forked from github/server
commit
daca7b084d
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@ -20,6 +20,11 @@
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<xi:include href="config://game/spells.xml"/>
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<xi:include href="config://game/spells.xml"/>
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<xi:include href="config://default/adamantium.xml"/>
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<xi:include href="config://default/adamantium.xml"/>
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<equipment>
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<equipment>
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<set name="first_unit">
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<item name="money" amount="2500"/>
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<item name="log" amount="10"/>
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<item name="stone" amount="4"/>
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</set>
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<set name="autoseed_unit">
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<set name="autoseed_unit">
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<item name="log" amount="50"/>
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<item name="log" amount="50"/>
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<item name="stone" amount="50"/>
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<item name="stone" amount="50"/>
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48
src/gmtool.c
48
src/gmtool.c
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@ -814,7 +814,7 @@ static void select_regions(state * st, int selectmode)
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st->wnd_map->update |= 3;
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st->wnd_map->update |= 3;
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}
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}
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void loaddata(state *st) {
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static void loaddata(state *st) {
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char datafile[MAX_PATH];
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char datafile[MAX_PATH];
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askstring(st->wnd_status->handle, "save as:", datafile, sizeof(datafile));
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askstring(st->wnd_status->handle, "save as:", datafile, sizeof(datafile));
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@ -824,7 +824,7 @@ void loaddata(state *st) {
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}
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}
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}
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}
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void savedata(state *st) {
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static void savedata(state *st) {
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char datafile[MAX_PATH];
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char datafile[MAX_PATH];
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askstring(st->wnd_status->handle, "save as:", datafile, sizeof(datafile));
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askstring(st->wnd_status->handle, "save as:", datafile, sizeof(datafile));
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@ -835,6 +835,20 @@ void savedata(state *st) {
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}
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}
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}
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}
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static void seed_player(state *st, const newfaction *player) {
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if (player) {
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region *r;
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int nx = st->cursor.x;
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int ny = st->cursor.y;
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pnormalize(&nx, &ny, st->cursor.pl);
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r = findregion(nx, ny);
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if (r) {
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addplayer(r, addfaction(player->email, player->password, player->race,
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player->lang, player->subscription));
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}
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}
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}
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static void handlekey(state * st, int c)
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static void handlekey(state * st, int c)
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{
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{
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window *wnd;
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window *wnd;
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@ -897,10 +911,6 @@ static void handlekey(state * st, int c)
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loaddata(st);
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loaddata(st);
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break;
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break;
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case 'B':
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case 'B':
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if (!new_players) {
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join_path(basepath(), "newfactions", sbuffer, sizeof(sbuffer));
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new_players = read_newfactions(sbuffer);
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}
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cnormalize(&st->cursor, &nx, &ny);
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cnormalize(&st->cursor, &nx, &ny);
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minpop = config_get_int("editor.population.min", 8);
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minpop = config_get_int("editor.population.min", 8);
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maxpop = config_get_int("editor.population.max", minpop);
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maxpop = config_get_int("editor.population.max", minpop);
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@ -1111,13 +1121,15 @@ static void handlekey(state * st, int c)
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else
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else
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tag_region(st->selected, nx, ny);
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tag_region(st->selected, nx, ny);
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break;
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break;
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case 'A':
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case 's': /* seed */
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if (!new_players) {
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if (new_players) {
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join_path(basepath(), "newfactions", sbuffer, sizeof(sbuffer));
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newfaction * next = new_players->next;
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new_players = read_newfactions(sbuffer);
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seed_player(st, new_players);
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free(new_players->email);
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free(new_players->password);
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free(new_players);
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new_players = next;
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}
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}
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seed_players(&new_players, false);
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st->wnd_map->update |= 1;
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break;
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break;
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case '/':
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case '/':
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statusline(st->wnd_status->handle, "find-");
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statusline(st->wnd_status->handle, "find-");
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@ -1289,13 +1301,15 @@ void run_mapper(void)
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int split = 20;
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int split = 20;
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state *st;
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state *st;
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point tl;
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point tl;
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/* FIXME: dsiable logging
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char sbuffer[512];
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int old_flags = log_flags;
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log_flags &= ~(LOG_CPERROR | LOG_CPWARNING);
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if (!new_players) {
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*/
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join_path(basepath(), "newfactions", sbuffer, sizeof(sbuffer));
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new_players = read_newfactions(sbuffer);
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}
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init_curses();
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init_curses();
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curs_set(1);
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curs_set(1);
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set_readline(curses_readline);
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set_readline(curses_readline);
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assert(stdscr);
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assert(stdscr);
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getbegyx(stdscr, x, y);
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getbegyx(stdscr, x, y);
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@ -22,7 +22,6 @@ extern "C" {
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struct terrain_type;
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struct terrain_type;
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struct newfaction;
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struct newfaction;
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int gmmain(int argc, char *argv[]);
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int curses_readline(struct lua_State *L, char *buffer, size_t size,
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int curses_readline(struct lua_State *L, char *buffer, size_t size,
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const char *prompt);
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const char *prompt);
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