Merge pull request #845 from ennorehling/develop

Development
This commit is contained in:
Enno Rehling 2019-04-06 19:52:15 +02:00 committed by GitHub
commit d868dbb439
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
10 changed files with 50 additions and 55 deletions

View file

@ -6,40 +6,35 @@ FILE(TO_CMAKE_PATH "${CMAKE_PREFIX_PATH}" CMAKE_PREFIX_PATH )
endif(WIN32)
project (eressea-server C)
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake/Modules/" ${CMAKE_MODULE_PATH})
set (CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
if (MSVC)
include(MSVC)
find_package (PDCurses)
set (CURSES_FOUND ${PDCURSES_FOUND})
set (CURSES_LIBRARIES ${PDCURSES_LIBRARY})
set (CURSES_INCLUDE_DIR ${PDCURSES_INCLUDE_DIR})
set (HAVE_STRDUP 0)
set (HAVE_STRLCAT 0)
set (HAVE_LIBBSD 0)
set (HAVE_SIGNAL_H 0)
set (HAVE_EXECINFO_H 0)
include (MSVC)
else (MSVC)
INCLUDE (CheckIncludeFile)
find_package (Curses)
include (CheckIncludeFile)
CHECK_INCLUDE_FILE(signal.h HAVE_SIGNAL_H)
CHECK_INCLUDE_FILE(execinfo.h HAVE_EXECINFO_H)
CHECK_INCLUDE_FILE(bsd/string.h HAVE_LIBBSD)
INCLUDE (CheckFunctionExists)
include (CheckFunctionExists)
CHECK_FUNCTION_EXISTS(strdup HAVE_STRDUP)
IF (HAVE_LIBBSD)
INCLUDE (CheckLibraryExists)
if (HAVE_LIBBSD)
include (CheckLibraryExists)
CHECK_LIBRARY_EXISTS(bsd strlcat "bsd/string.h" HAVE_STRLCAT)
ELSE (HAVE_LIBBSD)
else (HAVE_LIBBSD)
CHECK_FUNCTION_EXISTS(strlcat HAVE_STRLCAT)
ENDIF(HAVE_LIBBSD)
endif (MSVC)
if (MSVC)
find_package (PDCurses)
SET(CURSES_FOUND ${PDCURSES_FOUND})
SET(CURSES_LIBRARIES ${PDCURSES_LIBRARY})
SET(CURSES_INCLUDE_DIR ${PDCURSES_INCLUDE_DIR})
else (MSVC)
find_package (Curses)
endif (HAVE_LIBBSD)
endif (MSVC)
find_package (Readline)

View file

@ -58,7 +58,9 @@ elseif(TOLUA_INCLUDE_DIR AND EXISTS "${TOLUA_INCLUDE_DIR}/tolua.h")
string(REGEX REPLACE "^#define[\t ]+TOLUA_VERSION[\t ]+\"tolua ([^\"]*)\".*" "\\1"
TOLUA_VERSION_STRING "${tolua_version_str}")
unset(tolua_version_str)
endif()
else(PC_TOLUA_VERSION)
message(ERROR "TOLUA_VERSION_STRING cannot be determined")
endif(PC_TOLUA_VERSION)
# handle the QUIETLY and REQUIRED arguments and set TOLUA_FOUND to TRUE if
# all listed variables are TRUE

View file

@ -41,7 +41,8 @@
"nmr.timeout": 5,
"nmr.removenewbie": false,
"GiveRestriction": 3,
"hunger.long": true,
"hunger.long": false,
"hunger.damage": "1d9+9",
"init_spells": 0,
"game.era": 2,
"game.start": 184,

View file

@ -160,7 +160,7 @@ static int tolua_make_island(lua_State * L)
int y = (int)tolua_tonumber(L, 2, 0);
int s = (int)tolua_tonumber(L, 3, 0);
s = build_island_e3(x, y, s, NULL, 0);
s = build_island(x, y, s, NULL, 0);
lua_pushinteger(L, s);
return 1;
}

View file

@ -1143,7 +1143,7 @@ static void handlekey(state * st, int c)
else {
n = minpop;
}
build_island_e3(nx, ny, n, NULL, 0);
build_island(nx, ny, n, NULL, 0);
st->modified = 1;
st->wnd_info->update |= 1;
st->wnd_status->update |= 1;

View file

@ -64,6 +64,4 @@ void gamedata_close(gamedata *data);
gamedata *gamedata_open(const char *filename, const char *mode, int version);
int gamedata_openfile(gamedata *data, const char *filename, const char *mode, int version);
#define STREAM_VERSION 2 /* internal encoding of binary files */
#endif

View file

@ -49,7 +49,7 @@
#include <stdlib.h>
#include <assert.h>
const terrain_type *random_terrain(const terrain_type * terrains[],
static const terrain_type *random_terrain_select(const terrain_type * terrains[],
int distribution[], int size)
{
int ndistribution = size;
@ -583,7 +583,7 @@ int autoseed(newfaction ** players, int nsize, int max_agediff)
break;
}
else {
terraform_region(r, random_terrain(terrainarr, distribution, nterrains));
terraform_region(r, random_terrain_select(terrainarr, distribution, nterrains));
--isize;
}
}
@ -619,7 +619,7 @@ int autoseed(newfaction ** players, int nsize, int max_agediff)
pnormalize(&x, &y, pl);
rn = new_region(x, y, pl, 0);
if (rng_int() % SPECIALCHANCE < special) {
terrain = random_terrain(terrainarr, distribution, nterrains);
terrain = random_terrain_select(terrainarr, distribution, nterrains);
special = SPECIALCHANCE / 3; /* 33% chance auf noch eines */
}
else {
@ -698,23 +698,21 @@ region *regionqueue_pop(region_list ** rlist)
return 0;
}
#define GEOMAX 8
#define GEOMAX 7
static struct geo {
int distribution;
terrain_t type;
} geography_e3[GEOMAX] = {
{
8, T_OCEAN }, {
3, T_SWAMP }, {
1, T_VOLCANO }, {
3, T_DESERT }, {
4, T_HIGHLAND }, {
3, T_MOUNTAIN }, {
2, T_GLACIER }, {
1, T_PLAIN }
{ 8, T_OCEAN },
{ 3, T_SWAMP },
{ 3, T_DESERT },
{ 4, T_HIGHLAND },
{ 3, T_MOUNTAIN },
{ 2, T_GLACIER },
{ 1, T_PLAIN }
};
const terrain_type *random_terrain_e3(direction_t dir)
const terrain_type *random_terrain(direction_t dir)
{
static const terrain_type **terrainarr = 0;
static int *distribution = 0;
@ -731,7 +729,7 @@ const terrain_type *random_terrain_e3(direction_t dir)
distribution[n] = geography_e3[n].distribution;
}
}
return random_terrain(terrainarr, distribution, GEOMAX);
return random_terrain_select(terrainarr, distribution, GEOMAX);
}
static int
@ -864,8 +862,8 @@ static void starting_region(newfaction ** players, region * r, region * rn[])
}
}
/* E3A island generation */
int build_island_e3(int x, int y, int minsize, newfaction ** players, int numfactions)
/* island generator */
int build_island(int x, int y, int minsize, newfaction ** players, int numfactions)
{
#define MIN_QUALITY 1000
int nfactions = 0;
@ -881,14 +879,14 @@ int build_island_e3(int x, int y, int minsize, newfaction ** players, int numfac
r = new_region(x, y, pl, 0);
}
do {
terraform_region(r, random_terrain_e3(NODIRECTION));
terraform_region(r, random_terrain(NODIRECTION));
} while (!r->land);
while (r) {
fset(r, RF_MARK);
if (r->land) {
if (nsize < minsize) {
nsize += random_neighbours(r, &rlist, &random_terrain_e3, minsize - nsize);
nsize += random_neighbours(r, &rlist, &random_terrain, minsize - nsize);
}
else {
nsize += random_neighbours(r, &rlist, &get_ocean, minsize - nsize);

View file

@ -33,10 +33,8 @@ extern "C" {
extern int autoseed(newfaction ** players, int nsize, int max_agediff);
extern newfaction *read_newfactions(const char *filename);
extern const struct terrain_type *random_terrain(const struct terrain_type
*terrains[], int distribution[], int size);
extern int build_island_e3(int x, int y, int minsize, newfaction **players, int numfactions);
extern int build_island(int x, int y, int minsize, newfaction **players, int numfactions);
#ifdef __cplusplus
}

View file

@ -1216,14 +1216,14 @@ static void statistics(struct stream *out, const region * r, const faction * f)
if (!markets_module()) {
if (buildingtype_exists(r, bt_find("caravan"), true)) {
m = msg_message("nr_stat_luxuries", "max", (p * 2) / TRADE_FRACTION);
p *= 2;
}
else {
if (p >= TRADE_FRACTION) {
m = msg_message("nr_stat_luxuries", "max", p / TRADE_FRACTION);
nr_render(m, f->locale, buf, sizeof(buf), f);
paragraph(out, buf, 2, 2, 0);
msg_release(m);
}
nr_render(m, f->locale, buf, sizeof(buf), f);
paragraph(out, buf, 2, 2, 0);
msg_release(m);
}
/* count */

View file

@ -1,13 +1,16 @@
@ECHO OFF
IF "%WIN32_DEV%" == "" SET WIN32_DEV="C:\Libraries"
SET CMAKE_ROOT=%ProgramFiles%\CMake
IF "%LUA_DEV%" == "" SET LUA_DEV="%ProgramFiles(x86)%/Lua/5.1"
SET VSVERSION=15
SET SRCDIR=%CD%
CD ..
SET ERESSEA=%CD%
REM CD ..
REM SET ERESSEA=%CD%
REM CD %SRCDIR%
CD %SRCDIR%
IF exist build-vs%VSVERSION% goto HAVEDIR
mkdir build-vs%VSVERSION%
:HAVEDIR
cd build-vs%VSVERSION%
"%ProgramFiles%\CMake\bin\cmake.exe" -G "Visual Studio %VSVERSION%" -DCMAKE_PREFIX_PATH="%ProgramFiles(x86)%/Lua/5.1;%ERESSEA%/dependencies-win32" -DCMAKE_MODULE_PATH="%SRCDIR%/cmake/Modules" -DCMAKE_SUPPRESS_REGENERATION=TRUE ..
"%CMAKE_ROOT%\bin\cmake.exe" -G "Visual Studio %VSVERSION%" -DCMAKE_PREFIX_PATH="%LUA_DEV%;%WIN32_DEV%" -DCMAKE_MODULE_PATH="%SRCDIR%/cmake/Modules" -DCMAKE_SUPPRESS_REGENERATION=TRUE ..
PAUSE