forked from github/server
Bug 2609 VERGESSE Magie
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@ -282,9 +282,21 @@ static int forget_cmd(unit * u, order * ord)
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sk = get_skill(s, u->faction->locale);
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if (sk != NOSKILL) {
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if (sk == SK_MAGIC && is_familiar(u)) {
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/* some units cannot forget their innate magical abilities */
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return 0;
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if (sk == SK_MAGIC) {
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if (is_familiar(u)) {
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/* some units cannot forget their innate magical abilities */
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return 0;
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}
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else {
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unit *ufam = get_familiar(u);
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if (ufam) {
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a_removeall(&ufam->attribs, NULL);
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u_setfaction(ufam, get_monsters());
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unit_convert_race(ufam, NULL, "ghost");
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}
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a_removeall(&u->attribs, &at_mage);
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a_removeall(&u->attribs, &at_familiar);
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}
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}
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ADDMSG(&u->faction->msgs, msg_message("forget", "unit skill", u, sk));
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set_level(u, sk, 0);
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@ -395,7 +395,7 @@ void save_special_items(unit *usrc)
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/* some units have plural names, it would be neat if they aren't single: */
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scale_number(u, 2);
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}
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set_racename(&u->attribs, "ghost");
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unit_convert_race(u, rc_ghost, "ghost");
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give_special_items(u, &usrc->items);
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}
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@ -1833,3 +1833,14 @@ double u_heal_factor(const unit * u)
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}
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return 1.0;
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}
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void unit_convert_race(unit *u, const race *rc, const char *rcname)
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{
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if (rc && u->_race != rc) {
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u_setrace(u, rc);
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}
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if (rcname && strcmp(rcname, u->_race->_name) != 0) {
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set_racename(&u->attribs, rcname);
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}
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}
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@ -221,6 +221,7 @@ extern "C" {
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char *write_unitname(const struct unit *u, char *buffer, size_t size);
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bool unit_name_equals_race(const struct unit *u);
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void unit_convert_race(struct unit *u, const struct race *rc, const char *rcname);
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/* getunit results: */
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#define GET_UNIT 0
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#define GET_NOTFOUND 1
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