internal rename diamond->adamantium before it's too late.

This commit is contained in:
Enno Rehling 2008-06-03 10:58:06 +00:00
parent 15971fdb98
commit d75ae59e96
4 changed files with 16 additions and 16 deletions

View file

@ -27,7 +27,7 @@
<item name="money" amount="4200"/> <item name="money" amount="4200"/>
</set> </set>
<set name="new_faction"> <set name="new_faction">
<item name="diamond" amount="4"/> <item name="adamantium" amount="4"/>
</set> </set>
</equipment> </equipment>

View file

@ -164,7 +164,7 @@
</resource> </resource>
<!-- christmas items: end --> <!-- christmas items: end -->
<resource name="diamond" limited="yes"> <resource name="adamantium" limited="yes">
<item weight="200" score="200"> <item weight="200" score="200">
<construction skill="mining" minskill="8" reqsize="1"/> <construction skill="mining" minskill="8" reqsize="1"/>
</item> </item>
@ -173,10 +173,10 @@
</resourcelimit> </resourcelimit>
</resource> </resource>
<resource name="diamondaxe"> <resource name="adamantiumaxe">
<item weight="100" score="500"> <item weight="100" score="500">
<construction skill="weaponsmithing" minskill="8" reqsize="1"> <construction skill="weaponsmithing" minskill="8" reqsize="1">
<requirement type="diamond" quantity="1"/> <requirement type="adamantium" quantity="1"/>
<requirement type="log" quantity="1"/> <requirement type="log" quantity="1"/>
</construction> </construction>
<weapon cut="true" skill="melee" offmod="2" defmod="-2" magres="0.30"> <weapon cut="true" skill="melee" offmod="2" defmod="-2" magres="0.30">
@ -186,10 +186,10 @@
</item> </item>
</resource> </resource>
<resource name="diamondplate"> <resource name="adamantiumplate">
<item weight="100" score="2000"> <item weight="100" score="2000">
<construction skill="armorer" minskill="10" reqsize="1"> <construction skill="armorer" minskill="10" reqsize="1">
<requirement type="diamond" quantity="3"/> <requirement type="adamantium" quantity="3"/>
</construction> </construction>
<armor ac="7" penalty="0.1"/> <armor ac="7" penalty="0.1"/>
</item> </item>

View file

@ -358,29 +358,29 @@
</string> </string>
<!-- igjarjuk queste end --> <!-- igjarjuk queste end -->
<string name="diamond"> <string name="adamantium">
<text locale="de">Adamant</text> <text locale="de">Adamant</text>
<text locale="en">adamantium</text> <text locale="en">adamantium</text>
</string> </string>
<string name="diamond_p"> <string name="adamantium_p">
<text locale="de">Adamant</text> <text locale="de">Adamant</text>
<text locale="en">adamantium</text> <text locale="en">adamantium</text>
</string> </string>
<string name="diamondaxe"> <string name="adamantiumaxe">
<text locale="de">Adamantaxt</text> <text locale="de">Adamantaxt</text>
<text locale="en">adamantium axe</text> <text locale="en">adamantium axe</text>
</string> </string>
<string name="diamondaxe_p"> <string name="adamantiumaxe_p">
<text locale="de">Adamantäxte</text> <text locale="de">Adamantäxte</text>
<text locale="en">adamantium axes</text> <text locale="en">adamantium axes</text>
</string> </string>
<string name="diamondplate"> <string name="adamantiumplate">
<text locale="de">Adamantrüstung</text> <text locale="de">Adamantrüstung</text>
<text locale="en">adamantium plate</text> <text locale="en">adamantium plate</text>
</string> </string>
<string name="diamondplate_p"> <string name="adamantiumplate_p">
<text locale="de">Adamantrüstungen</text> <text locale="de">Adamantrüstungen</text>
<text locale="en">adamantium plates</text> <text locale="en">adamantium plates</text>
</string> </string>

View file

@ -5,11 +5,11 @@ function adamant_gifts()
for f in factions() do for f in factions() do
local i = math.mod(test.rng_int(), 2) local i = math.mod(test.rng_int(), 2)
if i==0 then if i==0 then
f:add_item("diamond", 1) f:add_item("adamantium", 1)
f:add_item("diamondplate", 1) f:add_item("adamantiumplate", 1)
else else
f:add_item("diamond", 3) f:add_item("adamantium", 3)
f:add_item("diamondaxe", 1) f:add_item("adamantiumaxe", 1)
end end
end end
end end