forked from github/server
optimization: caching resource types in get_resourcetype.
eliminate some it_find calls. eliminate static variables, they make testing hard.
This commit is contained in:
parent
98470ac3c3
commit
d581737744
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@ -6879,16 +6879,6 @@
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this item, use the CLAIM and SHOW commands).</text>
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this item, use the CLAIM and SHOW commands).</text>
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</string>
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</string>
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<string name="grail">
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<text locale="de">Gral</text>
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<text locale="en">grail</text>
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</string>
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<string name="grail_p">
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<text locale="de">Grale</text>
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<text locale="en">grails</text>
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</string>
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<string name="studypotion">
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<string name="studypotion">
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<text locale="de">Lerntrank</text>
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<text locale="de">Lerntrank</text>
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<text locale="en">brain boost</text>
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<text locale="en">brain boost</text>
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163
src/economy.c
163
src/economy.c
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@ -999,10 +999,12 @@ void add_spende(faction * f1, faction * f2, int amount, region * r)
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static bool maintain(building * b, bool first)
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static bool maintain(building * b, bool first)
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/* first==false -> take money from wherever you can */
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/* first==false -> take money from wherever you can */
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{
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{
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int c;
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const resource_type *rsilver = get_resourcetype(R_SILVER);
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region *r = b->region;
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int c;
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bool paid = true, work = first;
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region *r = b->region;
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unit *u;
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bool paid = true, work = first;
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unit *u;
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if (fval(b, BLD_MAINTAINED) || b->type == NULL || b->type->maintenance == NULL
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if (fval(b, BLD_MAINTAINED) || b->type == NULL || b->type->maintenance == NULL
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|| is_cursed(b->attribs, C_NOCOST, 0)) {
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|| is_cursed(b->attribs, C_NOCOST, 0)) {
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fset(b, BLD_MAINTAINED);
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fset(b, BLD_MAINTAINED);
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@ -1094,7 +1096,7 @@ static bool maintain(building * b, bool first)
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continue;
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continue;
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cost -= give;
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cost -= give;
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fset(ua->faction, FFL_SELECT);
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fset(ua->faction, FFL_SELECT);
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if (m->rtype == r_silver)
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if (m->rtype == rsilver)
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add_spende(ua->faction, u->faction, give, r);
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add_spende(ua->faction, u->faction, give, r);
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if (cost <= 0)
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if (cost <= 0)
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break;
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break;
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@ -1818,16 +1820,17 @@ const attrib_type at_luxuries = {
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static void expandbuying(region * r, request * buyorders)
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static void expandbuying(region * r, request * buyorders)
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{
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{
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int max_products;
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const resource_type *rsilver = get_resourcetype(R_SILVER);
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unit *u;
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int max_products;
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static struct trade {
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unit *u;
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const luxury_type *type;
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static struct trade {
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int number;
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const luxury_type *type;
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int multi;
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int number;
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} *trades, *trade;
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int multi;
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static int ntrades = 0;
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} *trades, *trade;
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int i, j;
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static int ntrades = 0;
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const luxury_type *ltype;
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int i, j;
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const luxury_type *ltype;
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if (ntrades == 0) {
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if (ntrades == 0) {
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for (ltype = luxurytypes; ltype; ltype = ltype->next)
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for (ltype = luxurytypes; ltype; ltype = ltype->next)
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@ -1869,7 +1872,7 @@ static void expandbuying(region * r, request * buyorders)
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multi = trade->multi;
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multi = trade->multi;
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price = ltype->price * multi;
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price = ltype->price * multi;
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if (get_pooled(oa[j].unit, get_resourcetype(R_SILVER), GET_DEFAULT,
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if (get_pooled(oa[j].unit, rsilver, GET_DEFAULT,
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price) >= price) {
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price) >= price) {
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unit *u = oa[j].unit;
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unit *u = oa[j].unit;
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item *items;
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item *items;
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@ -1886,7 +1889,7 @@ static void expandbuying(region * r, request * buyorders)
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i_change(&items, ltype->itype, 1);
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i_change(&items, ltype->itype, 1);
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a->data.v = items;
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a->data.v = items;
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i_change(&oa[j].unit->items, ltype->itype, 1);
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i_change(&oa[j].unit->items, ltype->itype, 1);
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use_pooled(u, get_resourcetype(R_SILVER), GET_DEFAULT, price);
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use_pooled(u, rsilver, GET_DEFAULT, price);
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if (u->n < 0)
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if (u->n < 0)
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u->n = 0;
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u->n = 0;
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u->n += price;
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u->n += price;
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@ -2371,11 +2374,13 @@ static bool sell(unit * u, request ** sellorders, struct order *ord)
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static void expandstealing(region * r, request * stealorders)
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static void expandstealing(region * r, request * stealorders)
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{
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{
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int i;
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const resource_type *rsilver = get_resourcetype(R_SILVER);
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int i;
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expandorders(r, stealorders);
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assert(rsilver);
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if (!norders)
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return;
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expandorders(r, stealorders);
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if (!norders) return;
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/* Für jede unit in der Region wird Geld geklaut, wenn sie Opfer eines
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/* Für jede unit in der Region wird Geld geklaut, wenn sie Opfer eines
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* Beklauen-Orders ist. Jedes Opfer muß einzeln behandelt werden.
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* Beklauen-Orders ist. Jedes Opfer muß einzeln behandelt werden.
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@ -2387,7 +2392,7 @@ static void expandstealing(region * r, request * stealorders)
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unit *u = findunitg(oa[i].no, r);
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unit *u = findunitg(oa[i].no, r);
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int n = 0;
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int n = 0;
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if (u && u->region == r) {
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if (u && u->region == r) {
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n = get_pooled(u, r_silver, GET_ALL, INT_MAX);
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n = get_pooled(u, rsilver, GET_ALL, INT_MAX);
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}
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}
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#ifndef GOBLINKILL
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#ifndef GOBLINKILL
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if (oa[i].type.goblin) { /* Goblin-Spezialklau */
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if (oa[i].type.goblin) { /* Goblin-Spezialklau */
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@ -2409,7 +2414,7 @@ static void expandstealing(region * r, request * stealorders)
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}
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}
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if (n > 0) {
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if (n > 0) {
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n = _min(n, oa[i].unit->wants);
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n = _min(n, oa[i].unit->wants);
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use_pooled(u, r_silver, GET_ALL, n);
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use_pooled(u, rsilver, GET_ALL, n);
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oa[i].unit->n = n;
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oa[i].unit->n = n;
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change_money(oa[i].unit, n);
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change_money(oa[i].unit, n);
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ADDMSG(&u->faction->msgs, msg_message("stealeffect", "unit region amount",
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ADDMSG(&u->faction->msgs, msg_message("stealeffect", "unit region amount",
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@ -2424,60 +2429,58 @@ static void expandstealing(region * r, request * stealorders)
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/* ------------------------------------------------------------- */
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/* ------------------------------------------------------------- */
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static void plant(region * r, unit * u, int raw)
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static void plant(region * r, unit * u, int raw)
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{
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{
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int n, i, skill, planted = 0;
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int n, i, skill, planted = 0;
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const item_type *itype;
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const item_type *itype;
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static const resource_type *rt_water = NULL;
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const resource_type *rt_water = get_resourcetype(R_WATER_OF_LIFE);
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if (rt_water == NULL)
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rt_water = rt_find("p2");
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assert(rt_water != NULL);
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assert(rt_water != NULL);
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if (!fval(r->terrain, LAND_REGION)) {
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if (!fval(r->terrain, LAND_REGION)) {
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return;
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return;
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}
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}
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if (rherbtype(r) == NULL) {
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if (rherbtype(r) == NULL) {
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cmistake(u, u->thisorder, 108, MSG_PRODUCE);
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cmistake(u, u->thisorder, 108, MSG_PRODUCE);
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return;
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return;
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}
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}
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/* Skill prüfen */
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/* Skill prüfen */
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skill = eff_skill(u, SK_HERBALISM, r);
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skill = eff_skill(u, SK_HERBALISM, r);
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itype = rherbtype(r);
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itype = rherbtype(r);
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if (skill < 6) {
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if (skill < 6) {
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ADDMSG(&u->faction->msgs,
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ADDMSG(&u->faction->msgs,
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msg_feedback(u, u->thisorder, "plant_skills",
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msg_feedback(u, u->thisorder, "plant_skills",
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"skill minskill product", SK_HERBALISM, 6, itype->rtype, 1));
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"skill minskill product", SK_HERBALISM, 6, itype->rtype, 1));
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return;
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return;
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}
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}
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/* Wasser des Lebens prüfen */
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/* Wasser des Lebens prüfen */
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if (get_pooled(u, rt_water, GET_DEFAULT, 1) == 0) {
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if (get_pooled(u, rt_water, GET_DEFAULT, 1) == 0) {
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ADDMSG(&u->faction->msgs,
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ADDMSG(&u->faction->msgs,
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msg_feedback(u, u->thisorder, "resource_missing", "missing", rt_water));
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msg_feedback(u, u->thisorder, "resource_missing", "missing", rt_water));
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return;
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return;
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}
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}
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n = get_pooled(u, itype->rtype, GET_DEFAULT, skill * u->number);
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n = get_pooled(u, itype->rtype, GET_DEFAULT, skill * u->number);
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/* Kräuter prüfen */
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/* Kräuter prüfen */
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if (n == 0) {
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if (n == 0) {
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ADDMSG(&u->faction->msgs,
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ADDMSG(&u->faction->msgs,
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msg_feedback(u, u->thisorder, "resource_missing", "missing",
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msg_feedback(u, u->thisorder, "resource_missing", "missing",
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itype->rtype));
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itype->rtype));
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return;
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return;
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}
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}
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n = _min(skill * u->number, n);
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n = _min(skill * u->number, n);
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n = _min(raw, n);
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n = _min(raw, n);
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/* Für jedes Kraut Talent*10% Erfolgschance. */
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/* Für jedes Kraut Talent*10% Erfolgschance. */
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for (i = n; i > 0; i--) {
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for (i = n; i > 0; i--) {
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if (rng_int() % 10 < skill)
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if (rng_int() % 10 < skill)
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planted++;
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planted++;
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}
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}
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produceexp(u, SK_HERBALISM, u->number);
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produceexp(u, SK_HERBALISM, u->number);
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/* Alles ok. Abziehen. */
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/* Alles ok. Abziehen. */
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use_pooled(u, rt_water, GET_DEFAULT, 1);
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use_pooled(u, rt_water, GET_DEFAULT, 1);
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use_pooled(u, itype->rtype, GET_DEFAULT, n);
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use_pooled(u, itype->rtype, GET_DEFAULT, n);
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rsetherbs(r, rherbs(r) + planted);
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rsetherbs(r, rherbs(r) + planted);
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ADDMSG(&u->faction->msgs, msg_message("plant", "unit region amount herb",
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ADDMSG(&u->faction->msgs, msg_message("plant", "unit region amount herb",
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u, r, planted, itype->rtype));
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u, r, planted, itype->rtype));
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}
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}
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static void planttrees(region * r, unit * u, int raw)
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static void planttrees(region * r, unit * u, int raw)
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@ -2607,22 +2610,24 @@ static void breedhorses(region * r, unit * u)
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int n, c, breed = 0;
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int n, c, breed = 0;
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struct building *b = inside_building(u);
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struct building *b = inside_building(u);
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const struct building_type *btype = b ? b->type : NULL;
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const struct building_type *btype = b ? b->type : NULL;
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const struct item_type *ihorse = it_find("horse");
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const struct resource_type *rhorse = get_resourcetype(R_HORSE);
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int horses;
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assert(ihorse);
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assert(rhorse && rhorse->itype);
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if (btype != bt_find("stables")) {
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if (btype != bt_find("stables")) {
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cmistake(u, u->thisorder, 122, MSG_PRODUCE);
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cmistake(u, u->thisorder, 122, MSG_PRODUCE);
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return;
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return;
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}
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}
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if (i_get(u->items, ihorse) < 2) {
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horses = i_get(u->items, rhorse->itype);
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if (horses < 2) {
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cmistake(u, u->thisorder, 107, MSG_PRODUCE);
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cmistake(u, u->thisorder, 107, MSG_PRODUCE);
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return;
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return;
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}
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}
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n = _min(u->number * eff_skill(u, SK_HORSE_TRAINING, r), i_get(u->items, ihorse));
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n = u->number * eff_skill(u, SK_HORSE_TRAINING, r);
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n = _min(n, horses);
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for (c = 0; c < n; c++) {
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for (c = 0; c < n; c++) {
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if (rng_int() % 100 < eff_skill(u, SK_HORSE_TRAINING, r)) {
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if (rng_int() % 100 < eff_skill(u, SK_HORSE_TRAINING, r)) {
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i_change(&u->items, ihorse, 1);
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i_change(&u->items, rhorse->itype, 1);
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++breed;
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++breed;
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}
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}
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}
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}
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@ -89,7 +89,7 @@ add_give(unit * u, unit * u2, int given, int received,
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static bool limited_give(const item_type * type)
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static bool limited_give(const item_type * type)
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{
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{
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/* trade only money 2:1, if at all */
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/* trade only money 2:1, if at all */
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return (type == i_silver);
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return (type->rtype == get_resourcetype(R_SILVER));
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}
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}
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int give_quota(const unit * src, const unit * dst, const item_type * type,
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int give_quota(const unit * src, const unit * dst, const item_type * type,
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@ -426,7 +426,7 @@ void give_unit(unit * u, unit * u2, order * ord)
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cmistake(u, ord, 156, MSG_COMMERCE);
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cmistake(u, ord, 156, MSG_COMMERCE);
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return;
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return;
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}
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}
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add_give(u, u2, 1, 1, r_unit, ord, 0);
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add_give(u, u2, 1, 1, get_resourcetype(R_UNIT), ord, 0);
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u_setfaction(u, u2->faction);
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u_setfaction(u, u2->faction);
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u2->faction->newbies += n;
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u2->faction->newbies += n;
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}
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}
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@ -88,79 +88,78 @@ static bool
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attack_catapult(const troop * at, const struct weapon_type *wtype,
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attack_catapult(const troop * at, const struct weapon_type *wtype,
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int *casualties)
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int *casualties)
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{
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{
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fighter *af = at->fighter;
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fighter *af = at->fighter;
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unit *au = af->unit;
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unit *au = af->unit;
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battle *b = af->side->battle;
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battle *b = af->side->battle;
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troop dt;
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troop dt;
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int d = 0, enemies;
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int d = 0, enemies;
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weapon *wp = af->person[at->index].missile;
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weapon *wp = af->person[at->index].missile;
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static item_type *it_catapultammo = NULL;
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item_type *it_catapultammo = NULL;
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if (it_catapultammo == NULL) {
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assert(wp->type == wtype);
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assert(af->person[at->index].reload == 0);
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it_catapultammo = it_find("catapultammo");
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it_catapultammo = it_find("catapultammo");
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}
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if (it_catapultammo != NULL) {
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if (get_pooled(au, it_catapultammo->rtype,
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assert(wp->type == wtype);
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GET_SLACK | GET_RESERVE | GET_POOLED_SLACK, 1) <= 0) {
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assert(af->person[at->index].reload == 0);
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/* No ammo. Use other weapon if available. */
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return true;
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if (it_catapultammo != NULL) {
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}
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if (get_pooled(au, it_catapultammo->rtype,
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GET_SLACK | GET_RESERVE | GET_POOLED_SLACK, 1) <= 0) {
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/* No ammo. Use other weapon if available. */
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return true;
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}
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}
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}
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enemies = count_enemies(b, af, FIGHT_ROW, FIGHT_ROW, SELECT_ADVANCE);
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enemies = count_enemies(b, af, FIGHT_ROW, FIGHT_ROW, SELECT_ADVANCE);
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enemies = _min(enemies, CATAPULT_ATTACKS);
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enemies = _min(enemies, CATAPULT_ATTACKS);
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if (enemies == 0) {
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if (enemies == 0) {
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return true; /* allow further attacks */
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return true; /* allow further attacks */
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}
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if (af->catmsg == -1) {
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int i, k = 0;
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message *msg;
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for (i = 0; i <= at->index; ++i) {
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if (af->person[i].reload == 0 && af->person[i].missile == wp)
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++k;
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}
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}
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msg = msg_message("battle::usecatapult", "amount unit", k, au);
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message_all(b, msg);
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msg_release(msg);
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|
||||||
af->catmsg = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (it_catapultammo != NULL) {
|
if (af->catmsg == -1) {
|
||||||
use_pooled(au, it_catapultammo->rtype,
|
int i, k = 0;
|
||||||
GET_SLACK | GET_RESERVE | GET_POOLED_SLACK, 1);
|
message *msg;
|
||||||
}
|
|
||||||
|
|
||||||
while (--enemies >= 0) {
|
for (i = 0; i <= at->index; ++i) {
|
||||||
/* Select defender */
|
if (af->person[i].reload == 0 && af->person[i].missile == wp)
|
||||||
dt = select_enemy(af, FIGHT_ROW, FIGHT_ROW, SELECT_ADVANCE);
|
++k;
|
||||||
if (!dt.fighter)
|
}
|
||||||
break;
|
msg = msg_message("battle::usecatapult", "amount unit", k, au);
|
||||||
|
message_all(b, msg);
|
||||||
|
msg_release(msg);
|
||||||
|
af->catmsg = 0;
|
||||||
|
}
|
||||||
|
|
||||||
/* If battle succeeds */
|
if (it_catapultammo != NULL) {
|
||||||
if (hits(*at, dt, wp)) {
|
use_pooled(au, it_catapultammo->rtype,
|
||||||
d += terminate(dt, *at, AT_STANDARD, wp->type->damage[0], true);
|
GET_SLACK | GET_RESERVE | GET_POOLED_SLACK, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
while (--enemies >= 0) {
|
||||||
|
/* Select defender */
|
||||||
|
dt = select_enemy(af, FIGHT_ROW, FIGHT_ROW, SELECT_ADVANCE);
|
||||||
|
if (!dt.fighter)
|
||||||
|
break;
|
||||||
|
|
||||||
|
/* If battle succeeds */
|
||||||
|
if (hits(*at, dt, wp)) {
|
||||||
|
d += terminate(dt, *at, AT_STANDARD, wp->type->damage[0], true);
|
||||||
#ifdef CATAPULT_STRUCTURAL_DAMAGE
|
#ifdef CATAPULT_STRUCTURAL_DAMAGE
|
||||||
if (dt.fighter->unit->building && rng_int() % 100 < 5) {
|
if (dt.fighter->unit->building && rng_int() % 100 < 5) {
|
||||||
float dmg =
|
float dmg =
|
||||||
get_param_flt(global.parameters, "rules.building.damage.catapult", 1);
|
get_param_flt(global.parameters, "rules.building.damage.catapult", 1);
|
||||||
damage_building(b, dt.fighter->unit->building, dmg);
|
damage_building(b, dt.fighter->unit->building, dmg);
|
||||||
} else if (dt.fighter->unit->ship && rng_int() % 100 < 5) {
|
} else if (dt.fighter->unit->ship && rng_int() % 100 < 5) {
|
||||||
float dmg =
|
float dmg =
|
||||||
get_param_flt(global.parameters, "rules.ship.damage.catapult", 0.01);
|
get_param_flt(global.parameters, "rules.ship.damage.catapult", 0.01);
|
||||||
damage_ship(dt.fighter->unit->ship, dmg)
|
damage_ship(dt.fighter->unit->ship, dmg)
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
if (casualties)
|
if (casualties) {
|
||||||
*casualties = d;
|
*casualties = d;
|
||||||
return false; /* keine weitren attacken */
|
}
|
||||||
|
return false; /* keine weitren attacken */
|
||||||
}
|
}
|
||||||
|
|
||||||
void register_weapons(void)
|
void register_weapons(void)
|
||||||
|
|
|
@ -2314,40 +2314,35 @@ static void add_tactics(tactics * ta, fighter * fig, int value)
|
||||||
|
|
||||||
static double horsebonus(const unit * u)
|
static double horsebonus(const unit * u)
|
||||||
{
|
{
|
||||||
static const item_type *it_horse = 0;
|
const item_type *it_horse, *it_elvenhorse, *it_charger;
|
||||||
static const item_type *it_elvenhorse = 0;
|
int n1 = 0, n2 = 0, n3 = 0;
|
||||||
static const item_type *it_charger = 0;
|
item *itm;
|
||||||
region *r = u->region;
|
int skl = eff_skill(u, SK_RIDING, u->region);
|
||||||
int n1 = 0, n2 = 0, n3 = 0;
|
const resource_type *rtype;
|
||||||
item *itm = u->items;
|
|
||||||
int skl = eff_skill(u, SK_RIDING, r);
|
|
||||||
|
|
||||||
if (skl < 1)
|
if (skl < 1) return 0.0;
|
||||||
return 0.0;
|
|
||||||
|
|
||||||
if (it_horse == 0) {
|
it_horse = (rtype = get_resourcetype(R_HORSE)) ? rtype->itype : 0;
|
||||||
it_horse = it_find("horse");
|
it_elvenhorse = (rtype = get_resourcetype(R_UNICORN)) ? rtype->itype : 0;
|
||||||
it_elvenhorse = it_find("elvenhorse");
|
it_charger = (rtype = get_resourcetype(R_CHARGER)) ? rtype->itype : 0;
|
||||||
it_charger = it_find("charger");
|
|
||||||
}
|
|
||||||
|
|
||||||
for (; itm; itm = itm->next) {
|
for (itm=u->items; itm; itm = itm->next) {
|
||||||
if (itm->type->flags & ITF_ANIMAL) {
|
if (itm->type->flags & ITF_ANIMAL) {
|
||||||
if (itm->type == it_elvenhorse)
|
if (itm->type == it_elvenhorse)
|
||||||
n3 += itm->number;
|
n3 += itm->number;
|
||||||
else if (itm->type == it_charger)
|
else if (itm->type == it_charger)
|
||||||
n2 += itm->number;
|
n2 += itm->number;
|
||||||
else if (itm->type == it_horse)
|
else if (itm->type == it_horse)
|
||||||
n1 += itm->number;
|
n1 += itm->number;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
if (skl >= 5 && n3 >= u->number)
|
||||||
if (skl >= 5 && n3 >= u->number)
|
return 0.30;
|
||||||
return 0.30;
|
if (skl >= 3 && n2 + n3 >= u->number)
|
||||||
if (skl >= 3 && n2 + n3 >= u->number)
|
return 0.20;
|
||||||
return 0.20;
|
if (skl >= 1 && n1 + n2 + n3 >= u->number)
|
||||||
if (skl >= 1 && n1 + n2 + n3 >= u->number)
|
return 0.10;
|
||||||
return 0.10;
|
return 0.0F;
|
||||||
return 0.0F;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
double fleechance(unit * u)
|
double fleechance(unit * u)
|
||||||
|
|
|
@ -830,15 +830,8 @@ cansee(const faction * f, const region * r, const unit * u, int modifier)
|
||||||
/* und es muss niemand aus f in der region sein, wenn sie vom Turm
|
/* und es muss niemand aus f in der region sein, wenn sie vom Turm
|
||||||
* erblickt wird */
|
* erblickt wird */
|
||||||
{
|
{
|
||||||
int stealth, rings;
|
int stealth, rings;
|
||||||
unit *u2 = r->units;
|
unit *u2 = r->units;
|
||||||
static const item_type *itype_grail;
|
|
||||||
static bool init;
|
|
||||||
|
|
||||||
if (!init) {
|
|
||||||
init = true;
|
|
||||||
itype_grail = it_find("grail");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (u->faction == f || omniscient(f)) {
|
if (u->faction == f || omniscient(f)) {
|
||||||
return true;
|
return true;
|
||||||
|
@ -856,8 +849,6 @@ cansee(const faction * f, const region * r, const unit * u, int modifier)
|
||||||
|
|
||||||
if (leftship(u))
|
if (leftship(u))
|
||||||
return true;
|
return true;
|
||||||
if (itype_grail != NULL && i_get(u->items, itype_grail))
|
|
||||||
return true;
|
|
||||||
|
|
||||||
while (u2 && u2->faction != f)
|
while (u2 && u2->faction != f)
|
||||||
u2 = u2->next;
|
u2 = u2->next;
|
||||||
|
|
|
@ -190,22 +190,24 @@ void it_register(item_type * itype)
|
||||||
item_type *new_itemtype(resource_type * rtype,
|
item_type *new_itemtype(resource_type * rtype,
|
||||||
int iflags, int weight, int capacity)
|
int iflags, int weight, int capacity)
|
||||||
{
|
{
|
||||||
item_type *itype;
|
item_type *itype;
|
||||||
assert(resource2item(rtype) == NULL);
|
|
||||||
assert(rtype->flags & RTF_ITEM);
|
|
||||||
|
|
||||||
itype = calloc(sizeof(item_type), 1);
|
assert(!rtype->itype);
|
||||||
|
assert(!rtype->uchange || rtype->uchange==res_changeitem);
|
||||||
|
|
||||||
itype->rtype = rtype;
|
itype = calloc(sizeof(item_type), 1);
|
||||||
rtype->itype = itype;
|
|
||||||
itype->weight = weight;
|
|
||||||
itype->capacity = capacity;
|
|
||||||
itype->flags |= iflags;
|
|
||||||
it_register(itype);
|
|
||||||
|
|
||||||
rtype->uchange = res_changeitem;
|
itype->rtype = rtype;
|
||||||
|
itype->weight = weight;
|
||||||
|
itype->capacity = capacity;
|
||||||
|
itype->flags |= iflags;
|
||||||
|
it_register(itype);
|
||||||
|
|
||||||
return itype;
|
rtype->itype = itype;
|
||||||
|
rtype->flags |= RTF_ITEM;
|
||||||
|
rtype->uchange = res_changeitem;
|
||||||
|
|
||||||
|
return itype;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void lt_register(luxury_type * ltype)
|
static void lt_register(luxury_type * ltype)
|
||||||
|
@ -295,15 +297,18 @@ potion_type *new_potiontype(item_type * itype, int level)
|
||||||
return ptype;
|
return ptype;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static int num_resources;
|
||||||
|
|
||||||
void rt_register(resource_type * rtype)
|
void rt_register(resource_type * rtype)
|
||||||
{
|
{
|
||||||
char buffer[64];
|
char buffer[64];
|
||||||
const char * name = rtype->_name[0];
|
const char * name = rtype->_name[0];
|
||||||
size_t len = strlen(name);
|
size_t len = strlen(name);
|
||||||
|
|
||||||
assert(len<sizeof(buffer)-sizeof(rtype));
|
assert(len<sizeof(buffer)-sizeof(rtype));
|
||||||
len = cb_new_kv(name, len, &rtype, sizeof(rtype), buffer);
|
len = cb_new_kv(name, len, &rtype, sizeof(rtype), buffer);
|
||||||
cb_insert(&cb_resources, buffer, len);
|
cb_insert(&cb_resources, buffer, len);
|
||||||
|
++num_resources;
|
||||||
}
|
}
|
||||||
|
|
||||||
const resource_type *item2resource(const item_type * itype)
|
const resource_type *item2resource(const item_type * itype)
|
||||||
|
@ -602,13 +607,23 @@ const char *itemnames[MAX_RESOURCES] = {
|
||||||
"iron", "stone", "horse", "ao_healing",
|
"iron", "stone", "horse", "ao_healing",
|
||||||
"aots", "roi", "rop", "ao_chastity",
|
"aots", "roi", "rop", "ao_chastity",
|
||||||
"laen", "fairyboot", "aoc", "pegasus",
|
"laen", "fairyboot", "aoc", "pegasus",
|
||||||
"elvenhorse", "dolphin", "roqf", "trollbelt",
|
"elvenhorse", "charger", "dolphin", "roqf", "trollbelt",
|
||||||
"aurafocus", "sphereofinv", "magicbag",
|
"aurafocus", "sphereofinv", "magicbag",
|
||||||
"magicherbbag", "dreameye", "money", "aura", "permaura"
|
"magicherbbag", "dreameye", "p2", "money", "aura", "permaura",
|
||||||
|
"hp", "unit", "peasant"
|
||||||
};
|
};
|
||||||
|
|
||||||
const resource_type *get_resourcetype(resource_t type) {
|
const resource_type *get_resourcetype(resource_t type) {
|
||||||
const resource_type *rtype = rt_find(itemnames[type]);
|
static int update;
|
||||||
|
static const struct resource_type *rtypes[MAX_RESOURCES];
|
||||||
|
if (update!=num_resources) {
|
||||||
|
memset(rtypes, 0, sizeof(rtypes));
|
||||||
|
update = num_resources;
|
||||||
|
}
|
||||||
|
const resource_type *rtype = rtypes[type];
|
||||||
|
if (!rtype) {
|
||||||
|
rtype = rtypes[type] = rt_find(itemnames[type]);
|
||||||
|
}
|
||||||
return rtype;
|
return rtype;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -932,14 +947,6 @@ static void init_oldpotions(void)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
resource_type *r_silver;
|
|
||||||
resource_type *r_aura;
|
|
||||||
resource_type *r_permaura;
|
|
||||||
resource_type *r_unit;
|
|
||||||
static resource_type *r_hp;
|
|
||||||
|
|
||||||
item_type *i_silver;
|
|
||||||
|
|
||||||
static const char *names[] = {
|
static const char *names[] = {
|
||||||
"money", "money_p",
|
"money", "money_p",
|
||||||
"person", "person_p",
|
"person", "person_p",
|
||||||
|
@ -953,89 +960,118 @@ static const char *names[] = {
|
||||||
void init_resources(void)
|
void init_resources(void)
|
||||||
{
|
{
|
||||||
resource_type *rtype;
|
resource_type *rtype;
|
||||||
if (r_hp) {
|
item_type *itype;
|
||||||
// we have done this already
|
|
||||||
return;
|
rtype = rt_find(names[8]);
|
||||||
|
if (!rtype) {
|
||||||
|
rtype = new_resourcetype(names + 8, NULL, RTF_NONE);
|
||||||
|
rt_register(rtype);
|
||||||
}
|
}
|
||||||
|
rtype->uchange = res_changepeasants;
|
||||||
|
|
||||||
rtype = new_resourcetype(names + 8, NULL, RTF_NONE);
|
// R_SILVER
|
||||||
rtype->uchange = res_changepeasants;
|
rtype = rt_find(names[0]);
|
||||||
rt_register(rtype);
|
if (!rtype) {
|
||||||
|
rtype = new_resourcetype(&names[0], NULL, RTF_ITEM | RTF_POOLED);
|
||||||
|
rt_register(rtype);
|
||||||
|
}
|
||||||
|
rtype->uchange = res_changeitem;
|
||||||
|
itype = rtype->itype;
|
||||||
|
if (!itype) {
|
||||||
|
itype = new_itemtype(rtype, ITF_NONE, 1 /*weight */ , 0);
|
||||||
|
}
|
||||||
|
itype->give = give_money;
|
||||||
|
|
||||||
r_silver = new_resourcetype(&names[0], NULL, RTF_ITEM | RTF_POOLED);
|
// R_PERMAURA
|
||||||
i_silver = new_itemtype(r_silver, ITF_NONE, 1 /*weight */ , 0);
|
rtype = rt_find(names[4]);
|
||||||
r_silver->uchange = res_changeitem;
|
if (!rtype) {
|
||||||
i_silver->give = give_money;
|
rtype = new_resourcetype(&names[4], NULL, RTF_NONE);
|
||||||
rt_register(r_silver);
|
rt_register(rtype);
|
||||||
|
}
|
||||||
|
rtype->uchange = res_changepermaura;
|
||||||
|
|
||||||
r_permaura = new_resourcetype(&names[4], NULL, RTF_NONE);
|
// R_LIFE
|
||||||
r_permaura->uchange = res_changepermaura;
|
rtype = rt_find(names[6]);
|
||||||
rt_register(r_permaura);
|
if (!rtype) {
|
||||||
|
rtype = new_resourcetype(&names[6], NULL, RTF_NONE);
|
||||||
|
rt_register(rtype);
|
||||||
|
}
|
||||||
|
rtype->uchange = res_changehp;
|
||||||
|
|
||||||
r_hp = new_resourcetype(&names[6], NULL, RTF_NONE);
|
// R_AURA
|
||||||
r_hp->uchange = res_changehp;
|
rtype = rt_find(names[10]);
|
||||||
rt_register(r_hp);
|
if (!rtype) {
|
||||||
|
rtype = new_resourcetype(&names[10], NULL, RTF_NONE);
|
||||||
|
rt_register(rtype);
|
||||||
|
}
|
||||||
|
rtype->uchange = res_changeaura;
|
||||||
|
|
||||||
r_aura = new_resourcetype(&names[10], NULL, RTF_NONE);
|
// R_UNIT
|
||||||
r_aura->uchange = res_changeaura;
|
rtype = rt_find(names[12]);
|
||||||
rt_register(r_aura);
|
if (!rtype) {
|
||||||
|
rtype = new_resourcetype(&names[12], NULL, RTF_NONE);
|
||||||
|
rt_register(rtype);
|
||||||
|
}
|
||||||
|
rtype->uchange = res_changeperson;
|
||||||
|
|
||||||
r_unit = new_resourcetype(&names[12], NULL, RTF_NONE);
|
/* alte typen registrieren: */
|
||||||
r_unit->uchange = res_changeperson;
|
init_oldpotions();
|
||||||
rt_register(r_unit);
|
|
||||||
|
|
||||||
/* alte typen registrieren: */
|
|
||||||
init_oldpotions();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int get_money(const unit * u)
|
int get_money(const unit * u)
|
||||||
{
|
{
|
||||||
const item *i = u->items;
|
const struct resource_type *rtype = get_resourcetype(R_SILVER);
|
||||||
while (i && i->type != i_silver)
|
const item *i = u->items;
|
||||||
i = i->next;
|
while (i && i->type->rtype != rtype) {
|
||||||
if (i == NULL)
|
i = i->next;
|
||||||
return 0;
|
}
|
||||||
return i->number;
|
return i ? i->number : 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int set_money(unit * u, int v)
|
int set_money(unit * u, int v)
|
||||||
{
|
{
|
||||||
item **ip = &u->items;
|
const struct resource_type *rtype = get_resourcetype(R_SILVER);
|
||||||
while (*ip && (*ip)->type != i_silver)
|
item **ip = &u->items;
|
||||||
ip = &(*ip)->next;
|
while (*ip && (*ip)->type->rtype != rtype) {
|
||||||
if ((*ip) == NULL && v) {
|
ip = &(*ip)->next;
|
||||||
i_add(&u->items, i_new(i_silver, v));
|
}
|
||||||
|
if ((*ip) == NULL && v) {
|
||||||
|
i_add(&u->items, i_new(rtype->itype, v));
|
||||||
|
return v;
|
||||||
|
}
|
||||||
|
if ((*ip) != NULL) {
|
||||||
|
if (v) {
|
||||||
|
(*ip)->number = v;
|
||||||
|
assert((*ip)->number >= 0);
|
||||||
|
} else {
|
||||||
|
i_remove(ip, *ip);
|
||||||
|
}
|
||||||
|
}
|
||||||
return v;
|
return v;
|
||||||
}
|
|
||||||
if ((*ip) != NULL) {
|
|
||||||
if (v) {
|
|
||||||
(*ip)->number = v;
|
|
||||||
assert((*ip)->number >= 0);
|
|
||||||
} else
|
|
||||||
i_remove(ip, *ip);
|
|
||||||
}
|
|
||||||
return v;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int change_money(unit * u, int v)
|
int change_money(unit * u, int v)
|
||||||
{
|
{
|
||||||
item **ip = &u->items;
|
const struct resource_type *rtype = get_resourcetype(R_SILVER);
|
||||||
while (*ip && (*ip)->type != i_silver)
|
item **ip = &u->items;
|
||||||
ip = &(*ip)->next;
|
while (*ip && (*ip)->type->rtype != rtype) {
|
||||||
if ((*ip) == NULL && v) {
|
ip = &(*ip)->next;
|
||||||
i_add(&u->items, i_new(i_silver, v));
|
}
|
||||||
return v;
|
if ((*ip) == NULL && v) {
|
||||||
}
|
i_add(&u->items, i_new(rtype->itype, v));
|
||||||
if ((*ip) != NULL) {
|
return v;
|
||||||
item *i = *ip;
|
}
|
||||||
if (i->number + v != 0) {
|
if ((*ip) != NULL) {
|
||||||
i->number += v;
|
item *i = *ip;
|
||||||
assert(i->number >= 0);
|
if (i->number + v != 0) {
|
||||||
return i->number;
|
i->number += v;
|
||||||
} else
|
assert(i->number >= 0);
|
||||||
i_free(i_remove(ip, *ip));
|
return i->number;
|
||||||
}
|
} else {
|
||||||
return 0;
|
i_free(i_remove(ip, *ip));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int add_resourcename_cb(const void * match, const void * key, size_t keylen, void *data)
|
static int add_resourcename_cb(const void * match, const void * key, size_t keylen, void *data)
|
||||||
|
@ -1187,21 +1223,19 @@ int free_rtype_cb(const void * match, const void * key, size_t keylen, void *cbd
|
||||||
|
|
||||||
void test_clear_resources(void)
|
void test_clear_resources(void)
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
memset((void *)oldpotiontype, 0, sizeof(oldpotiontype));
|
memset((void *)oldpotiontype, 0, sizeof(oldpotiontype));
|
||||||
|
|
||||||
cb_foreach(&cb_items, "", 0, free_itype_cb, 0);
|
cb_foreach(&cb_items, "", 0, free_itype_cb, 0);
|
||||||
cb_clear(&cb_items);
|
cb_clear(&cb_items);
|
||||||
cb_foreach(&cb_resources, "", 0, free_rtype_cb, 0);
|
cb_foreach(&cb_resources, "", 0, free_rtype_cb, 0);
|
||||||
cb_clear(&cb_resources);
|
cb_clear(&cb_resources);
|
||||||
|
++num_resources;
|
||||||
|
|
||||||
r_hp = r_silver = r_aura = r_permaura = r_unit = 0;
|
for (i=0; i!=MAXLOCALES; ++i) {
|
||||||
i_silver = 0;
|
cb_clear(inames+i);
|
||||||
|
}
|
||||||
for (i=0; i!=MAXLOCALES; ++i) {
|
|
||||||
cb_clear(inames+i);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -265,20 +265,12 @@ extern "C" {
|
||||||
double magres, int prot, unsigned int flags);
|
double magres, int prot, unsigned int flags);
|
||||||
extern potion_type *new_potiontype(item_type * itype, int level);
|
extern potion_type *new_potiontype(item_type * itype, int level);
|
||||||
|
|
||||||
/* for lack of another file: */
|
|
||||||
|
|
||||||
/* sonstige resourcen */
|
|
||||||
extern resource_type *r_silver;
|
|
||||||
extern resource_type *r_aura;
|
|
||||||
extern resource_type *r_permaura;
|
|
||||||
extern resource_type *r_unit;
|
|
||||||
|
|
||||||
typedef enum {
|
typedef enum {
|
||||||
/* ITEMS: */
|
/* ITEMS: */
|
||||||
R_IRON,
|
R_IRON,
|
||||||
R_STONE,
|
R_STONE,
|
||||||
R_HORSE,
|
R_HORSE,
|
||||||
/**/ R_AMULET_OF_HEALING,
|
R_AMULET_OF_HEALING,
|
||||||
R_AMULET_OF_TRUE_SEEING,
|
R_AMULET_OF_TRUE_SEEING,
|
||||||
R_RING_OF_INVISIBILITY,
|
R_RING_OF_INVISIBILITY,
|
||||||
R_RING_OF_POWER,
|
R_RING_OF_POWER,
|
||||||
|
@ -288,6 +280,7 @@ extern "C" {
|
||||||
R_BIRTHDAYAMULET,
|
R_BIRTHDAYAMULET,
|
||||||
R_PEGASUS,
|
R_PEGASUS,
|
||||||
R_UNICORN,
|
R_UNICORN,
|
||||||
|
R_CHARGER,
|
||||||
R_DOLPHIN,
|
R_DOLPHIN,
|
||||||
R_RING_OF_NIMBLEFINGER,
|
R_RING_OF_NIMBLEFINGER,
|
||||||
R_TROLLBELT,
|
R_TROLLBELT,
|
||||||
|
@ -296,11 +289,15 @@ extern "C" {
|
||||||
R_BAG_OF_HOLDING,
|
R_BAG_OF_HOLDING,
|
||||||
R_SACK_OF_CONSERVATION,
|
R_SACK_OF_CONSERVATION,
|
||||||
R_TACTICCRYSTAL,
|
R_TACTICCRYSTAL,
|
||||||
|
R_WATER_OF_LIFE,
|
||||||
|
|
||||||
/* SONSTIGE */
|
/* SONSTIGE */
|
||||||
R_SILVER,
|
R_SILVER,
|
||||||
R_AURA, /* Aura */
|
R_AURA, /* Aura */
|
||||||
R_PERMAURA, /* Permanente Aura */
|
R_PERMAURA, /* Permanente Aura */
|
||||||
|
R_LIFE,
|
||||||
|
R_UNIT,
|
||||||
|
R_PEASANT,
|
||||||
|
|
||||||
MAX_RESOURCES, /* do not use outside item.c ! */
|
MAX_RESOURCES, /* do not use outside item.c ! */
|
||||||
NORESOURCE = -1
|
NORESOURCE = -1
|
||||||
|
@ -326,8 +323,6 @@ extern "C" {
|
||||||
extern void register_item_useonother(int (*foo) (struct unit *, int,
|
extern void register_item_useonother(int (*foo) (struct unit *, int,
|
||||||
const struct item_type *, int, struct order *), const char *name);
|
const struct item_type *, int, struct order *), const char *name);
|
||||||
|
|
||||||
extern struct item_type *i_silver;
|
|
||||||
|
|
||||||
#ifndef DISABLE_TESTS
|
#ifndef DISABLE_TESTS
|
||||||
void test_clear_resources(void);
|
void test_clear_resources(void);
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -45,7 +45,7 @@ void test_change_person(CuTest * tc)
|
||||||
test_create_world();
|
test_create_world();
|
||||||
|
|
||||||
u = test_create_unit(0, 0);
|
u = test_create_unit(0, 0);
|
||||||
test_uchange(tc, u, r_unit);
|
test_uchange(tc, u, get_resourcetype(R_UNIT));
|
||||||
}
|
}
|
||||||
|
|
||||||
void test_resource_type(CuTest * tc)
|
void test_resource_type(CuTest * tc)
|
||||||
|
|
|
@ -777,8 +777,9 @@ int countspells(unit * u, int step)
|
||||||
*/
|
*/
|
||||||
int spellcost(unit * u, const spell * sp)
|
int spellcost(unit * u, const spell * sp)
|
||||||
{
|
{
|
||||||
int k, aura = 0;
|
int k, aura = 0;
|
||||||
int count = countspells(u, 0);
|
int count = countspells(u, 0);
|
||||||
|
const resource_type *r_aura = get_resourcetype(R_AURA);
|
||||||
|
|
||||||
for (k = 0; sp->components[k].type; k++) {
|
for (k = 0; sp->components[k].type; k++) {
|
||||||
if (sp->components[k].type == r_aura) {
|
if (sp->components[k].type == r_aura) {
|
||||||
|
@ -826,8 +827,9 @@ static int spl_costtyp(const spell * sp)
|
||||||
* */
|
* */
|
||||||
int eff_spelllevel(unit * u, const spell * sp, int cast_level, int range)
|
int eff_spelllevel(unit * u, const spell * sp, int cast_level, int range)
|
||||||
{
|
{
|
||||||
int k, maxlevel, needplevel;
|
const resource_type *r_aura = get_resourcetype(R_AURA);
|
||||||
int costtyp = SPC_FIX;
|
int k, maxlevel, needplevel;
|
||||||
|
int costtyp = SPC_FIX;
|
||||||
|
|
||||||
for (k = 0; sp->components[k].type; k++) {
|
for (k = 0; sp->components[k].type; k++) {
|
||||||
if (cast_level == 0)
|
if (cast_level == 0)
|
||||||
|
@ -888,8 +890,9 @@ int eff_spelllevel(unit * u, const spell * sp, int cast_level, int range)
|
||||||
*/
|
*/
|
||||||
void pay_spell(unit * u, const spell * sp, int cast_level, int range)
|
void pay_spell(unit * u, const spell * sp, int cast_level, int range)
|
||||||
{
|
{
|
||||||
int k;
|
const resource_type *r_aura = get_resourcetype(R_AURA);
|
||||||
int resuse;
|
int k;
|
||||||
|
int resuse;
|
||||||
|
|
||||||
assert(cast_level>0);
|
assert(cast_level>0);
|
||||||
for (k = 0; sp->components[k].type; k++) {
|
for (k = 0; sp->components[k].type; k++) {
|
||||||
|
@ -934,9 +937,10 @@ bool knowsspell(const region * r, const unit * u, const spell * sp)
|
||||||
bool
|
bool
|
||||||
cancast(unit * u, const spell * sp, int level, int range, struct order * ord)
|
cancast(unit * u, const spell * sp, int level, int range, struct order * ord)
|
||||||
{
|
{
|
||||||
int k;
|
const resource_type *r_aura = get_resourcetype(R_AURA);
|
||||||
int itemanz;
|
int k;
|
||||||
resource *reslist = NULL;
|
int itemanz;
|
||||||
|
resource *reslist = NULL;
|
||||||
|
|
||||||
if (!knowsspell(u->region, u, sp)) {
|
if (!knowsspell(u->region, u, sp)) {
|
||||||
/* Diesen Zauber kennt die Einheit nicht */
|
/* Diesen Zauber kennt die Einheit nicht */
|
||||||
|
|
|
@ -412,18 +412,15 @@ bool canswim(unit * u)
|
||||||
|
|
||||||
static int canride(unit * u)
|
static int canride(unit * u)
|
||||||
{
|
{
|
||||||
int horses = 0, maxhorses, unicorns = 0, maxunicorns;
|
int horses = 0, maxhorses, unicorns = 0, maxunicorns;
|
||||||
int skill = effskill(u, SK_RIDING);
|
int skill = effskill(u, SK_RIDING);
|
||||||
item *itm;
|
item *itm;
|
||||||
static const item_type *it_horse = 0;
|
const item_type *it_horse, *it_elvenhorse, *it_charger;
|
||||||
static const item_type *it_elvenhorse = 0;
|
const resource_type *rtype;
|
||||||
static const item_type *it_charger = 0;
|
|
||||||
|
|
||||||
if (it_horse == 0) {
|
it_horse = (rtype = get_resourcetype(R_HORSE)) ? rtype->itype : 0;
|
||||||
it_horse = it_find("horse");
|
it_elvenhorse = (rtype = get_resourcetype(R_UNICORN)) ? rtype->itype : 0;
|
||||||
it_elvenhorse = it_find("elvenhorse");
|
it_charger = (rtype = get_resourcetype(R_CHARGER)) ? rtype->itype : 0;
|
||||||
it_charger = it_find("charger");
|
|
||||||
}
|
|
||||||
|
|
||||||
for (itm = u->items; itm; itm = itm->next) {
|
for (itm = u->items; itm; itm = itm->next) {
|
||||||
if (itm->type == it_horse || itm->type == it_charger) {
|
if (itm->type == it_horse || itm->type == it_charger) {
|
||||||
|
@ -839,26 +836,26 @@ static void caught_target(region * r, unit * u)
|
||||||
|
|
||||||
static unit *bewegung_blockiert_von(unit * reisender, region * r)
|
static unit *bewegung_blockiert_von(unit * reisender, region * r)
|
||||||
{
|
{
|
||||||
unit *u;
|
unit *u;
|
||||||
double prob = 0.0;
|
double prob = 0.0;
|
||||||
bool contact = false;
|
bool contact = false;
|
||||||
unit *guard = NULL;
|
unit *guard = NULL;
|
||||||
int stealth = eff_stealth(reisender, r);
|
int stealth = eff_stealth(reisender, r);
|
||||||
static int gamecookie = -1;
|
static int gamecookie = -1;
|
||||||
static double base_prob = -999;
|
static double base_prob = -999;
|
||||||
static double skill_prob = -999;
|
static double skill_prob = -999;
|
||||||
static double amulet_prob = -999;
|
static double amulet_prob = -999;
|
||||||
const struct item_type *iamulet = it_find("aots");
|
const struct resource_type *ramulet = get_resourcetype(R_AMULET_OF_TRUE_SEEING);
|
||||||
|
|
||||||
if (gamecookie < 0 || gamecookie != global.cookie) {
|
if (gamecookie < 0 || gamecookie != global.cookie) {
|
||||||
base_prob =
|
base_prob =
|
||||||
get_param_flt(global.parameters, "rules.guard.base_stop_prob", .3);
|
get_param_flt(global.parameters, "rules.guard.base_stop_prob", .3);
|
||||||
skill_prob =
|
skill_prob =
|
||||||
get_param_flt(global.parameters, "rules.guard.skill_stop_prob", .1);
|
get_param_flt(global.parameters, "rules.guard.skill_stop_prob", .1);
|
||||||
amulet_prob =
|
amulet_prob =
|
||||||
get_param_flt(global.parameters, "rules.guard.amulet_stop_prob", .1);
|
get_param_flt(global.parameters, "rules.guard.amulet_stop_prob", .1);
|
||||||
gamecookie = global.cookie;
|
gamecookie = global.cookie;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (fval(u_race(reisender), RCF_ILLUSIONARY))
|
if (fval(u_race(reisender), RCF_ILLUSIONARY))
|
||||||
return NULL;
|
return NULL;
|
||||||
|
@ -876,7 +873,7 @@ static unit *bewegung_blockiert_von(unit * reisender, region * r)
|
||||||
else if (sk >= stealth) {
|
else if (sk >= stealth) {
|
||||||
double prob_u = (sk - stealth) * skill_prob;
|
double prob_u = (sk - stealth) * skill_prob;
|
||||||
/* amulet counts at most once */
|
/* amulet counts at most once */
|
||||||
prob_u += _min (1, _min(u->number, i_get(u->items, iamulet))) * amulet_prob;
|
prob_u += _min (1, _min(u->number, i_get(u->items, ramulet->itype))) * amulet_prob;
|
||||||
if (prob_u >= prob) {
|
if (prob_u >= prob) {
|
||||||
prob = prob_u;
|
prob = prob_u;
|
||||||
guard = u;
|
guard = u;
|
||||||
|
|
|
@ -1015,11 +1015,11 @@ void region_setresource(region * r, const resource_type * rtype, int value)
|
||||||
rm = rm->next;
|
rm = rm->next;
|
||||||
}
|
}
|
||||||
if (!rm) {
|
if (!rm) {
|
||||||
if (rtype == rt_find("money"))
|
if (rtype == get_resourcetype(R_SILVER))
|
||||||
rsetmoney(r, value);
|
rsetmoney(r, value);
|
||||||
else if (rtype == rt_find("peasant"))
|
else if (rtype == get_resourcetype(R_PEASANT))
|
||||||
rsetpeasants(r, value);
|
rsetpeasants(r, value);
|
||||||
else if (rtype == rt_find("horse"))
|
else if (rtype == get_resourcetype(R_HORSE))
|
||||||
rsethorses(r, value);
|
rsethorses(r, value);
|
||||||
else {
|
else {
|
||||||
int i;
|
int i;
|
||||||
|
@ -1042,11 +1042,11 @@ int region_getresource(const region * r, const resource_type * rtype)
|
||||||
return rm->amount;
|
return rm->amount;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (rtype == rt_find("money"))
|
if (rtype == get_resourcetype(R_SILVER))
|
||||||
return rmoney(r);
|
return rmoney(r);
|
||||||
if (rtype == rt_find("horse"))
|
if (rtype == get_resourcetype(R_HORSE))
|
||||||
return rhorses(r);
|
return rhorses(r);
|
||||||
if (rtype == rt_find("peasant"))
|
if (rtype == get_resourcetype(R_PEASANT))
|
||||||
return rpeasants(r);
|
return rpeasants(r);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
|
@ -140,7 +140,9 @@ void
|
||||||
report_item(const unit * owner, const item * i, const faction * viewer,
|
report_item(const unit * owner, const item * i, const faction * viewer,
|
||||||
const char **name, const char **basename, int *number, bool singular)
|
const char **name, const char **basename, int *number, bool singular)
|
||||||
{
|
{
|
||||||
assert(!owner || owner->number);
|
const resource_type *rsilver = get_resourcetype(R_SILVER);
|
||||||
|
|
||||||
|
assert(!owner || owner->number);
|
||||||
if (owner && owner->faction == viewer) {
|
if (owner && owner->faction == viewer) {
|
||||||
if (name)
|
if (name)
|
||||||
*name =
|
*name =
|
||||||
|
@ -150,7 +152,7 @@ report_item(const unit * owner, const item * i, const faction * viewer,
|
||||||
*basename = resourcename(i->type->rtype, 0);
|
*basename = resourcename(i->type->rtype, 0);
|
||||||
if (number)
|
if (number)
|
||||||
*number = i->number;
|
*number = i->number;
|
||||||
} else if (owner && i->type->rtype == r_silver) {
|
} else if (owner && i->type->rtype == rsilver) {
|
||||||
int pp = i->number / owner->number;
|
int pp = i->number / owner->number;
|
||||||
if (number)
|
if (number)
|
||||||
*number = 1;
|
*number = 1;
|
||||||
|
|
|
@ -220,27 +220,28 @@ static buddy *get_friends(const unit * u, int *numfriends)
|
||||||
*/
|
*/
|
||||||
int gift_items(unit * u, int flags)
|
int gift_items(unit * u, int flags)
|
||||||
{
|
{
|
||||||
region *r = u->region;
|
const struct resource_type *rsilver = get_resourcetype(R_SILVER);
|
||||||
item **itm_p = &u->items;
|
region *r = u->region;
|
||||||
int retval = 0;
|
item **itm_p = &u->items;
|
||||||
int rule = rule_give();
|
int retval = 0;
|
||||||
|
int rule = rule_give();
|
||||||
|
|
||||||
assert(u->region);
|
assert(u->region);
|
||||||
assert(u->faction);
|
assert(u->faction);
|
||||||
|
|
||||||
if ((u->faction->flags & FFL_QUIT) == 0 || (rule & GIVE_ONDEATH) == 0) {
|
if ((u->faction->flags & FFL_QUIT) == 0 || (rule & GIVE_ONDEATH) == 0) {
|
||||||
if ((rule & GIVE_ALLITEMS) == 0 && (flags & GIFT_FRIENDS))
|
if ((rule & GIVE_ALLITEMS) == 0 && (flags & GIFT_FRIENDS))
|
||||||
flags -= GIFT_FRIENDS;
|
flags -= GIFT_FRIENDS;
|
||||||
if ((rule & GIVE_PEASANTS) == 0 && (flags & GIFT_PEASANTS))
|
if ((rule & GIVE_PEASANTS) == 0 && (flags & GIFT_PEASANTS))
|
||||||
flags -= GIFT_PEASANTS;
|
flags -= GIFT_PEASANTS;
|
||||||
if ((rule & GIVE_SELF) == 0 && (flags & GIFT_SELF))
|
if ((rule & GIVE_SELF) == 0 && (flags & GIFT_SELF))
|
||||||
flags -= GIFT_SELF;
|
flags -= GIFT_SELF;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (u->items == NULL || fval(u_race(u), RCF_ILLUSIONARY))
|
if (u->items == NULL || fval(u_race(u), RCF_ILLUSIONARY))
|
||||||
return 0;
|
return 0;
|
||||||
if ((u_race(u)->ec_flags & GIVEITEM) == 0)
|
if ((u_race(u)->ec_flags & GIVEITEM) == 0)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
/* at first, I should try giving my crap to my own units in this region */
|
/* at first, I should try giving my crap to my own units in this region */
|
||||||
if (u->faction && (u->faction->flags & FFL_QUIT) == 0 && (flags & GIFT_SELF)) {
|
if (u->faction && (u->faction->flags & FFL_QUIT) == 0 && (flags & GIFT_SELF)) {
|
||||||
|
@ -303,7 +304,7 @@ int gift_items(unit * u, int flags)
|
||||||
|
|
||||||
if (flags & GIFT_PEASANTS) {
|
if (flags & GIFT_PEASANTS) {
|
||||||
if (!fval(u->region->terrain, SEA_REGION)) {
|
if (!fval(u->region->terrain, SEA_REGION)) {
|
||||||
if (itm->type == i_silver) {
|
if (itm->type->rtype == rsilver) {
|
||||||
rsetmoney(r, rmoney(r) + itm->number);
|
rsetmoney(r, rmoney(r) + itm->number);
|
||||||
itm->number = 0;
|
itm->number = 0;
|
||||||
}
|
}
|
||||||
|
@ -1220,13 +1221,14 @@ static int item_modification(const unit * u, skill_t sk, int val)
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
#if NEWATSROI == 1
|
#if NEWATSROI == 1
|
||||||
if (sk == SK_PERCEPTION) {
|
if (sk == SK_PERCEPTION) {
|
||||||
if (i_get(u->items, it_find("aots")) >= u->number) {
|
const struct resource_type *rtype = get_resourcetype(R_AMULET_OF_TRUE_SEEING);
|
||||||
val += ATSBONUS;
|
if (i_get(u->items, rtype->itype) >= u->number) {
|
||||||
|
val += ATSBONUS;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
#endif
|
#endif
|
||||||
return val;
|
return val;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int att_modification(const unit * u, skill_t sk)
|
static int att_modification(const unit * u, skill_t sk)
|
||||||
|
|
150
src/laws.c
150
src/laws.c
|
@ -292,13 +292,12 @@ void get_food(region * r)
|
||||||
int hungry = u->number;
|
int hungry = u->number;
|
||||||
|
|
||||||
/* use peasantblood before eating the peasants themselves */
|
/* use peasantblood before eating the peasants themselves */
|
||||||
static const struct potion_type *pt_blood;
|
const struct potion_type *pt_blood = 0;
|
||||||
if (pt_blood == NULL) {
|
const item_type *it_blood = it_find("peasantblood");
|
||||||
const item_type *it_blood = it_find("peasantblood");
|
if (it_blood) {
|
||||||
if (it_blood)
|
|
||||||
pt_blood = it_blood->rtype->ptype;
|
pt_blood = it_blood->rtype->ptype;
|
||||||
}
|
}
|
||||||
if (pt_blood != NULL) {
|
if (pt_blood) {
|
||||||
/* always start with the unit itself, then the first known unit that may have some blood */
|
/* always start with the unit itself, then the first known unit that may have some blood */
|
||||||
unit *donor = u;
|
unit *donor = u;
|
||||||
while (donor != NULL && hungry > 0) {
|
while (donor != NULL && hungry > 0) {
|
||||||
|
@ -2694,6 +2693,7 @@ static void reshow(unit * u, struct order *ord, const char *s, param_t p)
|
||||||
|
|
||||||
int promotion_cmd(unit * u, struct order *ord)
|
int promotion_cmd(unit * u, struct order *ord)
|
||||||
{
|
{
|
||||||
|
const struct resource_type *rsilver = get_resourcetype(R_SILVER);
|
||||||
int money, people;
|
int money, people;
|
||||||
|
|
||||||
if (fval(u, UFL_HERO)) {
|
if (fval(u, UFL_HERO)) {
|
||||||
|
@ -2713,14 +2713,14 @@ int promotion_cmd(unit * u, struct order *ord)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
people = count_all(u->faction) * u->number;
|
people = count_all(u->faction) * u->number;
|
||||||
money = get_pooled(u, i_silver->rtype, GET_ALL, people);
|
money = get_pooled(u, rsilver, GET_ALL, people);
|
||||||
|
|
||||||
if (people > money) {
|
if (people > money) {
|
||||||
ADDMSG(&u->faction->msgs,
|
ADDMSG(&u->faction->msgs,
|
||||||
msg_feedback(u, ord, "heroes_cost", "cost have", people, money));
|
msg_feedback(u, ord, "heroes_cost", "cost have", people, money));
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
use_pooled(u, i_silver->rtype, GET_ALL, people);
|
use_pooled(u, rsilver, GET_ALL, people);
|
||||||
fset(u, UFL_HERO);
|
fset(u, UFL_HERO);
|
||||||
ADDMSG(&u->faction->msgs, msg_message("hero_promotion", "unit cost",
|
ADDMSG(&u->faction->msgs, msg_message("hero_promotion", "unit cost",
|
||||||
u, people));
|
u, people));
|
||||||
|
@ -4327,86 +4327,82 @@ void process(void)
|
||||||
|
|
||||||
int siege_cmd(unit * u, order * ord)
|
int siege_cmd(unit * u, order * ord)
|
||||||
{
|
{
|
||||||
region *r = u->region;
|
region *r = u->region;
|
||||||
building *b;
|
building *b;
|
||||||
int d, pooled;
|
int d, pooled;
|
||||||
int bewaffnete, katapultiere = 0;
|
int bewaffnete, katapultiere = 0;
|
||||||
static bool init = false;
|
const curse_type *magicwalls_ct;
|
||||||
static const curse_type *magicwalls_ct;
|
item_type *it_catapultammo = NULL;
|
||||||
static item_type *it_catapultammo = NULL;
|
item_type *it_catapult = NULL;
|
||||||
static item_type *it_catapult = NULL;
|
|
||||||
if (!init) {
|
init_tokens(ord);
|
||||||
init = true;
|
skip_token();
|
||||||
|
b = getbuilding(r);
|
||||||
|
|
||||||
|
if (!b) {
|
||||||
|
cmistake(u, ord, 31, MSG_BATTLE);
|
||||||
|
return 31;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!playerrace(u_race(u))) {
|
||||||
|
/* keine Drachen, Illusionen, Untote etc */
|
||||||
|
cmistake(u, ord, 166, MSG_BATTLE);
|
||||||
|
return 166;
|
||||||
|
}
|
||||||
|
/* schaden durch katapulte */
|
||||||
|
|
||||||
magicwalls_ct = ct_find("magicwalls");
|
magicwalls_ct = ct_find("magicwalls");
|
||||||
it_catapultammo = it_find("catapultammo");
|
it_catapultammo = it_find("catapultammo");
|
||||||
it_catapult = it_find("catapult");
|
it_catapult = it_find("catapult");
|
||||||
}
|
|
||||||
/* gibt es ueberhaupt Burgen? */
|
|
||||||
|
|
||||||
init_tokens(ord);
|
d = i_get(u->items, it_catapult);
|
||||||
skip_token();
|
d = _min(u->number, d);
|
||||||
b = getbuilding(r);
|
pooled = get_pooled(u, it_catapultammo->rtype, GET_DEFAULT, d);
|
||||||
|
d = _min(pooled, d);
|
||||||
|
if (eff_skill(u, SK_CATAPULT, r) >= 1) {
|
||||||
|
katapultiere = d;
|
||||||
|
d *= eff_skill(u, SK_CATAPULT, r);
|
||||||
|
} else {
|
||||||
|
d = 0;
|
||||||
|
}
|
||||||
|
|
||||||
if (!b) {
|
bewaffnete = armedmen(u, true);
|
||||||
cmistake(u, ord, 31, MSG_BATTLE);
|
if (d == 0 && bewaffnete == 0) {
|
||||||
return 31;
|
/* abbruch, falls unbewaffnet oder unfaehig, katapulte zu benutzen */
|
||||||
}
|
cmistake(u, ord, 80, MSG_EVENT);
|
||||||
|
return 80;
|
||||||
|
}
|
||||||
|
|
||||||
if (!playerrace(u_race(u))) {
|
if (!is_guard(u, GUARD_TRAVELTHRU)) {
|
||||||
/* keine Drachen, Illusionen, Untote etc */
|
/* abbruch, wenn die einheit nicht vorher die region bewacht - als
|
||||||
cmistake(u, ord, 166, MSG_BATTLE);
|
* warnung fuer alle anderen! */
|
||||||
return 166;
|
cmistake(u, ord, 81, MSG_EVENT);
|
||||||
}
|
return 81;
|
||||||
/* schaden durch katapulte */
|
}
|
||||||
|
/* einheit und burg markieren - spart zeit beim behandeln der einheiten
|
||||||
|
* in der burg, falls die burg auch markiert ist und nicht alle
|
||||||
|
* einheiten wieder abgesucht werden muessen! */
|
||||||
|
|
||||||
d = i_get(u->items, it_catapult);
|
usetsiege(u, b);
|
||||||
d = _min(u->number, d);
|
b->besieged += _max(bewaffnete, katapultiere);
|
||||||
pooled = get_pooled(u, it_catapultammo->rtype, GET_DEFAULT, d);
|
|
||||||
d = _min(pooled, d);
|
|
||||||
if (eff_skill(u, SK_CATAPULT, r) >= 1) {
|
|
||||||
katapultiere = d;
|
|
||||||
d *= eff_skill(u, SK_CATAPULT, r);
|
|
||||||
} else {
|
|
||||||
d = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
bewaffnete = armedmen(u, true);
|
/* definitiver schaden eingeschraenkt */
|
||||||
if (d == 0 && bewaffnete == 0) {
|
|
||||||
/* abbruch, falls unbewaffnet oder unfaehig, katapulte zu benutzen */
|
|
||||||
cmistake(u, ord, 80, MSG_EVENT);
|
|
||||||
return 80;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!is_guard(u, GUARD_TRAVELTHRU)) {
|
d = _min(d, b->size - 1);
|
||||||
/* abbruch, wenn die einheit nicht vorher die region bewacht - als
|
|
||||||
* warnung fuer alle anderen! */
|
|
||||||
cmistake(u, ord, 81, MSG_EVENT);
|
|
||||||
return 81;
|
|
||||||
}
|
|
||||||
/* einheit und burg markieren - spart zeit beim behandeln der einheiten
|
|
||||||
* in der burg, falls die burg auch markiert ist und nicht alle
|
|
||||||
* einheiten wieder abgesucht werden muessen! */
|
|
||||||
|
|
||||||
usetsiege(u, b);
|
/* meldung, schaden anrichten */
|
||||||
b->besieged += _max(bewaffnete, katapultiere);
|
if (d && !curse_active(get_curse(b->attribs, magicwalls_ct))) {
|
||||||
|
b->size -= d;
|
||||||
/* definitiver schaden eingeschraenkt */
|
use_pooled(u, it_catapultammo->rtype,
|
||||||
|
GET_SLACK | GET_RESERVE | GET_POOLED_SLACK, d);
|
||||||
d = _min(d, b->size - 1);
|
/* send message to the entire region */
|
||||||
|
ADDMSG(&r->msgs, msg_message("siege_catapults",
|
||||||
/* meldung, schaden anrichten */
|
"unit building destruction", u, b, d));
|
||||||
if (d && !curse_active(get_curse(b->attribs, magicwalls_ct))) {
|
} else {
|
||||||
b->size -= d;
|
/* send message to the entire region */
|
||||||
use_pooled(u, it_catapultammo->rtype,
|
ADDMSG(&r->msgs, msg_message("siege", "unit building", u, b));
|
||||||
GET_SLACK | GET_RESERVE | GET_POOLED_SLACK, d);
|
}
|
||||||
/* send message to the entire region */
|
return 0;
|
||||||
ADDMSG(&r->msgs, msg_message("siege_catapults",
|
|
||||||
"unit building destruction", u, b, d));
|
|
||||||
} else {
|
|
||||||
/* send message to the entire region */
|
|
||||||
ADDMSG(&r->msgs, msg_message("siege", "unit building", u, b));
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void do_siege(region * r)
|
void do_siege(region * r)
|
||||||
|
|
|
@ -1450,6 +1450,7 @@ static int buildingmaintenance(const building * b, const resource_type * rtype)
|
||||||
static int
|
static int
|
||||||
report_template(const char *filename, report_context * ctx, const char *charset)
|
report_template(const char *filename, report_context * ctx, const char *charset)
|
||||||
{
|
{
|
||||||
|
const resource_type *rsilver = get_resourcetype(R_SILVER);
|
||||||
faction *f = ctx->f;
|
faction *f = ctx->f;
|
||||||
region *r;
|
region *r;
|
||||||
FILE *F = fopen(filename, "wt");
|
FILE *F = fopen(filename, "wt");
|
||||||
|
@ -1538,7 +1539,7 @@ report_template(const char *filename, report_context * ctx, const char *charset)
|
||||||
WARN_STATIC_BUFFER();
|
WARN_STATIC_BUFFER();
|
||||||
if (u->building && building_owner(u->building)==u) {
|
if (u->building && building_owner(u->building)==u) {
|
||||||
building *b = u->building;
|
building *b = u->building;
|
||||||
int cost = buildingmaintenance(b, r_silver);
|
int cost = buildingmaintenance(b, rsilver);
|
||||||
|
|
||||||
if (cost > 0) {
|
if (cost > 0) {
|
||||||
bytes = (int)strlcpy(bufp, ",U", size);
|
bytes = (int)strlcpy(bufp, ",U", size);
|
||||||
|
|
|
@ -4087,13 +4087,13 @@ static int sp_pump(castorder * co)
|
||||||
*/
|
*/
|
||||||
static int sp_seduce(castorder * co)
|
static int sp_seduce(castorder * co)
|
||||||
{
|
{
|
||||||
item *items = NULL;
|
const resource_type *rsilver = get_resourcetype(R_SILVER);
|
||||||
unit *target;
|
unit *target;
|
||||||
item **itmp;
|
item **itmp, *items = 0;;
|
||||||
unit *mage = co->magician.u;
|
unit *mage = co->magician.u;
|
||||||
spellparameter *pa = co->par;
|
spellparameter *pa = co->par;
|
||||||
int cast_level = co->level;
|
int cast_level = co->level;
|
||||||
float force = co->force;
|
float force = co->force;
|
||||||
|
|
||||||
/* wenn kein Ziel gefunden, Zauber abbrechen */
|
/* wenn kein Ziel gefunden, Zauber abbrechen */
|
||||||
if (pa->param[0]->flag == TARGET_NOTFOUND)
|
if (pa->param[0]->flag == TARGET_NOTFOUND)
|
||||||
|
@ -4113,7 +4113,7 @@ static int sp_seduce(castorder * co)
|
||||||
while (*itmp) {
|
while (*itmp) {
|
||||||
item *itm = *itmp;
|
item *itm = *itmp;
|
||||||
int loot;
|
int loot;
|
||||||
if (itm->type == i_silver) {
|
if (itm->type->rtype == rsilver) {
|
||||||
loot =
|
loot =
|
||||||
_min(cast_level * 1000, get_money(target) - (maintenance_cost(target)));
|
_min(cast_level * 1000, get_money(target) - (maintenance_cost(target)));
|
||||||
loot = _max(loot, 0);
|
loot = _max(loot, 0);
|
||||||
|
|
|
@ -314,7 +314,7 @@ summary *make_summary(void)
|
||||||
region *r;
|
region *r;
|
||||||
unit *u;
|
unit *u;
|
||||||
summary *s = calloc(1, sizeof(summary));
|
summary *s = calloc(1, sizeof(summary));
|
||||||
const struct item_type *ihorse = it_find("horse");
|
const struct resource_type *rhorse = get_resourcetype(R_HORSE);
|
||||||
|
|
||||||
for (f = factions; f; f = f->next) {
|
for (f = factions; f; f = f->next) {
|
||||||
const struct locale *lang = f->locale;
|
const struct locale *lang = f->locale;
|
||||||
|
@ -384,7 +384,7 @@ summary *make_summary(void)
|
||||||
if (u->flags & UFL_HERO) {
|
if (u->flags & UFL_HERO) {
|
||||||
s->heroes += u->number;
|
s->heroes += u->number;
|
||||||
}
|
}
|
||||||
s->spielerpferde += i_get(u->items, ihorse);
|
s->spielerpferde += i_get(u->items, rhorse->itype);
|
||||||
s->playermoney += get_money(u);
|
s->playermoney += get_money(u);
|
||||||
s->armed_men += armedmen(u, true);
|
s->armed_men += armedmen(u, true);
|
||||||
for (itm = u->items; itm; itm = itm->next) {
|
for (itm = u->items; itm; itm = itm->next) {
|
||||||
|
@ -396,7 +396,7 @@ summary *make_summary(void)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
s->spielerpferde += i_get(u->items, ihorse);
|
s->spielerpferde += i_get(u->items, rhorse->itype);
|
||||||
|
|
||||||
for (sv = u->skills; sv != u->skills + u->skill_size; ++sv) {
|
for (sv = u->skills; sv != u->skills + u->skill_size; ++sv) {
|
||||||
skill_t sk = sv->id;
|
skill_t sk = sv->id;
|
||||||
|
|
Loading…
Reference in New Issue