forked from github/server
- Erste Version Dungeons testbereit (aber ungetestet)
- XML Reader für Dungeons - Nomenklatur für Initialisierung und Reihenfolge der Initialisierung aufgeräumt (register_ vs. init_)
This commit is contained in:
parent
19718d2ff2
commit
da2050d1f2
|
@ -89,6 +89,10 @@ SOURCE=.\attributes.h
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|||
# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=.\fleechance.h
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||||
# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=.\follow.h
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||||
# End Source File
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||||
# Begin Source File
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||||
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@ -117,10 +121,34 @@ SOURCE=.\matmod.h
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|||
# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=.\moved.h
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||||
# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=.\option.h
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||||
# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=.\orcification.h
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||||
# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=.\otherfaction.h
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||||
# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=.\overrideroads.h
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# End Source File
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||||
# Begin Source File
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||||
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SOURCE=.\racename.h
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# End Source File
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# Begin Source File
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||||
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SOURCE=.\raceprefix.h
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# End Source File
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# Begin Source File
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SOURCE=.\reduceproduction.h
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# End Source File
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||||
# Begin Source File
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||||
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@ -129,8 +157,16 @@ SOURCE=.\roadsoverride.h
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# End Source File
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# Begin Source File
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SOURCE=.\synonym.h
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# End Source File
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||||
# Begin Source File
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||||
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SOURCE=.\targetregion.h
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# End Source File
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||||
# Begin Source File
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||||
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SOURCE=.\ugroup.h
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# End Source File
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||||
# End Group
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||||
# Begin Source File
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||||
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||||
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@ -138,6 +174,10 @@ SOURCE=.\attributes.c
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|||
# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=.\fleechance.c
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||||
# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=.\follow.c
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||||
# End Source File
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||||
# Begin Source File
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||||
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@ -166,10 +206,22 @@ SOURCE=.\matmod.c
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|||
# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=.\moved.c
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||||
# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=.\option.c
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||||
# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=.\orcification.c
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# End Source File
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||||
# Begin Source File
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SOURCE=.\otherfaction.c
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||||
# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=.\overrideroads.c
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||||
# End Source File
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||||
# Begin Source File
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||||
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@ -178,11 +230,23 @@ SOURCE=.\racename.c
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# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=.\raceprefix.c
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||||
# End Source File
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||||
# Begin Source File
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SOURCE=.\reduceproduction.c
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# End Source File
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||||
# Begin Source File
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SOURCE=.\synonym.c
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# End Source File
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||||
# Begin Source File
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SOURCE=.\targetregion.c
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# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=.\ugroup.c
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||||
# End Source File
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||||
# End Target
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||||
# End Project
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||||
|
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@ -4,7 +4,7 @@
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|||
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||||
# TARGTYPE "Win32 (x86) Static Library" 0x0104
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||||
CFG=gamecode - Win32 Conversion
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||||
CFG=gamecode - Win32 Profile
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||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
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||||
|
@ -13,13 +13,12 @@ CFG=gamecode - Win32 Conversion
|
|||
!MESSAGE You can specify a configuration when running NMAKE
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||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "gamecode-6.mak" CFG="gamecode - Win32 Conversion"
|
||||
!MESSAGE NMAKE /f "gamecode-6.mak" CFG="gamecode - Win32 Profile"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "gamecode - Win32 Release" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "gamecode - Win32 Debug" (based on "Win32 (x86) Static Library")
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||||
!MESSAGE "gamecode - Win32 Conversion" (based on "Win32 (x86) Static Library")
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||||
!MESSAGE "gamecode - Win32 Profile" (based on "Win32 (x86) Static Library")
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||||
!MESSAGE
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||||
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||||
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@ -76,31 +75,6 @@ LIB32=link.exe -lib
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|||
# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"Debug\gamecode.lib"
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||||
|
||||
!ELSEIF "$(CFG)" == "gamecode - Win32 Conversion"
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||||
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||||
# PROP BASE Use_MFC 0
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||||
# PROP BASE Use_Debug_Libraries 1
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||||
# PROP BASE Output_Dir "gamecode__"
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||||
# PROP BASE Intermediate_Dir "gamecode__"
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||||
# PROP BASE Target_Dir ""
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||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Target_Dir ""
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||||
# ADD BASE CPP /nologo /MDd /Za /W4 /Z7 /Od /I ".." /I "../util" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /FD /c
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||||
# SUBTRACT BASE CPP /YX
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||||
# ADD CPP /nologo /Za /W4 /Z7 /Od /I "../util" /I "../kernel" /I "../.." /I ".." /D "_WINDOWS" /D "WIN32" /D "_DEBUG" /D "CONVERT_TRIGGER" /FR /FD /c
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||||
# SUBTRACT CPP /YX
|
||||
# ADD BASE RSC /l 0x407
|
||||
# ADD RSC /l 0x407
|
||||
BSC32=bscmake.exe
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||||
# ADD BASE BSC32 /nologo
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||||
# ADD BSC32 /nologo
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||||
LIB32=link.exe -lib
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||||
# ADD BASE LIB32 /nologo
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||||
# ADD LIB32 /nologo
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||||
|
||||
!ELSEIF "$(CFG)" == "gamecode - Win32 Profile"
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||||
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||||
# PROP BASE Use_MFC 0
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||||
|
@ -130,7 +104,6 @@ LIB32=link.exe -lib
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|||
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||||
# Name "gamecode - Win32 Release"
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||||
# Name "gamecode - Win32 Debug"
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||||
# Name "gamecode - Win32 Conversion"
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||||
# Name "gamecode - Win32 Profile"
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||||
# Begin Group "Header"
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||||
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||||
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@ -153,6 +126,14 @@ SOURCE=.\laws.h
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# End Source File
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# Begin Source File
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SOURCE=.\luck.h
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# End Source File
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# Begin Source File
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SOURCE=.\monster.h
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# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=.\randenc.h
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# End Source File
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||||
# Begin Source File
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||||
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@ -186,6 +167,10 @@ SOURCE=.\laws.c
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# End Source File
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# Begin Source File
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||||
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||||
SOURCE=.\luck.c
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# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=.\monster.c
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||||
# End Source File
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||||
# Begin Source File
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||||
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@ -1573,7 +1573,7 @@ void growlaen(void) {
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if (!fval(r, RF_CHAOTIC) &&
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rterrain(r) == T_MOUNTAIN)
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{
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Berge=add_regionlist(Berge,r);
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add_regionlist(&Berge,r);
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b++;
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}
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}
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@ -85,6 +85,10 @@ LIB32=link.exe -lib
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# PROP Default_Filter "*.h"
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||||
# Begin Source File
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||||
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||||
SOURCE=.\birthday_firework.h
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||||
# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=.\demonseye.h
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# End Source File
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||||
# Begin Source File
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||||
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@ -93,11 +97,27 @@ SOURCE=.\items.h
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# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=.\lmsreward.h
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||||
# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=.\seed.h
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||||
# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=.\weapons.h
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# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=.\xerewards.h
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||||
# End Source File
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||||
# End Group
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||||
# Begin Source File
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||||
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SOURCE=.\birthday_firework.c
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# End Source File
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||||
# Begin Source File
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SOURCE=.\demonseye.c
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# End Source File
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# Begin Source File
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@ -110,7 +130,15 @@ SOURCE=.\lmsreward.c
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# End Source File
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||||
# Begin Source File
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||||
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SOURCE=.\seed.c
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# End Source File
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# Begin Source File
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||||
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||||
SOURCE=.\weapons.c
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||||
# End Source File
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# Begin Source File
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||||
SOURCE=.\xerewards.c
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||||
# End Source File
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||||
# End Target
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||||
# End Project
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||||
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@ -28,12 +28,18 @@ register_items(void)
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{
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register_weapons();
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register_demonseye();
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init_lmsreward();
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register_lmsreward();
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register_xerewards();
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#if GROWING_TREES
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init_seed();
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init_mallornseed();
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register_seed();
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register_mallornseed();
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#endif
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register_birthday_firework();
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register_lebkuchenherz();
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}
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void
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init_items(void)
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{
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init_weapons();
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}
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@ -11,3 +11,4 @@
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*/
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extern void register_items(void);
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extern void init_items(void);
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@ -94,7 +94,7 @@ item_type it_lmsreward = {
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};
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void
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init_lmsreward(void)
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register_lmsreward(void)
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{
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it_register(&it_lmsreward);
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at_register(&at_lmsstory);
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@ -13,4 +13,4 @@
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*/
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extern struct item_type it_lmsreward;
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extern void init_lmsreward(void);
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extern void register_lmsreward(void);
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@ -61,7 +61,7 @@ limit_seeds(const region * r, const resource_type * rtype)
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}
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void
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init_seed(void)
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register_seed(void)
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{
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attrib * a;
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@ -119,7 +119,7 @@ limit_mallornseeds(const region * r, const resource_type * rtype)
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}
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void
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init_mallornseed(void)
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register_mallornseed(void)
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||||
{
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attrib * a;
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@ -15,11 +15,11 @@
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#if GROWING_TREES
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extern struct item_type it_seed;
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extern struct resource_type rt_seed;
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extern void init_seed(void);
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extern void register_seed(void);
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extern struct item_type it_mallornseed;
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extern struct resource_type rt_mallornseed;
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extern void init_mallornseed(void);
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extern void register_mallornseed(void);
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#else
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#error seed.h should not be included when building with GROWING_TREES==0
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#endif
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@ -429,8 +429,13 @@ register_weapons(void) {
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rt_register(&rt_mallorncrossbow);
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it_register(&it_mallorncrossbow);
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wt_register(&wt_mallorncrossbow);
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init_oldweapons();
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register_function((pf_generic)attack_catapult, "attack_catapult");
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register_function((pf_generic)attack_firesword, "attack_firesword");
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}
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||||
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||||
void
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||||
init_weapons(void)
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||||
{
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||||
init_oldweapons();
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}
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@ -14,6 +14,7 @@
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#define WEAPONS_H
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extern void register_weapons(void);
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extern void init_weapons(void);
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extern struct item_type it_mallornspear;
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extern struct item_type it_mallornlance;
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@ -2391,8 +2391,6 @@ remove_empty_factions(void)
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faction **fp, *f3;
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FILE *dofp;
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char zText[MAX_PATH];
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FILE * log = fopen("update.log", "a");
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sprintf(zText, "%s/dropouts", basepath());
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dofp = fopen(zText, "a");
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@ -2516,7 +2516,7 @@ resname(resource_t res, int index)
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}
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||||
void
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init_items(void)
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||||
register_resources(void)
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||||
{
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register_function((pf_generic)res_changeitem, "changeitem");
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register_function((pf_generic)res_changeperson, "changeperson");
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@ -2541,6 +2541,7 @@ init_items(void)
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xml_register(&xml_resource, "eressea resource", 0);
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}
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|
||||
#ifdef BETA_CODE
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||||
int
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||||
xml_writeitems(const char * file)
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{
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@ -2716,3 +2717,4 @@ xml_writeitems(const char * file)
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fclose(stream);
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return 0;
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||||
}
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#endif
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@ -547,8 +547,8 @@ extern item_type * it_read(FILE * F);
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extern resource_type * rt_read(FILE * F);
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extern void it_write(FILE * F, const item_type * it);
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||||
extern void rt_write(FILE * F, const resource_type * rt);
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extern void register_resources(void);
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extern void init_resources(void);
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extern void init_items(void);
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||||
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extern const char* resname(resource_t res, int index);
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@ -4,7 +4,7 @@
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|||
|
||||
# TARGTYPE "Win32 (x86) Static Library" 0x0104
|
||||
|
||||
CFG=kernel - Win32 Conversion
|
||||
CFG=kernel - Win32 Profile
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
|
@ -13,13 +13,12 @@ CFG=kernel - Win32 Conversion
|
|||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "kernel-6.mak" CFG="kernel - Win32 Conversion"
|
||||
!MESSAGE NMAKE /f "kernel-6.mak" CFG="kernel - Win32 Profile"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "kernel - Win32 Release" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "kernel - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "kernel - Win32 Conversion" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "kernel - Win32 Profile" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE
|
||||
|
||||
|
@ -76,29 +75,6 @@ LIB32=link.exe -lib
|
|||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo /out:"Debug\kernel.lib"
|
||||
|
||||
!ELSEIF "$(CFG)" == "kernel - Win32 Conversion"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "kernel___Win32_Conversion"
|
||||
# PROP BASE Intermediate_Dir "kernel___Win32_Conversion"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Conversion"
|
||||
# PROP Intermediate_Dir "Conversion"
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /Za /W4 /Z7 /Od /I "../util" /I "../.." /I ".." /D "_WINDOWS" /D "WIN32" /D "_DEBUG" /D "BETA_CODE" /FR /YX"stdafx.h" /FD /c
|
||||
# ADD CPP /nologo /Za /W4 /Z7 /Od /I "../util" /I "../.." /I ".." /D "CONVERT_TRIGGER" /D "_WINDOWS" /D "WIN32" /D "_DEBUG" /FR /YX"stdafx.h" /FD /c
|
||||
# ADD BASE RSC /l 0x407
|
||||
# ADD RSC /l 0x407
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"Debug\kernel.lib"
|
||||
# ADD LIB32 /nologo /out:"Debug\kernel.lib"
|
||||
|
||||
!ELSEIF "$(CFG)" == "kernel - Win32 Profile"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
|
@ -128,7 +104,6 @@ LIB32=link.exe -lib
|
|||
|
||||
# Name "kernel - Win32 Release"
|
||||
# Name "kernel - Win32 Debug"
|
||||
# Name "kernel - Win32 Conversion"
|
||||
# Name "kernel - Win32 Profile"
|
||||
# Begin Group "Header"
|
||||
|
||||
|
@ -255,6 +230,10 @@ SOURCE=.\reports.h
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\resources.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\save.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
@ -279,6 +258,10 @@ SOURCE=.\spy.h
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\study.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\teleport.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
@ -287,6 +270,10 @@ SOURCE=.\terrain.h
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ugroup.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\unit.h
|
||||
# End Source File
|
||||
# End Group
|
||||
|
@ -396,6 +383,10 @@ SOURCE=.\reports.c
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\resources.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\save.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
@ -420,6 +411,10 @@ SOURCE=.\terrain.c
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ugroup.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\unit.c
|
||||
# End Source File
|
||||
# End Target
|
||||
|
|
|
@ -793,7 +793,7 @@ static xml_callbacks xml_races = {
|
|||
};
|
||||
|
||||
void
|
||||
init_races(void)
|
||||
register_races(void)
|
||||
{
|
||||
char zBuffer[MAX_PATH];
|
||||
/* init_familiar functions */
|
||||
|
|
|
@ -148,7 +148,7 @@ extern const char * racename(const struct locale *lang, const struct unit *u, co
|
|||
|
||||
extern boolean allowed_dragon(const struct region * src, const struct region * target);
|
||||
|
||||
extern void init_races(void);
|
||||
extern void register_races(void);
|
||||
extern boolean r_insectstalled(const struct region *r);
|
||||
|
||||
|
||||
|
|
|
@ -355,15 +355,15 @@ free_regionlist(regionlist *rl)
|
|||
}
|
||||
}
|
||||
|
||||
regionlist *
|
||||
add_regionlist(regionlist *rl, region *r)
|
||||
void
|
||||
add_regionlist(regionlist **rl, region *r)
|
||||
{
|
||||
regionlist *rl2 = calloc(1, sizeof(regionlist));
|
||||
regionlist *rl2 = (regionlist*)malloc(sizeof(regionlist));
|
||||
|
||||
rl2->region = r;
|
||||
rl2->next = rl;
|
||||
rl2->next = *rl;
|
||||
|
||||
return rl2;
|
||||
*rl = rl2;
|
||||
}
|
||||
|
||||
#if AT_SALARY
|
||||
|
|
|
@ -142,7 +142,7 @@ typedef struct regionlist {
|
|||
} regionlist;
|
||||
|
||||
void free_regionlist(regionlist *rl);
|
||||
regionlist *add_regionlist(regionlist *rl, struct region *r);
|
||||
void add_regionlist(regionlist **rl, struct region *r);
|
||||
|
||||
int woodcount(const struct region * r);
|
||||
int deathcount(const struct region * r);
|
||||
|
|
|
@ -103,7 +103,7 @@ all_in_range(region *r, int n)
|
|||
for(y = r->y-n; y <= r->y+n; y++) {
|
||||
if(koor_distance(r->x, r->y, x, y) <= n) {
|
||||
r2 = findregion(x,y);
|
||||
if(r2) rlist = add_regionlist(rlist, findregion(x,y));
|
||||
if(r2) add_regionlist(&rlist, findregion(x,y));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -192,7 +192,7 @@ allinhab_in_range(const region *r, int n)
|
|||
if(koor_distance(r->x, r->y, x, y) <= n) {
|
||||
r2 = findregion(x,y);
|
||||
if (r2 && landregion(rterrain(r2)))
|
||||
rlist = add_regionlist(rlist, findregion(x,y));
|
||||
add_regionlist(&rlist, findregion(x,y));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -19,13 +19,19 @@
|
|||
#include <triggers/unguard.h>
|
||||
|
||||
/* kernel includes */
|
||||
#include <building.h>
|
||||
#include <item.h>
|
||||
#include <plane.h>
|
||||
#include <race.h>
|
||||
#include <region.h>
|
||||
#include <building.h>
|
||||
#include <unit.h>
|
||||
|
||||
/* util includes */
|
||||
#include <event.h>
|
||||
#include <xml.h>
|
||||
|
||||
/* libc includes */
|
||||
#include <string.h>
|
||||
|
||||
typedef struct treasure {
|
||||
const struct item_type * itype;
|
||||
|
@ -50,33 +56,36 @@ typedef struct dungeon {
|
|||
double connect;
|
||||
struct monster * boss;
|
||||
struct monster * monsters;
|
||||
struct dungeon * next;
|
||||
} dungeon;
|
||||
|
||||
static dungeon * dungeonstyles;
|
||||
dungeon * dungeonstyles;
|
||||
|
||||
void
|
||||
make_dungeon(int radius, int level, plane **pp, region **rp)
|
||||
region *
|
||||
make_dungeon(const dungeon * data)
|
||||
{
|
||||
int nb[2][3][2] = {
|
||||
{ { -1, 0 }, { 0, 1 }, { 1, -1 } },
|
||||
{ { 1, 0 }, { -1, 1 }, { 0, -1 } }
|
||||
};
|
||||
const struct race * bossrace = rc_find("wyrm");
|
||||
const struct race * bossrace = data->boss->race;
|
||||
char name[128];
|
||||
int size = level*level;
|
||||
double connect = 0.50;
|
||||
int size = data->size;
|
||||
unsigned int flags = PFL_NORECRUITS;
|
||||
int n = 0;
|
||||
struct faction * fmonsters = findfaction(MONSTER_FACTION);
|
||||
plane * p;
|
||||
region *r, *center;
|
||||
region * rnext;
|
||||
regionlist * iregion, * rlist = NULL;
|
||||
|
||||
sprintf(name, "Die Höhlen von %s", bossrace->generate_name(NULL));
|
||||
p = gm_addplane(radius, flags, name);
|
||||
p = gm_addplane(data->radius, flags, name);
|
||||
|
||||
center = findregion(p->minx+(p->maxx-p->minx)/2, p->miny+(p->maxy-p->miny)/2);
|
||||
assert(center);
|
||||
terraform(center, T_HELL);
|
||||
add_regionlist(&rlist, center);
|
||||
rnext = r = center;
|
||||
while (size>0) {
|
||||
int d, o = rand() % 3;
|
||||
|
@ -87,10 +96,11 @@ make_dungeon(int radius, int level, plane **pp, region **rp)
|
|||
if (rn) {
|
||||
switch (rn->terrain) {
|
||||
case T_OCEAN:
|
||||
if (rand() % 100 < connect*100) {
|
||||
if (rand() % 100 < data->connect*100) {
|
||||
terraform(rn, T_HELL);
|
||||
--size;
|
||||
rnext = rn;
|
||||
add_regionlist(&rlist, rn);
|
||||
}
|
||||
else terraform(rn, T_FIREWALL);
|
||||
break;
|
||||
|
@ -109,12 +119,33 @@ make_dungeon(int radius, int level, plane **pp, region **rp)
|
|||
n = (n+1) % 2;
|
||||
}
|
||||
|
||||
if (pp) *pp=p;
|
||||
if (rp) *rp=center;
|
||||
for (iregion=rlist;iregion;iregion=iregion->next) {
|
||||
monster * m = data->monsters;
|
||||
region * r = iregion->region;
|
||||
while (m) {
|
||||
if ((rand() % 100) < (m->chance * 100)) {
|
||||
/* TODO: check maxunits. */
|
||||
treasure * loot = m->treasures;
|
||||
struct itemtype_list * weapon = m->weapons;
|
||||
int size = 1 + (rand() % m->avgsize) + (rand() % m->avgsize);
|
||||
unit * u = createunit(r, fmonsters, size, m->race);
|
||||
while (weapon) {
|
||||
i_change(&u->items, weapon->type, size);
|
||||
weapon = weapon->next;
|
||||
}
|
||||
while (loot) {
|
||||
i_change(&u->items, loot->itype, loot->amount*size);
|
||||
loot = loot->next;
|
||||
}
|
||||
}
|
||||
m = m->next;
|
||||
}
|
||||
}
|
||||
return center;
|
||||
}
|
||||
|
||||
void
|
||||
make_dungeongate(region * source, region * target, int level)
|
||||
make_dungeongate(region * source, region * target, const struct dungeon * d)
|
||||
{
|
||||
building *bsource, *btarget;
|
||||
|
||||
|
@ -132,3 +163,62 @@ make_dungeongate(region * source, region * target, int level)
|
|||
add_trigger(&btarget->attribs, "create", trigger_unguard(btarget));
|
||||
fset(btarget, BLD_UNGUARDED);
|
||||
}
|
||||
|
||||
static int
|
||||
tagbegin(xml_stack *stack)
|
||||
{
|
||||
xml_tag * tag = stack->tag;
|
||||
if (strcmp(tag->name , "dungeon")) {
|
||||
stack->state = calloc(sizeof(dungeon), 1);
|
||||
} else {
|
||||
dungeon * d = (dungeon*)stack->state;
|
||||
if (strcmp(tag->name, "monster")) {
|
||||
monster * m = calloc(sizeof(monster), 1);
|
||||
m->race = rc_find(xml_value(tag, "race"));
|
||||
m->chance = xml_fvalue(tag, "chance");
|
||||
m->avgsize = xml_ivalue(tag, "avgsize");
|
||||
m->maxunits = xml_ivalue(tag, "maxunits");
|
||||
|
||||
if (m->race) {
|
||||
if (xml_bvalue(tag, "boss")) {
|
||||
d->boss = m;
|
||||
} else {
|
||||
m->next = d->monsters;
|
||||
d->monsters = m;
|
||||
}
|
||||
}
|
||||
} else if (strcmp(tag->name, "weapon")) {
|
||||
monster * m = d->monsters;
|
||||
itemtype_list * w = calloc(sizeof(itemtype_list), 1);
|
||||
w->type = it_find(xml_value(tag, "type"));
|
||||
if (w->type) {
|
||||
w->next = m->weapons;
|
||||
m->weapons = w;
|
||||
}
|
||||
}
|
||||
}
|
||||
return XML_OK;
|
||||
}
|
||||
|
||||
static int
|
||||
tagend(xml_stack * stack)
|
||||
{
|
||||
xml_tag * tag = stack->tag;
|
||||
if (strcmp(tag->name, "dungeon")) {
|
||||
dungeon * d = (dungeon*)stack->state;
|
||||
stack->state = NULL;
|
||||
d->next = dungeonstyles;
|
||||
dungeonstyles = d;
|
||||
}
|
||||
return XML_OK;
|
||||
}
|
||||
|
||||
xml_callbacks xml_dungeon = {
|
||||
tagbegin, tagend, NULL
|
||||
};
|
||||
|
||||
void
|
||||
register_dungeon(void)
|
||||
{
|
||||
xml_register(&xml_dungeon, "eressea dungeon", 0);
|
||||
}
|
|
@ -13,6 +13,9 @@
|
|||
struct region;
|
||||
struct plane;
|
||||
struct building;
|
||||
struct dungeon;
|
||||
|
||||
extern void make_dungeon(int radius, int level, struct plane **, struct region **);
|
||||
extern void make_dungeongate(struct region * source, struct region * target, int level);
|
||||
extern struct dungeon * dungeonstyles;
|
||||
extern struct region * make_dungeon(const struct dungeon*);
|
||||
extern void make_dungeongate(struct region * source, struct region * target, const struct dungeon *);
|
||||
extern void register_dungeon(void);
|
||||
|
|
|
@ -89,10 +89,26 @@ SOURCE=.\arena.h
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\command.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\dungeon.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\gmcmd.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\infocmd.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\knowledge.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\museum.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
@ -109,8 +125,16 @@ SOURCE=.\weather.h
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\xmas.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\xmas2000.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\xmas2001.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
|
@ -118,10 +142,26 @@ SOURCE=.\arena.c
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\command.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\dungeon.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\gmcmd.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\infocmd.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\knowledge.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\museum.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
@ -138,7 +178,15 @@ SOURCE=.\weather.c
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\xmas.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\xmas2000.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\xmas2001.c
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
|
|
|
@ -203,7 +203,7 @@ alp_findet_opfer(unit *alp, region *r)
|
|||
}
|
||||
|
||||
void
|
||||
init_alp(void)
|
||||
register_alp(void)
|
||||
{
|
||||
at_register(&at_alp);
|
||||
}
|
||||
|
|
|
@ -37,7 +37,7 @@ struct castorder;
|
|||
*/
|
||||
|
||||
extern int sp_summon_alp(struct castorder *co);
|
||||
extern void init_alp(void);
|
||||
extern void register_alp(void);
|
||||
|
||||
struct unit* alp_target(struct unit *alp);
|
||||
void alp_findet_opfer(struct unit *alp, struct region *r);
|
||||
|
|
|
@ -29,11 +29,11 @@ extern void ct_register(const struct curse_type * ct);
|
|||
extern curse_type cursedaten[MAXCURSE];
|
||||
|
||||
void
|
||||
init_spells(void)
|
||||
register_spells(void)
|
||||
{
|
||||
int i;
|
||||
/* sp_summon_alp */
|
||||
init_alp();
|
||||
register_alp();
|
||||
/* init_firewall(); */
|
||||
ct_register(&ct_firewall);
|
||||
|
||||
|
|
|
@ -12,4 +12,4 @@
|
|||
* prior permission by the authors of Eressea.
|
||||
*/
|
||||
|
||||
extern void init_spells(void);
|
||||
extern void register_spells(void);
|
||||
|
|
|
@ -85,6 +85,10 @@ LIB32=link.exe -lib
|
|||
# PROP Default_Filter "*.h"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\spells\alp.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\changefaction.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
@ -93,6 +97,10 @@ SOURCE=.\changerace.h
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\clonedied.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\createcurse.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
@ -101,6 +109,10 @@ SOURCE=.\createunit.h
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\gate.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\giveitem.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
@ -117,6 +129,10 @@ SOURCE=.\shock.h
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\spells\spells.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\timeout.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
@ -125,6 +141,10 @@ SOURCE=.\triggers.h
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\unguard.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\unitmessage.h
|
||||
# End Source File
|
||||
# End Group
|
||||
|
@ -138,6 +158,10 @@ SOURCE=.\changerace.c
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\clonedied.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\createcurse.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
@ -174,6 +198,10 @@ SOURCE=.\triggers.c
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\unguard.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\unitmessage.c
|
||||
# End Source File
|
||||
# End Target
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
|
||||
# TARGTYPE "Win32 (x86) Static Library" 0x0104
|
||||
|
||||
CFG=util - Win32 Conversion
|
||||
CFG=util - Win32 Profile
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
|
@ -13,13 +13,12 @@ CFG=util - Win32 Conversion
|
|||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "util-6.mak" CFG="util - Win32 Conversion"
|
||||
!MESSAGE NMAKE /f "util-6.mak" CFG="util - Win32 Profile"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "util - Win32 Release" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "util - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "util - Win32 Conversion" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "util - Win32 Profile" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE
|
||||
|
||||
|
@ -76,29 +75,6 @@ LIB32=link.exe -lib
|
|||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo /out:"Debug\util.lib"
|
||||
|
||||
!ELSEIF "$(CFG)" == "util - Win32 Conversion"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "util___Win32_Conversion"
|
||||
# PROP BASE Intermediate_Dir "util___Win32_Conversion"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /Za /W4 /Z7 /Od /I "../.." /I ".." /D "_WINDOWS" /D "WIN32" /D "_DEBUG" /D "BETA_CODE" /FR /YX"stdafx.h" /FD /c
|
||||
# ADD CPP /nologo /Za /W4 /Z7 /Od /I "../.." /I ".." /D "_WINDOWS" /D "WIN32" /D "_DEBUG" /FR /YX"stdafx.h" /FD /c
|
||||
# ADD BASE RSC /l 0x407
|
||||
# ADD RSC /l 0x407
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"Debug\util.lib"
|
||||
# ADD LIB32 /nologo /out:"Debug\util.lib"
|
||||
|
||||
!ELSEIF "$(CFG)" == "util - Win32 Profile"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
|
@ -128,7 +104,6 @@ LIB32=link.exe -lib
|
|||
|
||||
# Name "util - Win32 Release"
|
||||
# Name "util - Win32 Debug"
|
||||
# Name "util - Win32 Conversion"
|
||||
# Name "util - Win32 Profile"
|
||||
# Begin Group "Header"
|
||||
|
||||
|
@ -143,6 +118,10 @@ SOURCE=.\base36.h
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\command.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\crmessage.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
@ -163,6 +142,10 @@ SOURCE=.\goodies.h
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\graph.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\language.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
@ -191,6 +174,10 @@ SOURCE=.\resolve.h
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\sql.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\translation.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
@ -209,6 +196,10 @@ SOURCE=.\vset.h
|
|||
|
||||
SOURCE=.\windir.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\xml.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
|
@ -220,6 +211,14 @@ SOURCE=.\base36.c
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\command.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\crmessage.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\cvector.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
@ -240,6 +239,10 @@ SOURCE=.\goodies.c
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\graph.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\language.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
@ -252,6 +255,14 @@ SOURCE=.\log.c
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\message.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\nrmessage.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\rand.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
@ -260,6 +271,14 @@ SOURCE=.\resolve.c
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\sql.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\translation.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\umlaut.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
@ -274,5 +293,9 @@ SOURCE=.\vset.c
|
|||
|
||||
SOURCE=.\windir.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\xml.c
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -37,6 +37,7 @@
|
|||
|
||||
/* modules includes */
|
||||
#include <modules/arena.h>
|
||||
#include <modules/dungeon.h>
|
||||
#include <modules/museum.h>
|
||||
#include <modules/score.h>
|
||||
#include <modules/xmas2000.h>
|
||||
|
@ -161,17 +162,18 @@ game_init(void)
|
|||
creport_init();
|
||||
|
||||
debug_language("locales.log");
|
||||
init_races();
|
||||
init_items();
|
||||
init_spells();
|
||||
register_races();
|
||||
register_resources();
|
||||
register_items();
|
||||
register_spells();
|
||||
register_dungeon();
|
||||
|
||||
init_data(xmlfile?xmlfile:"eressea.xml");
|
||||
init_locales();
|
||||
|
||||
init_resources();
|
||||
register_items();
|
||||
init_attributes();
|
||||
|
||||
init_resources();
|
||||
init_items();
|
||||
init_economy();
|
||||
#if NEW_RESOURCEGROWTH
|
||||
init_rawmaterials();
|
||||
|
@ -529,9 +531,9 @@ read_args(int argc, char **argv)
|
|||
return 0;
|
||||
}
|
||||
|
||||
extern void write_races(const char * filename);
|
||||
#ifdef BETA_CODE
|
||||
extern int xml_writeitems(const char * filename);
|
||||
extern void write_racestrings(const char * filename);
|
||||
#endif
|
||||
|
||||
typedef struct lostdata {
|
||||
int x, y;
|
||||
|
@ -579,13 +581,8 @@ main(int argc, char *argv[])
|
|||
|
||||
kernel_init();
|
||||
game_init();
|
||||
#ifdef BETA_CODE
|
||||
#if defined(BETA_CODE) && 0
|
||||
xml_writeitems("items.xml");
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
write_races("races.xml");
|
||||
write_racestrings("racestrings.xml");
|
||||
return 0;
|
||||
#endif
|
||||
|
||||
|
@ -708,7 +705,11 @@ main(int argc, char *argv[])
|
|||
return 0;
|
||||
}
|
||||
if ((i=readgame(false))!=0) return i;
|
||||
make_dungeon(5, 5, NULL, NULL);
|
||||
if (dungeonstyles) {
|
||||
struct dungeon * d = dungeonstyles;
|
||||
struct region * r = make_dungeon(d);
|
||||
make_dungeongate(findregion(0, 0), r, d);
|
||||
}
|
||||
writepasswd();
|
||||
if (g_killeiswald) {
|
||||
region * r = findregion(0, 25);
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
#include <spells/alp.h>
|
||||
|
||||
void
|
||||
init_spells(void)
|
||||
register_spells(void)
|
||||
{
|
||||
/* sp_summon_alp */
|
||||
init_alp();
|
||||
|
|
|
@ -1465,8 +1465,8 @@ main(int argc, char *argv[])
|
|||
|
||||
debug_language("locales.log");
|
||||
|
||||
init_races();
|
||||
init_spells();
|
||||
register_races();
|
||||
register_spells();
|
||||
init_data("eressea.xml");
|
||||
init_locales();
|
||||
|
||||
|
|
|
@ -331,14 +331,15 @@ main(int argc, char *argv[])
|
|||
|
||||
init_triggers();
|
||||
|
||||
register_races();
|
||||
register_spells();
|
||||
|
||||
debug_language("locales.log");
|
||||
init_locales();
|
||||
sprintf(zText, "%s/%s", resourcepath(), "eressea.xml");
|
||||
init_data(zText);
|
||||
init_locales();
|
||||
|
||||
init_races();
|
||||
init_attributes();
|
||||
init_spells();
|
||||
init_resources();
|
||||
register_items();
|
||||
|
||||
|
|
Loading…
Reference in New Issue