forked from github/server
do not damage ships with no owner while still in production
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bf5bccc133
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@ -2659,6 +2659,8 @@ sinkships(region * r)
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while (*shp) {
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ship * sh = *shp;
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if (!sh->type->construction || sh->size>=sh->type->construction->maxsize) {
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if (fval(r->terrain, SEA_REGION) && (!enoughsailors(sh, r) || get_captain(sh)==NULL)) {
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/* Schiff nicht seetüchtig */
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damage_ship(sh, 0.30);
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@ -2666,6 +2668,7 @@ sinkships(region * r)
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if (shipowner(sh)==NULL) {
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damage_ship(sh, 0.05);
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}
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}
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if (sh->damage >= sh->size * DAMAGE_SCALE) {
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remove_ship(shp, sh);
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}
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