forked from github/server
memory leak: finally found that coast leak. bad test was overwriting coasts without free (setting custom coasts in a test is not easy).
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@ -47,6 +47,7 @@ static void setup_pirate(unit **pirate, int p_r_flags, int p_rc_flags, const cha
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if (v_shiptype) {
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st_boat = st_get_or_create(v_shiptype);
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u_set_ship(*victim, test_create_ship((*victim)->region, st_boat));
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free(st_boat->coasts);
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st_boat->coasts = (struct terrain_type **)calloc(2, sizeof(struct terrain_type *));
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st_boat->coasts[0] = vterrain;
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st_boat->coasts[1] = 0;
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@ -59,6 +60,7 @@ static void setup_pirate(unit **pirate, int p_r_flags, int p_rc_flags, const cha
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if (p_shiptype) {
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st_boat = st_get_or_create(p_shiptype);
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u_set_ship(*pirate, test_create_ship((*pirate)->region, st_boat));
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free(st_boat->coasts);
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st_boat->coasts = (struct terrain_type **)calloc(2, sizeof(struct terrain_type *));
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st_boat->coasts[0] = vterrain;
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st_boat->coasts[1] = 0;
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