forked from github/server
transfer most core and all game-specific terrains for E2 from XML to JSON.
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16467dbafa
commit
db4cb2618b
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@ -1,7 +1,7 @@
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{
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"include": [
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"keywords.json",
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"terrains.json"
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"e2/terrains.json"
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],
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"settings": {
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"game.id": 2,
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@ -21,7 +21,6 @@
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<xi:include href="config://core/common/buildings.xml"/>
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<xi:include href="config://game/familiars.xml"/>
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<xi:include href="config://core/terrains.xml"/>
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<xi:include href="config://game/terrains.xml"/>
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<xi:include href="config://game/artrewards.xml"/>
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<xi:include href="config://game/buildings.xml"/>
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<xi:include href="config://core/calendar.xml"/>
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@ -85,6 +85,99 @@
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}
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}
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},
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"highland": {
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"size": 4000,
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"herbs": [ "h12", "h13", "h14" ],
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"seed": 2,
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"road": 100,
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"flags": [ "land", "walk", "sail", "fly", "cavalry" ],
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"production": {
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"iron": {
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"chance": 0.15,
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"base": "5d8",
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"div": "2d20+10",
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"level": "2d4-1"
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},
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"stone": {
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"chance": 0.25,
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"base": "5d8",
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"div": "2d30+20",
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"level": "1d4"
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},
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"laen": {
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"chance": 0.025,
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"base": "1d4",
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"div": "2d20+50",
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"level": "1d4"
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}
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}
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},
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"mountain": {
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"size": 1000,
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"herbs": [ "h15", "h16", "h17" ],
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"seed": 2,
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"road": 250,
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"flags": [ "land", "walk", "sail", "fly" ],
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"production": {
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"iron": {
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"chance": 1.0,
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"base": "50",
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"div": "50",
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"level": "1"
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},
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"stone": {
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"chance": 1.0,
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"base": "100",
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"div": "100",
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"level": "1"
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},
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"laen": {
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"chance": 0.05,
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"base": "4",
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"div": "100",
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"level": "1"
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}
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}
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},
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"glacier": {
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"size": 100,
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"herbs": [ "h15", "h16", "h17" ],
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"seed": 2,
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"road": 250,
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"flags": [ "arctic", "land", "walk", "sail", "fly" ],
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"production": {
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"iron": {
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"chance": 1.0,
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"base": "3",
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"div": "50",
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"level": "1"
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},
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"stone": {
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"chance": 1.0,
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"base": "2",
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"div": "100",
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"level": "1"
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},
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"laen": {
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"chance": 0.05,
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"base": "4",
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"div": "100",
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"level": "1"
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}
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}
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},
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"hell": {
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"flags": [ "land", "walk" ]
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},
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"hall1": {
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"flags": [ "land", "walk", "sail" ]
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},
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"corridor1": {
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"flags": [ "land", "walk", "sail" ]
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},
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"wall1": {
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"flags": [ "forbidden" ]
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},
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"default": {
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"size": 0,
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"herbs": [],
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@ -1,58 +1,6 @@
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<?xml version="1.0" encoding="ISO-8859-1"?>
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<terrains>
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<!-- defaults: walk="yes" sail="yes" fly="yes" swim="no" forest="no" sea="no" land="yes" forbidden="no" arctic="no" cavalry="no" -->
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<terrain name="ocean" size="100" walk="no" swim="yes" land="no" sea="yes" />
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<terrain name="plain" size="10000" road="50" forest="yes" cavalry="yes" seed="3">
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<herb name="h0" />
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<herb name="h1" />
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<herb name="h2" />
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<herb name="h3" />
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<herb name="h4" />
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<herb name="h5" />
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<resource name="iron" chance="0.1" level="2d4-1" base="5d8" div="2d20+10" />
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<resource name="stone" chance="0.15" level="1d4" base="5d8" div="2d30+20" />
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<resource name="laen" chance="0.01" level="1d4" base="1d4" div="2d20+50" />
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</terrain>
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<terrain name="swamp" size="2000" road="75" seed="2">
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<herb name="h6" />
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<herb name="h7" />
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<herb name="h8" />
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<resource name="iron" chance="0.02" level="2d4-1" base="5d8" div="2d20+10" />
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<resource name="stone" chance="0.02" level="1d4" base="5d8" div="2d30+20" />
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<resource name="laen" chance="0.02" level="1d4" base="1d4" div="2d20+50" />
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</terrain>
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<terrain name="desert" size="500" road="100" cavalry="yes" seed="2">
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<herb name="h9" />
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<herb name="h10" />
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<herb name="h11" />
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<resource name="iron" chance="0.15" level="2d4-1" base="5d8" div="2d20+10" />
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<resource name="stone" chance="0.25" level="1d4" base="5d8" div="2d30+20" />
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<resource name="laen" chance="0.025" level="1d4" base="1d4" div="2d20+50" />
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</terrain>
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<terrain name="highland" size="4000" road="100" cavalry="yes" seed="2">
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<herb name="h12" />
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<herb name="h13" />
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<herb name="h14" />
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<resource name="iron" chance="0.15" level="2d4-1" base="5d8" div="2d20+10" />
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<resource name="stone" chance="0.25" level="1d4" base="5d8" div="2d30+20" />
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<resource name="laen" chance="0.025" level="1d4" base="1d4" div="2d20+50" />
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</terrain>
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<terrain name="mountain" size="1000" road="250" seed="2">
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<herb name="h15" />
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<herb name="h16" />
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<herb name="h17" />
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<resource name="iron" chance="1.0" level="1" base="50" div="50" />
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<resource name="stone" chance="1.0" level="1" base="100" div="100" />
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<resource name="laen" chance="0.05" level="1" base="4" div="100" />
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</terrain>
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<terrain name="glacier" size="100" road="250" arctic="yes" seed="2">
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<herb name="h18" />
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<herb name="h19" />
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<herb name="h20" />
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<resource name="iron" chance="1.0" level="1" base="3" div="50" />
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<resource name="stone" chance="1.0" level="1" base="2" div="100" />
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<resource name="laen" chance="0.05" level="1" base="4" div="100" />
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</terrain>
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<terrain name="iceberg_sleep" size="100" road="250" arctic="yes">
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<herb name="h18" />
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<herb name="h19" />
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@ -282,6 +282,10 @@ static void json_terrain(cJSON *json, terrain_type *ter) {
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else if (strcmp(child->string, "seed") == 0) {
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ter->distribution = (short)child->valueint;
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}
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else {
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log_error("terrain %s contains unknown attribute %s", json->string, child->string);
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}
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break;
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default:
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log_error("terrain %s contains unknown attribute %s", json->string, child->string);
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}
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@ -829,6 +833,7 @@ void json_config(cJSON *json) {
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}
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else if (strcmp(child->string, "terrains") == 0) {
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json_terrains(child);
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init_terrains();
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}
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else {
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log_error("config contains unknown attribute %s", child->string);
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