removed duplication in good/bad dreams code

This commit is contained in:
Steffen Mecke 2015-05-06 18:16:04 +02:00
parent b41049da53
commit d9f8479055
3 changed files with 35 additions and 44 deletions

View File

@ -117,6 +117,8 @@ int curse_age(attrib * a)
curse *c = (curse *)a->data.v; curse *c = (curse *)a->data.v;
int result = 0; int result = 0;
c_clearflag(c, CURSE_ISNEW);
if (c_flags(c) & CURSE_NOAGE) { if (c_flags(c) & CURSE_NOAGE) {
c->duration = INT_MAX; c->duration = INT_MAX;
} }

View File

@ -1274,7 +1274,22 @@ static int item_modification(const unit * u, skill_t sk, int val)
return val; return val;
} }
static int att_modification(const unit * u, skill_t sk) static int update_gbdream(const unit * u, int bonus, curse *c, const curse_type *gbdream_ct, int sign){
if (curse_active(c) && c->type == gbdream_ct) {
double effect = curse_geteffect(c);
unit *mage = c->magician;
/* wir suchen jeweils den groessten Bonus und den groestsen Malus */
if (sign * effect > sign * bonus) {
if (mage == NULL || mage->number == 0
|| sign>0?alliedunit(mage, u->faction, HELP_GUARD):!alliedunit(mage, u->faction, HELP_GUARD)) {
bonus = effect;
}
}
}
return bonus;
}
int att_modification(const unit * u, skill_t sk)
{ {
double result = 0; double result = 0;
static bool init = false; static bool init = false;
@ -1311,22 +1326,10 @@ static int att_modification(const unit * u, skill_t sk)
attrib *a = a_find(u->region->attribs, &at_curse); attrib *a = a_find(u->region->attribs, &at_curse);
while (a && a->type == &at_curse) { while (a && a->type == &at_curse) {
curse *c = (curse *)a->data.v; curse *c = (curse *)a->data.v;
if (curse_active(c) && c->type == gbdream_ct) {
double mod = curse_geteffect(c); bonus = update_gbdream(u, bonus, c, gbdream_ct, 1);
unit *mage = c->magician; malus = update_gbdream(u, malus, c, gbdream_ct, -1);
/* wir suchen jeweils den groesten Bonus und den groesten Malus */
if (mod > bonus) {
if (mage == NULL || mage->number == 0
|| alliedunit(mage, u->faction, HELP_GUARD)) {
bonus = mod;
}
}
else if (mod < malus) {
if (mage == NULL || !alliedunit(mage, u->faction, HELP_GUARD)) {
malus = mod;
}
}
}
a = a->next; a = a->next;
} }
result = result + bonus + malus; result = result + bonus + malus;

View File

@ -4645,6 +4645,8 @@ int sp_analysedream(castorder * co)
return cast_level; return cast_level;
} }
static int sp_gbdreams(castorder * co, const char *curse_name, int effect);
/* ------------------------------------------------------------- */ /* ------------------------------------------------------------- */
/* Name: Schlechte Traeume /* Name: Schlechte Traeume
* Stufe: 10 * Stufe: 10
@ -4660,28 +4662,7 @@ int sp_analysedream(castorder * co)
* */ * */
int sp_baddreams(castorder * co) int sp_baddreams(castorder * co)
{ {
int duration; return sp_gbdreams(co, "gbdream", -1);
unit *mage = co->magician.u;
int cast_level = co->level;
float power = co->force;
region *r = co_get_region(co);
curse *c;
float effect;
/* wirkt erst in der Folgerunde, soll mindestens eine Runde wirken,
* also duration+2 */
duration = (int)_max(1, power / 2); /* Stufe 1 macht sonst mist */
duration = 2 + rng_int() % duration;
/* Nichts machen als ein entsprechendes Attribut in die Region legen. */
effect = -1;
c = create_curse(mage, &r->attribs, ct_find("gbdream"), power, duration, effect, 0);
/* Erfolg melden */
ADDMSG(&mage->faction->msgs, msg_message("regionmagic_effect",
"unit region command", c->magician, mage->region, co->order));
return cast_level;
} }
/* ------------------------------------------------------------- */ /* ------------------------------------------------------------- */
@ -4697,21 +4678,26 @@ int sp_baddreams(castorder * co)
* (FARCASTING | SPELLLEVEL | REGIONSPELL | TESTRESISTANCE) * (FARCASTING | SPELLLEVEL | REGIONSPELL | TESTRESISTANCE)
*/ */
int sp_gooddreams(castorder * co) int sp_gooddreams(castorder * co)
{
return sp_gbdreams(co, "gbdream", 1);
}
static int sp_gbdreams(castorder * co, const char *curse_name, int effect)
{ {
int duration; int duration;
curse *c;
region *r = co_get_region(co);
unit *mage = co->magician.u; unit *mage = co->magician.u;
int cast_level = co->level; int cast_level = co->level;
float power = co->force; float power = co->force;
float effect; region *r = co_get_region(co);
curse *c;
/* wirkt erst in der Folgerunde, soll mindestens eine Runde wirken, /* wirkt erst in der Folgerunde, soll mindestens eine Runde wirken,
* also duration+2 */ * also duration+2 */
duration = (int)_max(1, power / 2); /* Stufe 1 macht sonst mist */ duration = (int)_max(1, power / 2); /* Stufe 1 macht sonst mist */
duration = 2 + rng_int() % duration; duration = 2 + rng_int() % duration;
effect = 1;
c = create_curse(mage, &r->attribs, ct_find("gbdream"), power, duration, effect, 0); /* Nichts machen als ein entsprechendes Attribut in die Region legen. */
c = create_curse(mage, &r->attribs, ct_find(curse_name), power, duration, effect, 0);
/* Erfolg melden */ /* Erfolg melden */
ADDMSG(&mage->faction->msgs, msg_message("regionmagic_effect", ADDMSG(&mage->faction->msgs, msg_message("regionmagic_effect",