forked from github/server
make unit::race private
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cd4628421a
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d817345e3f
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@ -853,7 +853,7 @@ bool leave(unit * u, bool force)
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const struct race *urace(const struct unit *u)
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{
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return u->race;
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return u->race_;
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}
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bool can_survive(const unit * u, const region * r)
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@ -1730,18 +1730,18 @@ const struct race *u_irace(const struct unit *u)
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if (u->irace && skill_enabled[SK_STEALTH]) {
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return u->irace;
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}
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return u->race;
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return u->race_;
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}
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const struct race *u_race(const struct unit *u)
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{
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return u->race;
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return u->race_;
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}
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void u_setrace(struct unit *u, const struct race *rc)
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{
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assert(rc);
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u->race = rc;
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u->race_ = rc;
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}
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void unit_add_spell(unit * u, sc_mage * m, struct spell * sp, int level)
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@ -102,7 +102,7 @@ extern "C" {
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struct order *old_orders;
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/* race and illusionary race */
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const struct race *race;
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const struct race *race_;
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const struct race *irace;
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unsigned int flags;
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