forked from github/server
Merge branch 'master' into develop
This commit is contained in:
commit
d9ba7be884
2
clibs
2
clibs
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@ -1 +1 @@
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Subproject commit 9b6e34959f77d7ca3a4ce3826cb487487f557441
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Subproject commit d86c8525489d7f11b7ba13e101bb59ecf160b871
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@ -1529,6 +1529,7 @@ static void report_itemtype(FILE *F, faction *f, const item_type *itype) {
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fprintf(F, "\"%s\"\n", translate(ch, LOC(f->locale, ch)));
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m++;
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}
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assert(!m->rtype);
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}
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}
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@ -1252,7 +1252,6 @@ static void create_potion(unit * u, const item_type * itype, int want)
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/* something missing from the list of materials */
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ADDMSG(&u->faction->msgs, msg_materials_required(u, u->thisorder,
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itype->construction, want));
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return;
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break;
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default:
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i_change(&u->items, itype, built);
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@ -625,6 +625,7 @@ static void handle_requirement(parseinfo *pi, const XML_Char *el, const XML_Char
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assert(nreqs < MAX_REQUIREMENTS);
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req = reqs + nreqs;
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req->number = 1;
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for (i = 0; attr[i]; i += 2) {
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if (xml_strcmp(attr[i], "type") == 0) {
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req->rtype = rt_get_or_create(attr[i + 1]);
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29
src/gmtool.c
29
src/gmtool.c
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@ -530,16 +530,31 @@ static void statusline(WINDOW * win, const char *str)
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}
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static void reset_region(region *r) {
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unit **up = &r->units;
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bool players = false;
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r->flags = 0;
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a_removeall(&r->attribs, NULL);
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while (r->units) {
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remove_unit(&r->units, r->units);
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while (*up) {
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unit *u = *up;
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if (is_monsters(u->faction)) {
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remove_unit(up, u);
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}
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else {
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players = true;
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up = &u->next;
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}
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}
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while (r->ships) {
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remove_ship(&r->ships, r->ships);
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}
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while (r->buildings) {
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remove_building(&r->buildings, r->buildings);
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if (!players) {
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while (r->ships) {
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remove_ship(&r->ships, r->ships);
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}
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while (r->buildings) {
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remove_building(&r->buildings, r->buildings);
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}
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if (r->land) {
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init_region(r);
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}
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}
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}
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@ -1048,6 +1048,43 @@ int fix_demand(region * rd) {
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return -1;
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}
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void init_region(region *r)
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{
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static int changed;
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static const terrain_type *t_plain;
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const terrain_type * terrain = r->terrain;
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int horses = 0, trees = 0;
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if (terrain_changed(&changed)) {
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t_plain = get_terrain(terrainnames[T_PLAIN]);
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}
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if (terrain->size>0) {
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horses = rng_int() % (terrain->size / 50);
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trees = terrain->size * (30 + rng_int() % 40) / 1000;
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}
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if (t_plain && terrain == t_plain) {
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rsethorses(r, horses);
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if (chance(0.4)) {
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rsettrees(r, 2, trees);
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}
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}
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else if (trees>0 && chance(0.2)) {
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rsettrees(r, 2, trees);
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}
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else {
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rsettrees(r, 2, 0);
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}
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rsettrees(r, 1, rtrees(r, 2) / 4);
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rsettrees(r, 0, rtrees(r, 2) / 8);
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if (!fval(r, RF_CHAOTIC)) {
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int peasants;
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peasants = (region_maxworkers(r) * (20 + dice(6, 10))) / 100;
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rsetpeasants(r, MAX(100, peasants));
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rsetmoney(r, rpeasants(r) * ((wage(r, NULL, NULL,
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INT_MAX) + 1) + rng_int() % 5));
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}
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}
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void terraform_region(region * r, const terrain_type * terrain)
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{
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/* Resourcen, die nicht mehr vorkommen können, löschen */
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@ -1195,40 +1232,8 @@ void terraform_region(region * r, const terrain_type * terrain)
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else
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freset(r, RF_MALLORN);
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}
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}
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if (oldterrain == NULL || terrain->size != oldterrain->size) {
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static int changed;
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static const terrain_type *t_plain;
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int horses = 0, trees = 0;
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if (terrain_changed(&changed)) {
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t_plain = get_terrain(terrainnames[T_PLAIN]);
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}
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if (terrain->size>0) {
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horses = rng_int() % (terrain->size / 50);
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trees = terrain->size * (30 + rng_int() % 40) / 1000;
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}
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if (t_plain && terrain == t_plain) {
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rsethorses(r, horses);
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if (chance(0.4)) {
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rsettrees(r, 2, trees);
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}
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}
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else if (trees>0 && chance(0.2)) {
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rsettrees(r, 2, trees);
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}
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else {
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rsettrees(r, 2, 0);
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}
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rsettrees(r, 1, rtrees(r, 2) / 4);
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rsettrees(r, 0, rtrees(r, 2) / 8);
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if (!fval(r, RF_CHAOTIC)) {
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int peasants;
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peasants = (region_maxworkers(r) * (20 + dice(6, 10))) / 100;
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rsetpeasants(r, MAX(100, peasants));
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rsetmoney(r, rpeasants(r) * ((wage(r, NULL, NULL,
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INT_MAX) + 1) + rng_int() % 5));
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if (oldterrain == NULL || terrain->size != oldterrain->size) {
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init_region(r);
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}
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}
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}
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@ -228,6 +228,7 @@ extern "C" {
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struct region *new_region(int x, int y, struct plane *pl, int uid);
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void remove_region(region ** rlist, region * r);
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void terraform_region(struct region *r, const struct terrain_type *terrain);
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void init_region(struct region *r);
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bool pnormalize(int *x, int *y, const struct plane *pl);
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extern const int delta_x[MAXDIRECTIONS];
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@ -2191,6 +2191,7 @@ report_plaintext(const char *filename, report_context * ctx,
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if (wrptr(&bufp, &size, bytes) != 0)
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WARN_STATIC_BUFFER();
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}
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assert(!rm->rtype);
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}
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*bufp = 0;
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centre(out, buf, true);
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@ -2449,8 +2449,10 @@ bool visible_unit(const unit *u, const faction *f, int stealthmod, seen_mode mod
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return true;
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}
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else {
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if (stealthmod > INT_MIN && (mode == seen_lighthouse || mode >= seen_unit)) {
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return cansee(f, u->region, u, stealthmod);
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if (stealthmod > INT_MIN && mode >= seen_lighthouse) {
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if (mode != seen_travel || u->building || u->ship || is_guard(u)) {
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return cansee(f, u->region, u, stealthmod);
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}
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}
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}
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return false;
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@ -1,7 +1,7 @@
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#include <platform.h>
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#include "reports.h"
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#include "kernel/calendar.h"
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#include "guard.h"
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#include "keyword.h"
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#include "lighthouse.h"
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#include "laws.h"
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@ -10,28 +10,29 @@
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#include "spy.h"
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#include "travelthru.h"
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#include <kernel/ally.h>
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#include <kernel/config.h>
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#include <kernel/building.h>
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#include <kernel/faction.h>
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#include <kernel/item.h>
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#include <kernel/race.h>
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#include <kernel/region.h>
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#include <kernel/ship.h>
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#include <kernel/terrain.h>
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#include <kernel/unit.h>
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#include <kernel/spell.h>
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#include <kernel/spellbook.h>
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#include <kernel/terrain.h>
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#include "kernel/ally.h"
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#include "kernel/calendar.h"
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#include "kernel/config.h"
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#include "kernel/building.h"
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#include "kernel/faction.h"
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#include "kernel/item.h"
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#include "kernel/race.h"
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#include "kernel/region.h"
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#include "kernel/ship.h"
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#include "kernel/terrain.h"
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#include "kernel/unit.h"
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#include "kernel/spell.h"
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#include "kernel/spellbook.h"
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#include "kernel/terrain.h"
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#include <util/attrib.h>
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#include <util/language.h>
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#include <util/lists.h>
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#include <util/message.h>
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#include "util/attrib.h"
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#include "util/language.h"
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#include "util/lists.h"
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#include "util/message.h"
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#include <attributes/attributes.h>
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#include <attributes/key.h>
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#include <attributes/otherfaction.h>
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#include "attributes/attributes.h"
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#include "attributes/key.h"
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#include "attributes/otherfaction.h"
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#include <selist.h>
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#include <stream.h>
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@ -826,38 +827,61 @@ static void test_newbie_warning(CuTest *tc) {
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}
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static void test_visible_unit(CuTest *tc) {
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unit *u2;
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unit *u;
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faction *f;
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ship *sh;
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building *b;
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race *rc;
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test_setup();
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f = test_create_faction(NULL);
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u2 = test_create_unit(test_create_faction(NULL), test_create_region(0, 0, NULL));
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sh = test_create_ship(u2->region, NULL);
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rc = test_create_race("smurf");
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rc->flags |= RCF_UNARMEDGUARD;
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u = test_create_unit(test_create_faction(rc), test_create_region(0, 0, NULL));
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CuAssertTrue(tc, cansee(f, u2->region, u2, 0));
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CuAssertTrue(tc, visible_unit(u2, f, 0, seen_unit));
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CuAssertTrue(tc, visible_unit(u2, f, 0, seen_spell));
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CuAssertTrue(tc, visible_unit(u2, f, 0, seen_battle));
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CuAssertTrue(tc, !visible_unit(u2, f, 0, seen_travel));
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CuAssertTrue(tc, !visible_unit(u2, f, 0, seen_none));
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CuAssertTrue(tc, !visible_unit(u2, f, 0, seen_neighbour));
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CuAssertTrue(tc, cansee(f, u->region, u, 0));
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CuAssertTrue(tc, visible_unit(u, f, 0, seen_unit));
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CuAssertTrue(tc, visible_unit(u, f, 0, seen_spell));
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CuAssertTrue(tc, visible_unit(u, f, 0, seen_battle));
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CuAssertTrue(tc, !visible_unit(u, f, 0, seen_travel));
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CuAssertTrue(tc, !visible_unit(u, f, 0, seen_none));
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CuAssertTrue(tc, !visible_unit(u, f, 0, seen_neighbour));
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CuAssertTrue(tc, visible_unit(u2, f, 0, seen_lighthouse));
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CuAssertTrue(tc, !visible_unit(u2, f, -2, seen_lighthouse));
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u2->ship = sh;
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CuAssertTrue(tc, visible_unit(u2, f, -2, seen_lighthouse));
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u2->ship = NULL;
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CuAssertTrue(tc, visible_unit(u, f, 0, seen_lighthouse));
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CuAssertTrue(tc, !visible_unit(u, f, -2, seen_lighthouse));
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set_level(u2, SK_STEALTH, 1);
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CuAssertTrue(tc, !cansee(f, u2->region, u2, 0));
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CuAssertTrue(tc, cansee(f, u2->region, u2, 1));
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u->ship = sh = test_create_ship(u->region, NULL);
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CuAssertTrue(tc, visible_unit(u, f, -2, seen_travel));
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CuAssertTrue(tc, visible_unit(u, f, -2, seen_lighthouse));
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u->ship = NULL;
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u2->ship = sh;
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CuAssertTrue(tc, visible_unit(u2, f, -2, seen_lighthouse));
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u2->ship = NULL;
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CuAssertTrue(tc, visible_unit(u2, f, 1, seen_spell));
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CuAssertTrue(tc, visible_unit(u2, f, 1, seen_battle));
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setguard(u, true);
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CuAssertTrue(tc, is_guard(u));
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CuAssertTrue(tc, visible_unit(u, f, -2, seen_travel));
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CuAssertTrue(tc, visible_unit(u, f, -2, seen_lighthouse));
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setguard(u, false);
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u->building = b = test_create_building(u->region, NULL);
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CuAssertTrue(tc, visible_unit(u, f, -2, seen_travel));
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CuAssertTrue(tc, visible_unit(u, f, -2, seen_lighthouse));
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u->building = NULL;
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set_level(u, SK_STEALTH, 1);
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CuAssertTrue(tc, !cansee(f, u->region, u, 0));
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CuAssertTrue(tc, cansee(f, u->region, u, 1));
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u->ship = sh;
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CuAssertTrue(tc, visible_unit(u, f, -2, seen_lighthouse));
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CuAssertTrue(tc, visible_unit(u, f, -2, seen_travel));
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u->ship = NULL;
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u->building = b;
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CuAssertTrue(tc, visible_unit(u, f, -2, seen_lighthouse));
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CuAssertTrue(tc, visible_unit(u, f, -2, seen_travel));
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u->building = NULL;
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CuAssertTrue(tc, visible_unit(u, f, 1, seen_spell));
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CuAssertTrue(tc, visible_unit(u, f, 1, seen_battle));
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test_teardown();
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}
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