forked from github/server
Betrete vor dem Kampf
Damit Besitzer anderer Gebäude in der Region vor einem Kampf in die Burg fliehen können, noch ein 4tes mal Betrete.
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@ -4601,7 +4601,7 @@ void init_processor(void)
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add_proc_order(p, K_MAIL, &mail_cmd, 0, "Botschaften");
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p += 10; /* all claims must be done before we can USE */
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add_proc_region(p, &enter_1, "Betreten (1. Versuch)");
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add_proc_region(p, &enter_1, "Betreten (1. Versuch)"); /* for GIVE CONTROL */
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add_proc_order(p, K_USE, &use_cmd, 0, "Benutzen");
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p += 10; /* in case it has any effects on alliance victories */
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@ -4610,6 +4610,9 @@ void init_processor(void)
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p += 10; /* in case it has any effects on alliance victories */
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add_proc_order(p, K_LEAVE, &leave_cmd, 0, "Verlassen");
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p += 10;
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add_proc_region(p, &enter_1, "Betreten (2. Versuch)"); /* to allow a buildingowner to enter the castle pre combat */
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p += 10;
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add_proc_region(p, &do_battle, "Attackieren");
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@ -4619,7 +4622,7 @@ void init_processor(void)
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}
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p += 10; /* can't allow reserve before siege (weapons) */
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add_proc_region(p, &enter_1, "Betreten (2. Versuch)");
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add_proc_region(p, &enter_1, "Betreten (3. Versuch)"); /* to claim a castle after a victory and to be able to DESTROY it in the same turn */
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add_proc_order(p, K_RESERVE, &reserve_cmd, 0, "Reservieren");
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add_proc_order(p, K_CLAIM, &claim_cmd, 0, NULL);
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add_proc_unit(p, &follow_unit, "Folge auf Einheiten setzen");
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@ -4656,7 +4659,7 @@ void init_processor(void)
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add_proc_postregion(p, &split_allocations, "Produktion II");
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p += 10;
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add_proc_region(p, &enter_2, "Betreten (3. Versuch)");
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add_proc_region(p, &enter_2, "Betreten (4. Versuch)"); /* Once again after QUIT */
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p += 10;
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add_proc_region(p, &sinkships, "Schiffe sinken");
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