forked from github/server
- gcc-4.0 festgeschrieben, luabind will nicht mit 4.1
- Bergwaechter kann in jede Region gesetzt werden
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4 changed files with 9 additions and 5 deletions
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@ -1,9 +1,9 @@
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#C++ = g++-3.3 ;
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#C++ = g++-3.3 ;
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#CC = gcc-3.3 ;
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#CC = gcc-3.3 ;
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#LINK = gcc-3.3 ;
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#LINK = gcc-3.3 ;
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C++ = g++ ;
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C++ = g++-4.0 ;
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CC = gcc ;
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CC = gcc-4.0 ;
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LINK = gcc ;
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LINK = gcc-4.0 ;
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# ECHO $(JAMUNAME) ;
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# ECHO $(JAMUNAME) ;
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# LINKFLAGS += -rdynamic ;
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# LINKFLAGS += -rdynamic ;
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@ -823,7 +823,7 @@ sp_shadowknights(fighter * fi, int level, double power, spell * sp)
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region *r = b->region;
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region *r = b->region;
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unit *mage = fi->unit;
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unit *mage = fi->unit;
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attrib *a;
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attrib *a;
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int force = (int)get_force(power, 3);
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int force = max(1, (int)get_force(power, 3));
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unused(sp);
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unused(sp);
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@ -2206,10 +2206,14 @@ sp_ironkeeper(castorder *co)
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unit *mage = co->magician.u;
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unit *mage = co->magician.u;
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int cast_level = co->level;
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int cast_level = co->level;
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/* this does not make sense anymore, iron and laen can appear
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* in any region */
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/*
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if (rterrain(r) != T_MOUNTAIN && rterrain(r) != T_GLACIER) {
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if (rterrain(r) != T_MOUNTAIN && rterrain(r) != T_GLACIER) {
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report_failure(mage, co->order);
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report_failure(mage, co->order);
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return 0;
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return 0;
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}
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}
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*/
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keeper = create_unit(r, mage->faction, 1, new_race[RC_IRONKEEPER], 0, "Bergwächter", mage);
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keeper = create_unit(r, mage->faction, 1, new_race[RC_IRONKEEPER], 0, "Bergwächter", mage);
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@ -260,7 +260,7 @@
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<attack type="6" spell="aura_of_fear"/>
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<attack type="6" spell="aura_of_fear"/>
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<precombatspell spell="shadowcall"/>
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<precombatspell spell="shadowcall"/>
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</race>
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</race>
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<race name="mummy" magres="0.600000" maxaura="1.000000" regaura="1.000000" recruitcost="5" weight="1000" capacity="540" speed="1.000000" hp="60" ac="2" damage="1d7" unarmedattack="6" unarmeddefense="6" attackmodifier="6" defensemodifier="6" scarepeasants="yes" walk="yes" teach="no" noheal="yes" undead="yes" equipment="yes" nogive="yes">
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<race name="mummy" magres="0.600000" maxaura="1.000000" regaura="1.000000" recruitcost="5" weight="1000" capacity="540" speed="1.000000" hp="60" ac="2" damage="1d7" unarmedattack="6" unarmeddefense="6" attackmodifier="6" defensemodifier="6" scarepeasants="yes" walk="yes" teach="no" noheal="yes" undead="yes" equipment="yes" giveitem="yes" getitem="yes">
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<ai splitsize="10000" moverandom="yes"/>
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<ai splitsize="10000" moverandom="yes"/>
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<skill name="melee" modifier="1"/>
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<skill name="melee" modifier="1"/>
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<skill name="polearm" modifier="1"/>
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<skill name="polearm" modifier="1"/>
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