forked from github/server
Merge pull request #364 from ennorehling/coverity-fixes
several smaller coverity fixes
This commit is contained in:
commit
d4ff807c20
2
critbit
2
critbit
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@ -1 +1 @@
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Subproject commit e538739b38593b90312831a5e52d2e3bd731069b
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Subproject commit 77130e660e2227ae740e06f38e85cd18ff728599
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@ -25,6 +25,9 @@ function test_store_unit()
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store = storage.create(filename, "rb")
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assert_not_nil(store)
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u = store:read_unit()
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assert_not_nil(u)
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assert_equal(f, u.faction)
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assert_equal(nil, u.region)
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store:close()
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os.remove(filename)
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assert_not_nil(u)
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@ -300,9 +300,8 @@ fighter *select_corpse(battle * b, fighter * af)
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*
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* Untote werden nicht ausgewählt (casualties, not dead) */
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{
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int si, di, maxcasualties = 0;
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int si, maxcasualties = 0;
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fighter *df;
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side *s;
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for (si = 0; si != b->nsides; ++si) {
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side *s = b->sides + si;
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@ -310,7 +309,9 @@ fighter *select_corpse(battle * b, fighter * af)
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maxcasualties += s->casualties;
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}
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}
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di = (int)(rng_int() % maxcasualties);
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if (maxcasualties > 0) {
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int di = (int)(rng_int() % maxcasualties);
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side *s;
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for (s = b->sides; s != b->sides + b->nsides; ++s) {
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for (df = s->fighters; df; df = df->next) {
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/* Geflohene haben auch 0 hp, dürfen hier aber nicht ausgewählt
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@ -327,7 +328,7 @@ fighter *select_corpse(battle * b, fighter * af)
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di -= dead;
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}
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}
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}
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return NULL;
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}
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@ -33,25 +33,10 @@ static int tolua_storage_create(lua_State * L)
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{
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const char *filename = tolua_tostring(L, 1, 0);
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const char *type = tolua_tostring(L, 2, "rb");
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FILE * F;
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gamedata *data;
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F = fopen(filename, type);
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if (F) {
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gamedata *data = (gamedata *)calloc(1, sizeof(gamedata));
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storage *store = (storage *)calloc(1, sizeof(storage));
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data->store = store;
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if (strchr(type, 'r')) {
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fread(&data->version, sizeof(int), 1, F);
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fseek(F, sizeof(int), SEEK_CUR);
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}
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else if (strchr(type, 'w')) {
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int n = STREAM_VERSION;
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data->version = RELEASE_VERSION;
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fwrite(&data->version, sizeof(int), 1, F);
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fwrite(&n, sizeof(int), 1, F);
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}
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fstream_init(&data->strm, F);
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binstore_init(store, &data->strm);
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data = gamedata_open(filename, type);
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if (data) {
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tolua_pushusertype(L, (void *)data, TOLUA_CAST "storage");
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return 1;
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}
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@ -121,8 +106,7 @@ static int tolua_storage_tostring(lua_State * L)
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static int tolua_storage_close(lua_State * L)
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{
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gamedata *data = (gamedata *)tolua_tousertype(L, 1, 0);
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binstore_done(data->store);
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fstream_done(&data->strm);
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gamedata_close(data);
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return 0;
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}
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@ -250,11 +250,15 @@ static int tolua_message_faction(lua_State * L)
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unit *sender = (unit *)tolua_tousertype(L, 1, 0);
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faction *target = (faction *)tolua_tousertype(L, 2, 0);
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const char *str = tolua_tostring(L, 3, 0);
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if (!target)
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if (!target) {
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tolua_error(L, TOLUA_CAST "target is nil", NULL);
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if (!sender)
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}
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else if (!sender) {
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tolua_error(L, TOLUA_CAST "sender is nil", NULL);
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}
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else {
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deliverMail(target, sender->region, sender, str, NULL);
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}
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return 0;
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}
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@ -160,6 +160,9 @@ const unit *random_unit_in_faction(const faction * f)
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unit *u;
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int c = 0, u_nr;
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if (!f->units) {
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return NULL;
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}
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for (u = f->units; u; u = u->next)
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c++;
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@ -593,10 +596,12 @@ int skill_limit(faction * f, skill_t sk)
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if (sk != SK_ALCHEMY && sk != SK_MAGIC)
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return INT_MAX;
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if (f_get_alliance(f)) {
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int ac = listlen(f->alliance->members); /* number of factions */
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int fl = (al + ac - 1) / ac; /* faction limit, rounded up */
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int sc, fl, ac = listlen(f->alliance->members); /* number of factions */
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assert(ac > 0);
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fl = (al + ac - 1) / ac; /* faction limit, rounded up */
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/* the faction limit may not be achievable because it would break the alliance-limit */
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int sc = al - allied_skillcount(f, sk);
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sc = al - allied_skillcount(f, sk);
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if (sc <= 0)
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return 0;
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return fl;
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@ -839,8 +839,9 @@ static void json_include(cJSON *json) {
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fseek(F, 0, SEEK_END);
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sz = ftell(F);
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rewind(F);
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data = malloc(sz);
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fread(data, 1, sz, F);
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data = malloc(sz+1);
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sz = fread(data, 1, sz, F);
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data[sz] = 0;
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fclose(F);
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config = cJSON_Parse(data);
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free(data);
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@ -244,7 +244,7 @@ const char *raceprefix(const unit * u)
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const attrib *asource = u->faction->attribs;
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if (fval(u, UFL_GROUP)) {
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const attrib *agroup = agroup = a_findc(u->attribs, &at_group);
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const attrib *agroup = a_findc(u->attribs, &at_group);
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if (agroup != NULL)
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asource = ((const group *)(agroup->data.v))->attribs;
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}
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@ -613,8 +613,7 @@ unit *read_unit(struct gamedata *data)
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++u->faction->no_units;
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}
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else {
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log_error("unit %s has faction == NULL\n", unitname(u));
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assert(u->faction);
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log_error("unit %s has faction == NULL\n", itoa36(u->no));
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return 0;
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}
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@ -1428,9 +1427,14 @@ int readgame(const char *filename, bool backup)
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READ_INT(&store, &gameid);
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if (gameid != game_id()) {
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log_warning("game mismatch: datafile contains game %d, but config is for %d\n", gameid, game_id());
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int c;
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log_warning("game mismatch: datafile contains game %d, but config is for %d", gameid, game_id());
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printf("WARNING: invalid game id. any key to continue, Ctrl-C to stop\n");
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getchar();
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c = getchar();
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if (c == EOF) {
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log_error("aborting.");
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abort();
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}
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}
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}
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else {
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@ -1883,6 +1887,50 @@ int writegame(const char *filename)
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return 0;
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}
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void gamedata_close(gamedata *data) {
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binstore_done(data->store);
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fstream_done(&data->strm);
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}
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gamedata *gamedata_open(const char *filename, const char *mode) {
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FILE *F = fopen(filename, mode);
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if (F) {
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gamedata *data = (gamedata *)calloc(1, sizeof(gamedata));
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storage *store = (storage *)calloc(1, sizeof(storage));
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int err = 0;
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size_t sz;
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data->store = store;
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if (strchr(mode, 'r')) {
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sz = fread(&data->version, 1, sizeof(int), F);
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if (sz != sizeof(int)) {
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err = ferror(F);
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}
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else {
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err = fseek(F, sizeof(int), SEEK_CUR);
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}
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}
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else if (strchr(mode, 'w')) {
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int n = STREAM_VERSION;
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data->version = RELEASE_VERSION;
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fwrite(&data->version, sizeof(int), 1, F);
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fwrite(&n, sizeof(int), 1, F);
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}
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if (err) {
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fclose(F);
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free(data);
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free(store);
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}
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else {
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fstream_init(&data->strm, F);
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binstore_init(store, &data->strm);
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return data;
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}
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}
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return 0;
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}
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int a_readint(attrib * a, void *owner, struct storage *store)
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{
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/* assert(sizeof(int)==sizeof(a->data)); */
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@ -42,44 +42,46 @@ extern "C" {
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/* Nach MAX_INPUT_SIZE brechen wir das Einlesen der Zeile ab und nehmen an,
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* dass hier ein Fehler (fehlende ") vorliegt */
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extern int data_version;
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extern int enc_gamedata;
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int readorders(const char *filename);
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int creategame(void);
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int readgame(const char *filename, bool backup);
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int writegame(const char *filename);
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/* Versionsänderungen: */
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extern int data_version;
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extern int enc_gamedata;
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int current_turn(void);
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extern int current_turn(void);
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void read_items(struct storage *store, struct item **it);
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void write_items(struct storage *store, struct item *it);
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extern void read_items(struct storage *store, struct item **it);
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extern void write_items(struct storage *store, struct item *it);
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void read_spellbook(struct spellbook **bookp, struct storage *store, int(*get_level)(const struct spell * sp, void *), void * cbdata);
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void write_spellbook(const struct spellbook *book, struct storage *store);
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extern void read_spellbook(struct spellbook **bookp, struct storage *store, int(*get_level)(const struct spell * sp, void *), void * cbdata);
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extern void write_spellbook(const struct spellbook *book, struct storage *store);
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void write_unit(struct gamedata *data, const struct unit *u);
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struct unit *read_unit(struct gamedata *data);
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extern void write_unit(struct gamedata *data, const struct unit *u);
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extern struct unit *read_unit(struct gamedata *data);
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extern int a_readint(struct attrib *a, void *owner, struct storage *store);
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extern void a_writeint(const struct attrib *a, const void *owner,
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int a_readint(struct attrib *a, void *owner, struct storage *store);
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void a_writeint(const struct attrib *a, const void *owner,
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struct storage *store);
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extern int a_readshorts(struct attrib *a, void *owner, struct storage *store);
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extern void a_writeshorts(const struct attrib *a, const void *owner,
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int a_readshorts(struct attrib *a, void *owner, struct storage *store);
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void a_writeshorts(const struct attrib *a, const void *owner,
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struct storage *store);
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extern int a_readchars(struct attrib *a, void *owner, struct storage *store);
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extern void a_writechars(const struct attrib *a, const void *owner,
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int a_readchars(struct attrib *a, void *owner, struct storage *store);
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void a_writechars(const struct attrib *a, const void *owner,
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struct storage *store);
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extern int a_readvoid(struct attrib *a, void *owner, struct storage *store);
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extern void a_writevoid(const struct attrib *a, const void *owner,
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int a_readvoid(struct attrib *a, void *owner, struct storage *store);
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void a_writevoid(const struct attrib *a, const void *owner,
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struct storage *store);
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extern int a_readstring(struct attrib *a, void *owner, struct storage *store);
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extern void a_writestring(const struct attrib *a, const void *owner,
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int a_readstring(struct attrib *a, void *owner, struct storage *store);
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void a_writestring(const struct attrib *a, const void *owner,
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struct storage *store);
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extern void a_finalizestring(struct attrib *a);
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void a_finalizestring(struct attrib *a);
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extern void create_backup(char *file);
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void create_backup(char *file);
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struct gamedata *gamedata_open(const char *filename, const char *mode);
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void gamedata_close(struct gamedata *data);
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#ifdef __cplusplus
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}
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@ -2,6 +2,8 @@
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#include <kernel/config.h>
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#include "save.h"
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#include "unit.h"
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#include "faction.h"
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#include "version.h"
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#include <CuTest.h>
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#include <tests.h>
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@ -21,9 +23,45 @@ static void test_readwrite_data(CuTest * tc)
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test_cleanup();
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}
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static void test_readwrite_unit(CuTest * tc)
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{
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const char *filename = "test.dat";
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char path[MAX_PATH];
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gamedata *data;
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struct unit *u;
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struct region *r;
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struct faction *f;
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int fno;
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test_cleanup();
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r = test_create_region(0, 0, 0);
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f = test_create_faction(0);
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fno = f->no;
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u = test_create_unit(f, r);
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sprintf(path, "%s/%s", datapath(), filename);
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data = gamedata_open(path, "wb");
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write_unit(data, u);
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gamedata_close(data);
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free_gamedata();
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f = test_create_faction(0);
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renumber_faction(f, fno);
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data = gamedata_open(path, "rb");
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u = read_unit(data);
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gamedata_close(data);
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CuAssertPtrNotNull(tc, u);
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CuAssertPtrEquals(tc, f, u->faction);
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CuAssertPtrEquals(tc, 0, u->region);
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CuAssertIntEquals(tc, 0, remove(path));
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test_cleanup();
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}
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CuSuite *get_save_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_readwrite_data);
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SUITE_ADD_TEST(suite, test_readwrite_unit);
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return suite;
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}
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@ -54,6 +54,7 @@ const terrain_type *random_terrain(const terrain_type * terrains[],
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const terrain_type *terrain;
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int n;
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assert(size > 0);
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if (distribution) {
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ndistribution = 0;
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for (n = 0; n != size; ++n) {
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@ -91,7 +91,7 @@ static const char *make_names(const char *monster, int *num_postfix,
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uu = rng_int() % *num_name;
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/* nur 50% aller Namen haben "Nach-Teil", wenn kein Vor-Teil */
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if (uv >= *num_prefix) {
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if (*num_postfix > 0 && uv >= *num_prefix) {
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un = rng_int() % *num_postfix;
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}
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else {
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@ -421,8 +421,7 @@ const char *abkz(const char *s, char *buf, size_t buflen, size_t maxchars)
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}
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/* Buchstaben pro Teilkürzel = _max(1,max/AnzWort) */
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bpt = _max(1, maxchars / c);
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bpt = (c > 0) ? _max(1, maxchars / c) : 1;
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/* Einzelne Wörter anspringen und jeweils die ersten BpT kopieren */
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@ -154,10 +154,12 @@ static curse *shipcurse_flyingship(ship * sh, unit * mage, double power, int dur
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/* mit C_SHIP_NODRIFT haben wir kein Problem */
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curse *c =
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create_curse(mage, &sh->attribs, ct_flyingship, power, duration, 0.0, 0);
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if (c) {
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c->data.v = sh;
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if (c && c->duration > 0) {
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if (c->duration > 0) {
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sh->flags |= SF_FLYING;
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}
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}
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return c;
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}
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}
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@ -97,7 +97,12 @@ char * transliterate(char * out, size_t size, const char * in)
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}
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else {
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ucs4_t ucs;
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unicode_utf8_to_ucs4(&ucs, src, &len);
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int ret = unicode_utf8_to_ucs4(&ucs, src, &len);
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if (ret != 0) {
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/* encoding is broken. yikes */
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log_error("transliterate | encoding error in '%s'\n", src);
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return NULL;
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}
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src += len;
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*dst++ = '?';
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--size;
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2
storage
2
storage
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@ -1 +1 @@
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Subproject commit 86b96744157eb08c55998df4c12fa2e073005b49
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Subproject commit 1d92cb36df41c183c378aad17cbbfc0eddbb5c84
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