Merge pull request #735 from ennorehling/develop

fix more stuff
This commit is contained in:
Enno Rehling 2017-10-13 19:15:05 +02:00 committed by GitHub
commit d8ac84c0a4
28 changed files with 253 additions and 125 deletions

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@ -4,18 +4,29 @@ set -e
ROOT=$(git rev-parse --show-toplevel)
[ -z $BUILD ] && BUILD=Debug ; export BUILD
UNIT_TESTS=$BUILD/eressea/test_eressea
RUN_TESTS=$BUILD/eressea/eressea
if [ "$1" = "-V" ]; then
VALGRIND=$(which valgrind)
if [ -n "$VALGRIND" ]; then
SUPP=share/ubuntu-12_04.supp
UNIT_TESTS="$VALGRIND --quiet --suppressions=$SUPP --error-exitcode=1 --leak-check=no $UNIT_TESTS"
RUN_TESTS="$VALGRIND --quiet --suppressions=$SUPP --error-exitcode=1 --leak-check=no $RUN_TESTS"
fi
fi
if [ ! -e $ROOT/$BUILD ]; then
echo "cannot find build directory $BUILD in $ROOT. did you run cmake-init?"
exit
fi
$ROOT/$BUILD/eressea/test_eressea
$UNIT_TESTS
cd $ROOT
[ -e eressea.ini ] || ln -sf conf/eressea.ini
$ROOT/$BUILD/eressea/eressea -v1 scripts/run-tests.lua
$ROOT/$BUILD/eressea/eressea -v1 scripts/run-tests-e2.lua
$ROOT/$BUILD/eressea/eressea -v1 scripts/run-tests-e3.lua
$ROOT/$BUILD/eressea/eressea --version
$RUN_TESTS -v1 scripts/run-tests.lua
$RUN_TESTS -v1 scripts/run-tests-e2.lua
$RUN_TESTS -v1 scripts/run-tests-e3.lua
$RUN_TESTS --version
rm -rf data reports orders.txt score score.alliances datum turn
cd $OLDWPD

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@ -22,6 +22,6 @@ s/cmake-init
s/build
cd $ROOT
inifile
s/runtests
s/runtests -V
integration_tests

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@ -114,7 +114,7 @@ static attrib *make_observer(faction *f, int perception)
return a;
}
int get_observer(region *r, faction *f) {
int get_observer(const region *r, const faction *f) {
if (fval(r, RF_OBSERVER)) {
attrib *a = a_find(r->attribs, &at_observer);
while (a && a->type == &at_observer) {

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@ -29,7 +29,7 @@ extern "C" {
extern void register_attributes(void);
void set_observer(struct region *r, struct faction *f, int perception, int turns);
int get_observer(struct region *r, struct faction *f);
int get_observer(const struct region *r, const struct faction *f);
#ifdef __cplusplus
}

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@ -3847,7 +3847,7 @@ static bool start_battle(region * r, battle ** bp)
/* Beginn Fehlerbehandlung */
/* Fehler: "Die Einheit wurde nicht gefunden" */
if (!u2 || u2->number == 0 || !cansee(u->faction, u->region, u2, 0)) {
if (!u2 || u2->number == 0 || !cansee(u->faction, u->region, u2, 0, seen_battle)) {
ADDMSG(&u->faction->msgs, msg_feedback(u, ord,
"feedback_unit_not_found", ""));
continue;

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@ -1363,7 +1363,7 @@ static void cr_output_region(FILE * F, report_context * ctx, region * r)
building *b;
ship *sh;
unit *u;
int stealthmod = stealth_modifier(r->seen.mode);
int stealthmod = stealth_modifier(r, f, r->seen.mode);
if (r->land && r->land->display && r->land->display[0])
fprintf(F, "\"%s\";Beschr\n", r->land->display);
@ -1497,7 +1497,7 @@ static void cr_output_region(FILE * F, report_context * ctx, region * r)
for (u = r->units; u; u = u->next) {
if (u->building || u->ship || (stealthmod > INT_MIN
&& cansee(f, r, u, stealthmod))) {
&& cansee(f, r, u, stealthmod, r->seen.mode))) {
cr_output_unit_compat(F, r, f, u, r->seen.mode);
}
}

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@ -2454,7 +2454,7 @@ static void steal_cmd(unit * u, struct order *ord, request ** stealorders)
}
for (u2 = r->units; u2; u2 = u2->next) {
if (u2->faction == f && cansee(u->faction, r, u2, 0))
if (u2->faction == f && cansee_depr(u->faction, r, u2, 0))
break;
}

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@ -614,7 +614,7 @@ bool can_give_to(unit *u, unit *u2) {
return false;
}
if (u2 && !alliedunit(u2, u->faction, HELP_GIVE)
&& !cansee(u->faction, u->region, u2, 0) && !ucontact(u2, u)
&& !cansee_depr(u->faction, u->region, u2, 0) && !ucontact(u2, u)
&& !fval(u2, UFL_TAKEALL)) {
return false;
}

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@ -93,7 +93,7 @@ static bool is_guardian_u(const unit * guard, unit * u)
return false;
if (ucontact(guard, u))
return false;
if (!cansee(guard->faction, u->region, u, 0))
if (!cansee_depr(guard->faction, u->region, u, 0))
return false;
if (!(u_race(guard)->flags & RCF_FLY) && u_race(u)->flags & RCF_FLY)
return false;

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@ -113,7 +113,7 @@ static void destroy_road(unit * u, int nmax, struct order *ord)
for (u2 = r->units; u2; u2 = u2->next) {
if (u2->faction != u->faction && is_guard(u2)
&& cansee(u2->faction, u->region, u, 0)
&& cansee_depr(u2->faction, u->region, u, 0)
&& !alliedunit(u, u2->faction, HELP_GUARD)) {
cmistake(u, ord, 70, MSG_EVENT);
return;

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@ -1651,7 +1651,7 @@ static bool try_rename(unit *u, building *b, order *ord) {
}
if (owner) {
if (cansee(owner->faction, u->region, u, 0)) {
if (cansee(owner->faction, u->region, u, 0, seen_unit)) {
ADDMSG(&owner->faction->msgs,
msg_message("renamed_building_seen",
"building renamer region", b, u, u->region));
@ -1747,7 +1747,7 @@ int name_cmd(struct unit *u, struct order *ord)
break;
}
}
if (cansee(f, r, u, 0)) {
if (cansee(f, r, u, 0, seen_unit)) {
ADDMSG(&f->msgs,
msg_message("renamed_faction_seen", "unit region", u, r));
}
@ -1794,7 +1794,7 @@ int name_cmd(struct unit *u, struct order *ord)
}
uo = ship_owner(sh);
if (uo) {
if (cansee(uo->faction, r, u, 0)) {
if (cansee(uo->faction, r, u, 0, seen_unit)) {
ADDMSG(&uo->faction->msgs,
msg_message("renamed_ship_seen", "ship renamer region", sh, u, r));
}
@ -1823,7 +1823,7 @@ int name_cmd(struct unit *u, struct order *ord)
unit *u2 = 0;
getunit(r, u->faction, &u2);
if (!u2 || !cansee(u->faction, r, u2, 0)) {
if (!u2 || !cansee(u->faction, r, u2, 0, seen_unit)) {
ADDMSG(&u->faction->msgs, msg_feedback(u, ord,
"feedback_unit_not_found", ""));
break;
@ -1836,7 +1836,7 @@ int name_cmd(struct unit *u, struct order *ord)
break;
}
}
if (cansee(u2->faction, r, u, 0)) {
if (cansee(u2->faction, r, u, 0, seen_unit)) {
ADDMSG(&u2->faction->msgs, msg_message("renamed_seen",
"renamer renamed region", u, u2, r));
}
@ -1898,7 +1898,7 @@ int name_cmd(struct unit *u, struct order *ord)
void
deliverMail(faction * f, region * r, unit * u, const char *s, unit * receiver)
{
if (!cansee(f, r, u, 0)) {
if (!cansee(f, r, u, 0, seen_unit)) {
u = NULL;
}
if (!receiver) { /* BOTSCHAFT an PARTEI */
@ -1917,7 +1917,7 @@ mailunit(region * r, unit * u, int n, struct order *ord, const char *s)
{
unit *u2 = findunitr(r, n);
if (u2 && cansee(u->faction, r, u2, 0)) {
if (u2 && cansee(u->faction, r, u2, 0, seen_unit)) {
deliverMail(u2->faction, r, u, s, u2);
/* now done in prepare_mail_cmd */
}
@ -1995,7 +1995,7 @@ int mail_cmd(unit * u, struct order *ord)
n = getid();
for (u2 = r->units; u2; u2 = u2->next) {
if (u2->no == n && cansee(u->faction, r, u2, 0)) {
if (u2->no == n && cansee(u->faction, r, u2, 0, seen_unit)) {
break;
}
}
@ -2049,7 +2049,7 @@ int mail_cmd(unit * u, struct order *ord)
for (u2 = r->units; u2; u2 = u2->next) {
if (u2->building == b && !fval(u2->faction, FFL_SELECT)
&& cansee(u->faction, r, u2, 0)) {
&& cansee(u->faction, r, u2, 0, seen_unit)) {
mailunit(r, u, u2->no, ord, s);
fset(u2->faction, FFL_SELECT);
}
@ -2078,7 +2078,7 @@ int mail_cmd(unit * u, struct order *ord)
for (u2 = r->units; u2; u2 = u2->next) {
if (u2->ship == sh && !fval(u2->faction, FFL_SELECT)
&& cansee(u->faction, r, u2, 0)) {
&& cansee(u->faction, r, u2, 0, seen_unit)) {
mailunit(r, u, u2->no, ord, s);
fset(u2->faction, FFL_SELECT);
}
@ -4281,10 +4281,9 @@ void update_subscriptions(void)
* Es muss auch niemand aus f in der region sein, wenn sie vom Turm
* erblickt wird */
bool
cansee(const faction * f, const region * r, const unit * u, int modifier)
cansee(const faction * f, const region * r, const unit * u, int modifier, seen_mode mode)
{
int stealth, rings;
unit *u2 = r->units;
if (u->faction == f || omniscient(f)) {
return true;
@ -4303,23 +4302,21 @@ cansee(const faction * f, const region * r, const unit * u, int modifier)
}
}
if (leftship(u))
return true;
while (u2 && u2->faction != f)
u2 = u2->next;
if (u2 == NULL)
return false;
/* simple visibility, just gotta have a unit in the region to see 'em */
if (is_guard(u) || usiege(u) || u->building || u->ship) {
/* simple visibility, just gotta have a viewer in the region to see 'em */
if (leftship(u) || is_guard(u) || usiege(u) || u->building || u->ship) {
return true;
}
rings = invisible(u, NULL);
stealth = eff_stealth(u, r) - modifier;
while (u2) {
if (mode > seen_unit) {
return (rings <= 0 && stealth <= 0);
}
else {
unit *u2;
for (u2 = r->units; u2; u2 = u2->next) {
if (u2->faction == f) {
if (rings < u->number || invisible(u, u2) < u->number) {
if (skill_enabled(SK_PERCEPTION)) {
int observation = effskill(u2, SK_PERCEPTION, 0);
@ -4332,15 +4329,18 @@ cansee(const faction * f, const region * r, const unit * u, int modifier)
return true;
}
}
/* find next unit in our faction */
do {
u2 = u2->next;
} while (u2 && u2->faction != f);
}
}
}
return false;
}
bool
cansee_depr(const faction * f, const region * r, const unit * u, int modifier)
{
return cansee(f, r, u, modifier, seen_unit);
}
bool cansee_unit(const unit * u, const unit * target, int modifier)
/* target->region kann != u->region sein, wenn es um durchreisen geht */
{
@ -4427,7 +4427,7 @@ bool
seefaction(const faction * f, const region * r, const unit * u, int modifier)
{
if (((f == u->faction) || !fval(u, UFL_ANON_FACTION))
&& cansee(f, r, u, modifier))
&& cansee(f, r, u, modifier, seen_unit))
return true;
return false;
}

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@ -99,6 +99,8 @@ extern "C" {
void nmr_warnings(void);
bool cansee(const struct faction * f, const struct region * r,
const struct unit *u, int modifier, seen_mode mode);
bool cansee_depr(const struct faction *f, const struct region *r,
const struct unit *u, int modifier);
bool cansee_durchgezogen(const struct faction *f, const struct region *r,
const struct unit *u, int modifier);

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@ -1579,6 +1579,60 @@ static void test_demon_hunger(CuTest * tc)
test_cleanup();
}
static void test_cansee(CuTest *tc) {
unit *u, *u2;
test_setup();
u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
u2 = test_create_unit(test_create_faction(0), u->region);
CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0, seen_unit));
set_level(u2, SK_STEALTH, 1);
CuAssertTrue(tc, !cansee(u->faction, u->region, u2, 0, seen_unit));
CuAssertTrue(tc, !cansee(u->faction, u->region, u2, 0, seen_spell));
CuAssertTrue(tc, cansee(u->faction, u->region, u2, 1, seen_spell));
set_level(u, SK_PERCEPTION, 1);
CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0, seen_unit));
CuAssertTrue(tc, !cansee(u->faction, u->region, u2, 0, seen_spell));
test_cleanup();
}
static void test_cansee_items(CuTest *tc) {
unit *u, *u2;
item_type *itype[3];
test_setup();
u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
u2 = test_create_unit(test_create_faction(0), u->region);
scale_number(u2, 2);
itype[0] = test_create_itemtype("roi");
itype[1] = test_create_itemtype("sphereofinv");
itype[2] = test_create_itemtype("aots");
CuAssertPtrNotNull(tc, get_resourcetype(R_RING_OF_INVISIBILITY));
CuAssertPtrNotNull(tc, get_resourcetype(R_SPHERE_OF_INVISIBILITY));
CuAssertPtrNotNull(tc, get_resourcetype(R_AMULET_OF_TRUE_SEEING));
CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0, seen_unit));
i_change(&u2->items, itype[0], 1);
CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0, seen_unit));
CuAssertTrue(tc, !cansee(u->faction, u->region, u2, 0, seen_spell));
i_change(&u2->items, itype[0], 1);
CuAssertTrue(tc, !cansee(u->faction, u->region, u2, 0, seen_unit));
CuAssertTrue(tc, !cansee(u->faction, u->region, u2, 0, seen_spell));
i_change(&u->items, itype[2], 1);
CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0, seen_unit));
CuAssertTrue(tc, !cansee(u->faction, u->region, u2, 0, seen_spell));
test_cleanup();
}
static void test_armedmen(CuTest *tc) {
/* TODO: test RCF_NOWEAPONS and SK_WEAPONLESS */
unit *u;
@ -1683,6 +1737,8 @@ CuSuite *get_laws_suite(void)
SUITE_ADD_TEST(suite, test_immigration);
SUITE_ADD_TEST(suite, test_demon_hunger);
SUITE_ADD_TEST(suite, test_armedmen);
SUITE_ADD_TEST(suite, test_cansee);
SUITE_ADD_TEST(suite, test_cansee_items);
return suite;
}

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@ -488,12 +488,10 @@ sc_mage *create_mage(unit * u, magic_t mtyp)
attrib *a;
a = a_find(u->attribs, &at_mage);
if (a != NULL) {
a_remove(&u->attribs, a);
}
if (a == NULL) {
a = a_add(&u->attribs, a_new(&at_mage));
mage = a->data.v;
}
mage = (sc_mage *)a->data.v;
mage->magietyp = mtyp;
return mage;
}
@ -1623,7 +1621,7 @@ order * ord)
if (u->region != r)
u = NULL;
else if (sp->sptyp & TESTCANSEE) {
if (!cansee(mage->faction, r, u, 0) && !ucontact(u, mage)) {
if (!cansee_depr(mage->faction, r, u, 0) && !ucontact(u, mage)) {
u = NULL;
}
}

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@ -159,7 +159,7 @@ static order *monster_attack(unit * u, const unit * target)
{
assert(u->region == target->region);
assert(u->faction != target->faction);
if (!cansee(u->faction, u->region, target, 0))
if (!cansee_depr(u->faction, u->region, target, 0))
return NULL;
if (monster_is_waiting(u))
return NULL;
@ -199,7 +199,7 @@ int monster_attacks(unit * monster, bool rich_only)
int money = 0;
for (u2 = r->units; u2; u2 = u2->next) {
if (u2->faction != monster->faction && cansee(monster->faction, r, u2, 0) && !in_safe_building(u2, monster)) {
if (u2->faction != monster->faction && cansee_depr(monster->faction, r, u2, 0) && !in_safe_building(u2, monster)) {
int m = get_money(u2);
if (u_race(monster) == rc_serpent) {
/* attack bigger ships only */

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@ -425,7 +425,7 @@ bool canswim(unit * u)
return false;
}
static int canride(const unit * u)
static int walk_mode(const unit * u)
{
int horses = 0, maxhorses, unicorns = 0, maxunicorns;
int skill = effskill(u, SK_RIDING, 0);
@ -912,7 +912,7 @@ static void caught_target(region * r, unit * u)
target, u));
}
else if (!alliedunit(target, u->faction, HELP_ALL)
&& cansee(target->faction, r, u, 0)) {
&& cansee_depr(target->faction, r, u, 0)) {
ADDMSG(&target->faction->msgs, msg_message("followdetect",
"unit follower", target, u));
}
@ -1185,7 +1185,7 @@ static void init_transportation(void)
continue;
}
if (!transport(ut, u)) {
if (cansee(u->faction, r, ut, 0)) {
if (cansee_depr(u->faction, r, ut, 0)) {
cmistake(u, u->thisorder, 286, MSG_MOVE);
}
else {
@ -1407,7 +1407,7 @@ int movement_speed(const unit * u)
mp = BP_DRAGON;
break;
default:
mp = canride(u);
mp = walk_mode(u);
if (mp>=BP_RIDING) {
dk = 1.0;
}
@ -1611,7 +1611,7 @@ static const region_list *travel_route(unit * u,
if (mode == TRAVEL_RUNNING) {
walkmode = 0;
}
if (canride(u)) {
else if (walk_mode(u) >= BP_RIDING) {
walkmode = 1;
produceexp(u, SK_RIDING, u->number);
}
@ -2093,7 +2093,7 @@ static const region_list *travel_i(unit * u, const region_list * route_begin,
}
}
if (!found) {
if (cansee(u->faction, u->region, ut, 0)) {
if (cansee_depr(u->faction, u->region, ut, 0)) {
cmistake(u, ord, 90, MSG_MOVE);
}
else {
@ -2604,7 +2604,7 @@ void follow_unit(unit * u)
u2 = a->data.v;
}
if (!u2 || (!followship && (u2->region != r || !cansee(u->faction, r, u2, 0)))) {
if (!u2 || (!followship && (u2->region != r || !cansee_depr(u->faction, r, u2, 0)))) {
return;
}

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@ -2269,7 +2269,7 @@ report_plaintext(const char *filename, report_context * ctx,
anyunits = 0;
for (r = ctx->first; r != ctx->last; r = r->next) {
int stealthmod = stealth_modifier(r->seen.mode);
int stealthmod = stealth_modifier(r, f, r->seen.mode);
building *b = r->buildings;
ship *sh = r->ships;
@ -2314,14 +2314,12 @@ report_plaintext(const char *filename, report_context * ctx,
newline(out);
report_travelthru(out, r, f);
}
/* Statistik */
if (wants_stats && r->seen.mode >= seen_unit)
statistics(out, r, f);
/* Nachrichten an REGION in der Region */
if (r->seen.mode == seen_unit || r->seen.mode == seen_travel) {
if (r->seen.mode >= seen_travel) {
message_list *mlist = r_getmessages(r, f);
if (mlist) {
struct mlist **split = merge_messages(mlist, r->msgs);
@ -2350,8 +2348,8 @@ report_plaintext(const char *filename, report_context * ctx,
}
}
while (u && !u->ship) {
if (stealthmod > INT_MIN) {
if (u->faction == f || cansee(f, r, u, stealthmod)) {
if (stealthmod > INT_MIN && r->seen.mode >= seen_unit) {
if (u->faction == f || cansee(f, r, u, stealthmod, r->seen.mode)) {
nr_unit(out, f, u, 4, r->seen.mode);
}
}

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@ -960,15 +960,16 @@ struct message *msg_curse(const struct curse *c, const void *obj, objtype_t typ,
const struct unit *ucansee(const struct faction *f, const struct unit *u,
const struct unit *x)
{
if (cansee(f, u->region, u, 0))
if (cansee_depr(f, u->region, u, 0))
return u;
return x;
}
int stealth_modifier(seen_mode mode)
int stealth_modifier(const region *r, const faction *f, seen_mode mode)
{
switch (mode) {
case seen_spell:
return get_observer(r, f);
case seen_unit:
return 0;
case seen_lighthouse:
@ -1061,14 +1062,14 @@ void get_addresses(report_context * ctx)
}
for (; r != NULL; r = r->next) {
int stealthmod = stealth_modifier(r->seen.mode);
int stealthmod = stealth_modifier(r, ctx->f, r->seen.mode);
if (r->seen.mode == seen_lighthouse) {
unit *u = r->units;
for (; u; u = u->next) {
faction *sf = visible_faction(ctx->f, u);
if (lastf != sf) {
if (u->building || u->ship || (stealthmod > INT_MIN
&& cansee(ctx->f, r, u, stealthmod))) {
&& cansee_depr(ctx->f, r, u, stealthmod))) {
add_seen_faction_i(&flist, sf);
lastf = sf;
}
@ -1086,7 +1087,7 @@ void get_addresses(report_context * ctx)
if (u->faction != ctx->f) {
faction *sf = visible_faction(ctx->f, u);
bool ballied = sf && sf != ctx->f && sf != lastf
&& !fval(u, UFL_ANON_FACTION) && cansee(ctx->f, r, u, stealthmod);
&& !fval(u, UFL_ANON_FACTION) && cansee_depr(ctx->f, r, u, stealthmod);
if (ballied || is_allied(ctx->f, sf)) {
add_seen_faction_i(&flist, sf);
lastf = sf;

View File

@ -70,7 +70,7 @@ extern "C" {
const struct unit *ucansee(const struct faction *f,
const struct unit *u, const struct unit *x);
int stealth_modifier(seen_mode seen_mode);
int stealth_modifier(const struct region *r, const struct faction *f, seen_mode mode);
typedef struct report_context {
struct faction *f;

View File

@ -762,6 +762,24 @@ static void test_report_far_vision(CuTest *tc) {
test_cleanup();
}
static void test_stealth_modifier(CuTest *tc) {
region *r;
faction *f;
test_setup();
f = test_create_faction(NULL);
r = test_create_region(0, 0, NULL);
CuAssertIntEquals(tc, 0, stealth_modifier(r, f, seen_unit));
CuAssertIntEquals(tc, -1, stealth_modifier(r, f, seen_travel));
CuAssertIntEquals(tc, -2, stealth_modifier(r, f, seen_lighthouse));
CuAssertIntEquals(tc, -1, stealth_modifier(r, f, seen_spell));
set_observer(r, f, 10, 1);
CuAssertIntEquals(tc, 10, stealth_modifier(r, f, seen_spell));
CuAssertIntEquals(tc, -1, stealth_modifier(r, NULL, seen_spell));
test_cleanup();
}
CuSuite *get_reports_suite(void)
{
CuSuite *suite = CuSuiteNew();
@ -782,6 +800,7 @@ CuSuite *get_reports_suite(void)
SUITE_ADD_TEST(suite, test_report_far_vision);
SUITE_ADD_TEST(suite, test_reorder_units);
SUITE_ADD_TEST(suite, test_seen_faction);
SUITE_ADD_TEST(suite, test_stealth_modifier);
SUITE_ADD_TEST(suite, test_regionid);
SUITE_ADD_TEST(suite, test_sparagraph);
SUITE_ADD_TEST(suite, test_sparagraph_long);

View File

@ -362,11 +362,11 @@ int report_action(region * r, unit * actor, message * msg, int flags)
if (view == ACTION_CANSEE) {
/* Bei Fernzaubern sieht nur die eigene Partei den Magier */
show = show || (r == actor->region
&& cansee(u->faction, r, actor, 0));
&& cansee_depr(u->faction, r, actor, 0));
}
else if (view == ACTION_CANNOTSEE) {
show = !show && !(r == actor->region
&& cansee(u->faction, r, actor, 0));
&& cansee_depr(u->faction, r, actor, 0));
}
else {
/* the unliely (or lazy) case */
@ -1328,7 +1328,7 @@ static int sp_rosthauch(castorder * co)
"mage target amount", mage, u, ironweapon));
ADDMSG(&u->faction->msgs, msg_message("rust_effect",
"mage target amount",
cansee(u->faction, r, mage, 0) ? mage : NULL, u, ironweapon));
cansee_depr(u->faction, r, mage, 0) ? mage : NULL, u, ironweapon));
success += ironweapon;
}
else {
@ -1405,7 +1405,7 @@ static int sp_kaelteschutz(castorder * co)
u));
if (u->faction != mage->faction)
ADDMSG(&u->faction->msgs, msg_message("heat_effect", "mage target",
cansee(u->faction, r, mage, 0) ? mage : NULL, u));
cansee_depr(u->faction, r, mage, 0) ? mage : NULL, u));
i = cast_level;
}
/* Erstattung? */
@ -1825,7 +1825,7 @@ static int sp_treewalkenter(castorder * co)
m = NULL;
for (u2 = r->units; u2; u2 = u2->next) {
if (!fval(u2->faction, FFL_SELECT)) {
if (cansee(u2->faction, r, u, 0)) {
if (cansee_depr(u2->faction, r, u, 0)) {
fset(u2->faction, FFL_SELECT);
if (!m)
m = msg_message("astral_disappear", "unit", u);
@ -1842,7 +1842,7 @@ static int sp_treewalkenter(castorder * co)
m = NULL;
for (u2 = rt->units; u2; u2 = u2->next) {
if (!fval(u2->faction, FFL_SELECT)) {
if (cansee(u2->faction, rt, u, 0)) {
if (cansee_depr(u2->faction, rt, u, 0)) {
fset(u2->faction, FFL_SELECT);
if (!m)
m = msg_message("astral_appear", "unit", u);
@ -1971,7 +1971,7 @@ static int sp_treewalkexit(castorder * co)
m = NULL;
for (u2 = r->units; u2; u2 = u2->next) {
if (!fval(u2->faction, FFL_SELECT)) {
if (cansee(u2->faction, r, u, 0)) {
if (cansee_depr(u2->faction, r, u, 0)) {
fset(u2->faction, FFL_SELECT);
if (!m)
m = msg_message("astral_disappear", "unit", u);
@ -1989,7 +1989,7 @@ static int sp_treewalkexit(castorder * co)
m = NULL;
for (u2 = rt->units; u2; u2 = u2->next) {
if (!fval(u2->faction, FFL_SELECT)) {
if (cansee(u2->faction, rt, u, 0)) {
if (cansee_depr(u2->faction, rt, u, 0)) {
fset(u2->faction, FFL_SELECT);
if (!m)
m = msg_message("astral_appear", "unit", u);
@ -2954,7 +2954,7 @@ static int sp_deathcloud(castorder * co)
if (!fval(u->faction, FFL_SELECT)) {
fset(u->faction, FFL_SELECT);
ADDMSG(&u->faction->msgs, msg_message("deathcloud_effect",
"mage region", cansee(u->faction, r, mage, 0) ? mage : NULL, r));
"mage region", cansee_depr(u->faction, r, mage, 0) ? mage : NULL, r));
}
}
@ -3848,7 +3848,7 @@ static int sp_song_of_peace(castorder * co)
if (!fval(u->faction, FFL_SELECT)) {
message *m = NULL;
fset(u->faction, FFL_SELECT);
if (cansee(u->faction, r, mage, 0)) {
if (cansee_depr(u->faction, r, mage, 0)) {
if (msg[0] == NULL)
msg[0] = msg_message("song_of_peace_effect_0", "mage", mage);
m = msg[0];
@ -3905,7 +3905,7 @@ static int sp_generous(castorder * co)
if (!fval(u->faction, FFL_SELECT)) {
message *m = NULL;
fset(u->faction, FFL_SELECT);
if (cansee(u->faction, r, mage, 0)) {
if (cansee_depr(u->faction, r, mage, 0)) {
if (msg[0] == NULL)
msg[0] = msg_message("generous_effect_0", "mage", mage);
m = msg[0];
@ -5040,7 +5040,7 @@ int sp_enterastral(castorder * co)
m = NULL;
for (u2 = r->units; u2; u2 = u2->next) {
if (!fval(u2->faction, FFL_SELECT)) {
if (cansee(u2->faction, r, u, 0)) {
if (cansee_depr(u2->faction, r, u, 0)) {
fset(u2->faction, FFL_SELECT);
if (!m)
m = msg_message("astral_disappear", "unit", u);
@ -5058,7 +5058,7 @@ int sp_enterastral(castorder * co)
m = NULL;
for (u2 = rt->units; u2; u2 = u2->next) {
if (!fval(u2->faction, FFL_SELECT)) {
if (cansee(u2->faction, rt, u, 0)) {
if (cansee_depr(u2->faction, rt, u, 0)) {
fset(u2->faction, FFL_SELECT);
if (!m)
m = msg_message("astral_appear", "unit", u);
@ -5184,7 +5184,7 @@ int sp_pullastral(castorder * co)
m = NULL;
for (u2 = r->units; u2; u2 = u2->next) {
if (!fval(u2->faction, FFL_SELECT)) {
if (cansee(u2->faction, r, u, 0)) {
if (cansee_depr(u2->faction, r, u, 0)) {
fset(u2->faction, FFL_SELECT);
if (!m)
m = msg_message("astral_disappear", "unit", u);
@ -5202,7 +5202,7 @@ int sp_pullastral(castorder * co)
m = NULL;
for (u2 = rt->units; u2; u2 = u2->next) {
if (!fval(u2->faction, FFL_SELECT)) {
if (cansee(u2->faction, rt, u, 0)) {
if (cansee_depr(u2->faction, rt, u, 0)) {
fset(u2->faction, FFL_SELECT);
if (!m)
m = msg_message("astral_appear", "unit", u);
@ -5315,7 +5315,7 @@ int sp_leaveastral(castorder * co)
m = NULL;
for (u2 = r->units; u2; u2 = u2->next) {
if (!fval(u2->faction, FFL_SELECT)) {
if (cansee(u2->faction, r, u, 0)) {
if (cansee_depr(u2->faction, r, u, 0)) {
fset(u2->faction, FFL_SELECT);
if (!m)
m = msg_message("astral_disappear", "unit", u);
@ -5333,7 +5333,7 @@ int sp_leaveastral(castorder * co)
m = NULL;
for (u2 = rt->units; u2; u2 = u2->next) {
if (!fval(u2->faction, FFL_SELECT)) {
if (cansee(u2->faction, rt, u, 0)) {
if (cansee_depr(u2->faction, rt, u, 0)) {
fset(u2->faction, FFL_SELECT);
if (!m)
m = msg_message("astral_appear", "unit", u);
@ -5443,7 +5443,7 @@ int sp_fetchastral(castorder * co)
m = NULL;
for (u2 = ro->units; u2; u2 = u2->next) {
if (!fval(u2->faction, FFL_SELECT)) {
if (cansee(u2->faction, ro, u, 0)) {
if (cansee_depr(u2->faction, ro, u, 0)) {
fset(u2->faction, FFL_SELECT);
if (!m)
m = msg_message("astral_disappear", "unit", u);
@ -5460,7 +5460,7 @@ int sp_fetchastral(castorder * co)
m = NULL;
for (u2 = rt->units; u2; u2 = u2->next) {
if (!fval(u2->faction, FFL_SELECT)) {
if (cansee(u2->faction, rt, u, 0)) {
if (cansee_depr(u2->faction, rt, u, 0)) {
fset(u2->faction, FFL_SELECT);
if (!m)
m = msg_message("astral_appear", "unit", u);

View File

@ -22,11 +22,10 @@
extern "C" {
#endif
struct castorder;
struct curse_type;
struct region;
struct unit;
struct faction;
struct region;
struct message;
extern const struct curse_type ct_magicresistance;
@ -34,8 +33,9 @@ extern "C" {
void register_magicresistance(void);
void register_spells(void);
int sp_baddreams(castorder * co);
int sp_gooddreams(castorder * co);
int sp_baddreams(struct castorder * co);
int sp_gooddreams(struct castorder * co);
int sp_viewreality(struct castorder * co);
#define ACTION_RESET 0x01 /* reset the one-time-flag FFL_SELECT (on first pass) */
#define ACTION_CANSEE 0x02 /* to people who can see the actor */

View File

@ -1,11 +1,13 @@
#include <platform.h>
#include "spells.h"
#include "teleport.h"
#include <kernel/config.h>
#include <kernel/curse.h>
#include <kernel/faction.h>
#include <kernel/order.h>
#include <kernel/plane.h>
#include <kernel/race.h>
#include <kernel/region.h>
#include <kernel/spell.h>
@ -113,6 +115,40 @@ static void test_bad_dreams(CuTest *tc) {
test_cleanup();
}
static void test_view_reality(CuTest *tc) {
region *r, *ra;
faction *f;
unit *u;
castorder co;
test_setup();
r = test_create_region(0, 0, NULL);
ra = test_create_region(real2tp(r->x), real2tp(r->y), NULL);
ra->_plane = get_astralplane();
f = test_create_faction(0);
u = test_create_unit(f, r);
test_create_castorder(&co, u, 10, 10., 0, NULL);
CuAssertIntEquals(tc, -1, get_observer(r, f));
CuAssertIntEquals(tc, 0, sp_viewreality(&co));
CuAssertPtrNotNull(tc, test_find_messagetype(f->msgs, "spell_astral_only"));
free_castorder(&co);
test_clear_messagelist(&f->msgs);
move_unit(u, ra, NULL);
test_create_castorder(&co, u, 9, 10., 0, NULL);
CuAssertIntEquals(tc, -1, get_observer(r, f));
CuAssertIntEquals(tc, 9, sp_viewreality(&co));
CuAssertPtrEquals(tc, NULL, test_find_messagetype(f->msgs, "spell_astral_only"));
CuAssertIntEquals(tc, 4, get_observer(r, f));
CuAssertPtrEquals(tc, f, (void *)ra->individual_messages->viewer);
CuAssertPtrNotNull(tc, test_find_messagetype(ra->individual_messages->msgs, "viewreality_effect"));
free_castorder(&co);
test_cleanup();
}
static void test_watch_region(CuTest *tc) {
region *r;
faction *f;
@ -133,6 +169,7 @@ CuSuite *get_spells_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_watch_region);
SUITE_ADD_TEST(suite, test_view_reality);
SUITE_ADD_TEST(suite, test_good_dreams);
SUITE_ADD_TEST(suite, test_bad_dreams);
SUITE_ADD_TEST(suite, test_dreams);

View File

@ -193,7 +193,7 @@ static bool can_set_factionstealth(const unit * u, const faction * f)
if (ru->number) {
faction *fv = visible_faction(f, ru);
if (fv == f) {
if (cansee(f, lastr, ru, 0))
if (cansee_depr(f, lastr, ru, 0))
return true;
}
}

View File

@ -613,8 +613,6 @@ int study_cmd(unit * u, order * ord)
/* Vertraute zaehlen nicht zu den Magiern einer Partei,
* koennen aber nur Graue Magie lernen */
mtyp = M_GRAY;
if (!is_mage(u))
create_mage(u, mtyp);
}
else if (!has_skill(u, SK_MAGIC)) {
int mmax = skill_limit(u->faction, SK_MAGIC);
@ -654,7 +652,6 @@ int study_cmd(unit * u, order * ord)
u->faction->magiegebiet = mtyp;
}
}
if (!is_mage(u))
create_mage(u, mtyp);
}
else {

View File

@ -39,25 +39,24 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
/* libc includes */
#include <assert.h>
#define TE_CENTER_X 1000
#define TE_CENTER_Y 1000
#define TE_CENTER 1000
#define TP_RADIUS 2
#define TP_DISTANCE 4
static int real2tp(int rk)
int real2tp(int rk)
{
/* in C:
* -4 / 5 = 0;
* +4 / 5 = 0;
* !!!!!!!!!!;
*/
return (rk + (TP_DISTANCE * 5000)) / TP_DISTANCE - 5000;
return TE_CENTER + (rk + (TP_DISTANCE * 5000)) / TP_DISTANCE - 5000;
}
static region *tpregion(const region * r)
{
region *rt =
findregion(TE_CENTER_X + real2tp(r->x), TE_CENTER_Y + real2tp(r->y));
findregion(real2tp(r->x), real2tp(r->y));
if (!is_astral(rt))
return NULL;
return rt;
@ -106,8 +105,8 @@ region *r_astral_to_standard(const region * r)
region *r2;
assert(is_astral(r));
x = (r->x - TE_CENTER_X) * TP_DISTANCE;
y = (r->y - TE_CENTER_Y) * TP_DISTANCE;
x = (r->x - TE_CENTER) * TP_DISTANCE;
y = (r->y - TE_CENTER) * TP_DISTANCE;
pnormalize(&x, &y, NULL);
r2 = findregion(x, y);
if (r2 == NULL || rplane(r2))
@ -188,8 +187,8 @@ plane *get_astralplane(void)
astralspace = getplanebyname("Astralraum");
if (!astralspace) {
astralspace = create_new_plane(1, "Astralraum",
TE_CENTER_X - 500, TE_CENTER_X + 500,
TE_CENTER_Y - 500, TE_CENTER_Y + 500, 0);
TE_CENTER - 500, TE_CENTER + 500,
TE_CENTER - 500, TE_CENTER + 500, 0);
}
return astralspace;
}
@ -208,8 +207,8 @@ void create_teleport_plane(void)
region *ra = tpregion(r);
if (ra == NULL) {
int x = TE_CENTER_X + real2tp(r->x);
int y = TE_CENTER_Y + real2tp(r->y);
int x = real2tp(r->x);
int y = real2tp(r->y);
pnormalize(&x, &y, aplane);
ra = new_region(x, y, aplane, 0);

View File

@ -18,24 +18,32 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#ifndef TELEPORT_H
#define TELEPORT_H
#include <stdbool.h>
#ifdef __cplusplus
extern "C" {
#endif
struct region;
struct region_list;
struct plane;
struct region *r_standard_to_astral(const struct region *r);
struct region *r_astral_to_standard(const struct region *);
extern struct region_list *astralregions(const struct region *rastral,
struct region_list *astralregions(const struct region *rastral,
bool(*valid) (const struct region *));
extern struct region_list *all_in_range(const struct region *r, int n,
struct region_list *all_in_range(const struct region *r, int n,
bool(*valid) (const struct region *));
extern bool inhabitable(const struct region *r);
extern bool is_astral(const struct region *r);
extern struct plane *get_astralplane(void);
bool inhabitable(const struct region *r);
bool is_astral(const struct region *r);
struct plane *get_astralplane(void);
void create_teleport_plane(void);
void set_teleport_plane_regiontypes(void);
void spawn_braineaters(float chance);
int real2tp(int rk);
#ifdef __cplusplus
}
#endif

View File

@ -8,6 +8,7 @@
#include <kernel/config.h>
#include <kernel/alliance.h>
#include <kernel/equipment.h>
#include <kernel/plane.h>
#include <kernel/region.h>
#include <kernel/terrain.h>
@ -209,6 +210,7 @@ static void test_reset(void) {
free_config();
default_locale = 0;
calendar_cleanup();
equipment_done();
close_orders();
free_special_directions();
free_locales();