forked from github/server
BUG 2310: counting units and people.
reduce number of count_all loops made, make f->num_units and f->num_people be correct.
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0f2744fcf3
commit
d633c2a9fb
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@ -1558,7 +1558,7 @@ report_computer(const char *filename, report_context * ctx, const char *bom)
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translate(prefix, LOC(f->locale, prefix)));
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translate(prefix, LOC(f->locale, prefix)));
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}
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}
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fprintf(F, "%d;Rekrutierungskosten\n", f->race->recruitcost);
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fprintf(F, "%d;Rekrutierungskosten\n", f->race->recruitcost);
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fprintf(F, "%d;Anzahl Personen\n", count_all(f));
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fprintf(F, "%d;Anzahl Personen\n", f->num_people);
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fprintf(F, "\"%s\";Magiegebiet\n", magic_school[f->magiegebiet]);
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fprintf(F, "\"%s\";Magiegebiet\n", magic_school[f->magiegebiet]);
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if (rc_changed(&rc_cache)) {
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if (rc_changed(&rc_cache)) {
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@ -712,7 +712,7 @@ int count_faction(const faction * f, int flags)
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int n = 0;
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int n = 0;
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for (u = f->units; u; u = u->nextF) {
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for (u = f->units; u; u = u->nextF) {
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const race *rc = u_race(u);
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const race *rc = u_race(u);
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int x = (flags&COUNT_UNITS) ? 1 : u->number;
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int x = u->number;
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if (f->race != rc) {
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if (f->race != rc) {
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if (!playerrace(rc)) {
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if (!playerrace(rc)) {
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if (flags&COUNT_MONSTERS) {
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if (flags&COUNT_MONSTERS) {
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@ -732,16 +732,6 @@ int count_faction(const faction * f, int flags)
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return n;
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return n;
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}
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}
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int count_units(const faction * f)
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{
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return count_faction(f, COUNT_ALL | COUNT_UNITS);
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}
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int count_all(const faction * f)
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{
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return count_faction(f, COUNT_ALL);
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}
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int count_migrants(const faction * f)
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int count_migrants(const faction * f)
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{
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{
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return count_faction(f, COUNT_MIGRANTS);
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return count_faction(f, COUNT_MIGRANTS);
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@ -752,7 +742,7 @@ int count_maxmigrants(const faction * f)
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int formula = rc_migrants_formula(f->race);
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int formula = rc_migrants_formula(f->race);
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if (formula == MIGRANTS_LOG10) {
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if (formula == MIGRANTS_LOG10) {
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int nsize = count_all(f);
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int nsize = f->num_people;
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if (nsize > 0) {
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if (nsize > 0) {
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int x = (int)(log10(nsize / 50.0) * 20);
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int x = (int)(log10(nsize / 50.0) * 20);
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if (x < 0) x = 0;
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if (x < 0) x = 0;
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@ -77,9 +77,8 @@ extern "C" {
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magic_t magiegebiet;
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magic_t magiegebiet;
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int newbies;
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int newbies;
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int num_people; /* Anzahl Personen ohne Monster */
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int num_people; /* Anzahl Personen ohne Monster */
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int num_total; /* Anzahl Personen mit Monstern */
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int num_units;
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int options;
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int options;
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int no_units;
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struct ally *allies; /* alliedgroup and others should check sf.faction.alive before using a faction from f.allies */
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struct ally *allies; /* alliedgroup and others should check sf.faction.alive before using a faction from f.allies */
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struct group *groups; /* alliedgroup and others should check sf.faction.alive before using a faction from f.groups */
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struct group *groups; /* alliedgroup and others should check sf.faction.alive before using a faction from f.groups */
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int nregions;
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int nregions;
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@ -165,14 +164,10 @@ extern "C" {
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#define COUNT_MONSTERS 0x01
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#define COUNT_MONSTERS 0x01
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#define COUNT_MIGRANTS 0x02
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#define COUNT_MIGRANTS 0x02
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#define COUNT_DEFAULT 0x04
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#define COUNT_DEFAULT 0x04
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#define COUNT_ALL 0x07
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#define COUNT_UNITS 0x10
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int count_faction(const struct faction * f, int flags);
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int count_faction(const struct faction * f, int flags);
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int count_migrants(const struct faction * f);
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int count_migrants(const struct faction * f);
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int count_maxmigrants(const struct faction * f);
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int count_maxmigrants(const struct faction * f);
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int count_all(const struct faction * f);
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int count_units(const struct faction * f);
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int max_magicians(const struct faction * f);
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int max_magicians(const struct faction * f);
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struct faction *getfaction(void);
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struct faction *getfaction(void);
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@ -657,10 +657,7 @@ unit *read_unit(struct gamedata *data)
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if (f != u->faction) {
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if (f != u->faction) {
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u_setfaction(u, f);
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u_setfaction(u, f);
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}
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}
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if (u->faction) {
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if (!u->faction) {
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++u->faction->no_units;
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}
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else {
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log_error("unit %s has faction == NULL", itoa36(u->no));
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log_error("unit %s has faction == NULL", itoa36(u->no));
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return 0;
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return 0;
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}
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}
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@ -1129,7 +1129,7 @@ void u_setfaction(unit * u, faction * f)
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if (u->faction == f)
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if (u->faction == f)
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return;
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return;
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if (u->faction) {
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if (u->faction) {
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--u->faction->no_units;
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--u->faction->num_units;
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set_number(u, 0);
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set_number(u, 0);
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join_group(u, NULL);
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join_group(u, NULL);
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free_orders(&u->orders);
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free_orders(&u->orders);
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@ -1166,7 +1166,7 @@ void u_setfaction(unit * u, faction * f)
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set_number(u, cnt);
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set_number(u, cnt);
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}
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}
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if (f) {
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if (f) {
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++f->no_units;
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++f->num_units;
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}
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}
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}
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}
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@ -1581,7 +1581,7 @@ unit *create_unit(region * r, faction * f, int number, const struct race *urace,
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int maxheroes(const struct faction *f)
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int maxheroes(const struct faction *f)
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{
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{
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int nsize = count_all(f);
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int nsize = f->num_people;
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if (nsize == 0)
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if (nsize == 0)
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return 0;
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return 0;
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else {
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else {
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@ -1280,7 +1280,7 @@ static void remove_idle_players(void)
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else if (turn != f->lastorders) {
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else if (turn != f->lastorders) {
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char info[256];
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char info[256];
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sprintf(info, "%d Einheiten, %d Personen",
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sprintf(info, "%d Einheiten, %d Personen",
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f->no_units, f->num_total);
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f->num_units, f->num_people);
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}
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}
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fp = &f->next;
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fp = &f->next;
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}
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}
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@ -2519,7 +2519,7 @@ int promotion_cmd(unit * u, struct order *ord)
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u_race(u)));
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u_race(u)));
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return 0;
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return 0;
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}
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}
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people = count_all(u->faction) * u->number;
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people = u->faction->num_people * u->number;
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money = get_pooled(u, rsilver, GET_ALL, people);
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money = get_pooled(u, rsilver, GET_ALL, people);
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if (people > money) {
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if (people > money) {
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@ -3020,8 +3020,7 @@ static int maxunits(const faction * f)
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int checkunitnumber(const faction * f, int add)
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int checkunitnumber(const faction * f, int add)
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{
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{
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int alimit, flimit;
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int alimit, flimit;
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int flags = COUNT_DEFAULT | COUNT_MIGRANTS | COUNT_UNITS;
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int fno = f->num_units + add;
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int fno = count_faction(f, flags) + add;
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flimit = rule_faction_limit();
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flimit = rule_faction_limit();
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if (flimit && fno > flimit) {
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if (flimit && fno > flimit) {
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return 2;
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return 2;
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@ -3039,7 +3038,7 @@ int checkunitnumber(const faction * f, int add)
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for (f2 = factions; f2; f2 = f2->next) {
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for (f2 = factions; f2; f2 = f2->next) {
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if (f != f2 && f->alliance == f2->alliance) {
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if (f != f2 && f->alliance == f2->alliance) {
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unitsinalliance += count_faction(f2, flags);
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unitsinalliance += f2->num_units;
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if (unitsinalliance > alimit) {
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if (unitsinalliance > alimit) {
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return 1;
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return 1;
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}
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}
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@ -160,7 +160,7 @@ void score(void)
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faction *f;
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faction *f;
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fwrite(utf8_bom, 1, 3, scoreFP);
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fwrite(utf8_bom, 1, 3, scoreFP);
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for (f = factions; f; f = f->next)
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for (f = factions; f; f = f->next)
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if (!fval(f, FFL_NPC) && f->num_total != 0) {
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if (!fval(f, FFL_NPC) && f->num_people != 0) {
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char score[32];
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char score[32];
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write_score(score, sizeof(score), f->score);
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write_score(score, sizeof(score), f->score);
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fprintf(scoreFP, "%s ", score);
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fprintf(scoreFP, "%s ", score);
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@ -195,7 +195,7 @@ void score(void)
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if (f->alliance && f->alliance == a) {
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if (f->alliance && f->alliance == a) {
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alliance_factions++;
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alliance_factions++;
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alliance_score += f->score;
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alliance_score += f->score;
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alliance_number += f->num_total;
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alliance_number += f->num_people;
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if (token != NULL) {
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if (token != NULL) {
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unit *u = f->units;
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unit *u = f->units;
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while (u != NULL) {
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while (u != NULL) {
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@ -2106,14 +2106,8 @@ report_plaintext(const char *filename, report_context * ctx,
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RENDER(f, buf, sizeof(buf), ("nr_score", "score average", score, avg));
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RENDER(f, buf, sizeof(buf), ("nr_score", "score average", score, avg));
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centre(out, buf, true);
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centre(out, buf, true);
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}
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}
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no_units = count_units(f);
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no_units = f->num_units;
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no_people = count_all(f);
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if (f->flags & FFL_NPC) {
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no_people = f->num_total;
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}
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else {
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no_people = f->num_people;
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no_people = f->num_people;
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}
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m = msg_message("nr_population", "population units limit", no_people, no_units, rule_faction_limit());
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m = msg_message("nr_population", "population units limit", no_people, no_units, rule_faction_limit());
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nr_render(m, f->locale, buf, sizeof(buf), f);
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nr_render(m, f->locale, buf, sizeof(buf), f);
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msg_release(m);
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msg_release(m);
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@ -132,12 +132,12 @@ static void out_faction(FILE * file, const struct faction *f)
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fprintf(file, "%s (%s/%d) (%.3s/%.3s), %d Einh., %d Pers., %d NMR\n",
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fprintf(file, "%s (%s/%d) (%.3s/%.3s), %d Einh., %d Pers., %d NMR\n",
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f->name, itoa36(f->no), f_get_alliance(f) ? f->alliance->id : 0,
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f->name, itoa36(f->no), f_get_alliance(f) ? f->alliance->id : 0,
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LOC(default_locale, rc_name_s(f->race, NAME_SINGULAR)), magic_school[f->magiegebiet],
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LOC(default_locale, rc_name_s(f->race, NAME_SINGULAR)), magic_school[f->magiegebiet],
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count_units(f), f->num_total, turn - f->lastorders);
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f->num_units, f->num_people, turn - f->lastorders);
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}
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}
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else {
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else {
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fprintf(file, "%s (%.3s/%.3s), %d Einh., %d Pers., %d NMR\n",
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fprintf(file, "%s (%.3s/%.3s), %d Einh., %d Pers., %d NMR\n",
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factionname(f), LOC(default_locale, rc_name_s(f->race, NAME_SINGULAR)),
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factionname(f), LOC(default_locale, rc_name_s(f->race, NAME_SINGULAR)),
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magic_school[f->magiegebiet], count_units(f), f->num_total,
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magic_school[f->magiegebiet], f->num_units, f->num_people,
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turn - f->lastorders);
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turn - f->lastorders);
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}
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}
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}
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}
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@ -394,7 +394,7 @@ summary *make_summary(void)
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}
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}
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++plang->number;
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++plang->number;
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f->nregions = 0;
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f->nregions = 0;
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f->num_total = 0;
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f->num_people = 0;
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if (f->units) {
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if (f->units) {
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s->factions++;
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s->factions++;
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/* Problem mit Monsterpartei ... */
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/* Problem mit Monsterpartei ... */
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@ -476,7 +476,7 @@ summary *make_summary(void)
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}
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}
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}
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}
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f->num_total += u->number;
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f->num_people += u->number;
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orace = (int)old_race(u_race(u));
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orace = (int)old_race(u_race(u));
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if (orace >= 0) {
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if (orace >= 0) {
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s->poprace[orace] += u->number;
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s->poprace[orace] += u->number;
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