diff --git a/res/core/resources/iron.xml b/res/core/resources/iron.xml
index 7bc4cb428..3f8897abc 100644
--- a/res/core/resources/iron.xml
+++ b/res/core/resources/iron.xml
@@ -7,6 +7,5 @@
-
diff --git a/res/core/resources/laen.xml b/res/core/resources/laen.xml
index 571026a0a..12062bf07 100644
--- a/res/core/resources/laen.xml
+++ b/res/core/resources/laen.xml
@@ -5,6 +5,5 @@
-
diff --git a/res/core/resources/log.xml b/res/core/resources/log.xml
index 012fe9a20..e3a33ef8b 100644
--- a/res/core/resources/log.xml
+++ b/res/core/resources/log.xml
@@ -6,7 +6,6 @@
-
diff --git a/s/cmake-init b/s/cmake-init
index 2cd5b4834..b1ea6759a 100755
--- a/s/cmake-init
+++ b/s/cmake-init
@@ -46,9 +46,9 @@ if [ "$HAVE_TOLUA" = "0" ] || [ -z $path ] ; then
echo "tolua is not installed, building from source"
cd $ROOT
if [ ! -d tolua ]; then
- LUA_VERSION="5.1"
- if [ -d /usr/include/lua5.2 ] || [ -d /usr/local/include/lua5.2 ]; then
- LUA_VERSION="5.2"
+ LUA_VERSION="5.2"
+ if [ -d /usr/include/lua5.1 ] || [ -d /usr/local/include/lua5.1 ]; then
+ LUA_VERSION="5.1"
fi
echo "fetching tolua ${LUA_VERSION} from github..."
git clone https://github.com/ennorehling/tolua-${LUA_VERSION}.git tolua
diff --git a/scripts/tests/e2/guard.lua b/scripts/tests/e2/guard.lua
index f5be800c2..8e62a364d 100644
--- a/scripts/tests/e2/guard.lua
+++ b/scripts/tests/e2/guard.lua
@@ -13,24 +13,24 @@ function test_guard_unarmed()
local r1 = region.create(0, 0, "plain")
local f1 = faction.create("hodor@eressea.de", "human", "de")
local u1 = unit.create(f1, r1, 1)
- assert_equal(nil, u1.guard)
+ assert_equal(false, u1.guard)
u1:clear_orders()
u1:add_order("BEWACHE")
process_orders()
- assert_equal(nil, u1.guard)
+ assert_equal(false, u1.guard)
end
function test_guard_armed()
local r1 = region.create(0, 0, "plain")
local f1 = faction.create("hodor@eressea.de", "human", "de")
local u1 = unit.create(f1, r1, 1)
- assert_equal(nil, u1.guard)
+ assert_equal(false, u1.guard)
u1:add_item("sword", 1)
u1:set_skill("melee", 2)
u1:clear_orders()
u1:add_order("BEWACHE")
process_orders()
- assert_equal(249, u1.guard)
+ assert_equal(true, u1.guard)
end
function test_guard_allows_move_after_combat() -- bug 1493
@@ -47,7 +47,7 @@ function test_guard_allows_move_after_combat() -- bug 1493
u1:clear_orders()
u1:add_order("BEWACHE")
process_orders()
- assert_equal(249, u1.guard)
+ assert_equal(true, u1.guard)
u1:clear_orders()
u1:add_order("NACH O")
u1:add_order("ATTACKIERE " .. itoa36(u2.id))
@@ -67,7 +67,7 @@ function test_no_guard_no_move_after_combat() -- bug 1493
u1:add_order("BEWACHE")
u1:add_item("sword", 10)
u1:set_skill("melee", 2)
- assert_equal(nil, u1.guard)
+ assert_equal(false, u1.guard)
u1:clear_orders()
u1:add_order("NACH O")
u1:add_order("ATTACKIERE " .. itoa36(u2.id))
diff --git a/scripts/tests/e2/init.lua b/scripts/tests/e2/init.lua
index 2fdad1898..afaac7209 100644
--- a/scripts/tests/e2/init.lua
+++ b/scripts/tests/e2/init.lua
@@ -1,3 +1,5 @@
+require 'tests.economy'
+
require 'tests.e2.undead'
require 'tests.e2.shiplanding'
require 'tests.e2.e2features'
diff --git a/scripts/tests/economy.lua b/scripts/tests/economy.lua
new file mode 100644
index 000000000..b628dd47b
--- /dev/null
+++ b/scripts/tests/economy.lua
@@ -0,0 +1,146 @@
+require "lunit"
+
+module("tests.economy", package.seeall, lunit.testcase)
+
+function setup()
+ eressea.free_game()
+ eressea.settings.set("NewbieImmunity", "0")
+ eressea.settings.set("study.produceexp", "0")
+ eressea.settings.set("nmr.timeout", "0")
+ eressea.settings.set("rules.food.flags", "4") -- FOOD_IS_FREE
+ eressea.settings.set("rules.encounters", "0")
+end
+
+function test_no_guards()
+ local r = region.create(0, 0, "plain")
+ r:set_resource("tree", 100)
+ local u = unit.create(faction.create("human"), r)
+ u:set_skill("forestry", 1)
+ u:add_order("MACHE HOLZ")
+ process_orders()
+ assert_equal(1, u:get_item("log"))
+ process_orders()
+ assert_equal(2, u:get_item("log"))
+end
+
+function test_elf_guards_trees()
+ local r = region.create(0, 0, "plain")
+ r:set_resource("tree", 100)
+ local u = unit.create(faction.create("human"), r)
+ u:set_skill("forestry", 1)
+ local guard = unit.create(faction.create("elf"), r, 1, "elf")
+ guard:add_order("BEWACHEN") -- fails, because unarmed
+ u:add_order("MACHE HOLZ")
+ process_orders()
+ assert_equal(1, u:get_item("log"))
+ guard:add_item("sword", 1)
+ guard:set_skill("melee", 1)
+ guard:add_order("BEWACHEN") -- success
+ process_orders()
+ -- GUARD starts after MAKE:
+ assert_equal(2, u:get_item("log"))
+ process_orders()
+ -- GUARD was active this turn:
+ assert_equal(2, u:get_item("log"))
+end
+
+function test_catapults_dont_guard()
+ local r = region.create(0, 0, "plain")
+ r:set_resource("tree", 100)
+ local u = unit.create(faction.create("human"), r)
+ u:set_skill("forestry", 1)
+ local guard = unit.create(faction.create("elf"), r, 1, "elf")
+ guard:add_order("BEWACHEN")
+ u:add_order("MACHE HOLZ")
+ process_orders()
+ assert_equal(1, u:get_item("log"))
+ guard:add_item("catapult", 1)
+ guard:set_skill("catapult", 1)
+ guard:add_order("BEWACHEN")
+ process_orders()
+ -- GUARD starts after MAKE:
+ assert_equal(2, u:get_item("log"))
+ process_orders()
+ -- GUARD was active this turn, but catapults do not count:
+ assert_equal(3, u:get_item("log"))
+end
+
+function test_ent_guards_trees()
+ local r = region.create(0, 0, "plain")
+ r:set_resource("tree", 100)
+ local u = unit.create(faction.create("human"), r)
+ u:set_skill("forestry", 1)
+ local guard = unit.create(get_monsters(), r, 1, "ent")
+ guard:add_order("BEWACHEN")
+ u:add_order("MACHE HOLZ")
+ process_orders()
+ assert_equal(1, u:get_item("log"))
+ process_orders()
+ assert_equal(1, u:get_item("log"))
+end
+
+function test_guard_stops_recruit()
+ local r = region.create(0, 0, "plain")
+ r:set_resource("peasant", 100)
+ local u = unit.create(faction.create("human"), r)
+ local guard = unit.create(get_monsters(), r, 1)
+ guard:add_order("BEWACHEN")
+
+ u:add_item("money", 1000)
+ assert_equal(1, u.number)
+ u:add_order("REKRUTIERE 1")
+ process_orders()
+ assert_equal(2, u.number)
+ u:add_order("REKRUTIERE 1")
+ process_orders()
+ assert_equal(2, u.number)
+end
+
+function test_guard_protects_iron()
+ local r = region.create(0, 0, "plain")
+ r:set_resource("iron", 100)
+ local level = r:get_resourcelevel("iron")
+ local u = unit.create(faction.create("human"), r)
+ u:set_skill("mining", level)
+ local guard = unit.create(get_monsters(), r, 1)
+ guard:add_order("BEWACHEN")
+
+ u:add_order("MACHE EISEN")
+ process_orders()
+ assert_equal(level, u:get_item("iron"))
+ process_orders()
+ assert_equal(level, u:get_item("iron"))
+end
+
+function test_ironkeeper_guards_iron()
+ local r = region.create(0, 0, "plain")
+ r:set_resource("iron", 100)
+ local level = r:get_resourcelevel("iron")
+ local u = unit.create(faction.create("human"), r)
+ u:set_skill("mining", level)
+ local guard = unit.create(faction.create("mountainguard"), r, 1, "mountainguard")
+ guard:add_order("BEWACHEN")
+ u:add_order("MACHE EISEN")
+ process_orders()
+ assert_equal(level, u:get_item("iron"))
+ process_orders()
+ assert_equal(level, u:get_item("iron"))
+end
+
+function test_ent_guards_trees()
+ local r = region.create(0, 0, "plain")
+ r:set_resource("tree", 100)
+ local u = unit.create(faction.create("human"), r)
+ u:set_skill("mining", 1)
+ local guard = unit.create(get_monsters(), r, 1, "ent")
+ u:set_skill("forestry", 1)
+ guard:clear_orders()
+ u:clear_orders()
+
+ guard:add_order("BEWACHEN")
+ u:add_order("MACHE HOLZ")
+ process_orders()
+ assert_equal(1, u:get_item("log"))
+ process_orders()
+ assert_equal(1, u:get_item("log"))
+end
diff --git a/scripts/tests/xmas.lua b/scripts/tests/xmas.lua
index e1cd4753b..bbd4941f2 100644
--- a/scripts/tests/xmas.lua
+++ b/scripts/tests/xmas.lua
@@ -6,6 +6,7 @@ function setup()
eressea.free_game()
eressea.settings.set("nmr.timeout", "0")
eressea.settings.set("rules.grow.formula", "0")
+ eressea.settings.set("rules.peasants.growth.factor", "0")
end
function test_snowglobe_fail()
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index df92085db..b4e600e0d 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -192,6 +192,7 @@ set(TESTS_SRC
donations.test.c
wormhole.test.c
alchemy.test.c
+ guard.test.c
test_eressea.c
tests.c
battle.test.c
diff --git a/src/alchemy.c b/src/alchemy.c
index 89b00c5f0..7eac102fb 100644
--- a/src/alchemy.c
+++ b/src/alchemy.c
@@ -19,7 +19,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include
#include
#include "alchemy.h"
-#include "move.h"
+#include "guard.h"
#include "skill.h"
#include "study.h"
@@ -61,7 +61,7 @@ void herbsearch(unit * u, int max)
return;
}
- if (is_guarded(r, u, GUARD_PRODUCE)) {
+ if (is_guarded(r, u)) {
cmistake(u, u->thisorder, 70, MSG_EVENT);
return;
}
diff --git a/src/alchemy.test.c b/src/alchemy.test.c
index 7fd2da8e1..c281a1c98 100644
--- a/src/alchemy.test.c
+++ b/src/alchemy.test.c
@@ -30,7 +30,7 @@ static void test_herbsearch(CuTest * tc)
rc = rc_get_or_create("dragon");
rc->flags |= RCF_UNARMEDGUARD;
u2 = test_create_unit(test_create_faction(rc), r);
- guard(u2, GUARD_PRODUCE);
+ setguard(u2, true);
f = test_create_faction(0);
u = test_create_unit(f, r);
@@ -41,14 +41,14 @@ static void test_herbsearch(CuTest * tc)
test_clear_messages(f);
set_level(u, SK_HERBALISM, 1);
- CuAssertPtrEquals(tc, u2, is_guarded(r, u, GUARD_PRODUCE));
+ CuAssertPtrEquals(tc, u2, is_guarded(r, u));
herbsearch(u, INT_MAX);
CuAssertPtrNotNull(tc, test_find_messagetype(f->msgs, "error70"));
CuAssertPtrEquals(tc, 0, test_find_messagetype(f->msgs, "error59"));
test_clear_messages(f);
- guard(u2, GUARD_NONE);
- CuAssertPtrEquals(tc, 0, is_guarded(r, u, GUARD_PRODUCE));
+ setguard(u2, false);
+ CuAssertPtrEquals(tc, 0, is_guarded(r, u));
CuAssertPtrEquals(tc, 0, (void *)rherbtype(r));
herbsearch(u, INT_MAX);
CuAssertPtrNotNull(tc, test_find_messagetype(f->msgs, "error108"));
diff --git a/src/attributes/attributes.c b/src/attributes/attributes.c
index a82e1941d..e46988667 100644
--- a/src/attributes/attributes.c
+++ b/src/attributes/attributes.c
@@ -22,7 +22,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "laws.h"
#include "move.h"
-#include "guard.h"
/* attributes includes */
#include "follow.h"
@@ -105,7 +104,6 @@ void register_attributes(void)
at_register(&at_private);
at_register(&at_icastle);
- at_register(&at_guard);
at_register(&at_group);
at_register(&at_building_generic_type);
@@ -124,6 +122,7 @@ void register_attributes(void)
at_deprecate("xontormiaexpress", a_readint); /* required for old datafiles */
at_deprecate("lua", read_ext); /* required for old datafiles */
at_deprecate("gm", a_readint);
+ at_deprecate("guard", a_readint); /* used to contain guard-flags (v3.10.0-259-g8597e8b) */
at_register(&at_stealth);
at_register(&at_dict);
at_register(&at_unitdissolve);
diff --git a/src/battle.c b/src/battle.c
index fb411d778..5bf35f191 100644
--- a/src/battle.c
+++ b/src/battle.c
@@ -2425,7 +2425,7 @@ side *make_side(battle * b, const faction * f, const group * g,
else {
unit *u;
for (u = b->region->units; u; u = u->next) {
- if (is_guard(u, HELP_ALL)) {
+ if (is_guard(u)) {
if (alliedunit(u, f, HELP_GUARD)) {
flags |= SIDE_HASGUARDS;
break;
@@ -2726,7 +2726,7 @@ static void aftermath(battle * b)
}
scale_number(du, df->run.number);
du->hp = df->run.hp;
- setguard(du, GUARD_NONE);
+ setguard(du, false);
/* must leave ships or buildings, or a stealthy hobbit
* can hold castles indefinitely */
if (!fval(r->terrain, SEA_REGION)) {
@@ -2763,7 +2763,7 @@ static void aftermath(battle * b)
/* Distribute Loot */
loot_items(df);
- setguard(du, GUARD_NONE);
+ setguard(du, true);
scale_number(du, 0);
}
else {
@@ -3878,7 +3878,7 @@ static void flee(const troop dt)
fig->run.hp += fig->person[dt.index].hp;
++fig->run.number;
- setguard(u, GUARD_NONE);
+ setguard(u, false);
kill_troop(dt);
}
@@ -3941,7 +3941,7 @@ static bool start_battle(region * r, battle ** bp)
if ((u->ship != NULL && !fval(r->terrain, SEA_REGION))
|| (lsh = leftship(u)) != NULL) {
- if (is_guarded(r, u, GUARD_TRAVELTHRU)) {
+ if (is_guarded(r, u)) {
if (lsh) {
cmistake(u, ord, 234, MSG_BATTLE);
}
diff --git a/src/bind_monsters.c b/src/bind_monsters.c
index 271045491..3e3f24bee 100644
--- a/src/bind_monsters.c
+++ b/src/bind_monsters.c
@@ -47,6 +47,12 @@ static int tolua_spawn_dragons(lua_State * L)
return 0;
}
+static int tolua_get_monsters(lua_State * L)
+{
+ tolua_pushusertype(L, get_monsters(), "faction");
+ return 1;
+}
+
static int tolua_spawn_undead(lua_State * L)
{
spawn_undead();
@@ -90,7 +96,8 @@ void bind_monsters(struct lua_State *L)
tolua_function(L, TOLUA_CAST "plan_monsters", tolua_planmonsters);
tolua_function(L, TOLUA_CAST "spawn_undead", tolua_spawn_undead);
tolua_function(L, TOLUA_CAST "spawn_dragons", tolua_spawn_dragons);
- tolua_function(L, TOLUA_CAST "fix_familiars", &fix_familiars);
+ tolua_function(L, TOLUA_CAST "fix_familiars", fix_familiars);
+ tolua_function(L, TOLUA_CAST "get_monsters", tolua_get_monsters);
}
tolua_endmodule(L);
}
diff --git a/src/bind_unit.c b/src/bind_unit.c
index 3f3848e78..576678642 100755
--- a/src/bind_unit.c
+++ b/src/bind_unit.c
@@ -258,18 +258,15 @@ static int tolua_unit_set_flags(lua_State * L)
static int tolua_unit_get_guard(lua_State * L)
{
unit *self = (unit *)tolua_tousertype(L, 1, 0);
- if (is_guard(self, GUARD_ALL)) {
- lua_pushinteger(L, getguard(self));
- return 1;
- }
- return 0;
+ lua_pushboolean(L, is_guard(self));
+ return 1;
}
static int tolua_unit_set_guard(lua_State * L)
{
unit *self = (unit *)tolua_tousertype(L, 1, 0);
unsigned int flags = (unsigned int)tolua_tonumber(L, 2, 0);
- setguard(self, flags);
+ setguard(self, flags!=0);
return 0;
}
diff --git a/src/creport.c b/src/creport.c
index 5e7442030..0eb2d4abb 100644
--- a/src/creport.c
+++ b/src/creport.c
@@ -849,7 +849,7 @@ void cr_output_unit(stream *out, const region * r, const faction * f,
assert(u->ship->region);
stream_printf(out, "%d;Schiff\n", u->ship->no);
}
- if (is_guard(u, GUARD_ALL) != 0) {
+ if (is_guard(u)) {
stream_printf(out, "%d;bewacht\n", 1);
}
if ((b = usiege(u)) != NULL) {
diff --git a/src/economy.c b/src/economy.c
index 6ec5d9191..1836c1305 100644
--- a/src/economy.c
+++ b/src/economy.c
@@ -459,7 +459,7 @@ static void recruit(unit * u, struct order *ord, request ** recruitorders)
/* this is a very special case because the recruiting unit may be empty
* at this point and we have to look at the creating unit instead. This
* is done in cansee, which is called indirectly by is_guarded(). */
- if (is_guarded(r, u, GUARD_RECRUIT)) {
+ if (is_guarded(r, u)) {
cmistake(u, ord, 70, MSG_EVENT);
return;
}
@@ -872,19 +872,6 @@ typedef struct allocation_list {
static allocation_list *allocations;
-static bool can_guard(const unit * guard, const unit * u)
-{
- if (fval(guard, UFL_ISNEW))
- return false;
- if (guard->number <= 0 || !cansee(guard->faction, guard->region, u, 0))
- return false;
- if (besieged(guard) || !(fval(u_race(guard), RCF_UNARMEDGUARD)
- || armedmen(guard, true)))
- return false;
-
- return !alliedunit(guard, u->faction, HELP_GUARD);
-}
-
enum {
AFL_DONE = 1 << 0,
AFL_LOWSKILL = 1 << 1
@@ -935,17 +922,6 @@ static void allocate_resource(unit * u, const resource_type * rtype, int want)
}
}
- if (rdata->guard != 0) {
- unit *u2;
- for (u2 = r->units; u2; u2 = u2->next) {
- if (is_guard(u2, rdata->guard) != 0 && can_guard(u2, u)) {
- ADDMSG(&u->faction->msgs,
- msg_feedback(u, u->thisorder, "region_guarded", "guard", u2));
- return;
- }
- }
- }
-
/* Bergwächter können Abbau von Eisen/Laen durch Bewachen verhindern.
* Als magische Wesen 'sehen' Bergwächter alles und werden durch
* Belagerung nicht aufgehalten. (Ansonsten wie oben bei Elfen anpassen).
@@ -953,7 +929,7 @@ static void allocate_resource(unit * u, const resource_type * rtype, int want)
if (itype->rtype && (itype->rtype == get_resourcetype(R_IRON) || itype->rtype == rt_find("laen"))) {
unit *u2;
for (u2 = r->units; u2; u2 = u2->next) {
- if (is_guard(u, GUARD_MINING)
+ if (is_guard(u)
&& !fval(u2, UFL_ISNEW)
&& u2->number && !alliedunit(u2, u->faction, HELP_GUARD)) {
ADDMSG(&u->faction->msgs,
@@ -1270,7 +1246,7 @@ static void create_item(unit * u, const item_type * itype, int want)
{
if (itype->construction && fval(itype->rtype, RTF_LIMITED)) {
#if GUARD_DISABLES_PRODUCTION == 1
- if (is_guarded(u->region, u, GUARD_PRODUCE)) {
+ if (is_guarded(u->region, u)) {
cmistake(u, u->thisorder, 70, MSG_EVENT);
return;
}
@@ -1572,11 +1548,11 @@ static void buy(unit * u, request ** buyorders, struct order *ord)
keyword_t kwd;
const char *s;
- if (u->ship && is_guarded(r, u, GUARD_CREWS)) {
+ if (u->ship && is_guarded(r, u)) {
cmistake(u, ord, 69, MSG_INCOME);
return;
}
- if (u->ship && is_guarded(r, u, GUARD_CREWS)) {
+ if (u->ship && is_guarded(r, u)) {
cmistake(u, ord, 69, MSG_INCOME);
return;
}
@@ -1890,7 +1866,7 @@ static bool sell(unit * u, request ** sellorders, struct order *ord)
caravan_bt = bt_find("caravan");
}
- if (u->ship && is_guarded(r, u, GUARD_CREWS)) {
+ if (u->ship && is_guarded(r, u)) {
cmistake(u, ord, 69, MSG_INCOME);
return false;
}
@@ -2605,7 +2581,7 @@ void entertain_cmd(unit * u, struct order *ord)
cmistake(u, ord, 60, MSG_INCOME);
return;
}
- if (u->ship && is_guarded(r, u, GUARD_CREWS)) {
+ if (u->ship && is_guarded(r, u)) {
cmistake(u, ord, 69, MSG_INCOME);
return;
}
@@ -2702,7 +2678,7 @@ static int do_work(unit * u, order * ord, request * o)
cmistake(u, ord, 60, MSG_INCOME);
return -1;
}
- if (u->ship && is_guarded(r, u, GUARD_CREWS)) {
+ if (u->ship && is_guarded(r, u)) {
if (ord)
cmistake(u, ord, 69, MSG_INCOME);
return -1;
@@ -2839,7 +2815,7 @@ void tax_cmd(unit * u, struct order *ord, request ** taxorders)
u->wants = _min(n * effskill(u, SK_TAXING, 0) * taxperlevel, max);
}
- u2 = is_guarded(r, u, GUARD_TAX);
+ u2 = is_guarded(r, u);
if (u2) {
ADDMSG(&u->faction->msgs,
msg_feedback(u, ord, "region_guarded", "guard", u2));
@@ -2894,7 +2870,7 @@ void loot_cmd(unit * u, struct order *ord, request ** lootorders)
return;
}
- u2 = is_guarded(r, u, GUARD_TAX);
+ u2 = is_guarded(r, u);
if (u2) {
ADDMSG(&u->faction->msgs,
msg_feedback(u, ord, "region_guarded", "guard", u2));
diff --git a/src/guard.c b/src/guard.c
index da879fa53..86af55f85 100644
--- a/src/guard.c
+++ b/src/guard.c
@@ -20,27 +20,32 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include
#include
#include "guard.h"
+#include "laws.h"
+#include "monster.h"
+#include
#include
#include
#include
#include
#include
#include
-#include
#include
-attrib_type at_guard = {
- "guard",
- DEFAULT_INIT,
- DEFAULT_FINALIZE,
- DEFAULT_AGE,
- a_writeint,
- a_readint,
- NULL,
- ATF_UNIQUE
-};
+guard_t can_start_guarding(const unit * u)
+{
+ if (u->status >= ST_FLEE || fval(u, UFL_FLEEING))
+ return E_GUARD_FLEEING;
+ /* Monster der Monsterpartei dürfen immer bewachen */
+ if (is_monsters(u->faction) || fval(u_race(u), RCF_UNARMEDGUARD))
+ return E_GUARD_OK;
+ if (!armedmen(u, true))
+ return E_GUARD_UNARMED;
+ if (IsImmune(u->faction))
+ return E_GUARD_NEWBIE;
+ return E_GUARD_OK;
+}
void update_guards(void)
{
@@ -51,97 +56,102 @@ void update_guards(void)
for (u = r->units; u; u = u->next) {
if (fval(u, UFL_GUARD)) {
if (can_start_guarding(u) != E_GUARD_OK) {
- setguard(u, GUARD_NONE);
- }
- else {
- attrib *a = a_find(u->attribs, &at_guard);
- if (a && a->data.i == (int)guard_flags(u)) {
- /* this is really rather not necessary */
- a_remove(&u->attribs, a);
- }
+ setguard(u, false);
}
}
}
}
}
-unsigned int guard_flags(const unit * u)
+void setguard(unit * u, bool enabled)
{
- // TODO: this should be a property of the race, like race.guard_flags
- static int rc_cache;
- static const race *rc_elf, *rc_ent, *rc_ironkeeper;
- const race *rc = u_race(u);
- unsigned int flags =
- GUARD_CREWS | GUARD_LANDING | GUARD_TRAVELTHRU | GUARD_TAX;
- // TODO: configuration, not define
-#if GUARD_DISABLES_PRODUCTION == 1
- flags |= GUARD_PRODUCE;
-#endif
-#if GUARD_DISABLES_RECRUIT == 1
- flags |= GUARD_RECRUIT;
-#endif
- if (rc_changed(&rc_cache)) {
- rc_elf = get_race(RC_ELF);
- rc_ent = get_race(RC_TREEMAN);
- rc_ironkeeper = get_race(RC_IRONKEEPER);
+ if (!enabled) {
+ freset(u, UFL_GUARD);
+ } else {
+ assert(!fval(u, UFL_MOVED));
+ assert(u->status < ST_FLEE);
+ fset(u, UFL_GUARD);
+ fset(u->region, RF_GUARDED);
}
- if (rc == rc_elf) {
- if (u->faction->race == u_race(u)) {
- flags |= GUARD_TREES;
+}
+
+void guard(unit * u)
+{
+ setguard(u, true);
+}
+
+static bool is_guardian_u(const unit * guard, unit * u)
+{
+ if (guard->faction == u->faction)
+ return false;
+ if (is_guard(guard) == 0)
+ return false;
+ if (alliedunit(guard, u->faction, HELP_GUARD))
+ return false;
+ if (ucontact(guard, u))
+ return false;
+ if (!cansee(guard->faction, u->region, u, 0))
+ return false;
+ if (!(u_race(guard)->flags & RCF_FLY) && u_race(u)->flags & RCF_FLY)
+ return false;
+
+ return true;
+}
+
+static bool is_guardian_r(const unit * guard)
+{
+ if (guard->number == 0)
+ return false;
+ if (besieged(guard))
+ return false;
+
+ /* if region_owners exist then they may be guardians: */
+ if (guard->building && rule_region_owners() && guard == building_owner(guard->building)) {
+ faction *owner = region_get_owner(guard->region);
+ if (owner == guard->faction) {
+ building *bowner = largestbuilding(guard->region, &cmp_taxes, false);
+ if (bowner == guard->building) {
+ return true;
+ }
}
}
- else if (rc == rc_ent) {
- flags |= GUARD_TREES;
- }
- else if (rc == rc_ironkeeper) {
- flags = GUARD_MINING;
- }
- return flags;
+
+ if ((guard->flags & UFL_GUARD) == 0)
+ return false;
+ return fval(u_race(guard), RCF_UNARMEDGUARD) || is_monsters(guard->faction) || (armedmen(guard, true) > 0);
}
-void setguard(unit * u, unsigned int flags)
+bool is_guard(const struct unit * u)
{
- /* setzt die guard-flags der Einheit */
- attrib *a = NULL;
- assert(flags == 0 || !fval(u, UFL_MOVED));
- assert(flags == 0 || u->status < ST_FLEE);
- if (fval(u, UFL_GUARD)) {
- a = a_find(u->attribs, &at_guard);
- }
- if (flags == GUARD_NONE) {
- freset(u, UFL_GUARD);
- if (a)
- a_remove(&u->attribs, a);
- return;
- }
- fset(u, UFL_GUARD);
- fset(u->region, RF_GUARDED);
- if (flags == guard_flags(u)) {
- if (a)
- a_remove(&u->attribs, a);
- }
- else {
- if (!a)
- a = a_add(&u->attribs, a_new(&at_guard));
- a->data.i = (int)flags;
- }
+ return is_guardian_r(u);
}
-unsigned int getguard(const unit * u)
+unit *is_guarded(region * r, unit * u)
{
- attrib *a;
+ unit *u2;
+ int noguards = 1;
- assert(fval(u, UFL_GUARD) || (u->building && u == building_owner(u->building))
- || !"you're doing it wrong! check is_guard first");
- a = a_find(u->attribs, &at_guard);
- if (a) {
- return (unsigned int)a->data.i;
+ if (!fval(r, RF_GUARDED)) {
+ return NULL;
}
- return guard_flags(u);
-}
-void guard(unit * u, unsigned int mask)
-{
- unsigned int flags = guard_flags(u);
- setguard(u, flags & mask);
+ /* at this point, u2 is the last unit we tested to
+ * be a guard (and failed), or NULL
+ * i is the position of the first free slot in the cache */
+
+ for (u2 = r->units; u2; u2 = u2->next) {
+ if (is_guardian_r(u2)) {
+ noguards = 0;
+ if (is_guardian_u(u2, u)) {
+ /* u2 is our guard. stop processing (we might have to go further next time) */
+ return u2;
+ }
+ }
+ }
+
+ if (noguards) {
+ /* you are mistaken, sir. there are no guards in these lands */
+ freset(r, RF_GUARDED);
+ }
+ return NULL;
}
diff --git a/src/guard.h b/src/guard.h
index 564be61a2..4743230d3 100644
--- a/src/guard.h
+++ b/src/guard.h
@@ -7,18 +7,17 @@ extern "C" {
#endif
struct unit;
-
+ struct region;
+
typedef enum { E_GUARD_OK, E_GUARD_UNARMED, E_GUARD_NEWBIE, E_GUARD_FLEEING } guard_t;
- extern struct attrib_type at_guard;
-
guard_t can_start_guarding(const struct unit * u);
void update_guards(void);
- unsigned int guard_flags(const struct unit * u);
- unsigned int getguard(const struct unit * u);
- void setguard(struct unit * u, unsigned int flags);
+ void setguard(struct unit * u, bool enabled);
+ void guard(struct unit *u);
- void guard(struct unit * u, unsigned int mask);
+ struct unit *is_guarded(struct region *r, struct unit *u);
+ bool is_guard(const struct unit *u);
#ifdef __cplusplus
}
diff --git a/src/guard.test.c b/src/guard.test.c
new file mode 100644
index 000000000..60e5453c6
--- /dev/null
+++ b/src/guard.test.c
@@ -0,0 +1,141 @@
+#include
+
+#include "guard.h"
+#include "laws.h"
+#include "monster.h"
+
+#include
+#include
+#include
+#include
+#include
+#include
+
+#include
+
+#include
+#include "tests.h"
+
+static void test_is_guarded(CuTest *tc) {
+ unit *u1, *u2;
+ region *r;
+ race *rc;
+
+ test_cleanup();
+ rc = rc_get_or_create("dragon");
+ rc->flags |= RCF_UNARMEDGUARD;
+ r = test_create_region(0, 0, 0);
+ u1 = test_create_unit(test_create_faction(0), r);
+ u2 = test_create_unit(test_create_faction(rc), r);
+ CuAssertPtrEquals(tc, 0, is_guarded(r, u1));
+ setguard(u2, true);
+ CuAssertPtrEquals(tc, u2, is_guarded(r, u1));
+ test_cleanup();
+}
+
+static void test_guard_unskilled(CuTest * tc)
+// TODO: it would be better to test armedmen()
+{
+ unit *u, *ug;
+ region *r;
+ item_type *itype;
+
+ test_setup();
+ itype = it_get_or_create(rt_get_or_create("sword"));
+ new_weapontype(itype, 0, 0.0, NULL, 0, 0, 0, SK_MELEE, 2);
+ r = test_create_region(0, 0, 0);
+ u = test_create_unit(test_create_faction(0), r);
+ ug = test_create_unit(test_create_faction(0), r);
+ i_change(&ug->items, itype, 1);
+ set_level(ug, SK_MELEE, 1);
+ setguard(ug, true);
+ CuAssertPtrEquals(tc, 0, is_guarded(r, u));
+ test_cleanup();
+}
+
+static void test_guard_armed(CuTest * tc)
+{
+ unit *u, *ug;
+ region *r;
+ item_type *itype;
+
+ test_setup();
+ itype = it_get_or_create(rt_get_or_create("sword"));
+ new_weapontype(itype, 0, 0.0, NULL, 0, 0, 0, SK_MELEE, 2);
+ r = test_create_region(0, 0, 0);
+ u = test_create_unit(test_create_faction(0), r);
+ ug = test_create_unit(test_create_faction(0), r);
+ i_change(&ug->items, itype, 1);
+ set_level(ug, SK_MELEE, 2);
+ setguard(ug, true);
+ CuAssertPtrEquals(tc, ug, is_guarded(r, u));
+ test_cleanup();
+}
+
+static void test_is_guard(CuTest * tc)
+{
+ unit *ug;
+ region *r;
+ item_type *itype;
+
+ test_setup();
+ itype = it_get_or_create(rt_get_or_create("sword"));
+ new_weapontype(itype, 0, 0.0, NULL, 0, 0, 0, SK_MELEE, 2);
+ r = test_create_region(0, 0, 0);
+ ug = test_create_unit(test_create_faction(0), r);
+ i_change(&ug->items, itype, 1);
+ set_level(ug, SK_MELEE, 2);
+ setguard(ug, true);
+ CuAssertIntEquals(tc, 1, armedmen(ug, false));
+ CuAssertTrue(tc, is_guard(ug));
+ set_level(ug, SK_MELEE, 1);
+ CuAssertIntEquals(tc, 0, armedmen(ug, false));
+ CuAssertTrue(tc, !is_guard(ug));
+ set_level(ug, SK_MELEE, 2);
+ CuAssertIntEquals(tc, 1, armedmen(ug, false));
+ CuAssertTrue(tc, is_guard(ug));
+ test_cleanup();
+}
+
+static void test_guard_unarmed(CuTest * tc)
+{
+ unit *u, *ug;
+ region *r;
+ race *rc;
+
+ test_setup();
+ rc = test_create_race("mountainguard");
+ rc->flags |= RCF_UNARMEDGUARD;
+ r = test_create_region(0, 0, 0);
+ u = test_create_unit(test_create_faction(0), r);
+ ug = test_create_unit(test_create_faction(rc), r);
+ setguard(ug, true);
+ CuAssertPtrEquals(tc, ug, is_guarded(r, u));
+ test_cleanup();
+}
+
+static void test_guard_monsters(CuTest * tc)
+{
+ unit *u, *ug;
+ region *r;
+
+ test_setup();
+ r = test_create_region(0, 0, 0);
+ u = test_create_unit(test_create_faction(0), r);
+ ug = test_create_unit(get_monsters(), r);
+ setguard(ug, true);
+ CuAssertPtrEquals(tc, ug, is_guarded(r, u));
+ test_cleanup();
+}
+
+CuSuite *get_guard_suite(void)
+{
+ CuSuite *suite = CuSuiteNew();
+ SUITE_ADD_TEST(suite, test_is_guarded);
+ SUITE_ADD_TEST(suite, test_is_guard);
+ SUITE_ADD_TEST(suite, test_guard_unskilled);
+ SUITE_ADD_TEST(suite, test_guard_armed);
+ SUITE_ADD_TEST(suite, test_guard_unarmed);
+ SUITE_ADD_TEST(suite, test_guard_monsters);
+ return suite;
+}
diff --git a/src/kernel/build.c b/src/kernel/build.c
index 6bc953241..f963797fd 100644
--- a/src/kernel/build.c
+++ b/src/kernel/build.c
@@ -113,7 +113,7 @@ static void destroy_road(unit * u, int nmax, struct order *ord)
}
for (u2 = r->units; u2; u2 = u2->next) {
- if (u2->faction != u->faction && is_guard(u2, GUARD_TAX)
+ if (u2->faction != u->faction && is_guard(u2)
&& cansee(u2->faction, u->region, u, 0)
&& !alliedunit(u, u2->faction, HELP_GUARD)) {
cmistake(u, ord, 70, MSG_EVENT);
diff --git a/src/kernel/build.test.c b/src/kernel/build.test.c
index 9ea473725..b714f58f0 100644
--- a/src/kernel/build.test.c
+++ b/src/kernel/build.test.c
@@ -318,7 +318,7 @@ unit *test_create_guard(region *r, faction *f, race *rc) {
f = test_create_faction(rc);
}
ug = test_create_unit(f, r);
- guard(ug, GUARD_TAX);
+ setguard(ug, true);
return ug;
}
@@ -345,7 +345,7 @@ static void test_build_destroy_road_guard(CuTest *tc)
CuAssertPtrEquals(tc, 0, test_find_messagetype(f->msgs, "destroy_road"));
test_clear_messages(f);
- guard(ug, GUARD_NONE);
+ setguard(ug, false);
CuAssertIntEquals(tc, 0, destroy_cmd(u, ord));
CuAssertIntEquals(tc, 99, rroad(r, D_EAST));
diff --git a/src/kernel/config.h b/src/kernel/config.h
index 74565e25e..8c46e4185 100644
--- a/src/kernel/config.h
+++ b/src/kernel/config.h
@@ -114,25 +114,6 @@ struct param;
#define GF_PURE 64
/* untranslated */
-#define GUARD_NONE 0
-#define GUARD_TAX 1
- /* Verhindert Steuereintreiben */
-#define GUARD_MINING 2
- /* Verhindert Bergbau */
-#define GUARD_TREES 4
- /* Verhindert Waldarbeiten */
-#define GUARD_TRAVELTHRU 8
- /* Blockiert Durchreisende */
-#define GUARD_LANDING 16
- /* Verhindert Ausstieg + Weiterreise */
-#define GUARD_CREWS 32
- /* Verhindert Unterhaltung auf Schiffen */
-#define GUARD_RECRUIT 64
- /* Verhindert Rekrutieren */
-#define GUARD_PRODUCE 128
- /* Verhindert Abbau von Resourcen mit RTF_LIMITED */
-#define GUARD_ALL 0xFFFF
-
int maxworkingpeasants(const struct region *r);
bool markets_module(void);
int wage(const struct region *r, const struct faction *f,
diff --git a/src/kernel/item.h b/src/kernel/item.h
index c3b33070e..26231fa2e 100644
--- a/src/kernel/item.h
+++ b/src/kernel/item.h
@@ -108,7 +108,6 @@ extern "C" {
typedef struct resource_limit {
rlimit_limit limit;
rlimit_produce produce;
- unsigned int guard; /* how to guard against theft */
int value;
resource_mod *modifiers;
} resource_limit;
diff --git a/src/kernel/unit.c b/src/kernel/unit.c
index ad8377254..f43ef53bc 100644
--- a/src/kernel/unit.c
+++ b/src/kernel/unit.c
@@ -948,7 +948,7 @@ void move_unit(unit * u, region * r, unit ** ulist)
if (!ulist)
ulist = (&r->units);
if (u->region) {
- setguard(u, GUARD_NONE);
+ setguard(u, false);
fset(u, UFL_MOVED);
if (u->ship || u->building) {
/* can_leave must be checked in travel_i */
diff --git a/src/kernel/xmlreader.c b/src/kernel/xmlreader.c
index e022effaf..640a28940 100644
--- a/src/kernel/xmlreader.c
+++ b/src/kernel/xmlreader.c
@@ -15,6 +15,7 @@ without prior permission by the authors of Eressea.
#include "xmlreader.h"
#include "building.h"
+#include "guard.h"
#include "equipment.h"
#include "item.h"
#include "keyword.h"
@@ -1052,24 +1053,6 @@ static int parse_resources(xmlDocPtr doc)
}
xmlXPathFreeObject(result);
- result = xmlXPathEvalExpression(BAD_CAST "guard", xpath);
- if (result->nodesetval != NULL)
- for (k = 0; k != result->nodesetval->nodeNr; ++k) {
- xmlNodePtr node = result->nodesetval->nodeTab[k];
- xmlChar *propFlag = xmlGetProp(node, BAD_CAST "flag");
-
- if (propFlag != NULL) {
- if (strcmp((const char *)propFlag, "logging") == 0) {
- rdata->guard |= GUARD_TREES;
- }
- else if (strcmp((const char *)propFlag, "mining") == 0) {
- rdata->guard |= GUARD_MINING;
- }
- xmlFree(propFlag);
- }
- }
- xmlXPathFreeObject(result);
-
/* reading eressea/resources/resource/resourcelimit/function */
result = xmlXPathEvalExpression(BAD_CAST "function", xpath);
if (result->nodesetval != NULL)
diff --git a/src/laws.c b/src/laws.c
index bd0ae7b92..47cb4b13a 100755
--- a/src/laws.c
+++ b/src/laws.c
@@ -2556,7 +2556,7 @@ int guard_off_cmd(unit * u, struct order *ord)
init_order(ord);
if (getparam(u->faction->locale) == P_NOT) {
- setguard(u, GUARD_NONE);
+ setguard(u, false);
}
return 0;
}
@@ -2671,20 +2671,6 @@ int combatspell_cmd(unit * u, struct order *ord)
return 0;
}
-guard_t can_start_guarding(const unit * u)
-{
- if (u->status >= ST_FLEE || fval(u, UFL_FLEEING))
- return E_GUARD_FLEEING;
- /* Monster der Monsterpartei dürfen immer bewachen */
- if (is_monsters(u->faction) || fval(u_race(u), RCF_UNARMEDGUARD))
- return E_GUARD_OK;
- if (!armedmen(u, true))
- return E_GUARD_UNARMED;
- if (IsImmune(u->faction))
- return E_GUARD_NEWBIE;
- return E_GUARD_OK;
-}
-
int guard_on_cmd(unit * u, struct order *ord)
{
assert(getkeyword(ord) == K_GUARD);
@@ -2712,7 +2698,7 @@ int guard_on_cmd(unit * u, struct order *ord)
else {
int err = can_start_guarding(u);
if (err == E_GUARD_OK) {
- guard(u, GUARD_ALL);
+ setguard(u, true);
}
else if (err == E_GUARD_UNARMED) {
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "unit_unarmed", ""));
@@ -4185,7 +4171,7 @@ int siege_cmd(unit * u, order * ord)
return 80;
}
- if (!is_guard(u, GUARD_TRAVELTHRU)) {
+ if (!is_guard(u)) {
/* abbruch, wenn die einheit nicht vorher die region bewacht - als
* warnung fuer alle anderen! */
cmistake(u, ord, 81, MSG_EVENT);
@@ -4499,7 +4485,7 @@ cansee(const faction * f, const region * r, const unit * u, int modifier)
return false;
/* simple visibility, just gotta have a unit in the region to see 'em */
- if (is_guard(u, GUARD_ALL) != 0 || usiege(u) || u->building || u->ship) {
+ if (is_guard(u) || usiege(u) || u->building || u->ship) {
return true;
}
@@ -4538,7 +4524,7 @@ bool cansee_unit(const unit * u, const unit * target, int modifier)
else {
int n, rings, o;
- if (is_guard(target, GUARD_ALL) != 0 || usiege(target) || target->building
+ if (is_guard(target) || usiege(target) || target->building
|| target->ship) {
return true;
}
@@ -4582,7 +4568,7 @@ cansee_durchgezogen(const faction * f, const region * r, const unit * u,
else {
int rings;
- if (is_guard(u, GUARD_ALL) != 0 || usiege(u) || u->building || u->ship) {
+ if (is_guard(u) || usiege(u) || u->building || u->ship) {
return true;
}
diff --git a/src/laws.h b/src/laws.h
index 6c8633536..55020dc06 100755
--- a/src/laws.h
+++ b/src/laws.h
@@ -112,7 +112,6 @@ extern "C" {
#define FORCE_LEAVE_ALL 2
bool rule_force_leave(int flag);
bool help_enter(struct unit *uo, struct unit *u);
- guard_t can_start_guarding(const struct unit * u);
#ifdef __cplusplus
}
diff --git a/src/main.c b/src/main.c
index 58a15edc0..5fd154b23 100644
--- a/src/main.c
+++ b/src/main.c
@@ -262,27 +262,6 @@ static int setup_signal_handler(void)
}
#endif
-#undef CRTDBG
-#ifdef CRTDBG
-#include
-void init_crtdbg(void)
-{
-#if (defined(_MSC_VER))
- int flags = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG);
- if (memdebug == 1) {
- flags |= _CRTDBG_CHECK_ALWAYS_DF; /* expensive */
- } else if (memdebug == 2) {
- flags = (flags & 0x0000FFFF) | _CRTDBG_CHECK_EVERY_16_DF;
- } else if (memdebug == 3) {
- flags = (flags & 0x0000FFFF) | _CRTDBG_CHECK_EVERY_128_DF;
- } else if (memdebug == 4) {
- flags = (flags & 0x0000FFFF) | _CRTDBG_CHECK_EVERY_1024_DF;
- }
- _CrtSetDbgFlag(flags);
-#endif
-}
-#endif
-
void locale_init(void)
{
setlocale(LC_CTYPE, "");
@@ -310,10 +289,6 @@ int main(int argc, char **argv)
locale_init();
-#ifdef CRTDBG
- init_crtdbg();
-#endif
-
L = lua_init();
game_init();
bind_monsters(L);
diff --git a/src/monsters.c b/src/monsters.c
index 258175b43..3301f157a 100644
--- a/src/monsters.c
+++ b/src/monsters.c
@@ -202,7 +202,7 @@ static order *get_money_for_dragon(region * r, unit * udragon, int wanted)
/* falls der drache launisch ist, oder das regionssilber knapp, greift er alle an
* und holt sich Silber von Einheiten, vorausgesetzt er bewacht bereits */
money = 0;
- if (attacks && is_guard(udragon, GUARD_TAX)) {
+ if (attacks && is_guard(udragon)) {
money += monster_attacks(udragon, true, true);
}
@@ -735,7 +735,7 @@ void plan_monsters(faction * f)
setstatus(u, ST_FIGHT);
/* all monsters fight */
}
- if (attacking && (!r->land || is_guard(u, GUARD_TAX))) {
+ if (attacking && (!r->land || is_guard(u))) {
monster_attacks(u, true, false);
}
diff --git a/src/monsters.test.c b/src/monsters.test.c
index 6797a9ce0..ca793891c 100644
--- a/src/monsters.test.c
+++ b/src/monsters.test.c
@@ -74,7 +74,7 @@ static void test_monsters_attack(CuTest * tc)
create_monsters(&f, &f2, &u, &m);
- guard(m, GUARD_TAX);
+ setguard(m, true);
config_set("rules.monsters.attack_chance", "1");
@@ -111,7 +111,7 @@ static void test_monsters_waiting(CuTest * tc)
unit *u, *m;
create_monsters(&f, &f2, &u, &m);
- guard(m, GUARD_TAX);
+ setguard(m, true);
fset(m, UFL_ISNEW);
monster_attacks(m, false, false);
CuAssertPtrEquals(tc, 0, find_order("attack 1", m));
@@ -150,8 +150,8 @@ static void test_monsters_attack_not(CuTest * tc)
create_monsters(&f, &f2, &u, &m);
- guard(m, GUARD_TAX);
- guard(u, GUARD_TAX);
+ setguard(m, true);
+ setguard(u, true);
config_set("rules.monsters.attack_chance", "0");
@@ -170,7 +170,7 @@ static void test_dragon_attacks_the_rich(CuTest * tc)
create_monsters(&f, &f2, &u, &m);
init_resources();
- guard(m, GUARD_TAX);
+ setguard(m, true);
set_level(m, SK_WEAPONLESS, 10);
rsetmoney(findregion(0, 0), 1);
diff --git a/src/move.c b/src/move.c
index 96a999f0d..78232480f 100644
--- a/src/move.c
+++ b/src/move.c
@@ -934,7 +934,7 @@ static unit *bewegung_blockiert_von(unit * reisender, region * r)
if (fval(u_race(reisender), RCF_ILLUSIONARY))
return NULL;
for (u = r->units; u; u = u->next) {
- if (is_guard(u, GUARD_TRAVELTHRU)) {
+ if (is_guard(u)) {
int sk = effskill(u, SK_PERCEPTION, r);
if (invisible(reisender, u) >= reisender->number)
continue;
@@ -977,82 +977,6 @@ static unit *bewegung_blockiert_von(unit * reisender, region * r)
return NULL;
}
-static bool is_guardian_u(const unit * guard, unit * u, unsigned int mask)
-{
- if (guard->faction == u->faction)
- return false;
- if (is_guard(guard, mask) == 0)
- return false;
- if (alliedunit(guard, u->faction, HELP_GUARD))
- return false;
- if (ucontact(guard, u))
- return false;
- if (!cansee(guard->faction, u->region, u, 0))
- return false;
- if (!(u_race(guard)->flags & RCF_FLY) && u_race(u)->flags & RCF_FLY)
- return false;
-
- return true;
-}
-
-static bool is_guardian_r(const unit * guard)
-{
- if (guard->number == 0)
- return false;
- if (besieged(guard))
- return false;
-
- /* if region_owners exist then they may be guardians: */
- if (guard->building && rule_region_owners() && guard == building_owner(guard->building)) {
- faction *owner = region_get_owner(guard->region);
- if (owner == guard->faction) {
- building *bowner = largestbuilding(guard->region, &cmp_taxes, false);
- if (bowner == guard->building) {
- return true;
- }
- }
- }
-
- if ((guard->flags & UFL_GUARD) == 0)
- return false;
- return armedmen(guard, true) > 0 || fval(u_race(guard), RCF_UNARMEDGUARD);
-}
-
-bool is_guard(const struct unit * u, unsigned int mask)
-{
- return is_guardian_r(u) && (getguard(u) & mask) != 0;
-}
-
-unit *is_guarded(region * r, unit * u, unsigned int mask)
-{
- unit *u2;
- int noguards = 1;
-
- if (!fval(r, RF_GUARDED)) {
- return NULL;
- }
-
- /* at this point, u2 is the last unit we tested to
- * be a guard (and failed), or NULL
- * i is the position of the first free slot in the cache */
-
- for (u2 = r->units; u2; u2 = u2->next) {
- if (is_guardian_r(u2)) {
- noguards = 0;
- if (is_guardian_u(u2, u, mask)) {
- /* u2 is our guard. stop processing (we might have to go further next time) */
- return u2;
- }
- }
- }
-
- if (noguards) {
- /* you are mistaken, sir. there are no guards in these lands */
- freset(r, RF_GUARDED);
- }
- return NULL;
-}
-
bool move_blocked(const unit * u, const region * r, const region * r2)
{
connection *b;
@@ -1691,7 +1615,7 @@ static const region_list *travel_route(unit * u,
/* the unit has moved at least one region */
int walkmode;
- setguard(u, GUARD_NONE);
+ setguard(u, false);
cycle_route(ord, u, steps);
if (mode == TRAVEL_RUNNING) {
@@ -1719,7 +1643,7 @@ static const region_list *travel_route(unit * u,
/* make orders for the followers */
}
fset(u, UFL_LONGACTION | UFL_NOTMOVING);
- setguard(u, GUARD_NONE);
+ setguard(u, false);
assert(u->region == current);
return iroute;
}
@@ -2217,7 +2141,7 @@ static void travel(unit * u, region_list ** routep)
sh = NULL;
}
if (sh) {
- unit *guard = is_guarded(r, u, GUARD_LANDING);
+ unit *guard = is_guarded(r, u);
if (guard) {
ADDMSG(&u->faction->msgs, msg_feedback(u, u->thisorder,
"region_guarded", "guard", guard));
diff --git a/src/move.h b/src/move.h
index 70dddbb0b..6363fe2f9 100644
--- a/src/move.h
+++ b/src/move.h
@@ -60,8 +60,6 @@ extern "C" {
int personcapacity(const struct unit *u);
void movement(void);
void run_to(struct unit *u, struct region *to);
- struct unit *is_guarded(struct region *r, struct unit *u, unsigned int mask);
- bool is_guard(const struct unit *u, unsigned int mask);
int enoughsailors(const struct ship *sh, int sumskill);
bool canswim(struct unit *u);
bool canfly(struct unit *u);
diff --git a/src/move.test.c b/src/move.test.c
index 2ce9cccda..5c89166c8 100644
--- a/src/move.test.c
+++ b/src/move.test.c
@@ -2,7 +2,6 @@
#include
#include "move.h"
-#include "guard.h"
#include "keyword.h"
#include
@@ -201,30 +200,6 @@ static void test_walkingcapacity(CuTest *tc) {
test_cleanup();
}
-static void test_is_guarded(CuTest *tc) {
- unit *u1, *u2;
- region *r;
- race *rc;
-
- test_cleanup();
- rc = rc_get_or_create("dragon");
- rc->flags |= RCF_UNARMEDGUARD;
- r = test_create_region(0, 0, 0);
- u1 = test_create_unit(test_create_faction(0), r);
- u2 = test_create_unit(test_create_faction(rc), r);
- CuAssertPtrEquals(tc, 0, is_guarded(r, u1, GUARD_TRAVELTHRU));
- CuAssertPtrEquals(tc, 0, is_guarded(r, u1, GUARD_PRODUCE));
- CuAssertPtrEquals(tc, 0, is_guarded(r, u1, GUARD_TREES));
- CuAssertPtrEquals(tc, 0, is_guarded(r, u1, GUARD_MINING));
- guard(u2, GUARD_MINING | GUARD_PRODUCE);
- CuAssertIntEquals(tc, GUARD_CREWS | GUARD_LANDING | GUARD_TRAVELTHRU | GUARD_TAX | GUARD_PRODUCE | GUARD_RECRUIT, guard_flags(u2));
- CuAssertPtrEquals(tc, 0, is_guarded(r, u1, GUARD_TRAVELTHRU));
- CuAssertPtrEquals(tc, 0, is_guarded(r, u1, GUARD_TREES));
- CuAssertPtrEquals(tc, 0, is_guarded(r, u1, GUARD_MINING));
- CuAssertPtrEquals(tc, u2, is_guarded(r, u1, GUARD_PRODUCE));
- test_cleanup();
-}
-
static void test_ship_trails(CuTest *tc) {
ship *sh;
region *r1, *r2, *r3;
@@ -526,7 +501,6 @@ CuSuite *get_move_suite(void)
SUITE_ADD_TEST(suite, test_ship_has_harbormaster_contact);
SUITE_ADD_TEST(suite, test_ship_has_harbormaster_ally);
SUITE_ADD_TEST(suite, test_ship_has_harbormaster_same_faction);
- SUITE_ADD_TEST(suite, test_is_guarded);
SUITE_ADD_TEST(suite, test_ship_trails);
SUITE_ADD_TEST(suite, test_age_trails);
SUITE_ADD_TEST(suite, test_ship_no_overload);
diff --git a/src/report.c b/src/report.c
index c7093da73..e9a0681ba 100644
--- a/src/report.c
+++ b/src/report.c
@@ -1671,7 +1671,7 @@ static void guards(stream *out, const region * r, const faction * see)
/* Bewachung */
for (u = r->units; u; u = u->next) {
- if (is_guard(u, GUARD_ALL) != 0) {
+ if (is_guard(u) != 0) {
faction *f = u->faction;
faction *fv = visible_faction(see, u);
diff --git a/src/reports.c b/src/reports.c
index cfdc28bd2..a136645de 100644
--- a/src/reports.c
+++ b/src/reports.c
@@ -582,7 +582,7 @@ size_t size)
}
}
}
- if (is_guard(u, GUARD_ALL) != 0) {
+ if (is_guard(u)) {
bufp = STRLCPY(bufp, ", ", size);
bufp = STRLCPY(bufp, LOC(f->locale, "unit_guards"), size);
}
diff --git a/src/settings.h b/src/settings.h
index c44bc0f2a..ecf3df9f2 100644
--- a/src/settings.h
+++ b/src/settings.h
@@ -10,10 +10,6 @@
without prior permission by the authors of Eressea.
*/
-/*
- * Contains defines for the "free" game (Eressea) .
- * Include this file from settings.h to make eressea work.
- */
#define ENTERTAINFRACTION 20
#define TEACHDIFFERENCE 2
#define GUARD_DISABLES_RECRUIT 1
diff --git a/src/spells.c b/src/spells.c
index 7d300c5e1..e4ca75fbc 100644
--- a/src/spells.c
+++ b/src/spells.c
@@ -2196,7 +2196,7 @@ static int sp_ironkeeper(castorder * co)
/*keeper->age = cast_level + 2; */
setstatus(keeper, ST_AVOID); /* kaempft nicht */
- guard(keeper, GUARD_MINING);
+ setguard(keeper, true);
fset(keeper, UFL_ISNEW);
/* Parteitarnen, damit man nicht sofort weiß, wer dahinter steckt */
if (rule_stealth_anon()) {
@@ -2386,7 +2386,6 @@ void patzer_peasantmob(const castorder * co)
create_unit(r, f, n, get_race(RC_PEASANT), 0, LOC(f->locale, "angry_mob"),
NULL);
fset(u, UFL_ISNEW);
- /* guard(u, GUARD_ALL); hier zu frueh! Befehl BEWACHE setzten */
addlist(&u->orders, create_order(K_GUARD, lang, NULL));
set_order(&u->thisorder, default_order(lang));
a = a_new(&at_unitdissolve);
@@ -3746,7 +3745,7 @@ static int sp_rallypeasantmob(castorder * co)
rsetpeasants(r, rpeasants(r) + u->number);
rsetmoney(r, rmoney(r) + get_money(u));
set_money(u, 0);
- setguard(u, GUARD_NONE);
+ setguard(u, false);
set_number(u, 0);
erfolg = cast_level;
}
@@ -3813,7 +3812,7 @@ static int sp_raisepeasantmob(castorder * co)
create_unit(r, monsters, n, get_race(RC_PEASANT), 0, LOC(monsters->locale,
"furious_mob"), NULL);
fset(u, UFL_ISNEW);
- guard(u, GUARD_ALL);
+ setguard(u, true);
a = a_new(&at_unitdissolve);
a->data.ca[0] = 1; /* An rpeasants(r). */
a->data.ca[1] = 15; /* 15% */
diff --git a/src/spells/combatspells.c b/src/spells/combatspells.c
index bcbbb1b52..bf122729a 100644
--- a/src/spells/combatspells.c
+++ b/src/spells/combatspells.c
@@ -1437,7 +1437,7 @@ int sp_denyattack(struct castorder * co)
leave(mage, false);
}
/* und bewachen nicht */
- setguard(mage, GUARD_NONE);
+ setguard(mage, false);
/* irgendwie den langen befehl sperren */
/* fset(fi, FIG_ATTACKED); */
@@ -1800,7 +1800,7 @@ int sp_undeadhero(struct castorder * co)
unit_setinfo(u, NULL);
}
setstatus(u, du->status);
- setguard(u, GUARD_NONE);
+ setguard(u, false);
for (ilist = &du->items; *ilist;) {
item *itm = *ilist;
int loot = itm->number * j / du->number;
diff --git a/src/spy.c b/src/spy.c
index 9b8fe4601..01a419aba 100644
--- a/src/spy.c
+++ b/src/spy.c
@@ -463,7 +463,7 @@ static void sink_ship(region * r, ship * sh, unit * saboteur)
}
leave_ship(u);
if (r != safety) {
- setguard(u, GUARD_NONE);
+ setguard(u, false);
}
while (u->items) {
i_remove(&u->items, u->items);
diff --git a/src/test_eressea.c b/src/test_eressea.c
index 002d9a0cb..39ec90be6 100644
--- a/src/test_eressea.c
+++ b/src/test_eressea.c
@@ -111,6 +111,7 @@ int RunAllTests(int argc, char *argv[])
ADD_SUITE(ally);
ADD_SUITE(messages);
/* gamecode */
+ ADD_SUITE(guard);
ADD_SUITE(report);
ADD_SUITE(creport);
ADD_SUITE(prefix);