

46
scripts/tests/recruit.lua Normal file
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@ -0,0 +1,46 @@
local tcname = 'tests.shared.recruit'
local lunit = require('lunit')
if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup()
eressea.free_game()
eressea.settings.set("rules.food.flags", "4")
eressea.settings.set("rules.peasants.growth", "0")
end
function test_bug_1795_limit()
local r = region.create(0, 0, "plain")
local f = faction.create('human')
local u1 = unit.create(f, r, 1)
u1:add_item("money", 100000000)
u1:add_order("REKRUTIEREN 9999")
r:set_resource("peasant", 2000) -- no fractional growth!
local peasants = r:get_resource("peasant")
local limit,frac = math.modf(peasants/40) -- one day this should be a parameter
process_orders()
assert_equal(limit+1, u1.number, u1.number .. "!=" .. (limit+1))
local np = r:get_resource("peasant")
assert_equal(peasants-limit, np)
end
function test_bug_1795_demons()
local r = region.create(0, 0, "plain")
local f = faction.create('demon')
local u1 = unit.create(f, r, 1)
r:set_resource("peasant", 2000)
local peasants = r:get_resource("peasant")
local limit,frac = math.modf(peasants/40)
u1:add_item("money", 100000000)
u1:add_order("REKRUTIEREN 9999")
process_orders()
assert_equal(limit+1, u1.number, u1.number .. "!=" .. (limit+1))
assert_equal(peasants, r:get_resource("peasant"))
end

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.regions'
local lunit = require('lunit')
module("tests.regions", package.seeall, lunit.testcase) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.game.reset() eressea.game.reset()

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.shared.report'
local lunit = require('lunit')
module("tests.report", package.seeall, lunit.testcase) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.free_game() eressea.free_game()

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@ -1,6 +1,10 @@
require 'lunit' local tcname = 'tests.settings'
local lunit = require('lunit')
module('tests.eressea.settings', package.seeall, lunit.testcase ) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.free_game() eressea.free_game()

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@ -1,5 +1,10 @@
require 'lunit' local tcname = 'tests.shared.spells'
module("tests.spells", package.seeall, lunit.testcase) local lunit = require('lunit')
if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.free_game() eressea.free_game()

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.shared.storage'
local lunit = require('lunit')
module("tests.storage", package.seeall, lunit.testcase) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.free_game() eressea.free_game()

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.study'
local lunit = require('lunit')
module("tests.eressea.study", package.seeall, lunit.testcase) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
conf = [[{ conf = [[{

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.shared.undead'
local lunit = require('lunit')
module("tests.undead", package.seeall, lunit.testcase) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.free_game() eressea.free_game()

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@ -1,6 +1,10 @@
require "lunit" local tcname = 'tests.shared.xmas'
local lunit = require('lunit')
module("tests.xmas", package.seeall, lunit.testcase ) if _VERSION >= 'Lua 5.2' then
_ENV = module(tcname, 'seeall')
else
module(tcname, lunit.testcase, package.seeall)
end
function setup() function setup()
eressea.free_game() eressea.free_game()

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@ -300,15 +300,16 @@ fighter *select_corpse(battle * b, fighter * af)
/* Geflohene haben auch 0 hp, duerfen hier aber nicht ausgewaehlt /* Geflohene haben auch 0 hp, duerfen hier aber nicht ausgewaehlt
* werden! */ * werden! */
int dead = dead_fighters(df); int dead = dead_fighters(df);
if (!playerrace(u_race(df->unit))) const race *rc = u_race(df->unit);
continue; /* Untote sinc für immer tot */
if (!undeadrace(rc)) {
if (af && !helping(af->side, df->side)) if (af && !helping(af->side, df->side))
continue; continue;
if (di < dead) { if (di < dead) {
return df; return df;
}
di -= dead;
} }
di -= dead;
} }
} }
} }
@ -2076,9 +2077,6 @@ static void make_heroes(battle * b)
unit *u = fig->unit; unit *u = fig->unit;
if (fval(u, UFL_HERO)) { if (fval(u, UFL_HERO)) {
int i; int i;
if (!playerrace(u_race(u))) {
log_error("Hero %s is a %s.\n", unitname(u), u_race(u)->_name);
}
for (i = 0; i != u->number; ++i) { for (i = 0; i != u->number; ++i) {
fig->person[i].speed += (rule_hero_speed - 1); fig->person[i].speed += (rule_hero_speed - 1);
} }
@ -2609,11 +2607,12 @@ static void aftermath(battle * b)
for (df = s->fighters; df; df = df->next) { for (df = s->fighters; df; df = df->next) {
unit *du = df->unit; unit *du = df->unit;
int dead = dead_fighters(df); int dead = dead_fighters(df);
const race *rc = u_race(du);
/* tote insgesamt: */ /* tote insgesamt: */
s->dead += dead; s->dead += dead;
/* Tote, die wiederbelebt werde koennen: */ /* Tote, die wiederbelebt werde koennen: */
if (playerrace(u_race(df->unit))) { if (!undeadrace(rc)) {
s->casualties += dead; s->casualties += dead;
} }
if (df->hits + df->kills) { if (df->hits + df->kills) {
@ -2640,6 +2639,7 @@ static void aftermath(battle * b)
for (df = s->fighters; df; df = df->next) { for (df = s->fighters; df; df = df->next) {
unit *du = df->unit; unit *du = df->unit;
const race *rc = u_race(du);
int dead = dead_fighters(df); int dead = dead_fighters(df);
int sum_hp = 0; int sum_hp = 0;
int n; int n;
@ -2732,7 +2732,7 @@ static void aftermath(battle * b)
} }
s->flee += df->run.number; s->flee += df->run.number;
if (playerrace(u_race(du))) { if (!undeadrace(rc)) {
/* tote im kampf werden zu regionsuntoten: /* tote im kampf werden zu regionsuntoten:
* for each of them, a peasant will die as well */ * for each of them, a peasant will die as well */
dead_players += dead; dead_players += dead;
@ -3102,7 +3102,7 @@ fighter *make_fighter(battle * b, unit * u, side * s1, bool attack)
} }
else { else {
building *bld = u->building; building *bld = u->building;
if (bld && bld->sizeleft >= u->number && playerrace(u_race(u))) { if (bld && bld->sizeleft >= u->number && humanoidrace(u_race(u))) {
fig->building = bld; fig->building = bld;
fig->building->sizeleft -= u->number; fig->building->sizeleft -= u->number;
} }

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@ -83,7 +83,7 @@ static void chaos(region * r)
case 0: /* Untote */ case 0: /* Untote */
if (!(r->terrain->flags & SEA_REGION)) { if (!(r->terrain->flags & SEA_REGION)) {
unit *u = random_unit(r); unit *u = random_unit(r);
if (u && playerrace(u_race(u))) { if (u && !undeadrace(u_race(u))) {
if (join_monsters(u)) { if (join_monsters(u)) {
ADDMSG(&u->faction->msgs, msg_message("chaos_disease", "unit", u)); ADDMSG(&u->faction->msgs, msg_message("chaos_disease", "unit", u));
u_setrace(u, get_race(RC_GHOUL)); u_setrace(u, get_race(RC_GHOUL));

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@ -724,6 +724,7 @@ static void cr_output_spells(stream *out, const unit * u, int maxlevel)
void cr_output_unit(stream *out, const faction * f, void cr_output_unit(stream *out, const faction * f,
const unit * u, seen_mode mode) const unit * u, seen_mode mode)
{ {
const struct locale *lang = crtag_locale();
/* Race attributes are always plural and item attributes always /* Race attributes are always plural and item attributes always
* singular */ * singular */
const char *str; const char *str;
@ -736,7 +737,6 @@ void cr_output_unit(stream *out, const faction * f,
const faction *fother; const faction *fother;
const char *prefix; const char *prefix;
bool allied; bool allied;
const struct locale *lang = f->locale;
assert(u && u->number); assert(u && u->number);
@ -796,17 +796,16 @@ void cr_output_unit(stream *out, const faction * f,
pzTmp = get_racename(u->attribs); pzTmp = get_racename(u->attribs);
if (pzTmp) { if (pzTmp) {
const char *pzRace = locale_string(lang, mkname("race", pzTmp), false); const char *pzRace = pzTmp;
if (pzRace) { const struct race *rc = rc_find(pzTmp);
pzTmp = pzRace; if (rc) {
pzRace = rc_name_s(rc, NAME_PLURAL);
} }
pzRace = translate(pzTmp, locale_string(lang, pzTmp, false)); pzTmp = translate(pzRace, locale_string(lang, pzRace, false));
if (!pzRace) { stream_printf(out, "\"%s\";Typ\n", pzTmp);
pzRace = pzTmp; rc = u_race(u);
} if (u->faction == f && fval(rc, RCF_SHAPESHIFTANY)) {
stream_printf(out, "\"%s\";Typ\n", pzRace); pzRace = rc_name_s(rc, NAME_PLURAL);
if (u->faction == f && fval(u_race(u), RCF_SHAPESHIFTANY)) {
pzRace = rc_name_s(u_race(u), NAME_PLURAL);
stream_printf(out, "\"%s\";wahrerTyp\n", pzRace); stream_printf(out, "\"%s\";wahrerTyp\n", pzRace);
} }
} }
@ -1514,7 +1513,7 @@ static void report_itemtype(FILE *F, faction *f, const item_type *itype) {
static int static int
report_computer(const char *filename, report_context * ctx, const char *bom) report_computer(const char *filename, report_context * ctx, const char *bom)
{ {
static int era = -1; const struct locale *lang = crtag_locale();
int i; int i;
faction *f = ctx->f; faction *f = ctx->f;
const char *prefix, *str; const char *prefix, *str;
@ -1524,6 +1523,7 @@ report_computer(const char *filename, report_context * ctx, const char *bom)
FILE *F = fopen(filename, "w"); FILE *F = fopen(filename, "w");
static const race *rc_human; static const race *rc_human;
static int rc_cache; static int rc_cache;
static int era = -1;
if (era < 0) { if (era < 0) {
era = config_get_int("game.era", 1); era = config_get_int("game.era", 1);
@ -1578,13 +1578,13 @@ report_computer(const char *filename, report_context * ctx, const char *bom)
} }
{ {
const char *zRace = rc_name_s(f->race, NAME_PLURAL); const char *zRace = rc_name_s(f->race, NAME_PLURAL);
fprintf(F, "\"%s\";Typ\n", translate(zRace, LOC(f->locale, zRace))); fprintf(F, "\"%s\";Typ\n", translate(zRace, LOC(lang, zRace)));
} }
prefix = get_prefix(f->attribs); prefix = get_prefix(f->attribs);
if (prefix != NULL) { if (prefix != NULL) {
prefix = mkname("prefix", prefix); prefix = mkname("prefix", prefix);
fprintf(F, "\"%s\";typprefix\n", fprintf(F, "\"%s\";typprefix\n",
translate(prefix, LOC(f->locale, prefix))); translate(prefix, LOC(lang, prefix)));
} }
fprintf(F, "%d;Rekrutierungskosten\n", f->race->recruitcost); fprintf(F, "%d;Rekrutierungskosten\n", f->race->recruitcost);
fprintf(F, "%d;Anzahl Personen\n", f->num_people); fprintf(F, "%d;Anzahl Personen\n", f->num_people);
@ -1637,7 +1637,7 @@ report_computer(const char *filename, report_context * ctx, const char *bom)
if (prefix != NULL) { if (prefix != NULL) {
prefix = mkname("prefix", prefix); prefix = mkname("prefix", prefix);
fprintf(F, "\"%s\";typprefix\n", fprintf(F, "\"%s\";typprefix\n",
translate(prefix, LOC(f->locale, prefix))); translate(prefix, LOC(lang, prefix)));
} }
show_allies_cr(F, f, g); show_allies_cr(F, f, g);
} }

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@ -4,6 +4,13 @@
#include "spy.h" #include "spy.h"
#include "travelthru.h" #include "travelthru.h"
#include "attributes/racename.h"
#include "util/keyword.h"
#include <util/language.h>
#include <util/lists.h>
#include <util/message.h>
#include <kernel/ally.h> #include <kernel/ally.h>
#include <kernel/building.h> #include <kernel/building.h>
#include <kernel/faction.h> #include <kernel/faction.h>
@ -16,11 +23,6 @@
#include <kernel/spell.h> #include <kernel/spell.h>
#include <kernel/spellbook.h> #include <kernel/spellbook.h>
#include "util/keyword.h"
#include <util/language.h>
#include <util/lists.h>
#include <util/message.h>
#include <stream.h> #include <stream.h>
#include <memstream.h> #include <memstream.h>
@ -222,6 +224,96 @@ static int cr_get_int(stream *strm, const char *match, int def)
return def; return def;
} }
static bool cr_find_string(stream *strm, const char *match, const char *value)
{
char line[1024];
size_t len = strlen(match);
strm->api->rewind(strm->handle);
while (strm->api->readln(strm->handle, line, sizeof(line))==0) {
if (line[0] == '\"') {
const char * pos = strstr(line + 1, match);
if (pos && pos[len] == '\0') {
size_t vlen = strlen(value);
if (value != NULL && strncmp(line + 1, value, vlen) == 0) {
return (line[vlen + 1] == '\"');
}
return false;
}
}
}
return value == NULL;
}
static void test_cr_hiderace(CuTest *tc) {
stream strm;
faction *f1, *f2;
region *r;
unit *u;
struct locale * lang;
test_setup();
default_locale = test_create_locale();
locale_setstring(default_locale, "race::elf_p", "Elfen");
locale_setstring(default_locale, "race::elf", "elf");
locale_setstring(default_locale, "race::human_p", "Menschen");
locale_setstring(default_locale, "race::human", "Mensch");
lang = get_or_create_locale("en");
locale_setstring(lang, "race::human_p", "humans");
locale_setstring(lang, "race::human", "human");
locale_setstring(lang, "race::elf_p", "elves");
locale_setstring(lang, "race::elf", "elf");
f1 = test_create_faction(NULL);
f2 = test_create_faction(NULL);
r = test_create_region(0, 0, NULL);
u = test_create_unit(f1, r);
mstream_init(&strm);
CuAssertPtrEquals(tc, default_locale, (struct locale *)f1->locale);
CuAssertPtrEquals(tc, default_locale, (struct locale *)f2->locale);
cr_output_unit(&strm, f1, u, seen_unit);
CuAssertTrue(tc, cr_find_string(&strm, ";Typ", "Menschen"));
CuAssertTrue(tc, cr_find_string(&strm, ";wahrerTyp", NULL));
mstream_done(&strm);
mstream_init(&strm);
CuAssertPtrEquals(tc, default_locale, (struct locale *)f1->locale);
CuAssertPtrEquals(tc, default_locale, (struct locale *)f2->locale);
cr_output_unit(&strm, f2, u, seen_unit);
CuAssertTrue(tc, cr_find_string(&strm, ";Typ", "Menschen"));
CuAssertTrue(tc, cr_find_string(&strm, ";wahrerTyp", NULL));
mstream_done(&strm);
/* when we use irace, the owner can see the true race */
f1->locale = lang;
u->irace = test_create_race("elf");
mstream_init(&strm);
cr_output_unit(&strm, f1, u, seen_unit);
CuAssertTrue(tc, cr_find_string(&strm, ";Typ", "Elfen"));
CuAssertTrue(tc, cr_find_string(&strm, ";wahrerTyp", "Menschen"));
mstream_done(&strm);
mstream_init(&strm);
cr_output_unit(&strm, f2, u, seen_unit);
CuAssertTrue(tc, cr_find_string(&strm, ";Typ", "Elfen"));
CuAssertTrue(tc, cr_find_string(&strm, ";wahrerTyp", NULL));
mstream_done(&strm);
/* when we use racename, nobody can tell it's not the real deal */
u->irace = NULL;
set_racename(&u->attribs, "Zwerge");
mstream_init(&strm);
cr_output_unit(&strm, f1, u, seen_unit);
CuAssertTrue(tc, cr_find_string(&strm, ";Typ", "Zwerge"));
CuAssertTrue(tc, cr_find_string(&strm, ";wahrerTyp", NULL));
mstream_done(&strm);
mstream_init(&strm);
cr_output_unit(&strm, f2, u, seen_unit);
CuAssertTrue(tc, cr_find_string(&strm, ";Typ", "Zwerge"));
CuAssertTrue(tc, cr_find_string(&strm, ";wahrerTyp", NULL));
mstream_done(&strm);
test_teardown();
}
static void test_cr_factionstealth(CuTest *tc) { static void test_cr_factionstealth(CuTest *tc) {
stream strm; stream strm;
faction *f1, *f2; faction *f1, *f2;
@ -326,6 +418,7 @@ CuSuite *get_creport_suite(void)
SUITE_ADD_TEST(suite, test_cr_unit); SUITE_ADD_TEST(suite, test_cr_unit);
SUITE_ADD_TEST(suite, test_cr_resources); SUITE_ADD_TEST(suite, test_cr_resources);
SUITE_ADD_TEST(suite, test_cr_mallorn); SUITE_ADD_TEST(suite, test_cr_mallorn);
SUITE_ADD_TEST(suite, test_cr_hiderace);
SUITE_ADD_TEST(suite, test_cr_factionstealth); SUITE_ADD_TEST(suite, test_cr_factionstealth);
return suite; return suite;
} }

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@ -385,6 +385,9 @@ message * give_ship(unit *u1, unit *u2, int n, order *ord)
} }
} }
else { else {
if (u2->building) {
leave_building(u2);
}
if (n < u1->ship->number) { if (n < u1->ship->number) {
ship * sh = new_ship(u1->ship->type, u1->region, u1->faction->locale); ship * sh = new_ship(u1->ship->type, u1->region, u1->faction->locale);
scale_ship(sh, 0); scale_ship(sh, 0);

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@ -279,12 +279,10 @@ unit *addplayer(region * r, faction * f)
u->hp = unit_max_hp(u) * u->number; u->hp = unit_max_hp(u) * u->number;
fset(u, UFL_ISNEW); fset(u, UFL_ISNEW);
if (f->race == get_race(RC_DAEMON)) { if (f->race == get_race(RC_DAEMON)) {
race_t urc;
const race *rc; const race *rc;
do { int urc = (race_t)(rng_int() % MAX_START_RACE);
urc = (race_t)(rng_int() % MAXRACES); if (urc >= RC_DAEMON) ++urc;
rc = get_race(urc); rc = get_race(urc);
} while (rc == NULL || urc == RC_DAEMON || !playerrace(rc));
u->irace = rc; u->irace = rc;
} }
f->lastorders = turn; f->lastorders = turn;

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@ -48,16 +48,14 @@ int num_races = 0;
static int rc_changes = 1; static int rc_changes = 1;
const char *racenames[MAXRACES] = { const char *racenames[MAXRACES] = {
"dwarf", "elf", NULL, "goblin", "human", "troll", "demon", "insect", "dwarf", "elf", "goblin", "human", "troll", "demon", "insect",
"halfling", "cat", "aquarian", "orc", "snotling", "undead", NULL, "halfling", "cat", "aquarian", "orc", "snotling", "undead",
"youngdragon", "dragon", "wyrm", "ent", "catdragon", "dracoid", "youngdragon", "dragon", "wyrm", "ent", "catdragon", "dracoid",
NULL, NULL, "irongolem", "stonegolem", "shadowdemon", "irongolem", "stonegolem", "shadowdemon",
"shadowmaster", "mountainguard", "alp", "toad", "braineater", "peasant", "shadowmaster", "mountainguard", "alp", "toad", "braineater", "peasant",
"wolf", NULL, NULL, NULL, NULL, "songdragon", NULL, "wolf", "songdragon", "seaserpent",
NULL, NULL, NULL, NULL, NULL, NULL, NULL, "shadowknight", "skeleton", "skeletonlord", "zombie",
NULL, NULL, NULL, NULL, NULL, "seaserpent", "juju", "ghoul", "ghast", "template",
"shadowknight", NULL, "skeleton", "skeletonlord", "zombie",
"juju", "ghoul", "ghast", NULL, NULL, "template",
"clone" "clone"
}; };

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@ -35,7 +35,7 @@ extern "C" {
typedef enum { typedef enum {
RC_DWARF, /* 0 - Zwerg */ RC_DWARF, /* 0 - Zwerg */
RC_ELF, RC_ELF,
RC_GOBLIN = 3, RC_GOBLIN,
RC_HUMAN, RC_HUMAN,
RC_TROLL, RC_TROLL,
RC_DAEMON, RC_DAEMON,
@ -44,17 +44,19 @@ extern "C" {
RC_CAT, RC_CAT,
RC_AQUARIAN, RC_AQUARIAN,
RC_ORC, RC_ORC,
/* last of the addplayer races */
RC_SNOTLING, RC_SNOTLING,
RC_UNDEAD, RC_UNDEAD,
RC_FIREDRAGON = 15, RC_FIREDRAGON,
RC_DRAGON, RC_DRAGON,
RC_WYRM, RC_WYRM,
RC_TREEMAN, RC_TREEMAN,
RC_BIRTHDAYDRAGON, RC_BIRTHDAYDRAGON,
RC_DRACOID, RC_DRACOID,
RC_IRONGOLEM = 23, RC_IRONGOLEM,
RC_STONEGOLEM, RC_STONEGOLEM,
RC_SHADOW, RC_SHADOW,
RC_SHADOWLORD, RC_SHADOWLORD,
@ -63,25 +65,27 @@ extern "C" {
RC_TOAD, RC_TOAD,
RC_HIRNTOETER, RC_HIRNTOETER,
RC_PEASANT, RC_PEASANT,
RC_WOLF = 32, RC_WOLF,
RC_SONGDRAGON = 37, RC_SONGDRAGON,
RC_SEASERPENT = 51, RC_SEASERPENT,
RC_SHADOWKNIGHT, RC_SHADOWKNIGHT,
RC_SKELETON = 54, RC_SKELETON,
RC_SKELETON_LORD, RC_SKELETON_LORD,
RC_ZOMBIE, RC_ZOMBIE,
RC_ZOMBIE_LORD, RC_ZOMBIE_LORD,
RC_GHOUL, RC_GHOUL,
RC_GHOUL_LORD, RC_GHOUL_LORD,
RC_TEMPLATE = 62, RC_TEMPLATE,
RC_CLONE, RC_CLONE,
MAXRACES, MAXRACES,
NORACE = -1 NORACE = -1
} race_t; } race_t;
#define MAX_START_RACE RC_ORC
extern int num_races; extern int num_races;
extern const char *racenames[MAXRACES]; extern const char *racenames[MAXRACES];
@ -241,6 +245,7 @@ extern "C" {
#define playerrace(rc) ((rc)->flags & RCF_PLAYABLE) #define playerrace(rc) ((rc)->flags & RCF_PLAYABLE)
#define dragonrace(rc) ((rc)->flags & RCF_DRAGON) #define dragonrace(rc) ((rc)->flags & RCF_DRAGON)
#define humanoidrace(rc) (((rc)->flags & RCF_UNDEAD) || (rc)==get_race(RC_DRACOID) || playerrace(rc)) #define humanoidrace(rc) (((rc)->flags & RCF_UNDEAD) || (rc)==get_race(RC_DRACOID) || playerrace(rc))
#define undeadrace(rc) (((rc)->flags & RCF_UNDEAD) || (rc)==get_race(RC_DRACOID))
#define illusionaryrace(rc) ((rc)->flags & RCF_ILLUSIONARY) #define illusionaryrace(rc) ((rc)->flags & RCF_ILLUSIONARY)
bool allowed_dragon(const struct region *src, bool allowed_dragon(const struct region *src,

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@ -376,7 +376,7 @@ unit *read_unit(gamedata *data)
{ {
unit *u; unit *u;
const race *rc; const race *rc;
int number, n, p; int number, n, p, bn, sn;
order **orderp; order **orderp;
char obuf[DISPLAYSIZE]; char obuf[DISPLAYSIZE];
faction *f; faction *f;
@ -443,9 +443,10 @@ unit *read_unit(gamedata *data)
else else
u->irace = NULL; u->irace = NULL;
READ_INT(data->store, &n); READ_INT(data->store, &bn);
if (n > 0) { READ_INT(data->store, &sn);
building * b = findbuilding(n); if (sn <= 0 && bn > 0) {
building * b = findbuilding(bn);
if (b) { if (b) {
u_set_building(u, b); u_set_building(u, b);
if (fval(u, UFL_OWNER)) { if (fval(u, UFL_OWNER)) {
@ -453,13 +454,12 @@ unit *read_unit(gamedata *data)
} }
} }
else { else {
log_error("read_unit: unit in unkown building '%s'", itoa36(n)); log_error("read_unit: unit in unkown building '%s'", itoa36(bn));
} }
} }
READ_INT(data->store, &n); if (sn > 0) {
if (n > 0) { ship * sh = findship(sn);
ship * sh = findship(n);
if (sh) { if (sh) {
u_set_ship(u, sh); u_set_ship(u, sh);
if (fval(u, UFL_OWNER)) { if (fval(u, UFL_OWNER)) {
@ -467,7 +467,7 @@ unit *read_unit(gamedata *data)
} }
} }
else { else {
log_error("read_unit: unit in unkown ship '%s'", itoa36(n)); log_error("read_unit: unit in unkown ship '%s'", itoa36(sn));
} }
} }

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@ -635,7 +635,7 @@ void leave_ship(unit * u)
{ {
struct ship *sh = u->ship; struct ship *sh = u->ship;
u->ship = 0; u->ship = NULL;
if (sh->_owner == u) { if (sh->_owner == u) {
ship_update_owner(sh); ship_update_owner(sh);
sh->_owner = ship_owner(sh); sh->_owner = ship_owner(sh);

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@ -684,7 +684,7 @@ growing_trees(region * r, const season_t current_season, const season_t last_wee
a->data.sa[0] = (short)cap_int(rtrees(r, 0), 0, SHRT_MAX); a->data.sa[0] = (short)cap_int(rtrees(r, 0), 0, SHRT_MAX);
a->data.sa[1] = (short)cap_int(rtrees(r, 1), 0, SHRT_MAX); a->data.sa[1] = (short)cap_int(rtrees(r, 1), 0, SHRT_MAX);
} }
else if (a->data.sa[0] < 0 || a->data.sa[1] << 0) { else if (a->data.sa[0] < 0 || a->data.sa[1] < 0) {
a->data.sa[0] = (short)cap_int(a->data.sa[0], 0, SHRT_MAX); a->data.sa[0] = (short)cap_int(a->data.sa[0], 0, SHRT_MAX);
a->data.sa[1] = (short)cap_int(a->data.sa[1], 0, SHRT_MAX); a->data.sa[1] = (short)cap_int(a->data.sa[1], 0, SHRT_MAX);
} }

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@ -1399,7 +1399,7 @@ static int heal_fighters(selist * fgs, int *power, bool heal_monsters)
continue; continue;
/* wir heilen erstmal keine Monster */ /* wir heilen erstmal keine Monster */
if (heal_monsters || playerrace(u_race(df->unit))) { if (heal_monsters || !undeadrace(u_race(df->unit))) {
int n, hp = df->unit->hp / df->unit->number; int n, hp = df->unit->hp / df->unit->number;
int rest = df->unit->hp % df->unit->number; int rest = df->unit->hp % df->unit->number;