forked from github/server
Merge branch 'test-races' into develop
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commit
d7fa405dbe
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@ -1,3 +1,4 @@
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require 'tests.e2.production'
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require 'tests.e2.adamantium'
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require 'tests.e2.undead'
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require 'tests.e2.shiplanding'
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@ -17,3 +18,4 @@ require 'tests.storage'
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require 'tests.magicbag'
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require 'tests.process'
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require 'tests.xmas'
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require 'tests.production'
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@ -0,0 +1,63 @@
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require "lunit"
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module("tests.e2.production", package.seeall, lunit.testcase )
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function setup()
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eressea.game.reset()
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eressea.settings.set("rules.food.flags", "4") -- food is free
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eressea.settings.set("NewbieImmunity", "0")
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end
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local function create_faction(race)
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return faction.create(race .. '@eressea.de', race, "de")
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end
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function test_greatbow_needs_elf()
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-- only elves can build a greatbow
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local r = region.create(0, 0, 'mountain')
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local f = create_faction('human')
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local u = unit.create(f, r, 1)
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turn_begin()
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u:set_skill('weaponsmithing', 5)
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u:add_item('mallorn', 2)
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u:add_order("MACHE Elfenbogen")
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turn_process() -- humans cannot do it
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assert_equal(1, f:count_msg_type("error_cannotmake"))
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assert_equal(0, u:get_item('greatbow'))
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assert_equal(2, u:get_item('mallorn'))
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u.race = 'elf'
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turn_process() -- but elves can
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assert_equal(1, u:get_item('greatbow'))
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assert_equal(0, u:get_item('mallorn'))
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end
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function test_troll_quarrying_bonus()
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-- Von Trollen abgebaute Steine werden nur zu 75% vom "Regionsvorrat" abgezogen.
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-- Dieser Effekt ist kumulativ zu einem Steinbruch.
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local r = region.create(0, 0, 'mountain')
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local f = create_faction('human')
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local u = unit.create(f, r, 1)
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turn_begin()
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r:set_resource("stone", 100)
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u:set_skill('quarrying', 4)
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u:add_order("MACHE Steine")
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turn_process() -- humans get no bonus
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write_report(f)
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assert_equal(4, u:get_item('stone'))
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assert_equal(96, r:get_resource('stone'))
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u.race = 'troll'
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u:set_skill('quarrying', 2)
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turn_process() -- trolls have +2 to quarrying, and save 25%
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assert_equal(8, u:get_item('stone'))
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assert_equal(93, r:get_resource('stone'))
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end
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function test_dwarf_mining_bonus()
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-- Von Zwergen abgebautes Eisen wird nur zu 60% vom "Regionsvorrat" abgezogen.
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-- Dieser Effekt ist kumulativ zu einem Bergwerk (siehe hier und hier).
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end
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@ -1,4 +1,3 @@
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require 'tests.e3.production'
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require 'tests.e3.castles'
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require 'tests.e3.stealth'
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require 'tests.e3.spells'
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@ -12,3 +11,4 @@ require 'tests.common'
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require 'tests.items'
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require 'tests.magicbag'
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require 'tests.process'
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require 'tests.production'
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@ -1,6 +1,6 @@
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require "lunit"
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module("tests.e3.production", package.seeall, lunit.testcase )
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module("tests.production", package.seeall, lunit.testcase )
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function setup()
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eressea.game.reset()
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