forked from github/server
internal rename diamond->adamantium before it's too late.
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15971fdb98
commit
d75ae59e96
4 changed files with 16 additions and 16 deletions
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@ -27,7 +27,7 @@
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<item name="money" amount="4200"/>
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<item name="money" amount="4200"/>
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</set>
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</set>
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<set name="new_faction">
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<set name="new_faction">
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<item name="diamond" amount="4"/>
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<item name="adamantium" amount="4"/>
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</set>
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</set>
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</equipment>
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</equipment>
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@ -164,7 +164,7 @@
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</resource>
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</resource>
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<!-- christmas items: end -->
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<!-- christmas items: end -->
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<resource name="diamond" limited="yes">
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<resource name="adamantium" limited="yes">
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<item weight="200" score="200">
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<item weight="200" score="200">
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<construction skill="mining" minskill="8" reqsize="1"/>
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<construction skill="mining" minskill="8" reqsize="1"/>
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</item>
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</item>
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@ -173,10 +173,10 @@
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</resourcelimit>
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</resourcelimit>
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</resource>
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</resource>
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<resource name="diamondaxe">
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<resource name="adamantiumaxe">
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<item weight="100" score="500">
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<item weight="100" score="500">
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<construction skill="weaponsmithing" minskill="8" reqsize="1">
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<construction skill="weaponsmithing" minskill="8" reqsize="1">
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<requirement type="diamond" quantity="1"/>
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<requirement type="adamantium" quantity="1"/>
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<requirement type="log" quantity="1"/>
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<requirement type="log" quantity="1"/>
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</construction>
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</construction>
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<weapon cut="true" skill="melee" offmod="2" defmod="-2" magres="0.30">
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<weapon cut="true" skill="melee" offmod="2" defmod="-2" magres="0.30">
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@ -186,10 +186,10 @@
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</item>
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</item>
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</resource>
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</resource>
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<resource name="diamondplate">
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<resource name="adamantiumplate">
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<item weight="100" score="2000">
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<item weight="100" score="2000">
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<construction skill="armorer" minskill="10" reqsize="1">
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<construction skill="armorer" minskill="10" reqsize="1">
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<requirement type="diamond" quantity="3"/>
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<requirement type="adamantium" quantity="3"/>
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</construction>
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</construction>
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<armor ac="7" penalty="0.1"/>
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<armor ac="7" penalty="0.1"/>
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</item>
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</item>
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@ -358,29 +358,29 @@
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</string>
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</string>
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<!-- igjarjuk queste end -->
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<!-- igjarjuk queste end -->
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<string name="diamond">
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<string name="adamantium">
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<text locale="de">Adamant</text>
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<text locale="de">Adamant</text>
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<text locale="en">adamantium</text>
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<text locale="en">adamantium</text>
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</string>
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</string>
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<string name="diamond_p">
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<string name="adamantium_p">
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<text locale="de">Adamant</text>
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<text locale="de">Adamant</text>
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<text locale="en">adamantium</text>
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<text locale="en">adamantium</text>
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</string>
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</string>
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<string name="diamondaxe">
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<string name="adamantiumaxe">
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<text locale="de">Adamantaxt</text>
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<text locale="de">Adamantaxt</text>
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<text locale="en">adamantium axe</text>
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<text locale="en">adamantium axe</text>
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</string>
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</string>
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<string name="diamondaxe_p">
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<string name="adamantiumaxe_p">
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<text locale="de">Adamantäxte</text>
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<text locale="de">Adamantäxte</text>
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<text locale="en">adamantium axes</text>
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<text locale="en">adamantium axes</text>
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</string>
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</string>
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<string name="diamondplate">
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<string name="adamantiumplate">
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<text locale="de">Adamantrüstung</text>
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<text locale="de">Adamantrüstung</text>
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<text locale="en">adamantium plate</text>
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<text locale="en">adamantium plate</text>
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</string>
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</string>
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<string name="diamondplate_p">
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<string name="adamantiumplate_p">
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<text locale="de">Adamantrüstungen</text>
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<text locale="de">Adamantrüstungen</text>
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<text locale="en">adamantium plates</text>
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<text locale="en">adamantium plates</text>
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</string>
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</string>
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@ -5,11 +5,11 @@ function adamant_gifts()
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for f in factions() do
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for f in factions() do
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local i = math.mod(test.rng_int(), 2)
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local i = math.mod(test.rng_int(), 2)
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if i==0 then
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if i==0 then
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f:add_item("diamond", 1)
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f:add_item("adamantium", 1)
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f:add_item("diamondplate", 1)
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f:add_item("adamantiumplate", 1)
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else
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else
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f:add_item("diamond", 3)
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f:add_item("adamantium", 3)
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f:add_item("diamondaxe", 1)
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f:add_item("adamantiumaxe", 1)
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end
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end
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end
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end
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end
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end
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