forked from github/server
Merge branch 'e4combat'
This commit is contained in:
commit
d98742e4b5
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@ -28,6 +28,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include <kernel/magic.h>
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#include <kernel/message.h>
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#include <kernel/move.h>
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#include <kernel/order.h>
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#include <kernel/race.h>
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#include <kernel/region.h>
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#include <kernel/ship.h>
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@ -40,6 +40,8 @@ extern "C" {
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#define ALF_NON_ALLIED (1<<0) /* this alliance is just a default for a non-allied faction */
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#define ALLY_ENEMY (1<<0)
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typedef struct alliance {
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struct alliance *next;
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struct faction *_leader;
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@ -47,6 +49,7 @@ extern "C" {
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unsigned int flags;
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int id;
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char *name;
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struct ally *allies;
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} alliance;
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extern alliance *alliances;
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@ -206,7 +206,7 @@ static void message_faction(battle * b, faction * f, struct message *m)
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region *r = b->region;
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if (f->battles == NULL || f->battles->r != r) {
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struct bmsg *bm = calloc(1, sizeof(struct bmsg));
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struct bmsg *bm = (struct bmsg *)calloc(1, sizeof(struct bmsg));
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bm->next = f->battles;
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f->battles = bm;
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bm->r = r;
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@ -3137,6 +3137,45 @@ static int weapon_weight(const weapon * w, bool missile)
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return 0;
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}
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side * get_side(battle * b, const struct unit * u)
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{
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side * s;
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for (s = b->sides; s != b->sides + b->nsides; ++s) {
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if (s->faction==u->faction) {
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fighter * fig;
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for (fig=s->fighters;fig;fig=fig->next) {
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if (fig->unit==u) {
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return s;
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}
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}
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}
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}
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return 0;
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}
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side * find_side(battle * b, const faction * f, const group * g, int flags, const faction * stealthfaction)
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{
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side * s;
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static int rule_anon_battle = -1;
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if (rule_anon_battle < 0) {
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rule_anon_battle = get_param_int(global.parameters, "rules.stealth.anon_battle", 1);
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}
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for (s = b->sides; s != b->sides + b->nsides; ++s) {
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if (s->faction == f && s->group == g) {
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int s1flags = flags | SIDE_HASGUARDS;
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int s2flags = s->flags | SIDE_HASGUARDS;
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if (rule_anon_battle && s->stealthfaction != stealthfaction) {
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continue;
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}
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if (s1flags == s2flags) {
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return s;
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}
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}
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}
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return 0;
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}
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fighter *make_fighter(battle * b, unit * u, side * s1, bool attack)
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{
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#define WMAX 20
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@ -3147,9 +3186,7 @@ fighter *make_fighter(battle * b, unit * u, side * s1, bool attack)
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region *r = b->region;
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item *itm;
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fighter *fig = NULL;
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int i, tactics = eff_skill(u, SK_TACTICS, r);
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side *s2;
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int h;
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int h, i, tactics = eff_skill(u, SK_TACTICS, r);
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int berserk;
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int strongmen;
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int speeded = 0, speed = 1;
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@ -3159,14 +3196,8 @@ fighter *make_fighter(battle * b, unit * u, side * s1, bool attack)
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const attrib *a = a_find(u->attribs, &at_otherfaction);
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const faction *stealthfaction = a ? get_otherfaction(a) : NULL;
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unsigned int flags = 0;
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static int rule_anon_battle = -1;
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assert(u->number);
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if (rule_anon_battle < 0) {
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rule_anon_battle =
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get_param_int(global.parameters, "rules.stealth.anon_battle", 1);
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}
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if (fval(u, UFL_ANON_FACTION) != 0)
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flags |= SIDE_STEALTH;
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if (!(AllianceAuto() & HELP_FIGHT) && fval(u, UFL_GROUP)) {
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@ -3180,20 +3211,7 @@ fighter *make_fighter(battle * b, unit * u, side * s1, bool attack)
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return NULL;
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}
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if (s1 == NULL) {
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for (s2 = b->sides; s2 != b->sides + b->nsides; ++s2) {
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if (s2->faction == u->faction && s2->group == g) {
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int s1flags = flags | SIDE_HASGUARDS;
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int s2flags = s2->flags | SIDE_HASGUARDS;
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if (rule_anon_battle && s2->stealthfaction != stealthfaction) {
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continue;
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}
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if (s1flags == s2flags) {
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s1 = s2;
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break;
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}
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}
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}
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s1 = find_side(b, u->faction, g, flags, stealthfaction);
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/* aliances are moved out of make_fighter and will be handled later */
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if (!s1) {
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s1 = make_side(b, u->faction, g, flags, stealthfaction);
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@ -3203,7 +3221,7 @@ fighter *make_fighter(battle * b, unit * u, side * s1, bool attack)
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/* Zu diesem Zeitpunkt ist attacked noch 0, da die Einheit für noch
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* keinen Kampf ausgewählt wurde (sonst würde ein fighter existieren) */
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}
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fig = calloc(1, sizeof(struct fighter));
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fig = (struct fighter*)calloc(1, sizeof(struct fighter));
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fig->next = s1->fighters;
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s1->fighters = fig;
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@ -3228,7 +3246,7 @@ fighter *make_fighter(battle * b, unit * u, side * s1, bool attack)
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fig->catmsg = -1;
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/* Freigeben nicht vergessen! */
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fig->person = calloc(fig->alive, sizeof(struct person));
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fig->person = (struct person*)calloc(fig->alive, sizeof(struct person));
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h = u->hp / u->number;
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assert(h);
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@ -3459,6 +3477,23 @@ fighter *make_fighter(battle * b, unit * u, side * s1, bool attack)
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return fig;
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}
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fighter * get_fighter(battle * b, const struct unit * u)
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{
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side * s;
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for (s = b->sides; s != b->sides + b->nsides; ++s) {
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fighter *fig;
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if (s->faction == u->faction) {
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for (fig = s->fighters; fig; fig = fig->next) {
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if (fig->unit == u) {
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return fig;
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}
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}
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}
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}
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return 0;
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}
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static int join_battle(battle * b, unit * u, bool attack, fighter ** cp)
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{
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side *s;
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@ -3542,7 +3577,7 @@ battle *make_battle(region * r)
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else {
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const unsigned char utf8_bom[4] = { 0xef, 0xbb, 0xbf, 0 };
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fwrite(utf8_bom, 1, 3, bdebug);
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fprintf(bdebug, "In %s findet ein Kampf stattactics:\n", rname(r,
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fprintf(bdebug, "In %s findet ein Kampf statt:\n", rname(r,
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default_locale));
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}
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obs_count++;
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@ -3600,7 +3635,6 @@ static void free_fighter(fighter * fig)
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static void free_battle(battle * b)
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{
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side *s;
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int max_fac_no = 0;
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if (bdebug) {
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@ -3615,19 +3649,11 @@ static void free_battle(battle * b)
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free(bf);
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}
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for (s = b->sides; s != b->sides + b->nsides; ++s) {
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fighter *fnext = s->fighters;
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while (fnext) {
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fighter *fig = fnext;
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fnext = fig->next;
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free_fighter(fig);
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free(fig);
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}
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free_side(s);
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}
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ql_free(b->leaders);
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ql_foreach(b->meffects, free);
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ql_free(b->meffects);
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battle_free(b);
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}
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static int *get_alive(side * s)
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@ -3876,7 +3902,7 @@ static void flee(const troop dt)
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kill_troop(dt);
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}
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static bool init_battle(region * r, battle ** bp)
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static bool start_battle(region * r, battle ** bp)
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{
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battle *b = NULL;
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unit *u;
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@ -4091,7 +4117,7 @@ static void battle_stats(FILE * F, battle * b)
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}
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stat = *slist;
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if (stat == NULL || stat->wtype != wtype || stat->level != level) {
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stat = calloc(1, sizeof(stat_info));
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stat = (stat_info*)calloc(1, sizeof(stat_info));
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stat->wtype = wtype;
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stat->level = level;
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stat->next = *slist;
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@ -4251,7 +4277,7 @@ void do_battle(region * r)
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msg_separator = msg_message("battle::section", "");
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}
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fighting = init_battle(r, &b);
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fighting = start_battle(r, &b);
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if (b == NULL)
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return;
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@ -4318,3 +4344,26 @@ void do_battle(region * r)
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free(b);
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}
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}
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void battle_init(battle * b) {
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assert(b);
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memset(b, 0, sizeof(battle));
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}
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void battle_free(battle * b) {
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side *s;
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assert(b);
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for (s = b->sides; s != b->sides + b->nsides; ++s) {
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fighter *fnext = s->fighters;
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while (fnext) {
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fighter *fig = fnext;
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fnext = fig->next;
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free_fighter(fig);
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free(fig);
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}
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free_side(s);
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}
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}
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@ -205,6 +205,14 @@ extern "C" {
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extern const troop no_troop;
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/* BEGIN battle interface */
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void battle_init(battle * b);
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void battle_free(battle * b);
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side * find_side(battle * b, const struct faction * f, const struct group * g, int flags, const struct faction * stealthfaction);
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side * get_side(battle * b, const struct unit * u);
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fighter * get_fighter(battle * b, const struct unit * u);
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/* END battle interface */
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extern void do_battle(struct region *r);
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/* for combat spells and special attacks */
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@ -8,8 +8,9 @@
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#include "region.h"
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#include "skill.h"
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#include "unit.h"
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#include "tests.h"
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#include <CuTest.h>
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#include "tests.h"
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static void test_make_fighter(CuTest * tc)
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{
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@ -1249,12 +1249,6 @@ int count_maxmigrants(const faction * f)
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return migrants;
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}
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void init_tokens(const struct order *ord)
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{
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char *cmd = getcommand(ord);
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init_tokens_str(cmd, cmd);
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}
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void
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parse(keyword_t kword, int (*dofun) (unit *, struct order *), bool thisorder)
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{
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@ -1953,6 +1947,11 @@ direction_t finddirection(const char *s, const struct locale *lang)
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return NODIRECTION;
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}
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direction_t getdirection(const struct locale * lang)
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{
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return finddirection(getstrtoken(), lang);
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}
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static void init_translations(const struct locale *lang, int ut, const char * (*string_cb)(int i), int maxstrings)
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{
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char buffer[256];
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@ -119,6 +119,8 @@ extern "C" {
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int status;
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} ally;
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ally * ally_find(const ally *al, const struct faction *f);
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void remove_empty_units_in_region(struct region *r);
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void remove_empty_units(void);
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void remove_empty_factions(void);
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@ -165,9 +167,10 @@ extern "C" {
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unsigned int getuint(void);
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int getint(void);
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direction_t getdirection(const struct locale *);
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extern const char *igetstrtoken(const char *s);
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extern void init_tokens(const struct order *ord); /* initialize token parsing */
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extern skill_t findskill(const char *s, const struct locale *lang);
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extern keyword_t findkeyword(const char *s, const struct locale *lang);
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@ -125,7 +125,7 @@ extern "C" {
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extern void set_alliance(struct faction *a, struct faction *b, int status);
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extern int get_alliance(const struct faction *a, const struct faction *b);
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extern struct alliance *f_get_alliance(const struct faction *a);
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extern struct alliance *f_get_alliance(const struct faction *f);
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extern void write_faction_reference(const struct faction *f,
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struct storage *store);
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@ -176,13 +176,6 @@ attrib_type at_speedup = {
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/* ------------------------------------------------------------- */
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direction_t getdirection(const struct locale * lang)
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{
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return finddirection(getstrtoken(), lang);
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}
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/* ------------------------------------------------------------- */
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static attrib_type at_driveweight = {
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"driveweight", NULL, NULL, NULL, NULL, NULL
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};
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@ -47,7 +47,6 @@ extern "C" {
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** pferde, macht nur noch 100, aber samt eigenem gewicht (40) macht also 140. */
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int personcapacity(const struct unit *u);
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direction_t getdirection(const struct locale *);
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void movement(void);
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void run_to(struct unit *u, struct region *to);
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struct unit *is_guarded(struct region *r, struct unit *u, unsigned int mask);
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@ -606,3 +606,9 @@ void push_order(order ** ordp, order * ord)
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ordp = &(*ordp)->next;
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*ordp = ord;
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}
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void init_tokens(const struct order *ord)
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{
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char *cmd = getcommand(ord);
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init_tokens_str(cmd, cmd);
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}
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@ -57,6 +57,7 @@ extern "C" {
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extern bool is_long(const order * ord);
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extern char *write_order(const order * ord, char *buffer, size_t size);
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extern void init_tokens(const struct order *ord); /* initialize token parsing */
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#ifdef __cplusplus
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}
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@ -628,13 +628,13 @@ int distance(const region * r1, const region * r2)
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static direction_t
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koor_reldirection(int ax, int ay, int bx, int by, const struct plane *pl)
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{
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direction_t dir;
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int dir;
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for (dir = 0; dir != MAXDIRECTIONS; ++dir) {
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int x = ax + delta_x[dir];
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int y = ay + delta_y[dir];
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pnormalize(&x, &y, pl);
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if (bx == x && by == y)
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return dir;
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return (direction_t)dir;
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}
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return NODIRECTION;
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}
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@ -1593,9 +1593,9 @@ void region_set_morale(region * r, int morale, int turn)
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void get_neighbours(const region * r, region ** list)
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{
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direction_t dir;
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int dir;
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for (dir = 0; dir != MAXDIRECTIONS; ++dir) {
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list[dir] = rconnect(r, dir);
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list[dir] = rconnect(r, (direction_t)dir);
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}
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}
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@ -394,10 +394,6 @@ typedef enum {
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/* ------------------------------------------------------------- */
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/* Prototypen */
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#define ALLIED_TAX 1
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#define ALLIED_NOBLOCK 2
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#define ALLIED_HELP 4
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/* alle vierstelligen zahlen: */
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#define MAX_UNIT_NR (36*36*36*36-1)
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#define MAX_CONTAINER_NR (36*36*36*36-1)
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