forked from github/server
- Wurmlöcher in externer Datei
- Neue Gebäude: Portal, Pavillion - LUA-Erweiterungen: - Gebäude machen - Gebäude benennen - Gebäuden ein Skript zuweisen
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d783bf8bc7
commit
d6f61b26f8
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@ -47,12 +47,6 @@ cmp_age(const void * v1, const void *v2)
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return 0;
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}
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static building_type bt_wormhole = {
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"wormhole", BTF_NOBUILD|BTF_UNIQUE|BTF_INDESTRUCTIBLE,
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1, 4, 4,
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0, 0, 0, 0.0
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};
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typedef struct wormhole_data {
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building * entry;
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building * exit;
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@ -102,7 +96,7 @@ wormhole_age(struct attrib * a)
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return -1;
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}
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void
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static void
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wormhole_write(const struct attrib * a, FILE* F)
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{
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wormhole_data * data = (wormhole_data*)a->data.v;
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@ -110,7 +104,7 @@ wormhole_write(const struct attrib * a, FILE* F)
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write_building_reference(data->exit, F);
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}
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int
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static int
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wormhole_read(struct attrib * a, FILE* F)
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{
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wormhole_data * data = (wormhole_data*)a->data.v;
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@ -132,18 +126,18 @@ static attrib_type at_wormhole = {
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};
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static void
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make_wormhole(region * r1, region * r2)
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make_wormhole(const building_type * bt_wormhole, region * r1, region * r2)
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{
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building * b1 = new_building(&bt_wormhole, r1, NULL);
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building * b2 = new_building(&bt_wormhole, r2, NULL);
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building * b1 = new_building(bt_wormhole, r1, NULL);
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building * b2 = new_building(bt_wormhole, r2, NULL);
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attrib * a1 = a_add(&b1->attribs, a_new(&at_wormhole));
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attrib * a2 = a_add(&b2->attribs, a_new(&at_wormhole));
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wormhole_data * d1 = (wormhole_data*)a1->data.v;
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wormhole_data * d2 = (wormhole_data*)a2->data.v;
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d1->entry = d2->exit = b1;
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d2->entry = d1->exit = b2;
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b1->size = bt_wormhole.maxsize;
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b2->size = bt_wormhole.maxsize;
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b1->size = bt_wormhole->maxsize;
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b2->size = bt_wormhole->maxsize;
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ADDMSG(&r1->msgs, msg_message("wormhole_appear", "region", r1));
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ADDMSG(&r2->msgs, msg_message("wormhole_appear", "region", r2));
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}
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@ -152,11 +146,13 @@ void
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create_wormholes(void)
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{
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#define WORMHOLE_CHANCE 10000
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const building_type * bt_wormhole = bt_find("wormhole");
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region_list *rptr, * rlist = NULL;
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region * r = regions;
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int i = 0, count = 0;
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region ** match;
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if (bt_wormhole==NULL) return;
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/*
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* select a list of regions. we'll sort them by age later.
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*/
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@ -185,14 +181,13 @@ create_wormholes(void)
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count /= 2;
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for (i=0;i!=count;++i) {
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make_wormhole(match[i], match[i+count]);
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make_wormhole(bt_wormhole, match[i], match[i+count]);
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}
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}
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void
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register_wormholes(void)
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{
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bt_register(&bt_wormhole);
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at_register(&at_wormhole);
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}
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#endif
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@ -4,6 +4,7 @@
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// kernel includes
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#include <building.h>
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#include <region.h>
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// lua includes
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#include <lua.hpp>
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@ -12,16 +13,137 @@
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using namespace luabind;
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static building *
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add_building(region * r, const char * name)
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{
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const building_type * btype = bt_find(name);
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if (btype==NULL) return NULL;
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return new_building(btype, r, NULL);
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}
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typedef struct lcbuilding_data {
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building * b;
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char * fname;
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} lcbuilding_data;
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static void
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lc_init(struct attrib *a)
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{
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a->data.v = calloc(1, sizeof(lcbuilding_data));
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}
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static void
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lc_done(struct attrib *a)
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{
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lcbuilding_data * data = (lcbuilding_data*)a->data.v;
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if (data->fname) free(data->fname);
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free(data);
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}
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static int
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lc_age(struct attrib * a)
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{
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lua_State * L = (lua_State *)global.vm_state;
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lcbuilding_data * data = (lcbuilding_data*)a->data.v;
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const char * fname = data->fname;
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building * b = data->b;
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assert(b!=NULL);
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if (fname==NULL) return -1;
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luabind::object globals = luabind::get_globals(L);
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if (globals.at(fname).type()!=LUA_TFUNCTION) return -1;
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return luabind::call_function<int>(L, fname, *b);
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}
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static void
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lc_write(const struct attrib * a, FILE* F)
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{
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lcbuilding_data * data = (lcbuilding_data*)a->data.v;
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const char * fname = data->fname;
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building * b = data->b;
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write_building_reference(b, F);
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fwritestr(F, fname);
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}
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static int
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lc_read(struct attrib * a, FILE* F)
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{
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char lbuf[256];
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lcbuilding_data * data = (lcbuilding_data*)a->data.v;
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read_building_reference(&data->b, F);
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freadstr(F, lbuf, sizeof(lbuf));
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data->fname = strdup(lbuf);
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return AT_READ_OK;
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}
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attrib_type at_luacall_building = {
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"lcbuilding",
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lc_init,
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lc_done,
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lc_age,
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lc_write,
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lc_read,
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ATF_UNIQUE
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};
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int
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building_addeffect(building& b, const char * fname)
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{
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lua_State * L = (lua_State *)global.vm_state;
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luabind::object globals = luabind::get_globals(L);
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if (globals.at(fname).type()!=LUA_TFUNCTION) return -1;
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attrib * a = a_add(&b.attribs, a_new(&at_luacall_building));
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lcbuilding_data * data = (lcbuilding_data*)a->data.v;
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data->b = &b;
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data->fname = strdup(fname);
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return 0;
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}
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static const char *
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building_getinfo(const building& b)
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{
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return b.display;
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}
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static void
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building_setinfo(building& b, const char * info)
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{
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set_string(&b.display, info);
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}
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static const char *
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building_getname(const building& b)
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{
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return b.name;
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}
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static void
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building_setname(building& b, const char * name)
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{
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set_string(&b.name, name);
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}
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void
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bind_building(lua_State * L)
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{
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at_register(&at_luacall_building);
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module(L)[
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def("get_building", &findbuilding),
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def("add_building", &add_building),
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class_<struct building>("building")
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.def_readonly("name", &building::name)
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.property("name", &building_getname, &building_setname)
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.def_readonly("region", &building::region)
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.def_readonly("id", &building::no)
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.def_readonly("info", &building::display)
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.property("info", &building_getinfo, &building_setinfo)
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.def_readwrite("size", &building::size)
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.def("add_effect", &building_addeffect)
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];
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}
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@ -1,25 +1,33 @@
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<?xml version="1.0" encoding="iso-8859-1" ?>
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<strings>
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<string name="newbie_info_1">
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<text locale="de">Bitte denke daran, deine Befehle mit dem Betreff ERESSEA BEFEHLE an eressea-server@eressea.upb.de zu senden. Am besten, du verwendest die Befehlsvorlage am Ende des Reports.</text>
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</string>
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<string name="newbie_info_2">
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<text locale="de">Die ersten beiden Züge mußt du abgeben, sonst wird deine Partei sofort wieder gelöscht, um Karteileichen zu vermeiden.</text>
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</string>
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<string name="newbie_info_3">
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<text locale="de">Mit der ersten Auswertung bekommst du einen Computerreport, den du mit vielen der Tools auf http://eressea-pbem.de/download.html benutzen kannst. Wenn du ihn weiterhin bekommen willst, gib einer deiner Einheiten den Befehl OPTION COMPUTER.</text>
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</string>
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<string name="defaultorder">
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<text locale="de">ARBEITE</text>
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</string>
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<string name="temple">
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<text locale="de">Tempel</text>
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<text locale="en">temple</text>
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</string>
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<string name="seaserpenthead">
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<text locale="de">Seeschlangenkopf</text>
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</string>
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<string name="seaserpenthead_p">
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<text locale="de">Seeschlangenköpfe</text>
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</string>
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<string name="newbie_info_1">
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<text locale="de">Bitte denke daran, deine Befehle mit dem Betreff ERESSEA BEFEHLE an eressea-server@eressea.upb.de zu senden. Am besten, du verwendest die Befehlsvorlage am Ende des Reports.</text>
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</string>
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<string name="newbie_info_2">
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<text locale="de">Die ersten beiden Züge mußt du abgeben, sonst wird deine Partei sofort wieder gelöscht, um Karteileichen zu vermeiden.</text>
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</string>
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<string name="newbie_info_3">
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<text locale="de">Mit der ersten Auswertung bekommst du einen Computerreport, den du mit vielen der Tools auf http://eressea-pbem.de/download.html benutzen kannst. Wenn du ihn weiterhin bekommen willst, gib einer deiner Einheiten den Befehl OPTION COMPUTER.</text>
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</string>
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<string name="defaultorder">
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<text locale="de">ARBEITE</text>
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</string>
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<string name="temple">
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<text locale="de">Tempel</text>
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<text locale="en">temple</text>
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</string>
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<string name="seaserpenthead">
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<text locale="de">Seeschlangenkopf</text>
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</string>
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<string name="seaserpenthead_p">
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<text locale="de">Seeschlangenköpfe</text>
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</string>
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<string name="pavilion">
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<text locale="de">Pavillion</text>
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<text locale="en">pavilion</text>
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</string>
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<string name="portal">
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<text locale="de">Portal</text>
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<text locale="en">portal</text>
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</string>
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</strings>
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@ -1,4 +1,7 @@
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<?xml version="1.0"?>
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<buildings>
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<building name="temple" maxsize="50" maxcapacity="2" nobuild="yes" nodestroy="yes" unique="yes" auraregen="1.00" />
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<building name="temple" maxsize="50" maxcapacity="2" nobuild="yes" nodestroy="yes" unique="yes" auraregen="1.00" />
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<building name="wormhole" maxsize="4" capacity="1" maxcapacity="4" nobuild="yes" nodestroy="yes" unique="yes" />
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<building name="portal" maxsize="2" capacity="1" maxcapacity="2" nobuild="yes" nodestroy="yes" unique="yes" />
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<building name="pavilion" maxsize="2" capacity="1" maxcapacity="2" nobuild="yes" nodestroy="yes" unique="yes" />
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</buildings>
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@ -6006,5 +6006,27 @@
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<text locale="en">"$unit($unit) in $region($region): '$order($command)' - $unit($target) is too heavy."</text>
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</message>
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<message name="heroes_maxed" section="errors">
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<type>
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<arg name="command" type="order"/>
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<arg name="region" type="region"/>
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<arg name="unit" type="unit"/>
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<arg name="max" type="int"/>
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<arg name="count" type="int"/>
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</type>
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<text locale="de">"$unit($unit) in $region($region): '$order($command)' - Die Partei hat bereits $int($count) von $int($max) Helden."</text>
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<text locale="en">"$unit($unit) in $region($region): '$order($command)' - The faction already has $int($count) of $int($max) heroes."</text>
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</message>
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<message name="heroes_race" section="errors">
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<type>
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<arg name="command" type="order"/>
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<arg name="region" type="region"/>
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<arg name="unit" type="unit"/>
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<arg name="race" type="race"/>
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</type>
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<text locale="de">"$unit($unit) in $region($region): '$order($command)' - $race($race,0) können keine Helden erwählen."</text>
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<text locale="en">"$unit($unit) in $region($region): '$order($command)' - $race($race,0) cannot be heroes."</text>
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</message>
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</messages>
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