forked from github/server
additional testing for sea serpent visibility
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407de0db20
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@ -1218,7 +1218,9 @@ int invisible(const unit * target, const unit * viewer)
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if (hidden > target->number) hidden = target->number;
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if (hidden > target->number) hidden = target->number;
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if (viewer) {
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if (viewer) {
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const resource_type *rtype = get_resourcetype(R_AMULET_OF_TRUE_SEEING);
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const resource_type *rtype = get_resourcetype(R_AMULET_OF_TRUE_SEEING);
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hidden -= i_get(viewer->items, rtype->itype);
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if (rtype) {
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hidden -= i_get(viewer->items, rtype->itype);
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}
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}
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}
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}
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}
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return hidden;
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return hidden;
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@ -4032,8 +4032,13 @@ static enum cansee_t cansee_ex(const unit *u, const region *r, const unit *targe
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enum cansee_t result = CANSEE_HIDDEN;
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enum cansee_t result = CANSEE_HIDDEN;
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if (rings >= target->number) {
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if (rings >= target->number) {
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const resource_type *rtype = get_resourcetype(R_AMULET_OF_TRUE_SEEING);
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const resource_type *rtype = get_resourcetype(R_AMULET_OF_TRUE_SEEING);
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int amulet = i_get(u->items, rtype->itype);
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if (rtype) {
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if (amulet <= 0) {
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int amulet = i_get(u->items, rtype->itype);
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if (amulet <= 0) {
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return CANSEE_INVISIBLE;
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}
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}
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else {
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return CANSEE_INVISIBLE;
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return CANSEE_INVISIBLE;
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}
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}
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}
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}
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@ -1967,6 +1967,42 @@ static void test_cansee_sphere(CuTest *tc) {
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test_teardown();
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test_teardown();
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}
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}
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/**
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* Hidden monsters are seen in oceans if they are big enough.
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*/
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static void test_cansee_monsters(CuTest *tc) {
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unit *u, *u2;
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race *rc;
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const item_type *itype;
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test_setup();
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itype = test_create_itemtype("roi");
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u = test_create_unit(test_create_faction(), test_create_ocean(0, 0));
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u2 = test_create_unit(test_create_faction(), u->region);
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rc = test_create_race("seaserpent");
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rc->weight = 4999;
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u_setrace(u2, rc);
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CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0));
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CuAssertTrue(tc, cansee(u->faction, u->region, u2, 2));
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set_level(u2, SK_STEALTH, 1);
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CuAssertTrue(tc, !cansee(u->faction, u->region, u2, 0));
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CuAssertTrue(tc, cansee(u->faction, u->region, u2, 1));
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rc->weight = 5000;
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/* no stealth for fatties at sea */
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CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0));
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CuAssertTrue(tc, cansee(u->faction, u->region, u2, 1));
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/* rings still work */
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i_change(&u2->items, itype, 1);
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CuAssertTrue(tc, !cansee(u->faction, u->region, u2, 0));
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CuAssertTrue(tc, !cansee(u->faction, u->region, u2, 2));
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test_teardown();
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}
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static void test_nmr_timeout(CuTest *tc) {
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static void test_nmr_timeout(CuTest *tc) {
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test_setup();
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test_setup();
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CuAssertIntEquals(tc, 0, NMRTimeout());
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CuAssertIntEquals(tc, 0, NMRTimeout());
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@ -2439,6 +2475,7 @@ CuSuite *get_laws_suite(void)
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SUITE_ADD_TEST(suite, test_cansee);
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SUITE_ADD_TEST(suite, test_cansee);
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SUITE_ADD_TEST(suite, test_cansee_ring);
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SUITE_ADD_TEST(suite, test_cansee_ring);
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SUITE_ADD_TEST(suite, test_cansee_sphere);
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SUITE_ADD_TEST(suite, test_cansee_sphere);
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SUITE_ADD_TEST(suite, test_cansee_monsters);
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SUITE_ADD_TEST(suite, test_nmr_timeout);
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SUITE_ADD_TEST(suite, test_nmr_timeout);
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SUITE_ADD_TEST(suite, test_long_orders);
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SUITE_ADD_TEST(suite, test_long_orders);
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SUITE_ADD_TEST(suite, test_long_order_on_ocean);
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SUITE_ADD_TEST(suite, test_long_order_on_ocean);
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