forked from github/server
parent
3ed9671ecf
commit
d904d49ba6
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@ -7053,6 +7053,7 @@ sp_earn_silver(castorder *co)
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earned = min(rmoney(r), wanted);
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rsetmoney(r, rmoney(r) - earned);
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change_money(mage, earned);
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/* TODO klären: ist das Silber damit schon reserviert? */
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add_income(mage, IC_MAGIC, wanted, earned);
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return cast_level;
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@ -8807,9 +8808,9 @@ spell spelldaten[] =
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"und in der Folge entstehn dort Irrlichter. "
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"Wer durch diese Nebel wandert, wird von Visionen geplagt und "
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"in die Irre geleitet.",
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"ZAUBERE \"Irrlichter\" <Richtung>",
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"ZAUBERE [REGION x y] [STUFE n] \"Irrlichter\" <Richtung>",
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"c",
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M_TRAUM, (SPELLLEVEL), 5, 7,
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M_TRAUM, (SPELLLEVEL | FARCASTING), 5, 7,
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{
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{R_AURA, 2, SPC_LEVEL},
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{0, 0, 0},
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@ -678,6 +678,8 @@ show_newspells(void)
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* terminieren */
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spellid_t newspellids[] = {
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SPL_WISPS,
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SPL_MALLORNTREEGROW,
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SPL_NOSPELL };
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/* die id's der neuen oder veränderten Sprüche werden in newspellids[]
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@ -57,7 +57,7 @@
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</type>
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<locale name="de">
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<nr section="events">
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<text>"$unit($unit) benutzt einen $resource($potion,1)trank."</text>
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<text>"$unit($unit) benutzt einen $resource($potion,1)."</text>
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</nr>
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</locale>
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</message>
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@ -3290,7 +3290,7 @@
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</type>
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<locale name="en">
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<nr section="none">
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<text>"$unit($unit) uses a $resource($potion,1) potion."</text>
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<text>"$unit($unit) uses a $resource($potion,1)."</text>
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</nr>
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</locale>
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</message>
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@ -809,7 +809,7 @@
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<ai splitsize="1"></ai>
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<attack type="1" damage="1d4"></attack>
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</race>
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<race name="mountainguard" magres="0.500000" maxaura="1.000000" regaura="0.500000" recruitcost="50000" maintenance="0" weight="10000" speed="0.000000" hp="1000" ac="12" damage="2d40" unarmedattack="0" unarmeddefense="0" attackmodifier="6" defensemodifier="8" cannotmove nolearn noteach noweapons>
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<race name="mountainguard" magres="0.500000" maxaura="1.000000" regaura="0.500000" recruitcost="50000" maintenance="0" weight="10000" speed="0.000000" hp="1000" ac="12" damage="2d40" unarmedattack="0" unarmeddefense="0" attackmodifier="6" defensemodifier="8" cannotmove nolearn noteach noweapons canguard>
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<ai splitsize="1"></ai>
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<attack type="4" damage="2d40"></attack>
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</race>
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