forked from github/server
Merge pull request #705 from ennorehling/develop
bring develop branch up to date.
This commit is contained in:
commit
d717c6a43a
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@ -493,7 +493,7 @@ const curse_type * ct)
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/* ------------------------------------------------------------- */
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/* gibt bei Personenbeschränkten Verzauberungen die Anzahl der
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* betroffenen Personen zurück. Ansonsten wird 0 zurückgegeben. */
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int get_cursedmen(unit * u, const curse * c)
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int get_cursedmen(const unit * u, const curse * c)
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{
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int cursedmen = u->number;
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@ -631,7 +631,7 @@ curse *create_curse(unit * magician, attrib ** ap, const curse_type * ct,
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/* hier müssen alle c-typen, die auf Einheiten gezaubert werden können,
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* berücksichtigt werden */
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static void do_transfer_curse(curse * c, unit * u, unit * u2, int n)
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static void do_transfer_curse(curse * c, const unit * u, unit * u2, int n)
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{
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int cursedmen = 0;
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int men = get_cursedmen(u, c);
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@ -678,7 +678,7 @@ static void do_transfer_curse(curse * c, unit * u, unit * u2, int n)
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}
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}
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void transfer_curse(unit * u, unit * u2, int n)
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void transfer_curse(const unit * u, unit * u2, int n)
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{
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attrib *a;
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@ -267,7 +267,7 @@ extern "C" {
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/* gibt bei Personenbeschränkten Verzauberungen die Anzahl der
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* betroffenen Personen zurück. Ansonsten wird 0 zurückgegeben. */
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int get_cursedmen(struct unit *u, const struct curse *c);
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int get_cursedmen(const struct unit *u, const struct curse *c);
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/* setzt/loescht Spezialflag einer Verzauberung (zB 'dauert ewig') */
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void c_setflag(curse * c, unsigned int flag);
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@ -277,7 +277,7 @@ extern "C" {
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* korrekt gehandhabt werden. Je nach internen Flag kann dies
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* unterschiedlich gewünscht sein
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* */
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void transfer_curse(struct unit *u, struct unit *u2, int n);
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void transfer_curse(const struct unit *u, struct unit *u2, int n);
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/* gibt pointer auf die erste curse-struct zurück, deren Typ ctype ist,
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* oder einen NULL-pointer
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@ -258,15 +258,14 @@ message * msg_error(const unit * u, struct order *ord, int mno) {
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return msg_feedback(u, ord, msgname, "");
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}
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message * cmistake(const unit * u, struct order *ord, int mno, int mtype)
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void cmistake(const unit * u, struct order *ord, int mno, int mtype)
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{
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message * result;
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message * msg;
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UNUSED_ARG(mtype);
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result = msg_error(u, ord, mno);
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if (result) {
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ADDMSG(&u->faction->msgs, result);
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msg = msg_error(u, ord, mno);
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if (msg) {
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ADDMSG(&u->faction->msgs, msg);
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}
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return result;
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}
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void syntax_error(const struct unit *u, struct order *ord)
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@ -60,7 +60,7 @@ extern "C" {
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#define ADDMSG(msgs, mcreate) { message * mx = mcreate; if (mx) { assert(mx->refcount>=1); add_message(msgs, mx); msg_release(mx); } }
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void syntax_error(const struct unit *u, struct order *ord);
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struct message * cmistake(const struct unit *u, struct order *ord, int mno, int mtype);
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void cmistake(const struct unit *u, struct order *ord, int mno, int mtype);
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struct message * msg_error(const struct unit * u, struct order *ord, int mno);
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#ifdef __cplusplus
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}
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@ -981,10 +981,9 @@ void move_unit(unit * u, region * r, unit ** ulist)
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/* ist mist, aber wegen nicht skalierender attribute notwendig: */
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#include "alchemy.h"
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void clone_men(unit * u, unit * dst, int n)
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void clone_men(const unit * u, unit * dst, int n)
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{
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const attrib *a;
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int hp = u->hp;
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region *r = u->region;
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if (n == 0)
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@ -1073,11 +1072,9 @@ void clone_men(unit * u, unit * dst, int n)
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if (u->attribs) {
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transfer_curse(u, dst, n);
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}
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}
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if (dst) {
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set_number(dst, dst->number + n);
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hp -= u->hp;
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dst->hp += hp;
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dst->hp += u->hp * dst->number / u->number;
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assert(dst->hp >= dst->number);
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/* TODO: Das ist schnarchlahm! und gehoert nicht hierhin */
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a = a_find(dst->attribs, &at_effect);
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while (a && a->type == &at_effect) {
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@ -1530,7 +1527,9 @@ unit *create_unit(region * r, faction * f, int number, const struct race *urace,
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/* u->race muss bereits gesetzt sein, wird fuer default-hp gebraucht */
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/* u->region auch */
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u->hp = unit_max_hp(u) * number;
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if (number > 0) {
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u->hp = unit_max_hp(u) * number;
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}
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if (dname) {
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u->_name = strdup(dname);
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@ -166,7 +166,7 @@ extern "C" {
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void set_level(struct unit *u, skill_t id, int level);
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int get_level(const struct unit *u, skill_t id);
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void transfermen(struct unit *src, struct unit *dst, int n);
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void clone_men(struct unit *src, struct unit *dst, int n); /* like transfer, but do not subtract from src */
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void clone_men(const struct unit *src, struct unit *dst, int n); /* like transfer, but do not subtract from src */
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int eff_skill(const struct unit *u, const struct skill *sv, const struct region *r);
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int effskill_study(const struct unit *u, skill_t sk, const struct region *r);
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@ -525,6 +525,29 @@ static void test_unlimited_units(CuTest *tc) {
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test_cleanup();
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}
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static void test_clone_men(CuTest *tc) {
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unit *u1, *u2;
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region *r;
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faction *f;
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test_setup();
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r = test_create_region(0, 0, NULL);
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f = test_create_faction(NULL);
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u1 = test_create_unit(f, r);
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scale_number(u1, 10);
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u2 = test_create_unit(f, r);
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scale_number(u2, 0);
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CuAssertIntEquals(tc, 10, u1->number);
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CuAssertIntEquals(tc, 200, u1->hp);
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CuAssertIntEquals(tc, 0, u2->number);
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CuAssertIntEquals(tc, 0, u2->hp);
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clone_men(u1, u2, 1);
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CuAssertIntEquals(tc, 10, u1->number);
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CuAssertIntEquals(tc, 200, u1->hp);
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CuAssertIntEquals(tc, 1, u2->number);
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CuAssertIntEquals(tc, 20, u2->hp);
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test_cleanup();
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}
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CuSuite *get_unit_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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@ -533,6 +556,7 @@ CuSuite *get_unit_suite(void)
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SUITE_ADD_TEST(suite, test_unit_name);
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SUITE_ADD_TEST(suite, test_unit_name_from_race);
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SUITE_ADD_TEST(suite, test_update_monster_name);
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SUITE_ADD_TEST(suite, test_clone_men);
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SUITE_ADD_TEST(suite, test_remove_unit);
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SUITE_ADD_TEST(suite, test_remove_empty_units);
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SUITE_ADD_TEST(suite, test_remove_units_without_faction);
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169
src/reports.c
169
src/reports.c
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@ -161,15 +161,15 @@ size_t report_status(const unit * u, const struct locale *lang, char *fsbuf, siz
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const char *lname = locale_name(lang);
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struct locale *wloc = get_locale(lname);
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log_warning("no translation for combat status %s in %s", combatstatus[u->status], lname);
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locale_setstring(wloc, combatstatus[u->status], combatstatus[u->status]+7);
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len = strlcpy(fsbuf, combatstatus[u->status]+7, buflen);
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locale_setstring(wloc, combatstatus[u->status], combatstatus[u->status] + 7);
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len = strlcpy(fsbuf, combatstatus[u->status] + 7, buflen);
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}
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else {
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len = strlcpy(fsbuf, status, buflen);
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}
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if (fval(u, UFL_NOAID)) {
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len += strlcat(fsbuf+len, ", ", buflen-len);
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len += strlcat(fsbuf+len, LOC(lang, "status_noaid"), buflen-len);
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len += strlcat(fsbuf + len, ", ", buflen - len);
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len += strlcat(fsbuf + len, LOC(lang, "status_noaid"), buflen - len);
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}
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return len;
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@ -201,7 +201,7 @@ const char *hp_status(const unit * u)
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void
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report_item(const unit * owner, const item * i, const faction * viewer,
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const char **name, const char **basename, int *number, bool singular)
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const char **name, const char **basename, int *number, bool singular)
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{
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const resource_type *rsilver = get_resourcetype(R_SILVER);
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@ -251,7 +251,7 @@ const char **name, const char **basename, int *number, bool singular)
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if (name)
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*name =
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LOC(viewer->locale, resourcename(i->type->rtype,
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NMF_APPEARANCE | ((i->number != 1 && !singular) ? GR_PLURAL : 0)));
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NMF_APPEARANCE | ((i->number != 1 && !singular) ? GR_PLURAL : 0)));
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if (basename)
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*basename = resourcename(i->type->rtype, NMF_APPEARANCE);
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if (number) {
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@ -286,7 +286,7 @@ static size_t buforder(char *buffer, size_t size, const order * ord, int mode)
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WARN_STATIC_BUFFER();
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}
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return bufp-buffer;
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return bufp - buffer;
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}
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/** create a report of a list of items to a non-owner.
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@ -349,7 +349,7 @@ report_items(const unit *u, item * result, int size, const unit * owner,
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return n;
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}
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static void report_resource(resource_report * result, const resource_type *rtype,
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static void report_resource(resource_report * result, const resource_type *rtype,
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int number, int level)
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{
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assert(rtype);
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@ -381,7 +381,7 @@ void report_race(const struct unit *u, const char **name, const char **illusion)
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void
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report_building(const struct building *b, const char **name,
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const char **illusion)
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const char **illusion)
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{
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if (name) {
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*name = buildingtype(b->type, b, b->size);
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@ -400,7 +400,7 @@ const char **illusion)
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int
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report_resources(const region * r, resource_report * result, int size,
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const faction * viewer, bool see_unit)
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const faction * viewer, bool see_unit)
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{
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int n = 0;
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@ -487,7 +487,7 @@ const faction * viewer, bool see_unit)
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int
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bufunit(const faction * f, const unit * u, unsigned int indent, seen_mode mode, char *buf,
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size_t size)
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size_t size)
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{
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int i, dh;
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int getarnt = fval(u, UFL_ANON_FACTION);
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|
@ -626,7 +626,7 @@ size_t size)
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skill *sv;
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for (sv = u->skills; sv != u->skills + u->skill_size; ++sv) {
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size_t bytes = spskill(bufp, size, f->locale, u, sv, &dh, 1);
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assert(bytes <=INT_MAX);
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assert(bytes <= INT_MAX);
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if (wrptr(&bufp, &size, (int)bytes) != 0)
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WARN_STATIC_BUFFER();
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}
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|
@ -796,7 +796,7 @@ size_t size)
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size_t
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spskill(char *buffer, size_t size, const struct locale * lang,
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const struct unit * u, struct skill * sv, int *dh, int days)
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const struct unit * u, struct skill * sv, int *dh, int days)
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{
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char *bufp = buffer;
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int i, effsk;
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|
@ -856,7 +856,7 @@ const struct unit * u, struct skill * sv, int *dh, int days)
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WARN_STATIC_BUFFER();
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}
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}
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return bufp-buffer;
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return bufp - buffer;
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}
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void split_paragraph(strlist ** SP, const char *s, unsigned int indent, unsigned int width, char mark)
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|
@ -927,7 +927,7 @@ void lparagraph(struct strlist **SP, char *s, unsigned int indent, char mark)
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void
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spunit(struct strlist **SP, const struct faction *f, const unit * u, unsigned int indent,
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seen_mode mode)
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seen_mode mode)
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{
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char buf[DISPLAYSIZE];
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int dh = bufunit(f, u, indent, mode, buf, sizeof(buf));
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|
@ -1013,7 +1013,7 @@ static void cb_add_address(region *r, unit *ut, void *cbdata) {
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address_data *data = (address_data *)cbdata;
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faction *f = data->f;
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if (ut->faction==f) {
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if (ut->faction == f) {
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unit *u;
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for (u = r->units; u; u = u->next) {
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faction *sf = visible_faction(f, u);
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|
@ -1140,8 +1140,8 @@ void reports_done(void) {
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int get_regions_distance_arr(region *rc, int radius, region *result[], int size)
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{
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int n = 0, i;
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if (size>n) {
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if (size > n) {
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result[n++] = rc;
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fset(rc, RF_MARK);
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}
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|
@ -1151,7 +1151,7 @@ int get_regions_distance_arr(region *rc, int radius, region *result[], int size)
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r = result[i];
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dist = distance(rc, r);
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if (dist<radius) {
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if (dist < radius) {
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region *adj[MAXDIRECTIONS];
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int d;
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|
@ -1223,10 +1223,10 @@ static void add_seen_nb(faction *f, region *r, seen_mode mode) {
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get_neighbours(r, next);
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for (d = 0; d != MAXDIRECTIONS; ++d) {
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region *rn = next[d];
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if (rn && rn->seen.mode<seen_neighbour) {
|
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if (rn && rn->seen.mode < seen_neighbour) {
|
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rn->seen.mode = seen_neighbour;
|
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if (first->index>rn->index) first = rn;
|
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if (last->index<rn->index) last = rn;
|
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if (first->index > rn->index) first = rn;
|
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if (last->index < rn->index) last = rn;
|
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}
|
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}
|
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}
|
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|
@ -1370,6 +1370,9 @@ void reorder_units(region * r)
|
|||
|
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static region *lastregion(faction * f)
|
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{
|
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if (!f->units) {
|
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return NULL;
|
||||
}
|
||||
return f->last ? f->last->next : NULL;
|
||||
}
|
||||
|
||||
|
@ -1387,14 +1390,14 @@ static region *firstregion(faction * f)
|
|||
|
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static void cb_add_seen(region *r, unit *u, void *cbdata) {
|
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faction *f = (faction *)cbdata;
|
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if (u->faction==f) {
|
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if (u->faction == f) {
|
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add_seen_nb(f, r, seen_travel);
|
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}
|
||||
}
|
||||
|
||||
/** set region.seen based on visibility by one faction.
|
||||
*
|
||||
* this function may also update ctx->last and ctx->first for potential
|
||||
* this function may also update ctx->last and ctx->first for potential
|
||||
* lighthouses and travelthru reports
|
||||
*/
|
||||
void prepare_report(report_context *ctx, faction *f)
|
||||
|
@ -1408,8 +1411,8 @@ void prepare_report(report_context *ctx, faction *f)
|
|||
rule_region_owners = config_token("rules.region_owner_pay_building", bt_lighthouse->_name);
|
||||
}
|
||||
|
||||
if (f->age<=2) {
|
||||
if ((f->flags&FFL_PWMSG)==0) {
|
||||
if (f->age <= 2) {
|
||||
if ((f->flags&FFL_PWMSG) == 0) {
|
||||
/* TODO: this assumes unencrypted passwords */
|
||||
f->flags |= FFL_PWMSG;
|
||||
ADDMSG(&f->msgs, msg_message("changepasswd", "value", f->_password));
|
||||
|
@ -1421,72 +1424,74 @@ void prepare_report(report_context *ctx, faction *f)
|
|||
ctx->addresses = NULL;
|
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ctx->userdata = NULL;
|
||||
/* [first,last) interval of regions with a unit in it: */
|
||||
ctx->first = firstregion(f);
|
||||
ctx->last = lastregion(f);
|
||||
if (f->units) {
|
||||
ctx->first = firstregion(f);
|
||||
ctx->last = lastregion(f);
|
||||
|
||||
for (r = ctx->first; r!=ctx->last; r = r->next) {
|
||||
unit *u;
|
||||
building *b;
|
||||
int br = 0, c = 0, range = 0;
|
||||
if (fval(r, RF_OBSERVER)) {
|
||||
int skill = get_observer(r, f);
|
||||
if (skill >= 0) {
|
||||
add_seen_nb(f, r, seen_spell);
|
||||
for (r = ctx->first; r != ctx->last; r = r->next) {
|
||||
unit *u;
|
||||
building *b;
|
||||
int br = 0, c = 0, range = 0;
|
||||
if (fval(r, RF_OBSERVER)) {
|
||||
int skill = get_observer(r, f);
|
||||
if (skill >= 0) {
|
||||
add_seen_nb(f, r, seen_spell);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (fval(r, RF_LIGHTHOUSE)) {
|
||||
/* region owners get the report from lighthouses */
|
||||
if (rule_region_owners && f == region_get_owner(r)) {
|
||||
for (b = rbuildings(r); b; b = b->next) {
|
||||
if (b && b->type == bt_lighthouse) {
|
||||
/* region owners get maximm range */
|
||||
int br = lighthouse_range(b, NULL, NULL);
|
||||
if (br > range) range = br;
|
||||
if (fval(r, RF_LIGHTHOUSE)) {
|
||||
/* region owners get the report from lighthouses */
|
||||
if (rule_region_owners && f == region_get_owner(r)) {
|
||||
for (b = rbuildings(r); b; b = b->next) {
|
||||
if (b && b->type == bt_lighthouse) {
|
||||
/* region owners get maximm range */
|
||||
int br = lighthouse_range(b, NULL, NULL);
|
||||
if (br > range) range = br;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
b = NULL;
|
||||
for (u = r->units; u; u = u->next) {
|
||||
/* if we have any unit in this region, then we get seen_unit access */
|
||||
if (u->faction == f) {
|
||||
add_seen_nb(f, r, seen_unit);
|
||||
/* units inside the lighthouse get range based on their perception
|
||||
* or the size, if perception is not a skill
|
||||
*/
|
||||
if (!fval(r, RF_LIGHTHOUSE)) {
|
||||
/* it's enough to add the region once, and if there are
|
||||
* no lighthouses, there is no need to look at more units */
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (range == 0 && u->building && u->building->type == bt_lighthouse) {
|
||||
if (u->building && b != u->building) {
|
||||
b = u->building;
|
||||
c = buildingcapacity(b);
|
||||
br = 0;
|
||||
}
|
||||
c -= u->number;
|
||||
if (u->faction == f && c >= 0) {
|
||||
/* unit is one of ours, and inside the current lighthouse */
|
||||
if (br == 0) {
|
||||
/* lazy-calculate the range */
|
||||
br = lighthouse_range(u->building, f, u);
|
||||
b = NULL;
|
||||
for (u = r->units; u; u = u->next) {
|
||||
/* if we have any unit in this region, then we get seen_unit access */
|
||||
if (u->faction == f) {
|
||||
add_seen_nb(f, r, seen_unit);
|
||||
/* units inside the lighthouse get range based on their perception
|
||||
* or the size, if perception is not a skill
|
||||
*/
|
||||
if (!fval(r, RF_LIGHTHOUSE)) {
|
||||
/* it's enough to add the region once, and if there are
|
||||
* no lighthouses, there is no need to look at more units */
|
||||
break;
|
||||
}
|
||||
if (br > range) {
|
||||
range = br;
|
||||
}
|
||||
if (range == 0 && u->building && u->building->type == bt_lighthouse) {
|
||||
if (u->building && b != u->building) {
|
||||
b = u->building;
|
||||
c = buildingcapacity(b);
|
||||
br = 0;
|
||||
}
|
||||
c -= u->number;
|
||||
if (u->faction == f && c >= 0) {
|
||||
/* unit is one of ours, and inside the current lighthouse */
|
||||
if (br == 0) {
|
||||
/* lazy-calculate the range */
|
||||
br = lighthouse_range(u->building, f, u);
|
||||
}
|
||||
if (br > range) {
|
||||
range = br;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (range > 0) {
|
||||
/* we are in at least one lighthouse. add the regions we can see from here! */
|
||||
prepare_lighthouse(f, r, range);
|
||||
}
|
||||
if (range > 0) {
|
||||
/* we are in at least one lighthouse. add the regions we can see from here! */
|
||||
prepare_lighthouse(f, r, range);
|
||||
}
|
||||
|
||||
if (fval(r, RF_TRAVELUNIT) && r->seen.mode<seen_travel) {
|
||||
travelthru_map(r, cb_add_seen, f);
|
||||
if (fval(r, RF_TRAVELUNIT) && r->seen.mode < seen_travel) {
|
||||
travelthru_map(r, cb_add_seen, f);
|
||||
}
|
||||
}
|
||||
}
|
||||
/* [fast,last) interval of seen regions (with lighthouses and travel)
|
||||
|
@ -1697,7 +1702,7 @@ const char *trailinto(const region * r, const struct locale *lang)
|
|||
size_t sz;
|
||||
|
||||
sz = strlcpy(ref, tname, sizeof(ref));
|
||||
sz += strlcat(ref+sz, "_trail", sizeof(ref)-sz);
|
||||
sz += strlcat(ref + sz, "_trail", sizeof(ref) - sz);
|
||||
s = LOC(lang, ref);
|
||||
if (s && *s) {
|
||||
if (strstr(s, "%s"))
|
||||
|
|
|
@ -191,6 +191,7 @@ void get_food(region * r)
|
|||
int need = lifestyle(u);
|
||||
faction *f = u->faction;
|
||||
|
||||
assert(u->hp > 0);
|
||||
need -= MAX(0, get_money(u));
|
||||
|
||||
if (need > 0) {
|
||||
|
|
Loading…
Reference in New Issue