forked from github/server
converting output to stdio for windows CP1252
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c2c276e0d3
commit
d6cce4fb40
4 changed files with 4 additions and 13 deletions
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@ -3670,7 +3670,7 @@ process(void)
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printf("- Step %u\n", prio);
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printf("- Step %u\n", prio);
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while (proc && proc->priority==prio) {
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while (proc && proc->priority==prio) {
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if (proc->name) printf(" - %s\n", proc->name);
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if (proc->name) log_stdio(stdout, " - %s\n", proc->name);
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proc = proc->next;
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proc = proc->next;
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}
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}
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@ -3992,7 +3992,7 @@ do_battle(region * r)
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do_combatmagic(b, DO_PRECOMBATSPELL);
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do_combatmagic(b, DO_PRECOMBATSPELL);
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print_stats(b); /* gibt die Kampfaufstellung aus */
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print_stats(b); /* gibt die Kampfaufstellung aus */
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printf("%s (%d, %d) : ", rname(r, NULL), r->x, r->y);
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log_stdio(stdout, "%s (%d, %d) : ", rname(r, NULL), r->x, r->y);
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for (;battle_report(b) && b->turn<=COMBAT_TURNS;++b->turn) {
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for (;battle_report(b) && b->turn<=COMBAT_TURNS;++b->turn) {
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if (bdebug) {
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if (bdebug) {
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@ -737,7 +737,7 @@ verify_data(void)
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if (u->number > UNIT_MAXSIZE) {
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if (u->number > UNIT_MAXSIZE) {
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if (lf != f->no) {
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if (lf != f->no) {
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lf = f->no;
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lf = f->no;
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printf("Partei %s:\n", factionid(f));
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log_stdio(stdout, "Partei %s:\n", factionid(f));
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}
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}
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log_warning(("Einheit %s hat %d Personen\n", unitid(u), u->number));
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log_warning(("Einheit %s hat %d Personen\n", unitid(u), u->number));
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}
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}
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@ -2224,7 +2224,7 @@ remove_empty_factions(boolean writedropouts)
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if ((f->units==NULL || f->alive == 0) && f->no != MONSTER_FACTION) {
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if ((f->units==NULL || f->alive == 0) && f->no != MONSTER_FACTION) {
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ursprung * ur = f->ursprung;
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ursprung * ur = f->ursprung;
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while (ur && ur->id!=0) ur=ur->next;
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while (ur && ur->id!=0) ur=ur->next;
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if (!quiet) printf("\t%s\n", factionname(f));
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if (!quiet) log_stdio(stdout, "\t%s\n", factionname(f));
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/* Einfach in eine Datei schreiben und später vermailen */
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/* Einfach in eine Datei schreiben und später vermailen */
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@ -1258,19 +1258,10 @@ fumble(region * r, unit * u, const spell * sp, int cast_grade)
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/* wenn die Chance kleiner als 0 ist, können wir gleich false
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/* wenn die Chance kleiner als 0 ist, können wir gleich false
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* zurückgeben */
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* zurückgeben */
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if (patzer <= 0) {
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if (patzer <= 0) {
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#ifdef PATZERDEBUG
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printf("%s: Zauber Stufe %d, Talent %d, Patzerchance %d\n",
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unitname(u), cast_grade, eff_skill(u, SK_MAGIC, r), patzer);
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#endif
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return false;
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return false;
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}
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}
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rnd = rng_int()%100;
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rnd = rng_int()%100;
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#ifdef PATZERDEBUG
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printf("%s: Zauber Stufe %d, Talent %d, Patzerchance %d, rand: %d\n",
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unitname(u), cast_grade, eff_skill(u, SK_MAGIC, r), patzer, rnd);
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#endif
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if (rnd > patzer) {
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if (rnd > patzer) {
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/* Glück gehabt, kein Patzer */
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/* Glück gehabt, kein Patzer */
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return false;
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return false;
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